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CMSmod .4
CMSmod is a content management class for PHP developers. more>>
CMSmod is a content management class for PHP developers.
It is designed to allow a dynamic Web page to be set up in 10 easy lines of code.
CMSmod class includes (optional) user and imaging systems.
CMSmod is a complete framework written in PHP making it extremely usable on a huge number of systems. It can be setup in under a minute and you can have dynamic content for webpages in a snap!
This content management module will allow you to setup, manage, and output a database using custom templates or a pre-existing template. It also has the option of loading addons to increase functionality. However, it does not come with addons pre-built-in for bloating reasons.
CMS mod comes with examples of how to setup a database table and access information in it.
Enhancements:
- This release works completely and is very easy to set up.
<<lessIt is designed to allow a dynamic Web page to be set up in 10 easy lines of code.
CMSmod class includes (optional) user and imaging systems.
CMSmod is a complete framework written in PHP making it extremely usable on a huge number of systems. It can be setup in under a minute and you can have dynamic content for webpages in a snap!
This content management module will allow you to setup, manage, and output a database using custom templates or a pre-existing template. It also has the option of loading addons to increase functionality. However, it does not come with addons pre-built-in for bloating reasons.
CMS mod comes with examples of how to setup a database table and access information in it.
Enhancements:
- This release works completely and is very easy to set up.
Download (0.022MB)
Added: 2006-02-17 License: Freely Distributable Price:
1347 downloads
AMX Mod X 1.76b
AMX Mod X is a Half-Life Metamod plugin. more>>
AMX Mod X project is a Half-Life Metamod plugin.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
<<lessAMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
Download (MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
4300 downloads
MO3 2.2
MO3 is a file format, encapsulating the features of several MOD formats. more>>
MO3 is a file format, encapsulating the features of several "MOD" formats (IT, XM, S3M, MTM, MOD), but with one big difference - MP3 and OGG compressed samples. A lossless codec is also incorporated for any samples that dont like lossy encoding, and the whole file structure is compressed too.
All this makes it possible to have great reductions in file sizes with practically identical sound quality. Actually MO3 allows greater quality compositions because MP3/OGG encoding works best with 16-bit samples, so theres no reason to use low quality 8-bit samples anymore.
Main features:
MP3/OGG compression
- any command-line MP3 or OGG encoder can be used with the MO3 encoder
Lossless compression
- samples that dont compress well with MP3/OGG can still be reduced in size
Structure compression
- all the non-sample data is also compressed
Sample specific config
- the encoding sample/bit rates are individually adjustable for each sample
Text removal
- message/instrument/sample texts can optionally be removed
Decompression
- MO3 files can be decoded back to their original formats using UNMO3
Playable
- MO3s can be played by XMPlay and software that uses the BASS library or UNMO3
<<lessAll this makes it possible to have great reductions in file sizes with practically identical sound quality. Actually MO3 allows greater quality compositions because MP3/OGG encoding works best with 16-bit samples, so theres no reason to use low quality 8-bit samples anymore.
Main features:
MP3/OGG compression
- any command-line MP3 or OGG encoder can be used with the MO3 encoder
Lossless compression
- samples that dont compress well with MP3/OGG can still be reduced in size
Structure compression
- all the non-sample data is also compressed
Sample specific config
- the encoding sample/bit rates are individually adjustable for each sample
Text removal
- message/instrument/sample texts can optionally be removed
Decompression
- MO3 files can be decoded back to their original formats using UNMO3
Playable
- MO3s can be played by XMPlay and software that uses the BASS library or UNMO3
Download (0.080MB)
Added: 2006-02-22 License: Freeware Price:
1340 downloads
mod-log-spread2 0.0beta1
mod-log-spread2 is an Apache 2.x module for logging into spread framework. more>>
mod-log-spread2 is an Apache 2.x module for logging into spread framework.
mod-log-spread2 doesnt support fallback hosts, and virtual host groups.
<<lessmod-log-spread2 doesnt support fallback hosts, and virtual host groups.
Download (0.021MB)
Added: 2006-05-31 License: The Apache License 2.0 Price:
1246 downloads
Metamod 1.19
Metamod project is a plugin/DLL manager for Half-Life servers. more>>
Metamod project is a plugin/DLL manager for Half-Life servers.
Metamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
The purpose of MetaMod is to function "one level up" from the normal Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life engine/binary, it intercepts the function calls between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs.
Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (well call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isnt intended to provide full HL-game functionality, since its receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course).
This is very similar to the way Alfred Reynolds AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin.
Enhancements:
- Added support for new HLSDK API functions QueryClientCvarValue2() and ClientCvar2().
- Added GET_HOOK_TABLES() to let plugins make interceptable engine/dll calls.
- Added MAKE_REQUEST_ID() to assist plugins in generating request ids for QueryClientCvarValue2().
- Added mod support for Move In! 1.0, and Special Death Match Alpha 2.0.
- Fixed a bug where Windows DLL load failures produced an empty message.
- Fixed a bug where plugins could not catch NewDLL calls for GameDLLs that do not provide NewDLL information.
- Fixed a bug corrupting memory when using Metamod with engines or game dlls with a different interface than the one compiled against, e.g. older engines.
<<lessMetamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
The purpose of MetaMod is to function "one level up" from the normal Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life engine/binary, it intercepts the function calls between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs.
Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (well call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isnt intended to provide full HL-game functionality, since its receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course).
This is very similar to the way Alfred Reynolds AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin.
Enhancements:
- Added support for new HLSDK API functions QueryClientCvarValue2() and ClientCvar2().
- Added GET_HOOK_TABLES() to let plugins make interceptable engine/dll calls.
- Added MAKE_REQUEST_ID() to assist plugins in generating request ids for QueryClientCvarValue2().
- Added mod support for Move In! 1.0, and Special Death Match Alpha 2.0.
- Fixed a bug where Windows DLL load failures produced an empty message.
- Fixed a bug where plugins could not catch NewDLL calls for GameDLLs that do not provide NewDLL information.
- Fixed a bug corrupting memory when using Metamod with engines or game dlls with a different interface than the one compiled against, e.g. older engines.
Download (0.20MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1146 downloads
mod_auth_pipe 1.0
mod-auth-pipe is a module of authentication written for Apache 1 (it hasnt been tested with Apache 2, but it may work). more>>
mod-auth-pipe is a module of authentication written for Apache 1 (it hasnt been tested with Apache 2, but it may work).
Actually, this module is just mod-auth-shadow with a few modifications in order to accept any program as a pipe, letting this one validate both users andr groups.
mod_auth_pipe contents the module itself and an example pipe.
mod-auth-pipe can be configured independantly for whole server, for any VirtualHost or just per Location/Directory. It has very few configuration variables and its format is very simple. In order to configure apache to authenticate, for example, access to the administrative interface of oscommerce you can type this on your httpd.conf:
< Directory /var/www/oscommerce/catalog/admin >
AuthType Basic
AuthName osCommerce admin site
AuthPipe on
AuthPipeProgram /usr/local/bin/auth-pipe
require group oscommerce-admins
< /Location >
This way, and with a well-made auth-pipe program you can be sure that only those within the group oscommerce-admins could enter that section of your web.
<<lessActually, this module is just mod-auth-shadow with a few modifications in order to accept any program as a pipe, letting this one validate both users andr groups.
mod_auth_pipe contents the module itself and an example pipe.
mod-auth-pipe can be configured independantly for whole server, for any VirtualHost or just per Location/Directory. It has very few configuration variables and its format is very simple. In order to configure apache to authenticate, for example, access to the administrative interface of oscommerce you can type this on your httpd.conf:
< Directory /var/www/oscommerce/catalog/admin >
AuthType Basic
AuthName osCommerce admin site
AuthPipe on
AuthPipeProgram /usr/local/bin/auth-pipe
require group oscommerce-admins
< /Location >
This way, and with a well-made auth-pipe program you can be sure that only those within the group oscommerce-admins could enter that section of your web.
Download (0.019MB)
Added: 2006-04-14 License: GPL (GNU General Public License) Price:
1289 downloads
Mod-Cache 1.4
Mod-Cache is a cache(reverse-proxy) accelerator plugin for lighttpd, which works like Squid with similar configuration. more>>
Mod-Cache is a cache(reverse-proxy) accelerator plugin for lighttpd, which works like Squid with similar configuration. However mod_cache is faster and more effective than Squid because of powerful Lighttpd.
Mod-Cache has following advantages over Squid:
- Simpler. Mod-Cache just sets proper flags between lighttpd request handling stages. Request is handled by mod_staticfile or mod_compress or other modules.
- More Robust. Mod-Cache uses disk file instead of memory as cache. Without use of memory, mod_cache is far away from memory leaks and memory exhaustion.
- Faster. Lighttpd uses Sendfile syscall to service disk file. Sendfile syscall, which writes file to network interface directly, has the same effecience as Writev syscall which writes memory buffers to network interface.
- More Powerful. Mod-Cache can works with other lighttpd plugins(except mod_deflate). For examples, you can use mod_compress to compress cached files on-fly; or you can use mod_access/mod_trigger_b4_dl to do anti-hot-link; or you can use mod_flv_streaming to do native flv file streaming.
Enhancements:
- lighttpd 1.5 was upgraded to r1811.
- The status page for mod_status was added.
- cache.ignore-hostname was added.
- A bug for checking the cachehd file was fixed.
<<lessMod-Cache has following advantages over Squid:
- Simpler. Mod-Cache just sets proper flags between lighttpd request handling stages. Request is handled by mod_staticfile or mod_compress or other modules.
- More Robust. Mod-Cache uses disk file instead of memory as cache. Without use of memory, mod_cache is far away from memory leaks and memory exhaustion.
- Faster. Lighttpd uses Sendfile syscall to service disk file. Sendfile syscall, which writes file to network interface directly, has the same effecience as Writev syscall which writes memory buffers to network interface.
- More Powerful. Mod-Cache can works with other lighttpd plugins(except mod_deflate). For examples, you can use mod_compress to compress cached files on-fly; or you can use mod_access/mod_trigger_b4_dl to do anti-hot-link; or you can use mod_flv_streaming to do native flv file streaming.
Enhancements:
- lighttpd 1.5 was upgraded to r1811.
- The status page for mod_status was added.
- cache.ignore-hostname was added.
- A bug for checking the cachehd file was fixed.
Download (1.8MB)
Added: 2007-05-03 License: BSD License Price:
909 downloads
mod-xslt 1.3.8
mod-xslt is an Apache module that converts XML files into HTML files using XSLT stylesheets. more>>
mod-xslt is an Apache module that converts XML files into HTML files using XSLT stylesheets. It was written to overcome most of the limits of similar modules and uses a standard API, which could easily be used for other applications or to support more servers.
It is able to parse dynamically generated documents, both in POST and GET requests, includes a fully featured language to choose the stylesheet to load from both configuration files and from .xml files, and allows stylesheets to access server variables. It supports redirects, dynamically generated stylesheets, and both Apache 1 and 2.
Enhancements:
- configure, configure.ac - updated automatically by release scripts, in order to prepare a snapshot.
<<lessIt is able to parse dynamically generated documents, both in POST and GET requests, includes a fully featured language to choose the stylesheet to load from both configuration files and from .xml files, and allows stylesheets to access server variables. It supports redirects, dynamically generated stylesheets, and both Apache 1 and 2.
Enhancements:
- configure, configure.ac - updated automatically by release scripts, in order to prepare a snapshot.
Download (1.7MB)
Added: 2005-08-23 License: GPL (GNU General Public License) Price:
1525 downloads
Bio::GMOD 0.28
Bio::GMOD is a unified API for Model Organism Databases. more>>
Bio::GMOD is a unified API for Model Organism Databases.
SYNOPSIS
Check the installed version of a MOD
use Bio::GMOD::Util::CheckVersions.pm
my $mod = Bio::GMOD::Util::CheckVersions->new(-mod=>WormBase);
my $version = $mod->live_version;
Update a MOD installation
use Bio::GMOD::Update;
my $mod = Bio::GMOD::Update->new(-mod=>WormBase);
$gmod->update();
Fetch a list of genes from a MOD
use Bio::GMOD::Query;
my $mod = Bio::GMOD::Query->new(-mod=>WormBase);
my @genes = $mod->fetch(-class=>Gene,-name=>unc-26);
Bio::GMOD is a unified API for accessing various Model Organism Databases. It is a part of the Generic Model Organism Database project, as well as distributed on CPAN.
MODs are highly curated resources of biological data. Although they typically incorporate sequence data housed at community repositories such as NCBI, they place this information within a framework of biological fuction gelaned from the published literature of experiments in model organisms.
Given the great proliferation of MODs, cross-site data mining strategies have been difficult to implement. Such strategies typically require a familiarity with both the underlying data model and the historical vocabulary of the model system.
Furthermore, the quickly-evolving nature of these projects have made installing a MOD locally and keeping it up-to-date a delicate and time-consuming experience.
<<lessSYNOPSIS
Check the installed version of a MOD
use Bio::GMOD::Util::CheckVersions.pm
my $mod = Bio::GMOD::Util::CheckVersions->new(-mod=>WormBase);
my $version = $mod->live_version;
Update a MOD installation
use Bio::GMOD::Update;
my $mod = Bio::GMOD::Update->new(-mod=>WormBase);
$gmod->update();
Fetch a list of genes from a MOD
use Bio::GMOD::Query;
my $mod = Bio::GMOD::Query->new(-mod=>WormBase);
my @genes = $mod->fetch(-class=>Gene,-name=>unc-26);
Bio::GMOD is a unified API for accessing various Model Organism Databases. It is a part of the Generic Model Organism Database project, as well as distributed on CPAN.
MODs are highly curated resources of biological data. Although they typically incorporate sequence data housed at community repositories such as NCBI, they place this information within a framework of biological fuction gelaned from the published literature of experiments in model organisms.
Given the great proliferation of MODs, cross-site data mining strategies have been difficult to implement. Such strategies typically require a familiarity with both the underlying data model and the historical vocabulary of the model system.
Furthermore, the quickly-evolving nature of these projects have made installing a MOD locally and keeping it up-to-date a delicate and time-consuming experience.
Download (0.070MB)
Added: 2006-10-10 License: Perl Artistic License Price:
1137 downloads
Harmony Mod 1.1
Harmony Mod provides an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site. more>>
Harmony Mod provides an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site.
Harmony Mod is an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site, used to configure Harmony Remote Control:
1. Reorder custom buttons (activities and devices);
2. Remove disturbing scrollbar around the buttons (activities and devices);
3. Direct access to buttons screen from home page (activities and devices).
<<lessHarmony Mod is an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site, used to configure Harmony Remote Control:
1. Reorder custom buttons (activities and devices);
2. Remove disturbing scrollbar around the buttons (activities and devices);
3. Direct access to buttons screen from home page (activities and devices).
Download (0.032MB)
Added: 2007-04-12 License: MPL (Mozilla Public License) Price:
933 downloads
mod_random 2.0
mod_random provides three services. more>>
Mod Random provides three services. The first service is redirection: you feed it URLs and it will redirect to random URLs that you have loaded.
The second is providing environment variables that can be used for implementing ad banner systems. The third is displaying entire pages of random HTML, using its own custom handlers in combination with with random ads and quotes that you feed into the system.
It can also supply text via an environment variable called RANDOM_QUOTE, RANDOM_AD, or by environment variables that you specify. This can be used to implement fortune cookies, message of the day, entire random pages, or banner ads.
<<lessThe second is providing environment variables that can be used for implementing ad banner systems. The third is displaying entire pages of random HTML, using its own custom handlers in combination with with random ads and quotes that you feed into the system.
It can also supply text via an environment variable called RANDOM_QUOTE, RANDOM_AD, or by environment variables that you specify. This can be used to implement fortune cookies, message of the day, entire random pages, or banner ads.
Download (0.008MB)
Added: 2005-08-23 License: GPL (GNU General Public License) Price:
1523 downloads
CShout 2.0
CShout is a shoutbox that completely needs no database at all. more>>
CShout is a shoutbox that completely needs no database at all. It uses a text file as its database. I have created it since I realised that I would need one for my own. Before that, I used the free shoutbox service at http://www.shoutboxes.com from which I adopted the idea. I started with a free tutorial on the internet which was really really basic and simple.
You can download, unrar and enjoy it straight away as well as using it with phpwcms as a mod. I dont know if this is considered as a mod but it does something different to the orginial copy of phpwcms. It is my little contribution to phpwcms community. This mod will add a shoutbox into your phpwcms site using phpwcms custom replacement tag.
If you would not mind, please let me know the website that you use this shoutbox. Put a link in to my shoutbox so that others can have different live demos of this shoutbox.
Main features:
- Use flat-file database, easy for setup and backup
- Support emoticons, flooding control (spam protection), bad words filtering.
- Display timestamp and ip address via tooltip.
- Timezone adjusting.
- Allow the admin to delete unwanted shouts on the fly.
- Search shouts by date, time, shouter, message, and ip address.
- Page navigation.
- New version 2.0 implements AJAX.
- Support any language/charset.
<<lessYou can download, unrar and enjoy it straight away as well as using it with phpwcms as a mod. I dont know if this is considered as a mod but it does something different to the orginial copy of phpwcms. It is my little contribution to phpwcms community. This mod will add a shoutbox into your phpwcms site using phpwcms custom replacement tag.
If you would not mind, please let me know the website that you use this shoutbox. Put a link in to my shoutbox so that others can have different live demos of this shoutbox.
Main features:
- Use flat-file database, easy for setup and backup
- Support emoticons, flooding control (spam protection), bad words filtering.
- Display timestamp and ip address via tooltip.
- Timezone adjusting.
- Allow the admin to delete unwanted shouts on the fly.
- Search shouts by date, time, shouter, message, and ip address.
- Page navigation.
- New version 2.0 implements AJAX.
- Support any language/charset.
Download (0.066MB)
Added: 2006-10-03 License: GPL (GNU General Public License) Price:
1119 downloads
mod-vhost-ldap 1.0
mod-vhost-ldap is an Apache 2.x module for storing and configuring virtual hosts from LDAP. more>>
mod-vhost-ldap is an Apache 2.x module for storing and configuring virtual hosts from LDAP. mod-vhost-ldap project supports DocumentRoot, ScriptAlias, ServerName, ServerAlias, ServerAdmin, and SuexecUserGroup directives.
Its built on top of mod_ldap, so it uses its caching capabilities and can be used with a threaded Apache httpd.
<<lessIts built on top of mod_ldap, so it uses its caching capabilities and can be used with a threaded Apache httpd.
Download (0.007MB)
Added: 2006-01-31 License: The Apache License 2.0 Price:
1365 downloads
Fortune-mod 1.99.1
Fortune-mod project is a tool which shows fortune cookies on demand. more>>
Fortune-mod project is a tool which shows fortune cookies on demand.
It comes with over 20,000 cookies, classified into a number of different sets.
Enhancements:
- Some internationalisation support
- UTF-8 support
- Zillions of extra fortunes that have been suggested to the Debian maintainers over the last 5 years
- Number of spelling fixes.
- Fixes to REGEXPs searches
- Changes in percentage allocations
- A few bug fixes
- A Y2K compliant version number
<<lessIt comes with over 20,000 cookies, classified into a number of different sets.
Enhancements:
- Some internationalisation support
- UTF-8 support
- Zillions of extra fortunes that have been suggested to the Debian maintainers over the last 5 years
- Number of spelling fixes.
- Fixes to REGEXPs searches
- Changes in percentage allocations
- A few bug fixes
- A Y2K compliant version number
Download (1.7MB)
Added: 2006-11-06 License: BSD License Price:
631 downloads
modplug-xmms 2.05
modplug-xmms is a ModPlug player plugin for XMMS. more>>
modplug-xmms is a ModPlug player plugin for XMMS.
Olivier Lapicque, writer of ModPlug (the BEST mod-like music player out there), sent me his mod rendering code, under the GPL, in early December.
Seeing as how the current version of ModPlug for Linux was rather outdated and had no GUI, I took it upon myself to make ModPlug into an XMMS Plugin. For those who dont know, XMMS is a music player for Unix-like operating systems which resembles WinAmp, exept that it looks nicer.
I have only tested this version on Linux ix86, but I see no reason why it shouldnt work on other OSs that support XMMS. So far it is known to work on most, if not all 32-bit platforms.
<<lessOlivier Lapicque, writer of ModPlug (the BEST mod-like music player out there), sent me his mod rendering code, under the GPL, in early December.
Seeing as how the current version of ModPlug for Linux was rather outdated and had no GUI, I took it upon myself to make ModPlug into an XMMS Plugin. For those who dont know, XMMS is a music player for Unix-like operating systems which resembles WinAmp, exept that it looks nicer.
I have only tested this version on Linux ix86, but I see no reason why it shouldnt work on other OSs that support XMMS. So far it is known to work on most, if not all 32-bit platforms.
Download (0.045MB)
Added: 2006-04-06 License: GPL (GNU General Public License) Price:
1300 downloads
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