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KpovModeler 1.1.1
KPovModeler is a modeling and composition program for creating POV-Ray scenes in KDE. more>>
KPovModeler is a modeling and composition program for creating POV-Ray scenes in KDE.
For most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Rays script language can be used within KPovModeler. "Almost" because variables, loop instructions, macros and some operators cant directly be, unfortunately.
On the other hand, KPovModeler allows you to include a part of a script with the "Raw POV-Ray" tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Main features:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog
- Nonblocking scene rendering with OpenGL as wire frame views
- Freely configurable view layout with dock widgets
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree
- Undo and redo
- Scene rendering and texture preview with povray inside the program
- Support for almost all povray objects
- Support for all textures
- Prototypes (declarations) and references
- All projection modes of the camera
For modeling an object, it is not required to know POV-Rays script language. On the other hand, for creating textures refering to POV-Rays documentation will be difficult to avoid.
But to ease the work, it is possible to simply cut-and-paste a script from POV-Ray into KPovModeler. KPovModeler will then, if the script only makes use of known primitives, convert the pasted text and include it into the current scene.
In other words, if you dont know how to create an object or an effect with KPovModeler, you could always copy its example from POV-Rays documentation and experiment with it within KPovModeler.
<<lessFor most of the modelers, POV-Ray is nothing but a rendering engine and they bring a lot of limitations to the innate possibilities of POV-Ray scripted language. This is not the case for KPovModeler which allows you to use all the features of POV-Ray through the translation of POV-Ray language into a graphical tree.
Almost all options of POV-Rays script language can be used within KPovModeler. "Almost" because variables, loop instructions, macros and some operators cant directly be, unfortunately.
On the other hand, KPovModeler allows you to include a part of a script with the "Raw POV-Ray" tool; such a raw code will only be taken into account by POV-Ray during the rendering stage.
Main features:
- Management of the scene through a graphical tree.
- Object modification with control points in a graphical view or direct manipulation of object attributes in a dialog
- Nonblocking scene rendering with OpenGL as wire frame views
- Freely configurable view layout with dock widgets
- Copy/paste and drag/drop of (a subset of) povray(!) code into and out of the object tree
- Undo and redo
- Scene rendering and texture preview with povray inside the program
- Support for almost all povray objects
- Support for all textures
- Prototypes (declarations) and references
- All projection modes of the camera
For modeling an object, it is not required to know POV-Rays script language. On the other hand, for creating textures refering to POV-Rays documentation will be difficult to avoid.
But to ease the work, it is possible to simply cut-and-paste a script from POV-Ray into KPovModeler. KPovModeler will then, if the script only makes use of known primitives, convert the pasted text and include it into the current scene.
In other words, if you dont know how to create an object or an effect with KPovModeler, you could always copy its example from POV-Rays documentation and experiment with it within KPovModeler.
Download (2.8MB)
Added: 2005-05-30 License: GPL (GNU General Public License) Price:
1608 downloads
openModeller 0.4.2
openModeller is a spatial distribution modelling library. more>>
openModeller library is a spatial distribution modelling library, providing a uniform method for modelling distribution patterns using a variety of modelling algorithms.
openModeller can be used via programatic interfaces, including SOAP and SWIG-python, as well as via a user friendly desktop grapical user interface and a GIS plugin.
Installation:
1. Install proj4 library, (known to work with version 4.4.7)
2. Install the GDAL library, (known to work with version 1.2.5)
3. Install GSL - GNU Scientific Library, (known to work with version 1.4)
4. Download the latest openModeller package from the sourceforge site, uncompress it, get into the "modeller" directory and then:
$ ./configure (see more options in the section "Compile options")
$ make
$ make install
Alternatively, you can try the latest version from CVS:
$ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller login
$ cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller co modeller
$ cd modeller
$ ./autogen.sh
$ make
$ make install
Enhancements:
- Included ROC curve as part of model statistics, added metric Chebyshev in the Environmental Distance algorithm, changed Log object to a singleton, other minor bugfixes.
<<lessopenModeller can be used via programatic interfaces, including SOAP and SWIG-python, as well as via a user friendly desktop grapical user interface and a GIS plugin.
Installation:
1. Install proj4 library, (known to work with version 4.4.7)
2. Install the GDAL library, (known to work with version 1.2.5)
3. Install GSL - GNU Scientific Library, (known to work with version 1.4)
4. Download the latest openModeller package from the sourceforge site, uncompress it, get into the "modeller" directory and then:
$ ./configure (see more options in the section "Compile options")
$ make
$ make install
Alternatively, you can try the latest version from CVS:
$ cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller login
$ cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/openmodeller co modeller
$ cd modeller
$ ./autogen.sh
$ make
$ make install
Enhancements:
- Included ROC curve as part of model statistics, added metric Chebyshev in the Environmental Distance algorithm, changed Log object to a singleton, other minor bugfixes.
Download (MB)
Added: 2007-05-08 License: GPL (GNU General Public License) Price:
899 downloads
Umbrello UML Modeller 1.5.71
Umbrello UML Modeller is a Unified Modelling Language diagram programme for KDE. more>>
Umbrello UML Modeller is a Unified Modelling Language diagram programme for KDE.
Umbrello UML Modeller allows you to create diagrams of software and other systems in a standard format.
Our handbook gives a good introduction to Umbrello and UML modelling.
Enhancements:
- Bugs/wishes from http://bugs.kde.org:
- Preprocessor keywords ignored which causes endless loop in code import (119125)
- Code generator for D language (124805)
- Unstable saves and loads, class names become dirty (145709)
- Crash on deleting class in list view (145762)
- Class attribute documentation not generated for python (145916)
- Python code generator does not wrap lines properly (145918)
- Attribute documentation not generated for Export to XHTML (145972)
- Crash when moving a class in a Java UML diagram (146058)
- Arrowheads are not shown (146064)
- Crash when creating a class that refers to more than one other classes/datatypes (146367)
<<lessUmbrello UML Modeller allows you to create diagrams of software and other systems in a standard format.
Our handbook gives a good introduction to Umbrello and UML modelling.
Enhancements:
- Bugs/wishes from http://bugs.kde.org:
- Preprocessor keywords ignored which causes endless loop in code import (119125)
- Code generator for D language (124805)
- Unstable saves and loads, class names become dirty (145709)
- Crash on deleting class in list view (145762)
- Class attribute documentation not generated for python (145916)
- Python code generator does not wrap lines properly (145918)
- Attribute documentation not generated for Export to XHTML (145972)
- Crash when moving a class in a Java UML diagram (146058)
- Arrowheads are not shown (146064)
- Crash when creating a class that refers to more than one other classes/datatypes (146367)
Download (2.3MB)
Added: 2007-06-08 License: GPL (GNU General Public License) Price:
886 downloads
Vertex 3D Model Assembler 0.1.15
Vertex 3D Model Assembler project is a polygon-based live-end modeller. more>>
Vertex 3D Model Assembler project is a polygon-based live-end modeller.
The Vertex 3D Model Assembler is a 3D modeller geared towards making high performance models for games and other live-end requirements.
It uses the V3D format to maximize efficiency with OpenGL rendering, and can view/edit any V3D hybrid data.
<<lessThe Vertex 3D Model Assembler is a 3D modeller geared towards making high performance models for games and other live-end requirements.
It uses the V3D format to maximize efficiency with OpenGL rendering, and can view/edit any V3D hybrid data.
Download (1.1MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1102 downloads
Animadead 2.0
Animadead is a skeletal animation library designed to load and play skeletal animations. more>>
Animadead is a skeletal animation library designed to load and play skeletal animations.
Animadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
<<lessAnimadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
Download (0.91MB)
Added: 2005-11-17 License: LGPL (GNU Lesser General Public License) Price:
1439 downloads
Libmorph 0.1.2
Libmorph is a library that reads 3d mesh file formats saved by Autodesks 3D Studio and Newteks Lightwave. more>>
Libmorph is a library that reads 3d mesh file formats saved by Autodesks 3D Studio and Newteks Lightwave.
The main purpose of LibMorph is loading (and saving) 3d models (3d modeller object files). Given loader is dynamically linked when format of requested file is recognized.
The library is very young piece of software, so chances are high that some things dont work yet as they should or at all. If you have need for some particular feature, drop me a mail, Ill try to reprioritize my TODO list.
LibMorph currently supports following formats (only loading at the moment):
LWOB -- LightWave[TM],
3DS -- 3D Studio[TM],
In future hopefully it will support nex features:
? -- Alias Wavefront[TM]
MAX -- 3D Studio Max[TM]
DXF -- CAD?
? -- Maya[TM]
? -- Soft Image[TM]
SVG -- XML, 2d Vector files converted to 3d (via libart?)
and more
Enhancements:
- drag and drop
- icon and foot menu entry
- better navigation
- RH6.1 RPMS
- several bug fixes
<<lessThe main purpose of LibMorph is loading (and saving) 3d models (3d modeller object files). Given loader is dynamically linked when format of requested file is recognized.
The library is very young piece of software, so chances are high that some things dont work yet as they should or at all. If you have need for some particular feature, drop me a mail, Ill try to reprioritize my TODO list.
LibMorph currently supports following formats (only loading at the moment):
LWOB -- LightWave[TM],
3DS -- 3D Studio[TM],
In future hopefully it will support nex features:
? -- Alias Wavefront[TM]
MAX -- 3D Studio Max[TM]
DXF -- CAD?
? -- Maya[TM]
? -- Soft Image[TM]
SVG -- XML, 2d Vector files converted to 3d (via libart?)
and more
Enhancements:
- drag and drop
- icon and foot menu entry
- better navigation
- RH6.1 RPMS
- several bug fixes
Download (0.11MB)
Added: 2006-07-17 License: GPL (GNU General Public License) Price:
1195 downloads
V3D Library 0.1.14
V3D IO Library (commonly known as libv3d) is used by third party applications to read and write .v3d model files. more>>
V3D IO Library (commonly known as libv3d) is used by third party applications to read and write .v3d model files. V3D Library library is not required by the Vertex modeller for itself to install or run. You do need this library if you have other programs that depend on libv3d to read and write .v3d files.
Download the a distribution or source package on the right. If you are downloading the .tgz source, then first type gunzip < package.tgz > where < package.tgz > is the package you downloaded.
If you are downloading the .tar.bz2 source, then first type bunzip2 < package.tar.bz2 > where < package.tar.bz2 > is the package you downloaded.
Then type tar -xvf < package.tar > to extract the decompressed package. Now go to the vertex#.#.# subdirectory, where #.#.# is the version number of the package you downloaded. Read the file INSTALL for the rest of the compiling and then installation instructions.
<<lessDownload the a distribution or source package on the right. If you are downloading the .tgz source, then first type gunzip < package.tgz > where < package.tgz > is the package you downloaded.
If you are downloading the .tar.bz2 source, then first type bunzip2 < package.tar.bz2 > where < package.tar.bz2 > is the package you downloaded.
Then type tar -xvf < package.tar > to extract the decompressed package. Now go to the vertex#.#.# subdirectory, where #.#.# is the version number of the package you downloaded. Read the file INSTALL for the rest of the compiling and then installation instructions.
Download (0.14MB)
Added: 2006-03-21 License: LGPL (GNU Lesser General Public License) Price:
1323 downloads
Gorm 1.2.1
Gorm stands is a Graphical Object Relationship Modeller and is GNUsteps easy-to-use interface designer. Before NeXT Computer Inc more>>
Gorm stands is a Graphical Object Relationship Modeller and is GNUsteps easy-to-use interface designer.
Before NeXT Computer Inc. revolutionized software developement with its OpenStep API, a new way of designing graphical user interfaces was already introduced by NeXT at the beginning of the 90s. Its operating system NeXTstep featured Interface Builder, an application that for the first time allowed developers to quickly create nice user interfaces without having to code everything manually.
Using drag & drop elements of windows such as buttons, sliders, textfields etc were created abd edited, then linked to functions and variables. Thus, Interface Builder helped developers to focus on the code for the actual functions without having to care about stuff not related to their project goal.
As part of the GNUstep project, Gorm is meant to be the counter part to NeXTs Interface Builder. With Gorm designing tough and complex graphical interfaces for your applications can easy and quickly be done using drag & drop, powerful inspectors and teamwork with ProjectCenter.
Gorm allows developers to quickly create and edit graphical application interfaces using a whole lot of GUI elements: windows, menus, buttons, labels, sliders, tables, textfields, browsers, images, altert panels and more. Custom palettes can be dynamically loded to add additional elements or functionality.
<<lessBefore NeXT Computer Inc. revolutionized software developement with its OpenStep API, a new way of designing graphical user interfaces was already introduced by NeXT at the beginning of the 90s. Its operating system NeXTstep featured Interface Builder, an application that for the first time allowed developers to quickly create nice user interfaces without having to code everything manually.
Using drag & drop elements of windows such as buttons, sliders, textfields etc were created abd edited, then linked to functions and variables. Thus, Interface Builder helped developers to focus on the code for the actual functions without having to care about stuff not related to their project goal.
As part of the GNUstep project, Gorm is meant to be the counter part to NeXTs Interface Builder. With Gorm designing tough and complex graphical interfaces for your applications can easy and quickly be done using drag & drop, powerful inspectors and teamwork with ProjectCenter.
Gorm allows developers to quickly create and edit graphical application interfaces using a whole lot of GUI elements: windows, menus, buttons, labels, sliders, tables, textfields, browsers, images, altert panels and more. Custom palettes can be dynamically loded to add additional elements or functionality.
Download (0.56MB)
Added: 2007-05-08 License: GPL (GNU General Public License) Price:
901 downloads
Conexus 0.2
Conexus is a set of programs for analyzing neuroanatomical images. more>>
The goal of the Conexus project is to build a graphical database of neuroanatomical connections, focussing on thalamo-cortical and cortico-cortical connections in the macaque monkey.
Conexus will allow users to enter data, and also to search for and analyze patterns of data gathered from different experiments, by different investigators, reported in a variety of journals, together into one unified macaque atlas.
Equipped with the proper search and 3D visualization tools, it will allow students, modelers, and experimentalists to learn about the available data on neuroanatomical connections, or to compare their own findings to existing data.
Currently, the focus of the project is on the alignment tools that are necessary to visualize large numbers of immunohistologically stained sections together in 3D.
Conexus is the successor to an earlier project called XANAT. Funding for Conexus comes from the Human Brain Project at NIH, as part of the Human Brain Project at UC Davis (Ted Jones, PI).
<<lessConexus will allow users to enter data, and also to search for and analyze patterns of data gathered from different experiments, by different investigators, reported in a variety of journals, together into one unified macaque atlas.
Equipped with the proper search and 3D visualization tools, it will allow students, modelers, and experimentalists to learn about the available data on neuroanatomical connections, or to compare their own findings to existing data.
Currently, the focus of the project is on the alignment tools that are necessary to visualize large numbers of immunohistologically stained sections together in 3D.
Conexus is the successor to an earlier project called XANAT. Funding for Conexus comes from the Human Brain Project at NIH, as part of the Human Brain Project at UC Davis (Ted Jones, PI).
Download (1.2MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
Independence 6.0.0.8
Independence is not just one of these commercial distributions who have been appearing daily for the last months. more>>
Independence is not just one of these commercial distributions who have been appearing daily for the last months. It aims at being a distribution allowing the users to make hear their voice in distribution design.
It is built by volunteers who no longer accept having an aristocracy of distribution designers providing solutions who have little relation to the problems faced by us, Linux users. It is built by people who dont accept that present distributions time and again neglect two areas who are vital for Linux future: the desktop and the personal computer.
Software included in Independence:
This is the selection of software that we think to be useful. And even those packages that do originate from the RedHat distribution are often modified to serve the end-users needs better.
Here, you will find a short explanation of the packages we provide, that are either a special remake from RedHat packages, or that are not derived from RedHat packages at all - our very own packages.
ClanLib: Game library, I will include ClanBomber with it.
FileRunner: a filemanager reminding Amigas. It can also act as an FTP client.
Giram: Modeller who uses POV as raytracer. Linux is supposed to be fun.
GnoSamba: Makes easier to config Samba
GTk-Perl: used by Independences Gimp
Hermes: provides MMX acceleration to the ClanLib and SDL libraries.
LinPopUp: allows sending and getting WinPopUp messages. For instance a Samba printer server could notify the user when the job is finished, alternatively a Linux user printing through an NT or Samba server will be avle to know when his output has been printed.
MPEG: An MPEG encoder and decoder.
Mesa: 3D libray used by various programs in Indy
OpenPTC: needed for the game libraries.
SDL: Indys second game library.
Timidity++: Midi sound player.
VNC: With it you can display on Linux applications running on Windows or Macs. Or the opposite.
VNC-alien: This is the part of VNC who will run on Windows or Macs.
Visual-Tcl: IDE and GUI builder for TCL/TK. One of Indys goals is to get that Windows people develop on Linux.
Wav-plugin: A Wav plugin for netscape.
XFree86 (Indy): This is obsolete. Indy had a patched XFree supportng more cards than RedHat, now RedHat has cauight up howver Indys XFree had the hooks for running XFCE in addition to Gnoime and KDE. However I dont think I will be able to add XFCE so I will put the new XFree in the updates section (we will use 3.3.6 against RedHats 3.3.5)
Xconfigurator (Indy): The XF86Config built by RedHat assumes the user is smart enough to nevver shutdown the font server. I find that making a distribution so frail to user error is unacceptable, so Indys configurator geerates a config file whho aloows X to be more tolerant of user errors.
aalib: Needed by Indys gimp.
abisuite: Wysywyg word processor able to read MS word files.
acroread: Adobes PDF reader, better quality than xpdf and able to read files xpdf chokes upon.
anacron: Indy does not assume that every Linux user and specially personal isers will kepp their boxes powered up 24 hours a day. Anacron takes care of doing your cron jobs (jobs that are automatically done from time to time) in such a way that your computer can be put on and off whenever you like.
atalkconf: Graphical configurator for netatalk (Apple Talk server).
autofs: (Indy) Indy was the first distrib relieving the user of the chore of mounting CDROMs. This was unacceptable on workstations.
blender: A complete tool for graphical creation.
cbb: Check book balancer. I have seen much too often people complaining they had to keep Windows due to lack of a Quicken like program. We asumme that many Linux users use it at home and that means they need programs in this vein.
cdda2wav: Reading audio data from CDs and making WAv files of it.
cooledit: Nice X editor.
etcskel (Indy): This contains the files wgho will be placed in the home directory of a newly created user. Indy puts some tricks of its own in this files/
gaim: Taliking to people using AOLs instant messaging service.
gdm (Indy): This is specific due to stupid copyright reasons: it displays RedHat logo.
gfcc: Allows easy configuration of masquerading and similar tricks you can do with ipchains. Can be useful in corporations but also for people with two computers linked by a LAN at home
gimp 1.1.14: For the artist sleeping in each user. This version is supposed to be for developers but I found stable and leagues ahead of the old gimp 1.0 shipped in RedHat..
gimpdoc-pdf: This is version 2 of the manual. RedHat uses HTML for the Gimp manual, Indys uses PDF due to the far graeter quality of the output. In addition some chapters of the manual would not display on Netscape unless you had _at least_ 64 megs of memory.
gltt: This is a library who will no longer be needed after we drop mooonlight, but the demo is so nice I will keep it in the distrib hoping people will create programs with it.
gnomeicu: ICQ client.
gphoto: Downloading images from electronic cameras and making some common manipulatins like removing the red eyes effect.
grip: CD player and ripper.
gtk--: C++ interface for GTK+
gxtar: A Gnome front end to tar, gzip, bzip2 archives.
ibtk: For ATI TV cards.
initscripts (Indy): Indy provides for automatic activation of network daemons when a PPP link is brought up. Also Indy is smarter and more robust than RedHAt respective to an uninstalled gdm, kdm. These tricks and perhaps some more are provded through this packege.
install-sendmail: Easy configuration of sendmail. We want the user being able to ask for help if something goes wrong.
kdebase (Indy): Again there is alittle Indy trick making things easier for the user.
kdevelop: IDE for UNix. If I have tiime to build it we will ship Code Crusader instead
killustrator: I wanted a vector drawing program but I still doubt between this and sketch. Anyone willing to compare them?
klyx: Nearly wysywyg word processor.
knetmon: You really need it if you have windows boxes around you. People who have never been in this situation include Gniomba instead. :-)
kvoice: Voice utility for modems
kwintv: Watch TV
lesstif: Library replcng Motif. Intended for Ted but some of the Motif apps we have could be recompiled with it.
libwmf: needed for abisuite.
lilo (Indy): Indys LILO tells you how to get out of trouble.
lincity: Game.
lokkit: Instant protection against the scum of the Internet. Indy does not assume the user has an experienced sysadmin at hand or is sitting behind a firewall: we have heard of something called home users.
loser: Game. Far too fast when the box has been optimized by Cobra.
lpe: A reasonable editor with online help for people who have to fix a box before having time to learn VI. Indys installs it in a such way it is available in the most desperate situations.
<<lessIt is built by volunteers who no longer accept having an aristocracy of distribution designers providing solutions who have little relation to the problems faced by us, Linux users. It is built by people who dont accept that present distributions time and again neglect two areas who are vital for Linux future: the desktop and the personal computer.
Software included in Independence:
This is the selection of software that we think to be useful. And even those packages that do originate from the RedHat distribution are often modified to serve the end-users needs better.
Here, you will find a short explanation of the packages we provide, that are either a special remake from RedHat packages, or that are not derived from RedHat packages at all - our very own packages.
ClanLib: Game library, I will include ClanBomber with it.
FileRunner: a filemanager reminding Amigas. It can also act as an FTP client.
Giram: Modeller who uses POV as raytracer. Linux is supposed to be fun.
GnoSamba: Makes easier to config Samba
GTk-Perl: used by Independences Gimp
Hermes: provides MMX acceleration to the ClanLib and SDL libraries.
LinPopUp: allows sending and getting WinPopUp messages. For instance a Samba printer server could notify the user when the job is finished, alternatively a Linux user printing through an NT or Samba server will be avle to know when his output has been printed.
MPEG: An MPEG encoder and decoder.
Mesa: 3D libray used by various programs in Indy
OpenPTC: needed for the game libraries.
SDL: Indys second game library.
Timidity++: Midi sound player.
VNC: With it you can display on Linux applications running on Windows or Macs. Or the opposite.
VNC-alien: This is the part of VNC who will run on Windows or Macs.
Visual-Tcl: IDE and GUI builder for TCL/TK. One of Indys goals is to get that Windows people develop on Linux.
Wav-plugin: A Wav plugin for netscape.
XFree86 (Indy): This is obsolete. Indy had a patched XFree supportng more cards than RedHat, now RedHat has cauight up howver Indys XFree had the hooks for running XFCE in addition to Gnoime and KDE. However I dont think I will be able to add XFCE so I will put the new XFree in the updates section (we will use 3.3.6 against RedHats 3.3.5)
Xconfigurator (Indy): The XF86Config built by RedHat assumes the user is smart enough to nevver shutdown the font server. I find that making a distribution so frail to user error is unacceptable, so Indys configurator geerates a config file whho aloows X to be more tolerant of user errors.
aalib: Needed by Indys gimp.
abisuite: Wysywyg word processor able to read MS word files.
acroread: Adobes PDF reader, better quality than xpdf and able to read files xpdf chokes upon.
anacron: Indy does not assume that every Linux user and specially personal isers will kepp their boxes powered up 24 hours a day. Anacron takes care of doing your cron jobs (jobs that are automatically done from time to time) in such a way that your computer can be put on and off whenever you like.
atalkconf: Graphical configurator for netatalk (Apple Talk server).
autofs: (Indy) Indy was the first distrib relieving the user of the chore of mounting CDROMs. This was unacceptable on workstations.
blender: A complete tool for graphical creation.
cbb: Check book balancer. I have seen much too often people complaining they had to keep Windows due to lack of a Quicken like program. We asumme that many Linux users use it at home and that means they need programs in this vein.
cdda2wav: Reading audio data from CDs and making WAv files of it.
cooledit: Nice X editor.
etcskel (Indy): This contains the files wgho will be placed in the home directory of a newly created user. Indy puts some tricks of its own in this files/
gaim: Taliking to people using AOLs instant messaging service.
gdm (Indy): This is specific due to stupid copyright reasons: it displays RedHat logo.
gfcc: Allows easy configuration of masquerading and similar tricks you can do with ipchains. Can be useful in corporations but also for people with two computers linked by a LAN at home
gimp 1.1.14: For the artist sleeping in each user. This version is supposed to be for developers but I found stable and leagues ahead of the old gimp 1.0 shipped in RedHat..
gimpdoc-pdf: This is version 2 of the manual. RedHat uses HTML for the Gimp manual, Indys uses PDF due to the far graeter quality of the output. In addition some chapters of the manual would not display on Netscape unless you had _at least_ 64 megs of memory.
gltt: This is a library who will no longer be needed after we drop mooonlight, but the demo is so nice I will keep it in the distrib hoping people will create programs with it.
gnomeicu: ICQ client.
gphoto: Downloading images from electronic cameras and making some common manipulatins like removing the red eyes effect.
grip: CD player and ripper.
gtk--: C++ interface for GTK+
gxtar: A Gnome front end to tar, gzip, bzip2 archives.
ibtk: For ATI TV cards.
initscripts (Indy): Indy provides for automatic activation of network daemons when a PPP link is brought up. Also Indy is smarter and more robust than RedHAt respective to an uninstalled gdm, kdm. These tricks and perhaps some more are provded through this packege.
install-sendmail: Easy configuration of sendmail. We want the user being able to ask for help if something goes wrong.
kdebase (Indy): Again there is alittle Indy trick making things easier for the user.
kdevelop: IDE for UNix. If I have tiime to build it we will ship Code Crusader instead
killustrator: I wanted a vector drawing program but I still doubt between this and sketch. Anyone willing to compare them?
klyx: Nearly wysywyg word processor.
knetmon: You really need it if you have windows boxes around you. People who have never been in this situation include Gniomba instead. :-)
kvoice: Voice utility for modems
kwintv: Watch TV
lesstif: Library replcng Motif. Intended for Ted but some of the Motif apps we have could be recompiled with it.
libwmf: needed for abisuite.
lilo (Indy): Indys LILO tells you how to get out of trouble.
lincity: Game.
lokkit: Instant protection against the scum of the Internet. Indy does not assume the user has an experienced sysadmin at hand or is sitting behind a firewall: we have heard of something called home users.
loser: Game. Far too fast when the box has been optimized by Cobra.
lpe: A reasonable editor with online help for people who have to fix a box before having time to learn VI. Indys installs it in a such way it is available in the most desperate situations.
Download (1.4MB)
Added: 2005-05-11 License: GPL (GNU General Public License) Price:
1629 downloads
OSGEdit 0.6.1
OSGEdit is an editor of 3D scenes for scientific applications and games, using the OpenSceneGraph (OSG) library. more>>
OSGEdit is an editor of 3D scenes for scientific applications and games, using the OpenSceneGraph (OSG) library.
OSGEdit project allows easy scenegraph editing for anyone using OpenScenegraph in some 3D project.
OpenSceneGraph is a free (LGPL) library that implements professional 3D scenegraph management, usefull for games, scientific applications, real-time simulations, etc.
Take in mind that Its only a scene editor/composer, not a modeller. You can use many programs (like Blender) to model your objects and import them into OSGEdit to compose a complex OSG scene for your application with switches lods, etc.
Main features:
- Good design techniques (uses a lot of design patterns)
- wysiwyg: Its rendering all the time using OSG, so what you see on the screen is what you get when you open the scene with osgviewer or your own app.
- You can see a tree representing the graph where you can select nodes for all the operations. This tree is really a graph, the same node can hang in two different branches, and its a shared node, not a copy, changes on the node in one branch affect to the same node in the other branch.
- Each node type has a properties dialog integrated in the window (most of them are already supported).
- Of course, you can also manipulate transforms visually, there are tools to move, scale, and rotate transform nodes visually with the mouse.
- All the operations except for the new/open/save and zoom changes, can be undo and redo without limit.
- You can create new group (Group/Transform/Switch/LOD) nodes (It doesnt allow for creating of geodes, its not a modeller, only a scene composer).
- For these files that only contain one geode, you can also insert a Transform node as a parent of the selected node, even if its the root node.
- You can open all the formats supported by OSG and also save all the formats supported for writing by OSG.
- There is a tool for merging in files, you can add child nodes that are readed from file (this is very important if you are going to compose a complex scene from several models.
- Nodes can be copied, pasted into group nodes, and even cutted.
<<lessOSGEdit project allows easy scenegraph editing for anyone using OpenScenegraph in some 3D project.
OpenSceneGraph is a free (LGPL) library that implements professional 3D scenegraph management, usefull for games, scientific applications, real-time simulations, etc.
Take in mind that Its only a scene editor/composer, not a modeller. You can use many programs (like Blender) to model your objects and import them into OSGEdit to compose a complex OSG scene for your application with switches lods, etc.
Main features:
- Good design techniques (uses a lot of design patterns)
- wysiwyg: Its rendering all the time using OSG, so what you see on the screen is what you get when you open the scene with osgviewer or your own app.
- You can see a tree representing the graph where you can select nodes for all the operations. This tree is really a graph, the same node can hang in two different branches, and its a shared node, not a copy, changes on the node in one branch affect to the same node in the other branch.
- Each node type has a properties dialog integrated in the window (most of them are already supported).
- Of course, you can also manipulate transforms visually, there are tools to move, scale, and rotate transform nodes visually with the mouse.
- All the operations except for the new/open/save and zoom changes, can be undo and redo without limit.
- You can create new group (Group/Transform/Switch/LOD) nodes (It doesnt allow for creating of geodes, its not a modeller, only a scene composer).
- For these files that only contain one geode, you can also insert a Transform node as a parent of the selected node, even if its the root node.
- You can open all the formats supported by OSG and also save all the formats supported for writing by OSG.
- There is a tool for merging in files, you can add child nodes that are readed from file (this is very important if you are going to compose a complex scene from several models.
- Nodes can be copied, pasted into group nodes, and even cutted.
Download (0.46MB)
Added: 2006-01-29 License: GPL (GNU General Public License) Price:
1372 downloads
ACFTools 0.62a
ACFTools is an utility for manipulating X-Plane ACF and WPN files. more>>
ACFTools project is an utility for manipulating X-Plane ACF and WPN files.
ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data.
It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Allows you to:
- export X-Plane (www.x-plane.com) aircraft data files to human-editable plaintext format and 3D mesh editable in AC3D modeler (www.ac3d.org).
- import plaintext/3D mesh back to ACF file.
<<lessACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data.
It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Allows you to:
- export X-Plane (www.x-plane.com) aircraft data files to human-editable plaintext format and 3D mesh editable in AC3D modeler (www.ac3d.org).
- import plaintext/3D mesh back to ACF file.
Download (0.19MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1025 downloads
Chaotic Domain 0.0.0pre2
Chaotic Domain project is a combination of all strategy games with a new look on steroids. more>>
Chaotic Domain project is a combination of all strategy games with a new look on steroids.
Chaotic Domain aims to revolutionize the RTS industry. Made up a team of "elite gamers" (not to mention great programmers and 3D modelers) were combining the greatest features we like in other strategy games, fixes for some of the "annoying" parts of those games, and many new ideas of our own.
With a full 3D galaxy that allows you to micro- or macro-manage and very customizable games, it should appeal to every user.
Enhancements:
- Galaxy client
- Galaxy server
- Brand new network protocol with custom-built serialization
- Generator for network protocol
- 3d engine
- Stone age tech tree
- Beginnings of the "simple client"
<<lessChaotic Domain aims to revolutionize the RTS industry. Made up a team of "elite gamers" (not to mention great programmers and 3D modelers) were combining the greatest features we like in other strategy games, fixes for some of the "annoying" parts of those games, and many new ideas of our own.
With a full 3D galaxy that allows you to micro- or macro-manage and very customizable games, it should appeal to every user.
Enhancements:
- Galaxy client
- Galaxy server
- Brand new network protocol with custom-built serialization
- Generator for network protocol
- 3d engine
- Stone age tech tree
- Beginnings of the "simple client"
Download (3.0MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1030 downloads
Tux Racer 0.61
Tux Racer is a very fun arcade game for Linux. more>>
Tux Racer is a very fun arcade game for Linux.
The main goal in Tux Racer is to have fun! Race down mountainous terrain as quickly as possible, while collecting herring to increase your score!
Main features:
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages.
<<lessThe main goal in Tux Racer is to have fun! Race down mountainous terrain as quickly as possible, while collecting herring to increase your score!
Main features:
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages.
Download (0.62MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1425 downloads
Chemsuite 0.0.7
Chemsuite is a set of programs to process chemical information. more>>
Chemsuite is a set of programs designed for the processing of chemical information on Linux/X11. It is free software and released under GPL.
It requires the QT GUI library version 2.3.1 from Trolltech Inc. . It intends to run primary on Linux, but we think it can compile and run on othe Unices.
Chemsuite is composed by several program:
- Chem2D: A 2D molecular drawer.
- Molcalc: A molecular weight calculator
- ChemModel3D: Molecular 3D modeler
- ChemIR: An infrared spectra processor. It can read, process, export and print Perkin Elmer spectra.
- ChemNMR: 1D NMR Processor
- ChemMC: Monte carlo Simulator and Integrator
Enhancements:
- chem2d new engine
- chemIR print spectra bug corrected
- Supports GNU configure utility
<<lessIt requires the QT GUI library version 2.3.1 from Trolltech Inc. . It intends to run primary on Linux, but we think it can compile and run on othe Unices.
Chemsuite is composed by several program:
- Chem2D: A 2D molecular drawer.
- Molcalc: A molecular weight calculator
- ChemModel3D: Molecular 3D modeler
- ChemIR: An infrared spectra processor. It can read, process, export and print Perkin Elmer spectra.
- ChemNMR: 1D NMR Processor
- ChemMC: Monte carlo Simulator and Integrator
Enhancements:
- chem2d new engine
- chemIR print spectra bug corrected
- Supports GNU configure utility
Download (0.69MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1673 downloads
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