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Moon Defence 1.6
Moon Defence is a space shooter game. more>>
Remake of the old Atari game. You`re controlling defence sattelite on orbin of the Moon. Your goal is to destroy enemy missiles.
In the year 2045 USA built their first base on the Moon. Unfortunatelly, the Moon seems to be a cemetary of the Old Alien Race. The Old Alien Race is really pissed...
Defend your base, soldier!
<<lessIn the year 2045 USA built their first base on the Moon. Unfortunatelly, the Moon seems to be a cemetary of the Old Alien Race. The Old Alien Race is really pissed...
Defend your base, soldier!
Download (0.34MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Moonlander 1.0
Moonlander is a space simulation game. more>>
Moonlander is a space simulation game.
You must land with lander on the Moon, but you have limited fuel.
Landing is very hard, because you must land very very slow. Prees "B" to increase fuel.
<<lessYou must land with lander on the Moon, but you have limited fuel.
Landing is very hard, because you must land very very slow. Prees "B" to increase fuel.
Download (0.32MB)
Added: 2005-12-07 License: GPL (GNU General Public License) Price:
2040 downloads
Blue Moon 2.9
Blue Moon project is a Blue Moon solitaire for Unix. more>>
Blue Moon project is a Blue Moon solitaire for Unix.
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
<<lessThis 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
Download (0.012MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
625 downloads
HighMoon 1.2.4
HighMoon is a game similar to Artillery or Worms but it takes place in the universe. more>>
HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place in the universe. There is a planet system between two flying saucers. The gravitational fields of the planets and moons change inevitably each ballistic curve.
In HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
<<lessIn HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
Download (0.40MB)
Added: 2006-03-28 License: GPL (GNU General Public License) Price:
1305 downloads
Ogrian Carpet 0.9
Ogrian Carpet is a 3D fantasy action/strategy game. more>>
Ogrian Carpet project is a 3D fantasy action/strategy game.
Ogrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
<<lessOgrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
Download (20.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1049 downloads
PhishBouncer 2.1
PhishBouncer project is an advanced Java HTTP(S) proxy with anti-phishing capabilities. more>>
PhishBouncer project is an advanced Java HTTP(S) proxy with anti-phishing capabilities.
PhishBouncer is an anti-phishing platform based on an HTTP/HTTPS proxy integrating anti-phishing checks that do not depend on block lists or Phish signatures. The checking algorithms make use of the attributes of the web-site being visited, the structure and properties of the referring URL, and the web-sites association with other legitimate web-sites that the user interacts with. The checks are implemented as plug-in interceptors, and it is easy to modify them and add or remove new checks. Apart from defense against Phishing, PhishBouncer is also a platform for developing and testing new anti-Phishing checks.
For ease of rapid prototyping and testing of anti-Phishing checks with real and reliable test data, a crawl-and-drive framework is also provided-- all you need is an APWG membership to be able to download Phish Reports from APWG and follow the instructions provided. This framework will periodically download new Phish URLs from APWG, and visit the Phish sites using the PhishBouncer proxy first without and then with the anti-Phishing checks. All results are logged so that dead or broken sites (i.e., sites that produced errors in either visit) can be culled, and the remaining data can be used to obtain an accurate count of how many Phish sites were flagged by the currently active checks.
The HTTP/HTTPS proxy framework can also be used to insert other types of adaptive behavior in the HTTP/HTTPS based interaction by replacing the plug-in interceptors executing anti-phishing checks by other interceptors that performs logging, filtering (as in parental control), load-balancing, QoS-based redirection etc.
PhishBouncer was developed by BBN under an R&D project supported by the Homeland Security Advanced Research Project Agency (HSARPA), under its Cyber Security R&D program.
Main features:
- Implemented in Java, therefore less vulnerable to traditional exploits (e.g., buffer overflow attacks)
- Architectural solution with stronger guarantees than browser plug-ins (can catch phishing attacks even if the browser is closed or not part of the communication)
- Browser independent - supports all web browsers
- Operating system independent - supports all operating systems that can run Java
- Highly customizable deployment options - runs on user hosts, wireless routers, or network server
- Open framework and plug-in architecture - allows easy addition of new checks
- Attribute-based detection - provides protection against unknown phishing attacks
- Supports reactive and proactive anti-phishing checks
- Supports HTTP and HTTPS
<<lessPhishBouncer is an anti-phishing platform based on an HTTP/HTTPS proxy integrating anti-phishing checks that do not depend on block lists or Phish signatures. The checking algorithms make use of the attributes of the web-site being visited, the structure and properties of the referring URL, and the web-sites association with other legitimate web-sites that the user interacts with. The checks are implemented as plug-in interceptors, and it is easy to modify them and add or remove new checks. Apart from defense against Phishing, PhishBouncer is also a platform for developing and testing new anti-Phishing checks.
For ease of rapid prototyping and testing of anti-Phishing checks with real and reliable test data, a crawl-and-drive framework is also provided-- all you need is an APWG membership to be able to download Phish Reports from APWG and follow the instructions provided. This framework will periodically download new Phish URLs from APWG, and visit the Phish sites using the PhishBouncer proxy first without and then with the anti-Phishing checks. All results are logged so that dead or broken sites (i.e., sites that produced errors in either visit) can be culled, and the remaining data can be used to obtain an accurate count of how many Phish sites were flagged by the currently active checks.
The HTTP/HTTPS proxy framework can also be used to insert other types of adaptive behavior in the HTTP/HTTPS based interaction by replacing the plug-in interceptors executing anti-phishing checks by other interceptors that performs logging, filtering (as in parental control), load-balancing, QoS-based redirection etc.
PhishBouncer was developed by BBN under an R&D project supported by the Homeland Security Advanced Research Project Agency (HSARPA), under its Cyber Security R&D program.
Main features:
- Implemented in Java, therefore less vulnerable to traditional exploits (e.g., buffer overflow attacks)
- Architectural solution with stronger guarantees than browser plug-ins (can catch phishing attacks even if the browser is closed or not part of the communication)
- Browser independent - supports all web browsers
- Operating system independent - supports all operating systems that can run Java
- Highly customizable deployment options - runs on user hosts, wireless routers, or network server
- Open framework and plug-in architecture - allows easy addition of new checks
- Attribute-based detection - provides protection against unknown phishing attacks
- Supports reactive and proactive anti-phishing checks
- Supports HTTP and HTTPS
Download (52.1MB)
Added: 2007-07-17 License: Other/Proprietary License with Source Price:
832 downloads
Qonk 0.0.1
Qonk is a small build-and-conquer strategy game with very simple rules. more>>
Qonk project is a game I wrote to learn some SDL basics. The game is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever youre doing.
The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
<<lessThe setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
Download (0.052MB)
Added: 2007-01-15 License: Freeware Price:
1012 downloads
NoNox 1.17
NoNox is intended to help automate the defense of Internet servers against attacks such as dictionary attacks aimed at root. more>>
NoNox watches log files for events such as "failed password".
When such a pattern is seen several times within a specified time period (for example, 4 failed login attempts within 10 minutes) from the same source, NoNox can execute a command to mitigate the behavior, notify someone, or make a record of the event (or all these things).
The patterns, time limits, files to monitor, and commands that can be triggered are all user-specified, so NoNox can be used to detect many kinds of events and to respond in a variety of ways.
I use NoNox to monitor for password-scanning attacks, and to block attacking hosts at the firewall in real-time.
Risks of using NoNox
NoNox must run as a user with sufficient rights to read the files that it monitors, and to execute the triggered commands. This may introduce new vulnerabilities that are unacceptable for some systems.
NoNox could be compromised via exploitation of a bug in the program, through an outside stimulus that causes the program to respond in an unexpected fashion, or through compromise of the NoNox configuration file that causes NoNox to execute commands not intended by the operator.
Risks of using any real-time automated intrusion detection+response system Detection and responses to possible attacks must be carefully thought out when configuring any software that attempts to stop attacks in real time by changing a running system.
Denial of service attacks could be facilitated, allowing an outsider to lock out a legitimate user through carefully crafted, forged messages.
If the protective software can disable access to a host, and the configuration files pattern matching is overbroad, or if the triggered commands carry out overbroad actions (e.g. locking out an account) its possible that configuration errors could lock out legitimate users or otherwise interfere with a properly-running server.
<<lessWhen such a pattern is seen several times within a specified time period (for example, 4 failed login attempts within 10 minutes) from the same source, NoNox can execute a command to mitigate the behavior, notify someone, or make a record of the event (or all these things).
The patterns, time limits, files to monitor, and commands that can be triggered are all user-specified, so NoNox can be used to detect many kinds of events and to respond in a variety of ways.
I use NoNox to monitor for password-scanning attacks, and to block attacking hosts at the firewall in real-time.
Risks of using NoNox
NoNox must run as a user with sufficient rights to read the files that it monitors, and to execute the triggered commands. This may introduce new vulnerabilities that are unacceptable for some systems.
NoNox could be compromised via exploitation of a bug in the program, through an outside stimulus that causes the program to respond in an unexpected fashion, or through compromise of the NoNox configuration file that causes NoNox to execute commands not intended by the operator.
Risks of using any real-time automated intrusion detection+response system Detection and responses to possible attacks must be carefully thought out when configuring any software that attempts to stop attacks in real time by changing a running system.
Denial of service attacks could be facilitated, allowing an outsider to lock out a legitimate user through carefully crafted, forged messages.
If the protective software can disable access to a host, and the configuration files pattern matching is overbroad, or if the triggered commands carry out overbroad actions (e.g. locking out an account) its possible that configuration errors could lock out legitimate users or otherwise interfere with a properly-running server.
Download (0.009MB)
Added: 2005-12-01 License: GPL (GNU General Public License) Price:
1422 downloads
Damn Vulnerable Linux 1.0
Damn Vulnerable Linux (DVL) is a Linux-based (modified Damn Small Linux) tool for IT-Security & IT-Anti-Security. more>>
Damn Vulnerable Linux (DVL) is a Linux-based (modified Damn Small Linux) tool for IT-Security & IT-Anti-Security and Attack & Defense. Damn Vulnerable Linux was initiated for training tasks during university lessons by the IITAC (International Institute for Training, Assessment, and Certification).
Damn Vulnerable Linux (DVL) is highly integrated into the community project crackmes.de (http://www.crackmes.de) and is frequently updated with new community provided lessons. Damn Vulnerable Linux (DVL) is your place either to get the latest Damn Vulnerable Linux (DVL) distribution, to get new lessons, or to submit own lessons based on the Damn Vulnerable Linux (DVL) training system.
Damn Vulnerable Linux (DVL) is provided without any fee or charge! Actually, it is a perverted Linux distribution made to be as insecure as possible. It is collection of IT-Security and IT-Anti-Security tools. Additional it includes a fullscaled lesson based environment for Attack & Defense on/for IT systems for self-study or teaching activities during university lectures. Its a Live Linux Distro, which means it runs from a bootable CD in memory without changing the native operating system of the host computer.
As well it can be run within virtual machine environments, such as qemu or vmware. There is no need to install a virtual machine if you use the embedded option. Its sole purpose in life is to put as many security tools at your disposal with as much training options as it can. It contains a huge ammount of lessons including lesson description - and solutions if the level has been solved by a community member at crackmes.de.
Damn Vulnerable Linux (DVL) is meant to be used by both novice and professional security personnel but is not ideal for the Linux uninitiated. Damn Vulnerable Linux (DVL) assumes you know the basics of Linux as most of your work will be done from the command line. If you are completely new to Linux, its best you stop playing with this system.
INSTALLED TOOLS
- HT 0.5
- libreadline4_4.2a-5_i386
- gdb_5.2.cvs20020401-6_i386
- binutils_2.12.90.0.1-4_i386 (including objdumps,gas,strings ...)
- nasm-0.98-1.i386
- HLA v1.86
- libelfsh0-dev_0.65rc1-1_i386
- elfsh_0.65rc1-1_i386
- Apache 2.0.5.4
- Php 4.4.0
- ethereal-common_0.9.4-1woody12_i386
- ethereal_0.9.4-1woody12_i386
- libpcap0_0.6.2-2_i386
- tcpdump_3.6.2-2.8_i386
- lsof_4.57-1_i386
- ltrace_0.3.26_i386
- nmap_2.54.31.BETA-1_i386
- strace_4.4-1.2_i386
- ELFkickers-2.0a (including sstrip, rebind, elfls, ebfc, elftoc)
- GCC/G++ 3.3.4
- GNU Make 3.80
- bastard_bin- 0.17.tgz
- Mysql-server 4.4.1
- Ruby 1.8
- Python 2.3
- lida-03.00.00
- DDD 3.3.1
- Metasploit Framework
<<lessDamn Vulnerable Linux (DVL) is highly integrated into the community project crackmes.de (http://www.crackmes.de) and is frequently updated with new community provided lessons. Damn Vulnerable Linux (DVL) is your place either to get the latest Damn Vulnerable Linux (DVL) distribution, to get new lessons, or to submit own lessons based on the Damn Vulnerable Linux (DVL) training system.
Damn Vulnerable Linux (DVL) is provided without any fee or charge! Actually, it is a perverted Linux distribution made to be as insecure as possible. It is collection of IT-Security and IT-Anti-Security tools. Additional it includes a fullscaled lesson based environment for Attack & Defense on/for IT systems for self-study or teaching activities during university lectures. Its a Live Linux Distro, which means it runs from a bootable CD in memory without changing the native operating system of the host computer.
As well it can be run within virtual machine environments, such as qemu or vmware. There is no need to install a virtual machine if you use the embedded option. Its sole purpose in life is to put as many security tools at your disposal with as much training options as it can. It contains a huge ammount of lessons including lesson description - and solutions if the level has been solved by a community member at crackmes.de.
Damn Vulnerable Linux (DVL) is meant to be used by both novice and professional security personnel but is not ideal for the Linux uninitiated. Damn Vulnerable Linux (DVL) assumes you know the basics of Linux as most of your work will be done from the command line. If you are completely new to Linux, its best you stop playing with this system.
INSTALLED TOOLS
- HT 0.5
- libreadline4_4.2a-5_i386
- gdb_5.2.cvs20020401-6_i386
- binutils_2.12.90.0.1-4_i386 (including objdumps,gas,strings ...)
- nasm-0.98-1.i386
- HLA v1.86
- libelfsh0-dev_0.65rc1-1_i386
- elfsh_0.65rc1-1_i386
- Apache 2.0.5.4
- Php 4.4.0
- ethereal-common_0.9.4-1woody12_i386
- ethereal_0.9.4-1woody12_i386
- libpcap0_0.6.2-2_i386
- tcpdump_3.6.2-2.8_i386
- lsof_4.57-1_i386
- ltrace_0.3.26_i386
- nmap_2.54.31.BETA-1_i386
- strace_4.4-1.2_i386
- ELFkickers-2.0a (including sstrip, rebind, elfls, ebfc, elftoc)
- GCC/G++ 3.3.4
- GNU Make 3.80
- bastard_bin- 0.17.tgz
- Mysql-server 4.4.1
- Ruby 1.8
- Python 2.3
- lida-03.00.00
- DDD 3.3.1
- Metasploit Framework
Download (142.6MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1026 downloads
Yet Another Dynamic Engine 0.11.0
Yet Another Dynamic Engine (YADE) is an extensible framework that is designed with dynamic libraries. more>>
Yet Another Dynamic Engine (YADE) is an extensible framework that is designed with dynamic libraries in a way that it is easy to add new numerical models and objects.
There are four different models: Discrete Element Method based on spheres, a second method based on tetrahedra, modelling with lattice elements, and Finite Element Method.
Various different methods and algorithms for numerical simulation currently exist. Yade tries to extract their underlying abstractions using following examples:
- Finite Element Method (FEM, [2]),
- Discrete Element Method (DEM),
- Coupling FEM with DEM,
- Mass Spring System,
- Lattice Beam Model,
- Tetrahedron Discrete Model.
Those abstractions are implemented in C++ conforming to Object Oriented design principles. They provide interface to plug-in different modelling methods.
Yade framework is intended to work with other numerical methods than those mentioned above.
Advantages:
- allows numerous simulation methods in the single framework, so coupling them becomes possible,
- plugins can import data from other software,
- thoughtful code design promotes code reuse and improvement,
- open source development model allows community feedback.
Disadvantages:
- implementing models requires adhering to framework design,
- Yade framework is a new emerging software, still in beta phase.
- if you know more disadvantages, let us know!
Enhancements:
- This release has major improvements in the code, and directory cleanup was done.
- The build system was changed from qmake to scons.
- A complete Lattice Geometrical Model was added as a result of PhD defense by one of yades authors.
- Several improvements in Discrete Element Method, capillary law, and triaxial test.
- Among smaller improvements, it is possible to select bodies by clicking them and moving around with the mouse.
- Interaction forces are drawn between bodies, and can be seen as bars with strength related to bar thinckness.
<<lessThere are four different models: Discrete Element Method based on spheres, a second method based on tetrahedra, modelling with lattice elements, and Finite Element Method.
Various different methods and algorithms for numerical simulation currently exist. Yade tries to extract their underlying abstractions using following examples:
- Finite Element Method (FEM, [2]),
- Discrete Element Method (DEM),
- Coupling FEM with DEM,
- Mass Spring System,
- Lattice Beam Model,
- Tetrahedron Discrete Model.
Those abstractions are implemented in C++ conforming to Object Oriented design principles. They provide interface to plug-in different modelling methods.
Yade framework is intended to work with other numerical methods than those mentioned above.
Advantages:
- allows numerous simulation methods in the single framework, so coupling them becomes possible,
- plugins can import data from other software,
- thoughtful code design promotes code reuse and improvement,
- open source development model allows community feedback.
Disadvantages:
- implementing models requires adhering to framework design,
- Yade framework is a new emerging software, still in beta phase.
- if you know more disadvantages, let us know!
Enhancements:
- This release has major improvements in the code, and directory cleanup was done.
- The build system was changed from qmake to scons.
- A complete Lattice Geometrical Model was added as a result of PhD defense by one of yades authors.
- Several improvements in Discrete Element Method, capillary law, and triaxial test.
- Among smaller improvements, it is possible to select bodies by clicking them and moving around with the mouse.
- Interaction forces are drawn between bodies, and can be seen as bars with strength related to bar thinckness.
Download (0.79MB)
Added: 2007-06-27 License: GPL (GNU General Public License) Price:
851 downloads
jPdfCalendar 0.8.0
jPdfCalendar is a tool which allows you to create printable calendar pages as a PDF document from any of your images. more>>
jPdfCalendar project allows you to create printable calendar pages as a PDF document from any of your images. The iText library is used to create the PDF itself.
You can add your own "special days" for each month, customize colors, fonts, borders etc.
To create calendar file, you should prepare xml file which structure is described in dtd file. The dtd structure also is described in graphical manner in image file. These information can be found in dtd folder.
To create a sample, use bin/createme.sh script. This script will create sample/calendar_public_en_2007.pdf file according to sample/calendar_public_en.xml project and with images from sample/pictures folder.
Requirements
You need Java 1.5 (or higher) JRE in your OS.
This tool uses iText library (http://www.lowagie.com/iText/) to manipulate of PDFs.
Well-known problem
If image is too large, especially if a hight of image large when page hight, the auto scaling works not properly (the day table is pulled out on the next page). In this case it is necessary to use "scale" tag and set scale factor manually.
Additional tool
Also here is some additional tool, PdfImageRipper. This tool has been created to extract (rip) images from PDF files.
It uses iText functionality to do it and you can think about it as Front-End-Tool. To use this tool, get bin/imgrip.sh script.
Enhancements:
- Moon phases are now displayed in the days table.
- The first day of week is now dependent on the locale, but can be changed in XML.
<<lessYou can add your own "special days" for each month, customize colors, fonts, borders etc.
To create calendar file, you should prepare xml file which structure is described in dtd file. The dtd structure also is described in graphical manner in image file. These information can be found in dtd folder.
To create a sample, use bin/createme.sh script. This script will create sample/calendar_public_en_2007.pdf file according to sample/calendar_public_en.xml project and with images from sample/pictures folder.
Requirements
You need Java 1.5 (or higher) JRE in your OS.
This tool uses iText library (http://www.lowagie.com/iText/) to manipulate of PDFs.
Well-known problem
If image is too large, especially if a hight of image large when page hight, the auto scaling works not properly (the day table is pulled out on the next page). In this case it is necessary to use "scale" tag and set scale factor manually.
Additional tool
Also here is some additional tool, PdfImageRipper. This tool has been created to extract (rip) images from PDF files.
It uses iText functionality to do it and you can think about it as Front-End-Tool. To use this tool, get bin/imgrip.sh script.
Enhancements:
- Moon phases are now displayed in the days table.
- The first day of week is now dependent on the locale, but can be changed in XML.
Download (4.4MB)
Added: 2007-03-14 License: Other/Proprietary License with Source Price:
954 downloads
Bounce-O-Matic 0.9
Bounce-O-Matic reads through the system log files at a specified time interval (via cron) and finds unwanted attempted logons. more>>
Bounce-O-Matic reads through the system log files at a specified time interval (via cron) and finds unwanted attempted logons. Bounce-O-Matic writes these attempts out to an iptables drop file and emits a drop command to iptables.
Bounce-O-Matic is one solution to a common problem, namely, those hammering attacks that occur, at least occasionally, everywhere. The script tries to be as simple and as easy to use as possible while being versatile and extensible.The script was developed with the idea in mind of getting some immediate results from a basic setup of iptables, ssh, and Snort. This way attackus-interruptus can be achieved as soon as possible and the fancy rule development and firewall tweaking can be done at your leisure, or not at all if this script suits the bill.
At the moment the script only checks two log files, but it could do more, and it handles the following cases, but it could do more :
ssh : invalid user login
ssh : failed user login
ssh : root user login
snort : mysql root user login
snort : portscan (log only)
ftp : admin ; administrator login
ftp : root login
Bounce-O-Matic is written in bash. It is not as elegant as it potentially could be, it does not handle connection attempts (only login attempts), it is not a great example of superstar coding, and it probably will not win any prizes for forwarding the causes of world peace or saving the environment, however, it does get the job done!
Once installed, the script needs very little attention, allowing you to go about your business and stop worrying about attackers.
The script aims to be a fire-and-forget type of solution as well as a good solid first line of defense.
Bounce-O-Matic uses commonly available system utilities to accomplish its task.
awk, grep, sort, uniq, date, cat
and makes use of the following other utilities :
iptables :
this needs to be running, or you wont be able to drop anything.
sshd :
as long as the daemon is running, it defaults to logging AUTH to syslog. So even if you dont use Snort, you can still catch the invalid and failed and root user logon attempts that happen here.
Snort :
I happen to be using Snort version 2.3.3 and logging is being directed to the system log facility
output alert_syslog: LOG_AUTH LOG_ALERT
where the above line turns on the output directive in the snort config file.
Enhancements:
- This release adds bounce protection for ftp admin and root login attempts.
<<lessBounce-O-Matic is one solution to a common problem, namely, those hammering attacks that occur, at least occasionally, everywhere. The script tries to be as simple and as easy to use as possible while being versatile and extensible.The script was developed with the idea in mind of getting some immediate results from a basic setup of iptables, ssh, and Snort. This way attackus-interruptus can be achieved as soon as possible and the fancy rule development and firewall tweaking can be done at your leisure, or not at all if this script suits the bill.
At the moment the script only checks two log files, but it could do more, and it handles the following cases, but it could do more :
ssh : invalid user login
ssh : failed user login
ssh : root user login
snort : mysql root user login
snort : portscan (log only)
ftp : admin ; administrator login
ftp : root login
Bounce-O-Matic is written in bash. It is not as elegant as it potentially could be, it does not handle connection attempts (only login attempts), it is not a great example of superstar coding, and it probably will not win any prizes for forwarding the causes of world peace or saving the environment, however, it does get the job done!
Once installed, the script needs very little attention, allowing you to go about your business and stop worrying about attackers.
The script aims to be a fire-and-forget type of solution as well as a good solid first line of defense.
Bounce-O-Matic uses commonly available system utilities to accomplish its task.
awk, grep, sort, uniq, date, cat
and makes use of the following other utilities :
iptables :
this needs to be running, or you wont be able to drop anything.
sshd :
as long as the daemon is running, it defaults to logging AUTH to syslog. So even if you dont use Snort, you can still catch the invalid and failed and root user logon attempts that happen here.
Snort :
I happen to be using Snort version 2.3.3 and logging is being directed to the system log facility
output alert_syslog: LOG_AUTH LOG_ALERT
where the above line turns on the output directive in the snort config file.
Enhancements:
- This release adds bounce protection for ftp admin and root login attempts.
Download (0.007MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1264 downloads
Lemonldap::NG::Portal 0.02
Lemonldap::NG::Portal is a Perl extension for building Lemonldap compatible portals. more>>
Lemonldap::NG::Portal is a Perl extension for building Lemonldap compatible portals.
SYNOPSIS
use Lemonldap::NG::Portal;
my $portal = new Lemonldap::NG::Portal(
domain => gendarmerie.defense.gouv.fr,
storageModule => Apache::Session::MySQL,
storageOptions => {
DataSource => dbi:mysql:database=dbname;host=127.0.0.1,
UserName => db_user,
Password => db_password,
TableName => sessions,
LockDataSource => dbi:mysql:database=dbname;host=127.0.0.1,
LockUserName => db_user,
LockPassword => db_password,
},
ldapServer => ldap.domaine.com,
cookie_secure => 1,
);
# Example of overloading: choose the LDAP variables to store
$portal->{setSessionInfo} = sub {
my ($self) = @_;
foreach $_ qw(uid cn mail appli) {
$self->{sessionInfo}->{$_} = $entry->get_value($_);
}
PE_OK;
};
if($portal->process()) {
# Write here the menu with CGI methods. This page is displayed ONLY IF
# the user was not redirected here.
print $portal->header; # DONT FORGET THIS (see L )
print "...";
# or redirect the user to the menu
print $portal->redirect( -uri => https://portal/menu);
}
else {
# Write here the html form used to authenticate with CGI methods.
# $portal->error returns the error message if athentification failed
# Warning: by defaut, input names are "user" and "password"
print $portal->header; # DONT FORGET THIS (see L )
print "...";
print ;
# In your form, the following value is required for redirection
print ;
# Next, login and password
print Login :
;
print Password : ;
print ;
}
Lemonldap is a simple Web-SSO based on Apache::Session modules. It simplifies the build of a protected area with a few changes in the application (they just have to read some headers for accounting).
It manages both authentication and authorization and provides headers for accounting. So you can have a full AAA protection for your web space. There are two ways to build a cross domain authentication:
Cross domain authentication itself (Lemonldap::Portal::Cda (not yet implemented in Lemonldap::NG))
Liberty Alliance (See Lemonldap::ServiceProvider and Lemonldap::IdentityProvider)
This library is a way to build Lemonldap compatible portals. You can use it either by inheritance or by writing anonymous methods like in the example above.
<<lessSYNOPSIS
use Lemonldap::NG::Portal;
my $portal = new Lemonldap::NG::Portal(
domain => gendarmerie.defense.gouv.fr,
storageModule => Apache::Session::MySQL,
storageOptions => {
DataSource => dbi:mysql:database=dbname;host=127.0.0.1,
UserName => db_user,
Password => db_password,
TableName => sessions,
LockDataSource => dbi:mysql:database=dbname;host=127.0.0.1,
LockUserName => db_user,
LockPassword => db_password,
},
ldapServer => ldap.domaine.com,
cookie_secure => 1,
);
# Example of overloading: choose the LDAP variables to store
$portal->{setSessionInfo} = sub {
my ($self) = @_;
foreach $_ qw(uid cn mail appli) {
$self->{sessionInfo}->{$_} = $entry->get_value($_);
}
PE_OK;
};
if($portal->process()) {
# Write here the menu with CGI methods. This page is displayed ONLY IF
# the user was not redirected here.
print $portal->header; # DONT FORGET THIS (see L )
print "...";
# or redirect the user to the menu
print $portal->redirect( -uri => https://portal/menu);
}
else {
# Write here the html form used to authenticate with CGI methods.
# $portal->error returns the error message if athentification failed
# Warning: by defaut, input names are "user" and "password"
print $portal->header; # DONT FORGET THIS (see L )
print "...";
print ;
# In your form, the following value is required for redirection
print ;
# Next, login and password
print Login :
;
print Password : ;
print ;
}
Lemonldap is a simple Web-SSO based on Apache::Session modules. It simplifies the build of a protected area with a few changes in the application (they just have to read some headers for accounting).
It manages both authentication and authorization and provides headers for accounting. So you can have a full AAA protection for your web space. There are two ways to build a cross domain authentication:
Cross domain authentication itself (Lemonldap::Portal::Cda (not yet implemented in Lemonldap::NG))
Liberty Alliance (See Lemonldap::ServiceProvider and Lemonldap::IdentityProvider)
This library is a way to build Lemonldap compatible portals. You can use it either by inheritance or by writing anonymous methods like in the example above.
Download (0.002MB)
Added: 2006-09-05 License: Perl Artistic License Price:
1144 downloads
pngphoon 2006-01-09
pngphoon project is intended as a successor to the great xphoon program. more>>
pngphoon project is intended as a successor to the great xphoon program (X PHase of mOON), which was written by Jef Poskanzer and Craig Leres and is available from: http://www.acme.com/software/xphoon/. xphoon is a program that displays the actual phase of the moon on the X11 root window.
Nowadays all desktop systems like KDE hide the X11 rootwindow with an own background image, so xphoon could paint as much in the root window as it likes to, but nothing was to been seen.
KDE has an advanced interface for programs to dynamically provide background images in png format. Thats what is program was originally written for. Heres an example. The image size must be 760x760 or bigger to place the moon. If its smaller just the stars will be drawn. And by the way: it is pronounced "pingphoon" (like "typhoon").
Compiling:
necessary are only a C compiler and
the development files of the png library (png.h and libpng.so or .a and their dependencies of cause)
a simple "make" should create the binary.
Setting up pngphoon for KDE:
assuming that the binary has been copied to /usr/local/bin/pngphoon
select configure desktop
bring up the advanced options dialog
check "Use the following program for drawing the background"
click add and fill out the form like this:
Name: pngphoon
Comment: Phase of moon
Command: /usr/local/bin/pngphoon -w %x -h %y -f %f
Preview Cmd: /usr/local/bin/pngphoon -w %x -h %y -f %f
Executable: /usr/local/bin/pngphoon
Refresh Time: 60 min
click "OK" on everything you opened
<<lessNowadays all desktop systems like KDE hide the X11 rootwindow with an own background image, so xphoon could paint as much in the root window as it likes to, but nothing was to been seen.
KDE has an advanced interface for programs to dynamically provide background images in png format. Thats what is program was originally written for. Heres an example. The image size must be 760x760 or bigger to place the moon. If its smaller just the stars will be drawn. And by the way: it is pronounced "pingphoon" (like "typhoon").
Compiling:
necessary are only a C compiler and
the development files of the png library (png.h and libpng.so or .a and their dependencies of cause)
a simple "make" should create the binary.
Setting up pngphoon for KDE:
assuming that the binary has been copied to /usr/local/bin/pngphoon
select configure desktop
bring up the advanced options dialog
check "Use the following program for drawing the background"
click add and fill out the form like this:
Name: pngphoon
Comment: Phase of moon
Command: /usr/local/bin/pngphoon -w %x -h %y -f %f
Preview Cmd: /usr/local/bin/pngphoon -w %x -h %y -f %f
Executable: /usr/local/bin/pngphoon
Refresh Time: 60 min
click "OK" on everything you opened
Download (0.064MB)
Added: 2006-01-10 License: GPL (GNU General Public License) Price:
1386 downloads
DropTeam 1.2.2 DEMO
DropTeam is an online multiplayer FPS for Linux. more>>
DropTeam is an online multiplayer FPS for Linux.
DropTeam combines accurate physics and ballistic systems, intelligent and realistic unit and weaponry capabilities with fast paced action set in a stark future of humanity. This Public Test is being offered in three different formats. One for Mac, one for Windows and one for Linux. This marks the first title published by Battlefront.com to offer Linux support!
Main features:
- A rich, fleshed out universe complete with a engaging back story and detailed history.
- Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
- Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
- Map sizes up to a massive 1000 (!) square kilometers.
- Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
- Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
- Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
- Support for enhanced graphics effects including advanced shaders and High Dynamic Range rendering.
- Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
- Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
More background and info on the game can be found on the DropTeam webpage located here.
The purpose of this release is to test DropTeams network functionality with a large number of players. Anyone can play for free in order to help us test DropTeam but this build has the following important restrictions:
1. Single player is disabled. You can only play network games with this release. The full version of the game includes single player skirmish games and a single player campaign.
2. This release only allows you to play 2 scenarios. The full version of the game includes 21 scenarios with more available for free download after release.
3. This is a test release, which means the game isnt finished yet. It definitely still has bugs. We greatly appreciate your help in finding and fixing them all!
Apart from these restrictions, this is a fully functional release. Players can use all of the dozens of vehicles and deployable items in the game. The two included scenarios are "Ice Field" and "Raid". Ice Field takes place on the frozen wasteland of Arcanum, a once-inhabitable planet orbiting Luytens Star that has had its climate devastated by bombardments from the Mu Arae Entente. The Raid scenario takes place on an inhabitable moon called Hopewell. Hopewell orbits a gas giant in the Wolf 9773 star system. Almost half of the moons surface, called "The Scorch", is a radioactive Hell created by the destruction of an antimatter station that used to orbit the gas giant. The remainder of Hopewell has recovered from this disaster and is once again beginning to flourish with vegetation and a growing human population.
This release includes everything needed to connect to servers and play on the Internet or on Local Area Networks on Windows, Linux, and Mac OS X Tiger. It also includes everything needed for players to run their own public or private servers. This is important since there will be a limited number of public servers made available by TBG. We plan to run only 6 servers for this public test release so players might need to run their own servers if they want to play frequently.
<<lessDropTeam combines accurate physics and ballistic systems, intelligent and realistic unit and weaponry capabilities with fast paced action set in a stark future of humanity. This Public Test is being offered in three different formats. One for Mac, one for Windows and one for Linux. This marks the first title published by Battlefront.com to offer Linux support!
Main features:
- A rich, fleshed out universe complete with a engaging back story and detailed history.
- Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
- Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
- Map sizes up to a massive 1000 (!) square kilometers.
- Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
- Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
- Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
- Support for enhanced graphics effects including advanced shaders and High Dynamic Range rendering.
- Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
- Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
More background and info on the game can be found on the DropTeam webpage located here.
The purpose of this release is to test DropTeams network functionality with a large number of players. Anyone can play for free in order to help us test DropTeam but this build has the following important restrictions:
1. Single player is disabled. You can only play network games with this release. The full version of the game includes single player skirmish games and a single player campaign.
2. This release only allows you to play 2 scenarios. The full version of the game includes 21 scenarios with more available for free download after release.
3. This is a test release, which means the game isnt finished yet. It definitely still has bugs. We greatly appreciate your help in finding and fixing them all!
Apart from these restrictions, this is a fully functional release. Players can use all of the dozens of vehicles and deployable items in the game. The two included scenarios are "Ice Field" and "Raid". Ice Field takes place on the frozen wasteland of Arcanum, a once-inhabitable planet orbiting Luytens Star that has had its climate devastated by bombardments from the Mu Arae Entente. The Raid scenario takes place on an inhabitable moon called Hopewell. Hopewell orbits a gas giant in the Wolf 9773 star system. Almost half of the moons surface, called "The Scorch", is a radioactive Hell created by the destruction of an antimatter station that used to orbit the gas giant. The remainder of Hopewell has recovered from this disaster and is once again beginning to flourish with vegetation and a growing human population.
This release includes everything needed to connect to servers and play on the Internet or on Local Area Networks on Windows, Linux, and Mac OS X Tiger. It also includes everything needed for players to run their own public or private servers. This is important since there will be a limited number of public servers made available by TBG. We plan to run only 6 servers for this public test release so players might need to run their own servers if they want to play frequently.
Download (MB)
Added: 2007-03-05 License: Freeware Price:
965 downloads
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