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DbModeller 0.3.1
DbModeller is a database schema modelling application. more>>
DbModeller project is a database schema modelling application for building physical database designs.
This can connect to an existing database a pull down the schema or create from scratch. It currently allows modelling of tables and referential integrity constraints and generates SQL for the model. It saves the schema in open XML format.
DbModeller 0.3.1 supports Sybase, MySQL, Postgres and Ms SQL Server 2000 database servers. It can connect to these running servers and download a live database schema.
Additionally it can parse a SQL script and display the tables and foreign keys on the canvas in an entity relationship diagram (ERD).
<<lessThis can connect to an existing database a pull down the schema or create from scratch. It currently allows modelling of tables and referential integrity constraints and generates SQL for the model. It saves the schema in open XML format.
DbModeller 0.3.1 supports Sybase, MySQL, Postgres and Ms SQL Server 2000 database servers. It can connect to these running servers and download a live database schema.
Additionally it can parse a SQL script and display the tables and foreign keys on the canvas in an entity relationship diagram (ERD).
Download (0.85MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1650 downloads
openModeller 0.4.2
openModeller is a spatial distribution modelling library. more>>
openModeller library is a spatial distribution modelling library, providing a uniform method for modelling distribution patterns using a variety of modelling algorithms.
openModeller can be used via programatic interfaces, including SOAP and SWIG-python, as well as via a user friendly desktop grapical user interface and a GIS plugin.
Installation:
1. Install proj4 library, (known to work with version 4.4.7)
2. Install the GDAL library, (known to work with version 1.2.5)
3. Install GSL - GNU Scientific Library, (known to work with version 1.4)
4. Download the latest openModeller package from the sourceforge site, uncompress it, get into the "modeller" directory and then:
$ ./configure (see more options in the section "Compile options")
$ make
$ make install
Alternatively, you can try the latest version from CVS:
$ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller login
$ cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller co modeller
$ cd modeller
$ ./autogen.sh
$ make
$ make install
Enhancements:
- Included ROC curve as part of model statistics, added metric Chebyshev in the Environmental Distance algorithm, changed Log object to a singleton, other minor bugfixes.
<<lessopenModeller can be used via programatic interfaces, including SOAP and SWIG-python, as well as via a user friendly desktop grapical user interface and a GIS plugin.
Installation:
1. Install proj4 library, (known to work with version 4.4.7)
2. Install the GDAL library, (known to work with version 1.2.5)
3. Install GSL - GNU Scientific Library, (known to work with version 1.4)
4. Download the latest openModeller package from the sourceforge site, uncompress it, get into the "modeller" directory and then:
$ ./configure (see more options in the section "Compile options")
$ make
$ make install
Alternatively, you can try the latest version from CVS:
$ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller login
$ cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller co modeller
$ cd modeller
$ ./autogen.sh
$ make
$ make install
Enhancements:
- Included ROC curve as part of model statistics, added metric Chebyshev in the Environmental Distance algorithm, changed Log object to a singleton, other minor bugfixes.
Download (MB)
Added: 2007-05-08 License: GPL (GNU General Public License) Price:
899 downloads
Model Builder 0.4.0
Model Builder is a graphical tool for designing, simulating, and analyzing mathematical models. more>>
Model Builder is a graphical tool for designing, simulating, and analyzing mathematical models consisting of a system of ordinary differential equations (ODEs).
Main features:
- Equation-based model definition. No need to learn to program to define and run your models. Just type-in you differential equations
- Graphic output of simulation. You can save the graphics in the most common formats: png, svg, pdf, etc.
- Spreadsheet view of the results. From the spreadsheet you can make customized plots from your variables. You can also export your data to a .csv text file
- Latex rendering of your system of equations.
- Intuitive graphical interface.
- Uncertainty analysis module (coming soon!)
<<lessMain features:
- Equation-based model definition. No need to learn to program to define and run your models. Just type-in you differential equations
- Graphic output of simulation. You can save the graphics in the most common formats: png, svg, pdf, etc.
- Spreadsheet view of the results. From the spreadsheet you can make customized plots from your variables. You can also export your data to a .csv text file
- Latex rendering of your system of equations.
- Intuitive graphical interface.
- Uncertainty analysis module (coming soon!)
Download (0.21MB)
Added: 2007-03-27 License: GPL (GNU General Public License) Price:
558 downloads
Quantity Modeling Language 0.1
QML (Quantity Modeling Language) is a thing-based language for scientific and mathematical data modeling. more>>
QML (Quantity Modeling Language) is a "thing"-based language for scientific and mathematical data modeling.
Each "thing" is a quantity which may be associated with either a structure or physical phenomena.
Quantities, in turn, may hold other Quantities or values (numbers or strings). Higher-level data models, which associate or define meanings to various quantities (such as velocity or position), can be built from QML quantities.
The higher-level data model (XML) schema that inherits from QML may be understood, and its instance documents may be parsed into QML documents and objects by the QMLReader.
Enhancements:
- This release adds partial Xerces2 DOM support, and works with Java 1.4 and Java 1.5 (no JAXP DocumentBuilder/Factory support currently).
- The test procedure is a little less chatty.
- Support has been added for testing either/both Crimson/Xerces DOM support.
- (Note: Crimson support only works with Java 1.4, as Java 1.5 interfaces have DOM lvl 2 and 3, which crimson doesnt support).
- This release adds compilerargs, and better build support for different configurations to build.xml.
<<lessEach "thing" is a quantity which may be associated with either a structure or physical phenomena.
Quantities, in turn, may hold other Quantities or values (numbers or strings). Higher-level data models, which associate or define meanings to various quantities (such as velocity or position), can be built from QML quantities.
The higher-level data model (XML) schema that inherits from QML may be understood, and its instance documents may be parsed into QML documents and objects by the QMLReader.
Enhancements:
- This release adds partial Xerces2 DOM support, and works with Java 1.4 and Java 1.5 (no JAXP DocumentBuilder/Factory support currently).
- The test procedure is a little less chatty.
- Support has been added for testing either/both Crimson/Xerces DOM support.
- (Note: Crimson support only works with Java 1.4, as Java 1.5 interfaces have DOM lvl 2 and 3, which crimson doesnt support).
- This release adds compilerargs, and better build support for different configurations to build.xml.
Download (0.16MB)
Added: 2005-11-10 License: Public Domain Price:
1443 downloads
Config::Model::WarpedThing 0.611
Config::Model::WarpedThing is a base class for warped classes. more>>
Config::Model::WarpedThing is a base class for warped classes.
SYNOPSIS
use base qw/Config::Model::WarpedThing/ ;
This class must be inherited by all classes that can be warped by Config::Model::Value. This class provides a set of methods that are expected by a warp master from a warped class.
Currently this class is inherited by Config::Model::Value, Config::Model::AnyId and Config::Model::WarpedNode.
WarpThing does not provide a constructor.
<<lessSYNOPSIS
use base qw/Config::Model::WarpedThing/ ;
This class must be inherited by all classes that can be warped by Config::Model::Value. This class provides a set of methods that are expected by a warp master from a warped class.
Currently this class is inherited by Config::Model::Value, Config::Model::AnyId and Config::Model::WarpedNode.
WarpThing does not provide a constructor.
Download (0.12MB)
Added: 2007-07-06 License: Perl Artistic License Price:
840 downloads
Config::Model 1.003 (Config::Model::CursesUI)
Config::Model provides a framework to help in validating the semantic content of configuration data. more>>
Config::Model provides a framework to help in validating the semantic content of configuration data. The project can also be used to provide a semantic check of options of a complex program like mplayer or transcode.
For most complex software, configuration upgrade is a difficult task for most people. By using Config::Model, a software can provide a smooth upgrade path for their users.
How does this work ?
Using this project, a typical configuration validation tool will be made of 3 parts :
The user interface
The validation engine which is in charge of validating all the configuration information provided by the user.
The storage facility that store the configuration information
Dont we already have some configuration validation tools ?
Youre probably thinking of tools like webmin. Yes, these tools exist and work fine, but they have their set of drawbacks.
Usually, the validation of configuration data is done with a script which performs semantic validation and often ends up being quite complex (e.g. 2500 lines for Debians xserver-xorg.config script which handles xorg.conf file).
In most cases, the configuration model is expressed in instructions (whatever programming language is used) and interspersed with a lot of processing to handle the actual configuration data.
Whats the advantage of this project ?
The Config::Model projects provide a way to get a validation engine where the configuration model is completely separated from the actual processing instruction.
The configuration model is expressed in a declarative form (i.e. a Perl data structure) which is always easier to maintain than a lot of code.
The declaration specifies:
the structure of the configuration data (which can be queried by generic user interfaces)
the properties of each element (boundaries, check, integer or string, enum like type ...)
the default values of parameters (if any)
mandatory parameters
the targeted audience (intermediate, advance, master)
on-line help (for ach parameter or value of parameter)
the level of expertise of each parameter (to hide expert parameters from newbie eyes)
So, in the end:
maintenance and evolution of the configuration content is easier
user will see a *common* interface for *all* programs using this project.
user will not see advanced parameters
upgrade of configuration data is easier and sanity check is performed
audit of configuration is possible to check what was modified by the user compated to default values
What about the user interface ?
Config::Model will also come with a Curses::UI interface that queries the users model and generate the relevant user screens.
What about data storage ?
Since the syntax of configuration files vary wildly form one program to another, most people who want to use this framework will have to provide a dedicated parser/writer.
Nevertheless, this project can also provide a writer/parser for most common format: like ini style file, or provide an interface to the Elektra or debconf projects. This point is open for discussion.
It is entirely possible for a single configuration model to use several parsers and writers so one model will ensure the consistency of several configuration files together.
Enhancements:
- The Xorg model was updated to Config::model version 0.609.
- Some bugs were fixed.
<<lessFor most complex software, configuration upgrade is a difficult task for most people. By using Config::Model, a software can provide a smooth upgrade path for their users.
How does this work ?
Using this project, a typical configuration validation tool will be made of 3 parts :
The user interface
The validation engine which is in charge of validating all the configuration information provided by the user.
The storage facility that store the configuration information
Dont we already have some configuration validation tools ?
Youre probably thinking of tools like webmin. Yes, these tools exist and work fine, but they have their set of drawbacks.
Usually, the validation of configuration data is done with a script which performs semantic validation and often ends up being quite complex (e.g. 2500 lines for Debians xserver-xorg.config script which handles xorg.conf file).
In most cases, the configuration model is expressed in instructions (whatever programming language is used) and interspersed with a lot of processing to handle the actual configuration data.
Whats the advantage of this project ?
The Config::Model projects provide a way to get a validation engine where the configuration model is completely separated from the actual processing instruction.
The configuration model is expressed in a declarative form (i.e. a Perl data structure) which is always easier to maintain than a lot of code.
The declaration specifies:
the structure of the configuration data (which can be queried by generic user interfaces)
the properties of each element (boundaries, check, integer or string, enum like type ...)
the default values of parameters (if any)
mandatory parameters
the targeted audience (intermediate, advance, master)
on-line help (for ach parameter or value of parameter)
the level of expertise of each parameter (to hide expert parameters from newbie eyes)
So, in the end:
maintenance and evolution of the configuration content is easier
user will see a *common* interface for *all* programs using this project.
user will not see advanced parameters
upgrade of configuration data is easier and sanity check is performed
audit of configuration is possible to check what was modified by the user compated to default values
What about the user interface ?
Config::Model will also come with a Curses::UI interface that queries the users model and generate the relevant user screens.
What about data storage ?
Since the syntax of configuration files vary wildly form one program to another, most people who want to use this framework will have to provide a dedicated parser/writer.
Nevertheless, this project can also provide a writer/parser for most common format: like ini style file, or provide an interface to the Elektra or debconf projects. This point is open for discussion.
It is entirely possible for a single configuration model to use several parsers and writers so one model will ensure the consistency of several configuration files together.
Enhancements:
- The Xorg model was updated to Config::model version 0.609.
- Some bugs were fixed.
Download (0.015MB)
Added: 2007-05-22 License: LGPL (GNU Lesser General Public License) Price:
886 downloads
Other version of Config::Model
License:LGPL (GNU Lesser General Public License)
License:GPL (GNU General Public License)
Moonlight|3D 0.1.4
Moonlight|3D strives to become a free modern, flexible, feature-rich and extensible modelling and animation tool. more>>
Moonlight|3D program strives to become a free modern, flexible, feature-rich and extensible modelling and animation tool. Our goal is to provide a tool that is capapble of turning even the most advanced and challenging projects of artists and technical artists into reality.
We understand that this project is by its very nature a huge undertaking which takes large amounts of time and effort to get started. However, this does not scare us off.
We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly pursued that road for several years.
In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster.
Main features:
- plugin-based architecture
- all user actions on the 3D scene remain editable
- complete support for automation through python scripts
- completely configurable user interface layout
- basic mesh editing functionality
Enhancements:
- This new preview version is available in binary form for Linux/x86, Linux/x86_64, and Windows.
- The focus of this release is on improving support for Win32.
- The different transformation and extrude tools were unified.
- The light source types spherical and spot light were added.
- Tools for mesh triangulation and Catmull-Clark subdivision and importers and exporters for Wavefront .OBJ and Ogre XML mesh formats were added.
<<lessWe understand that this project is by its very nature a huge undertaking which takes large amounts of time and effort to get started. However, this does not scare us off.
We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly pursued that road for several years.
In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster.
Main features:
- plugin-based architecture
- all user actions on the 3D scene remain editable
- complete support for automation through python scripts
- completely configurable user interface layout
- basic mesh editing functionality
Enhancements:
- This new preview version is available in binary form for Linux/x86, Linux/x86_64, and Windows.
- The focus of this release is on improving support for Win32.
- The different transformation and extrude tools were unified.
- The light source types spherical and spot light were added.
- Tools for mesh triangulation and Catmull-Clark subdivision and importers and exporters for Wavefront .OBJ and Ogre XML mesh formats were added.
Download (17.4MB)
Added: 2007-07-25 License: LGPL (GNU Lesser General Public License) Price:
826 downloads
Games::Othello 0.01
Games::Othello is a Perl extension for modelling a game of Othello. more>>
Games::Othello is a Perl extension for modelling a game of Othello.
SYNOPSIS
use Games::Othello;
my $game = Games::Othello->new();
while( !game->over ) {
printf "It is presently %ss move",
($game->whos_move eq b) ? black, white;
my @possible_moves = values $game->possible_moves();
if ( ! @possible_moves ) {
print "You have no moves available, you must pass.
$game->pass_to_opponent;
} else {
foreach ( my $move ) @possible_moves ) {
printf
"You will take %d of your opponents chips if you place your chip on %d,%d",
scalar @{ $move->{chips} }, $move->{x}, $move->{y};
}
my ($locx, $locy) = get_move();
my $flipped = $game->place_chip( $locx, $locy );
}
my $layout = $game->chip_layout();
foreach my $row ( @$layout ) {
foreach my $pos ( @$row ) {
printf %3s,
($pos eq b) ? B # Black occupied square.
: ($pos eq w) ? W # White occupied square.
: # Un-occupied square.
}
print "nn";
}
}
my ($black_score, $white_score) = $game->score;
<<lessSYNOPSIS
use Games::Othello;
my $game = Games::Othello->new();
while( !game->over ) {
printf "It is presently %ss move",
($game->whos_move eq b) ? black, white;
my @possible_moves = values $game->possible_moves();
if ( ! @possible_moves ) {
print "You have no moves available, you must pass.
$game->pass_to_opponent;
} else {
foreach ( my $move ) @possible_moves ) {
printf
"You will take %d of your opponents chips if you place your chip on %d,%d",
scalar @{ $move->{chips} }, $move->{x}, $move->{y};
}
my ($locx, $locy) = get_move();
my $flipped = $game->place_chip( $locx, $locy );
}
my $layout = $game->chip_layout();
foreach my $row ( @$layout ) {
foreach my $pos ( @$row ) {
printf %3s,
($pos eq b) ? B # Black occupied square.
: ($pos eq w) ? W # White occupied square.
: # Un-occupied square.
}
print "nn";
}
}
my ($black_score, $white_score) = $game->score;
Download (0.005MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1041 downloads
GO::Model::Term 0.04
GO::Model::Term is a term or concept in an ontology. more>>
GO::Model::Term is a term or concept in an ontology.
SYNOPSIS
# From a file
use GO::Parser;
my $parser = new GO::Parser({handler=>obj}); # create parser object
$parser->parse("gene_ontology.obo"); # parse file -> objects
my $graph = $parser->handler->graph; # get L object
my $term = $graph->get_term("GO:0001303"); # fetch a term by ID
printf "Term %s %sn", $term->name, $term->acc;
# From a GO Database (requires go-db-perl)
my apph = GO::AppHandle->connect(-dbname=>$dbname);
my $term = $apph->get_term({acc=>00003677});
printf "Term:%s (%s)nDefinition:%snSynonyms:%sn",
$term->name,
$term->public_acc,
$term->definition,
join(", ", @{$term->synonym_list});
Represents an Ontology term; the same class is used for process, compartment and function
currently, a Term is not aware of its Relationships; to find out how a term is related to other terms, use the a GO::Model::Graph object, which will give you the GO::Model::Relationship objects; for example
$rels = $graph->get_parent_relationships($term->acc);
<<lessSYNOPSIS
# From a file
use GO::Parser;
my $parser = new GO::Parser({handler=>obj}); # create parser object
$parser->parse("gene_ontology.obo"); # parse file -> objects
my $graph = $parser->handler->graph; # get L object
my $term = $graph->get_term("GO:0001303"); # fetch a term by ID
printf "Term %s %sn", $term->name, $term->acc;
# From a GO Database (requires go-db-perl)
my apph = GO::AppHandle->connect(-dbname=>$dbname);
my $term = $apph->get_term({acc=>00003677});
printf "Term:%s (%s)nDefinition:%snSynonyms:%sn",
$term->name,
$term->public_acc,
$term->definition,
join(", ", @{$term->synonym_list});
Represents an Ontology term; the same class is used for process, compartment and function
currently, a Term is not aware of its Relationships; to find out how a term is related to other terms, use the a GO::Model::Graph object, which will give you the GO::Model::Relationship objects; for example
$rels = $graph->get_parent_relationships($term->acc);
Download (0.58MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1117 downloads
powerPlant 1.1
powerPlant is a geometry generator and editor. more>>
powerPlant is a geometry generator and editor. powerPlant is specially suitable to generate terrain and plant models. The geometry generation is based on custom implementations of L-Systems, Turtle-Interpretation and the Diamond-and-Square algorithm.
powerPlant is composed of a Java application supplying the application logic and external Haskell programs for geometry generation.
The application is intended to create complex, realistic models by supplying a minimum ammount of parameters instead of explicit modelling. Created models can be combined recursively to make up complete scenes. This scene creation is presented in a WYSIWYG tree view. The integrated terrain tool can also be used to generate various coloured, tileable textures.
Every work result (models, scenes) can be loaded and saved in a xml file. User interaction takes place in a convenient Java Swing GUI that brings together all the aspects of the application.
The chosen approach should significantly shorten the process of creating adequate 3D-models and entire virtual landscapes with realtime visualization. Visualization is based on OpenGL/GLU API and includes adjustable speed optimizations.
<<lesspowerPlant is composed of a Java application supplying the application logic and external Haskell programs for geometry generation.
The application is intended to create complex, realistic models by supplying a minimum ammount of parameters instead of explicit modelling. Created models can be combined recursively to make up complete scenes. This scene creation is presented in a WYSIWYG tree view. The integrated terrain tool can also be used to generate various coloured, tileable textures.
Every work result (models, scenes) can be loaded and saved in a xml file. User interaction takes place in a convenient Java Swing GUI that brings together all the aspects of the application.
The chosen approach should significantly shorten the process of creating adequate 3D-models and entire virtual landscapes with realtime visualization. Visualization is based on OpenGL/GLU API and includes adjustable speed optimizations.
Download (5.8MB)
Added: 2007-01-29 License: GPL (GNU General Public License) Price:
999 downloads
Misfit Model 3D 1.3.5
Misfit Model 3D is an OpenGL-based 3D model editor. more>>
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. Misfit Model 3D supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters.
Complete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions.
It is not endian-safe so it is unlikely to run on non-x86 hardware platforms--this will probably not change soon unless I get requests for a version thats usable on big-endian archs.
Enhancements:
- The menus have been re-organized. There is a new command to make normals face outward. The texture coordinate window now has a rotate tool. Material support for COB has been improved. Many animation bugs have been fixed. A "File | Export" command has been added to indicate which formats have less reliable write support.
<<lessComplete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions.
It is not endian-safe so it is unlikely to run on non-x86 hardware platforms--this will probably not change soon unless I get requests for a version thats usable on big-endian archs.
Enhancements:
- The menus have been re-organized. There is a new command to make normals face outward. The texture coordinate window now has a rotate tool. Material support for COB has been improved. Many animation bugs have been fixed. A "File | Export" command has been added to indicate which formats have less reliable write support.
Download (0.71MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
832 downloads
openModeller Desktop 1.0.5
openModeller Desktop application builds on the openModeller library by providing a user friendly graphical user interface. more>>
openModeller project is a generic framework for carrying out fundamental niche modelling experiments - typically used to predict species distribution given a set of environmental raster layers.
The openModeller Desktop application builds on the openModeller library by providing a user friendly graphical user interface for carrying out niche modelling experiments.
Enhancements:
- Added experiment level summary report
- Fixed issues with text file splitter and show status when done
- Updated about window to show plugins and changelog
- Installer supports unattended install on windows (install using openModeller1.0.5.exe /S from the command prompt)
- Fixed issues with raster data format convertor
- Enabled locality fetching using scraper plugins and added GBIF Web, GBIF Rest, and speciesLink scrapers
- Fixed issue with splash screen hovering modally over firstrun wizard on mac
- You can now export samples as TAB delimited or CSV delimited text
- Dont smooth images when resampling
- Added support for new (mandatory) locality ids in openModeller library
- Fixed issues with window modality (various dialogs)
- Fix for [ 1636820 ] oM Desktop: Interface unresponsvive during experiment run.
- Fixed bug where ascii export was getting rounded to integers
- Handle missing qgis vector data providers more gracefully
- Double clicking on an item int eh experemient selector will cause it to be loaded
- By Popular request, store the experiment outputs in a folder with a human readable name.
- Fix for [ 1636715 ] oM Desktop: Display output format details in options dialog
- Fix for [ 1636825 ] oM Desktop: Select a mask for layers its not default
- Fixed bug [ 1636706 ] openModeller Desktop: generated ascii raster files headers incorrect
- Add new localities options gui - to support modelling with multiple locality files in one directory
- Fixed bug [ 1642350 ] File format filter missing in export image
- Fix for bug [ 1639715 ] Splash windows go to the limbo
- Show alg name after species name in progress dialog (fixes [ 1682407 ] om Desktop: Progress windows should show alg next to sp name)
- Added some better error handling for aborted models. openModeller Desktop is now much less prone to crashing when a problem occurs in the library.
- Fixed support for building on Mac OSX
- Implemented new build system using CMake
- Cleanups and improvments to windows installer to support on demand downloading of sample data and various other improvements.
<<lessThe openModeller Desktop application builds on the openModeller library by providing a user friendly graphical user interface for carrying out niche modelling experiments.
Enhancements:
- Added experiment level summary report
- Fixed issues with text file splitter and show status when done
- Updated about window to show plugins and changelog
- Installer supports unattended install on windows (install using openModeller1.0.5.exe /S from the command prompt)
- Fixed issues with raster data format convertor
- Enabled locality fetching using scraper plugins and added GBIF Web, GBIF Rest, and speciesLink scrapers
- Fixed issue with splash screen hovering modally over firstrun wizard on mac
- You can now export samples as TAB delimited or CSV delimited text
- Dont smooth images when resampling
- Added support for new (mandatory) locality ids in openModeller library
- Fixed issues with window modality (various dialogs)
- Fix for [ 1636820 ] oM Desktop: Interface unresponsvive during experiment run.
- Fixed bug where ascii export was getting rounded to integers
- Handle missing qgis vector data providers more gracefully
- Double clicking on an item int eh experemient selector will cause it to be loaded
- By Popular request, store the experiment outputs in a folder with a human readable name.
- Fix for [ 1636715 ] oM Desktop: Display output format details in options dialog
- Fix for [ 1636825 ] oM Desktop: Select a mask for layers its not default
- Fixed bug [ 1636706 ] openModeller Desktop: generated ascii raster files headers incorrect
- Add new localities options gui - to support modelling with multiple locality files in one directory
- Fixed bug [ 1642350 ] File format filter missing in export image
- Fix for bug [ 1639715 ] Splash windows go to the limbo
- Show alg name after species name in progress dialog (fixes [ 1682407 ] om Desktop: Progress windows should show alg next to sp name)
- Added some better error handling for aborted models. openModeller Desktop is now much less prone to crashing when a problem occurs in the library.
- Fixed support for building on Mac OSX
- Implemented new build system using CMake
- Cleanups and improvments to windows installer to support on demand downloading of sample data and various other improvements.
Download (0.63MB)
Added: 2007-04-24 License: GPL (GNU General Public License) Price:
914 downloads
Yukatan data model 1.0
Yukatan data model project is the schema definition of the Yukatan webmail database. more>>
Yukatan data model project is the schema definition of the Yukatan webmail database.
The PostgreSQL database structures defined in this file can be used as a backend store of an email message handling application. The database should be created with the "UNICODE" encoding to properly support messages in different languages.
New data types
The special data types commonly used in the Yukatan data model have been made explicit by the introduction of seven new domains. The domains and the related COMMENT statements make field semantics more clear than before.
See the SQL schema file for more detailed documentation on these domains.
Explicitly named constraints
All the table constraints in the database are now explicitly named and documented. This change makes the database implementation more orthogonal and cleans up the documentation.
Renamed fields and tables
All the *address field names have been truncated to *addr, to make it visually clearer that they are always paired with the corresponding *name fields. The change also makes parts of the documentation less repetitive.
The referencesfield table has been renamed to referencefield to avoid the plural form in the table name. Also all the contained references* field names have been renamed to reference*.
Semantic changes
Quite a few changes have been made to the semantics of various fields. The unnecessarily tight constraints on sequence numbers have been replaced with clearer documentation, the format and encoding of most fields has been explicitly documented, and the previously allowed dual use of the enttext and enddata fields has been prohibited.
Dropped envelope data
The envelope data added in version 0.5 of the data model has for now been removed. The reason for the removal is that the envelope data is not an integral part of an email message, and I wanted to make the version 1.0 as clear as possible. The database now stores "email messages" - nothing less, nothing more. Envelope data can and probably will be reintroduced in an incremental version 1.x along with other extensions.
Enhancements:
- cleans up and documents the data model that has developed since version 0.1
- removal of the envelope data added in version 0.5
- enaming and redefinition of some of the fields and tables
- database structure has also been extensively documented
<<lessThe PostgreSQL database structures defined in this file can be used as a backend store of an email message handling application. The database should be created with the "UNICODE" encoding to properly support messages in different languages.
New data types
The special data types commonly used in the Yukatan data model have been made explicit by the introduction of seven new domains. The domains and the related COMMENT statements make field semantics more clear than before.
See the SQL schema file for more detailed documentation on these domains.
Explicitly named constraints
All the table constraints in the database are now explicitly named and documented. This change makes the database implementation more orthogonal and cleans up the documentation.
Renamed fields and tables
All the *address field names have been truncated to *addr, to make it visually clearer that they are always paired with the corresponding *name fields. The change also makes parts of the documentation less repetitive.
The referencesfield table has been renamed to referencefield to avoid the plural form in the table name. Also all the contained references* field names have been renamed to reference*.
Semantic changes
Quite a few changes have been made to the semantics of various fields. The unnecessarily tight constraints on sequence numbers have been replaced with clearer documentation, the format and encoding of most fields has been explicitly documented, and the previously allowed dual use of the enttext and enddata fields has been prohibited.
Dropped envelope data
The envelope data added in version 0.5 of the data model has for now been removed. The reason for the removal is that the envelope data is not an integral part of an email message, and I wanted to make the version 1.0 as clear as possible. The database now stores "email messages" - nothing less, nothing more. Envelope data can and probably will be reintroduced in an incremental version 1.x along with other extensions.
Enhancements:
- cleans up and documents the data model that has developed since version 0.1
- removal of the envelope data added in version 0.5
- enaming and redefinition of some of the fields and tables
- database structure has also been extensively documented
Download (0.035MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
983 downloads
Art of Illusion 2.4.1
Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.
Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
<<lessArt of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
Download (7.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
PloneArticleModelEditor 0.2
PloneArticleModelEditor is a project that allows you to create dynamic models for PloneArticle. more>>
PloneArticleModelEditor is a project that allows you to create dynamic models for PloneArticle.
This product allow you to create dynamic models for PloneArticle. A model is composed of blocks. There are many types of blocks :
Image
Text (from PloneArticle or not)
macro
You can use PloneArticleModelEditor in ZMI or PMI with a congilet.
PloneArticleModelEditor allows you to create dynamic models for PloneArticle Models are stored in portal_article_models tool in you Plone site.
All generated templates from models are stored in portal_skins/PloneArticleBlockModels.
Use portal_article tool, from PloneArticle, to detect it.
Enhancements:
- Initial release (0.2)
- Generate bloc models for PloneArticle product
<<lessThis product allow you to create dynamic models for PloneArticle. A model is composed of blocks. There are many types of blocks :
Image
Text (from PloneArticle or not)
macro
You can use PloneArticleModelEditor in ZMI or PMI with a congilet.
PloneArticleModelEditor allows you to create dynamic models for PloneArticle Models are stored in portal_article_models tool in you Plone site.
All generated templates from models are stored in portal_skins/PloneArticleBlockModels.
Use portal_article tool, from PloneArticle, to detect it.
Enhancements:
- Initial release (0.2)
- Generate bloc models for PloneArticle product
Download (0.79MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
988 downloads
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