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Pub Team Football Manager 1.0
Pub Team Football Manager is a football manager software. more>>
Pub Team Football Manager is a football manager software.
From the main screen, there are six options available (yellow buttons) for showing or editing diffrent information during the game. Here is an explanation:
Info: This shows the details of your team such as kit colours and current news items. Kit colours can be changed by clicking them. The latest news from the pub team grapevine is shown, with any items directly relevant to your team are *** starred.
Squad: The place where you pick your team. Players numbered 1 to 11 will play, 12 and above are substitutes or rested. Each players current position, together with his fitness and morale, are indicated next to his name. Further vital statistics of a player are obtained by clicking on his name. To move a player in or out of your first eleven, click on the "Sub" or "Play" button. You may look at other teams squads by clicking on the < and > buttons.
Tactics: Choose the tactics and playing style of your team. A number of formations are available, and you can choose your teams passing style and aggressiveness.
Fixtures: Lists all your fixtures for the current season, including cup fixtures when drawn. You may look at other teams fixtures by clicking on the < and > buttons.
Table: The current league standings. There are two divisions, each containing 16 teams. Your team is indicated by *.
Records: Shows the best wins and record goalscorers for the current season.
Play: Click here to actually play your matches. The weeks fixtures from your division are indicated, with your match highlighted in red. Press "Start Match" to begin the match simulation, but you can later pause if things start to happen too quickly. A match report and stats are available, and are updated as the match plays. If one of your players gets injured, the game will automatically be paused.
To start a new game, select which team you wish to take charge of, and press "Start New Game". The main screen is then displayed, which is controlled by the large yellow buttons, described in the opposite panel...
Your squad consists of many players who frequent your local drinking establishment. Each player has many attributes, which are rated from A+ to F. These affect the gameplay in various ways. For example, a player who is good at tackling may make a good defender, whereas a player whose shooting attribute is high should be put up front.
All the players attributes are available in the "Squad" section by clicking on a players name. Also available is each players preferred position, indicated in brackets e.g. (Def/Mid), although this is only a guide.
The most important attribute is the players fitness. Try to pick players who are reasonably fit wherever possible. Players fitness may improve when rested, but if they are rested too long, their morale may suffer.
The chosen style of play and formation also have an influence, and some options work better with certain kinds of players. It is your job as manager to weigh up all the factors when picking your strategy and players.
As the season progresses, you will sometimes play cup matches. The Cup is a knockout tournament which includes teams from both divisions. If you are knocked out, you will not play in further rounds, but you can still watch the matches.
Occasionally, players will leave your club, and sometimes new players may join. Since it is a pub team, you dont have much control of what your players do. However, players with a low morale are more likely to leave.
At the end of the season, the top three teams from the lower division (B) are promoted to the higher division (A). The game is open-ended and you may continue for as many seasons as you like.
<<lessFrom the main screen, there are six options available (yellow buttons) for showing or editing diffrent information during the game. Here is an explanation:
Info: This shows the details of your team such as kit colours and current news items. Kit colours can be changed by clicking them. The latest news from the pub team grapevine is shown, with any items directly relevant to your team are *** starred.
Squad: The place where you pick your team. Players numbered 1 to 11 will play, 12 and above are substitutes or rested. Each players current position, together with his fitness and morale, are indicated next to his name. Further vital statistics of a player are obtained by clicking on his name. To move a player in or out of your first eleven, click on the "Sub" or "Play" button. You may look at other teams squads by clicking on the < and > buttons.
Tactics: Choose the tactics and playing style of your team. A number of formations are available, and you can choose your teams passing style and aggressiveness.
Fixtures: Lists all your fixtures for the current season, including cup fixtures when drawn. You may look at other teams fixtures by clicking on the < and > buttons.
Table: The current league standings. There are two divisions, each containing 16 teams. Your team is indicated by *.
Records: Shows the best wins and record goalscorers for the current season.
Play: Click here to actually play your matches. The weeks fixtures from your division are indicated, with your match highlighted in red. Press "Start Match" to begin the match simulation, but you can later pause if things start to happen too quickly. A match report and stats are available, and are updated as the match plays. If one of your players gets injured, the game will automatically be paused.
To start a new game, select which team you wish to take charge of, and press "Start New Game". The main screen is then displayed, which is controlled by the large yellow buttons, described in the opposite panel...
Your squad consists of many players who frequent your local drinking establishment. Each player has many attributes, which are rated from A+ to F. These affect the gameplay in various ways. For example, a player who is good at tackling may make a good defender, whereas a player whose shooting attribute is high should be put up front.
All the players attributes are available in the "Squad" section by clicking on a players name. Also available is each players preferred position, indicated in brackets e.g. (Def/Mid), although this is only a guide.
The most important attribute is the players fitness. Try to pick players who are reasonably fit wherever possible. Players fitness may improve when rested, but if they are rested too long, their morale may suffer.
The chosen style of play and formation also have an influence, and some options work better with certain kinds of players. It is your job as manager to weigh up all the factors when picking your strategy and players.
As the season progresses, you will sometimes play cup matches. The Cup is a knockout tournament which includes teams from both divisions. If you are knocked out, you will not play in further rounds, but you can still watch the matches.
Occasionally, players will leave your club, and sometimes new players may join. Since it is a pub team, you dont have much control of what your players do. However, players with a low morale are more likely to leave.
At the end of the season, the top three teams from the lower division (B) are promoted to the higher division (A). The game is open-ended and you may continue for as many seasons as you like.
Download (MB)
Added: 2006-01-13 License: Freeware Price:
1380 downloads
Team Foundation for Mono 0.5.0.1
Team Foundation for Mono is an implementation of the Team Foundation libraries and related client programs for the Mono platform more>>
Team Foundation for Mono is an implementation of the Team Foundation libraries and related client programs for the Mono .Net platform. Team Foundation is a collection of collaborative technologies that support a team effort to deliver a product from Microsoft that includes bug tracking, source control, and other capabilities.
This project focuses currently on the SCM related libraries and tools. It includes a fairly functional version of the TF client used to access the SCM capabilities of Team Foundation servers. In some respects, its usability exceeds that of the standard TF tool. It also includes some subcommands from the TF Power Tool, and leverages the Gnome Keyring when available. Team Foundation does not do file attribute tracking, but the included TF client in this project leverages libmagic to implement file attribute tracking on unix platforms.
Team Foundation is tightly integrated into the Visual Studio platform. This project will hopefully someday include a MonoDevelop plugin as well as implementations of the other non-SCM related Team Foundation libraries.
For registered developers, CodePlex is a publicly accessible example of a Team Foundation server used to host open source projects.
Enhancements:
- This release adds the "tf shelvesets" command (brief output only), support for writable working folders, "tf help < cmd >" with display of valid options for each command, the "tf branches" command (limited testing), the "tf online < list of files >" option, the "tf diff /brief" option, support for "tf add /recursive < path >", 20 new test cases for the tf client program, a "tf help /list" helper for shell completion, a progress indicator for GetCommand when setting permissions, the History.StopAfter option, and many bugfixes.
<<lessThis project focuses currently on the SCM related libraries and tools. It includes a fairly functional version of the TF client used to access the SCM capabilities of Team Foundation servers. In some respects, its usability exceeds that of the standard TF tool. It also includes some subcommands from the TF Power Tool, and leverages the Gnome Keyring when available. Team Foundation does not do file attribute tracking, but the included TF client in this project leverages libmagic to implement file attribute tracking on unix platforms.
Team Foundation is tightly integrated into the Visual Studio platform. This project will hopefully someday include a MonoDevelop plugin as well as implementations of the other non-SCM related Team Foundation libraries.
For registered developers, CodePlex is a publicly accessible example of a Team Foundation server used to host open source projects.
Enhancements:
- This release adds the "tf shelvesets" command (brief output only), support for writable working folders, "tf help < cmd >" with display of valid options for each command, the "tf branches" command (limited testing), the "tf online < list of files >" option, the "tf diff /brief" option, support for "tf add /recursive < path >", 20 new test cases for the tf client program, a "tf help /list" helper for shell completion, a progress indicator for GetCommand when setting permissions, the History.StopAfter option, and many bugfixes.
Download (0.27MB)
Added: 2007-08-13 License: MIT/X Consortium License Price:
803 downloads
Tourney Team Stats for Quake 2 0.4.4
Tourney Team Stats for Quake 2 is a script that creates stats for Quake 2 Team Play. more>>
Tourney Team Stats (tts) is a Python script that creates stats for Quake 2 Team Play.
It can only work with the ngLog logstyle, so the Tourney Quake 2 mod is the only one supported.
<<lessIt can only work with the ngLog logstyle, so the Tourney Quake 2 mod is the only one supported.
Download (0.066MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1047 downloads
TeaM-TL 5.5.1
TeaM-TL (TeXLive in LinuxLive) is distribution Linux Live contain the widest as possible distibution of TeX. more>>
TeaM-TL (TeXLive in LinuxLive) is distribution Linux Live contain the widest as possible distibution of TeX. TeaM-TL is based on SLAX and on Slackware.
TeaM-TL is not next CD LinuxLive. Is not our aim prepare next CD for promotion of Linux.
Main goal of TeaM-TL is ready to use environment for TeXing with modern operating system and tools located on one standard, bootable CD-ROM. Next goals CD is promotion of TeX.
During TeXing, user can listen of music, visit web pages and read mails, etc.
TeaM-TL for beginners is easiest way to discovery wonderfull TeXworld, without adding fonts, packets, terrible configure of TeX and editords etc.
TeX-nicians will have ready to use powerfull distribution of TeX for use everywhere there is a PC with CD drives. Because CD has limited space, We plan to prepare DVD version of SlaX-TL with tools for orientalists, musicians and scientists.
At the beggining distribution was called SlaX-TL, because we had the name of base distribution and abbreviation of TeX distribution. Unfortunately all rights to this name probably has SLAX maintainer, so we had to change the name of our distribution. The best idea was: TeaM-TL. Its TeaM of computers ners who develop Linux with TeXLive.
<<lessTeaM-TL is not next CD LinuxLive. Is not our aim prepare next CD for promotion of Linux.
Main goal of TeaM-TL is ready to use environment for TeXing with modern operating system and tools located on one standard, bootable CD-ROM. Next goals CD is promotion of TeX.
During TeXing, user can listen of music, visit web pages and read mails, etc.
TeaM-TL for beginners is easiest way to discovery wonderfull TeXworld, without adding fonts, packets, terrible configure of TeX and editords etc.
TeX-nicians will have ready to use powerfull distribution of TeX for use everywhere there is a PC with CD drives. Because CD has limited space, We plan to prepare DVD version of SlaX-TL with tools for orientalists, musicians and scientists.
At the beggining distribution was called SlaX-TL, because we had the name of base distribution and abbreviation of TeX distribution. Unfortunately all rights to this name probably has SLAX maintainer, so we had to change the name of our distribution. The best idea was: TeaM-TL. Its TeaM of computers ners who develop Linux with TeXLive.
Download (700MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
801 downloads
system-tools-backends 2.3.0
system-tools-backends is a package for GNOME. more>>
system-tools-backends is a package for GNOME.
to extract the configuracion
backend --get
to restore the configuration from XML
backend --set < file.xml
<<lessto extract the configuracion
backend --get
to restore the configuration from XML
backend --set < file.xml
Download (0.51MB)
Added: 2007-07-11 License: LGPL (GNU Lesser General Public License) Price:
835 downloads
Content Dispatcher 1.0.2
Content Dispatcher project will dispatch content over many plone sites in one click. more>>
Content Dispatcher project will dispatch content over many plone sites in one click.
Let a content to be dispatch over many plone sites in one click.
<<lessLet a content to be dispatch over many plone sites in one click.
Download (0.093MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
998 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
DBIx::XML::DataLoader 1.1b
DBIx::XML::DataLoader contains a set of modules that are meant to work together. more>>
DBIx::XML::DataLoader contains a set of modules that are meant to work together. DBIx::XML::DataLoader.pm the core for this package DB.pm which contains the sql specific stuff MapIt.pm handles parsing the xml mapping file IsDefined.pm a simple module for making sure empty data sets are defined
dataloader uses a external map(see map instructions below) file written in xml to find its instructions for handling the data contained in the xml data files that will be imported.
SYNOPSIS
use DBIx::XML::DataLoader;
my $mapper=DBIx::XML::DataLoader->new(map=>"map.xml");
my $response=$mapper->processxml(xml=>"data.xml");
<<lessdataloader uses a external map(see map instructions below) file written in xml to find its instructions for handling the data contained in the xml data files that will be imported.
SYNOPSIS
use DBIx::XML::DataLoader;
my $mapper=DBIx::XML::DataLoader->new(map=>"map.xml");
my $response=$mapper->processxml(xml=>"data.xml");
Download (0.025MB)
Added: 2006-09-13 License: Perl Artistic License Price:
1138 downloads
Baseball::Sabermetrics 0.03
Baseball::Sabermetrics is a baseball statistics module. more>>
Baseball::Sabermetrics is a baseball statistics module.
SYNOPSIS
Baseball::Sabermetrics provides an easy interface for calculating baseball statistics, given a data importer. In this package, Ive written CPBL.pm for (Chinese Professional Baseball League, http://www.cpbl.com.tw).
use Baseball::Sabermetrics;
use Baseball::Sabermetrics::CPBL;
my $league = Baseball::Sabermetrics->new(league => CPBL);
# Actually these are predefined.
# Those data with p_ or _allowed here are for seperating pitchers
# and batters.
$league->define(
rc => ab * obp,
babip => (h_allowed - hr_allowed) / (p_pa - h_allowed - p_so - p_bb - hr_allowed,
# what started with $ will be reserved.
# Players have team and league predefined, and team has league.
formula1 => hr / $_->team->hr;
formula2 => hr / $_->league->hr;
complex => sub {
print "You can write a sub directlyn";
$_->slg - $_->ba;
},
...
);
# Some formulas can be applied to players, teams, and league, depend on what
# columns are used in the formula. For example, ab and obp are defined for
# players, teams, and league, so that rc is available for all of them.
# top 5 obp of teams
$_->print qw/ team name ba obp slg isop / for $league->top(teams, 5, obp);
# top 10 obp of players
$_->print qw/ team name ba obp slg isop / for $league->top(players, 10, obp);
# show a players information
$league->players(Chien-Ming Wang)->print qw/ win lose ip so bb whip go_ao /;
$league->teams(Yankees)->players(Chien-Ming Wang)->print qw/ win lose ip so bb whip go_ao /;
# show team statistics data (accumulated from players)
$league->{Yankees}->print qw/ win lose ip so bb whip go_ao /;
# give a brief report for pitchers/batters of the team
$league->{Yankees}->report_pitchers qw/ name ip p_so p_bb whip go_ab /;
$league->{Yankees}->report_batters qw/ name ba obp slg isop /;
$league->report_teams qw/ name win lose era obp /;
# show all available formula
print join , $league->formula_list;
Data Structure
Baseball::Sabermetrics is aimed for providing a base class of your interested teams (a league, for example). Youll need to provide a data retriever to pull data out. The following example shows how you have to fill data into this structure.
$league = {
teams => {
Yankees => {
players => {
"Chien-Ming Wang" => {
bio => {
bats => right, # coule be left, switch
throws => right,
},
ip => 57.33333333333,
game => 9,
...
fielding => {
p => {
tc => 43,
pop => 4,
...
},
# b1 => { }, b2 => { }, b3 => { },
# first, second and thrid baseman should be
# b1, b2, and b3 respectively for convenient in
# fielding context. Because the initial of the
# name of subroutine cant be a number in perl.
},
};
...
}
},
Athletics => {
...
},
},
};
TERMS
Available terms of players (including teams and league, which are accumulated from players and could be treated as an abstract player) are:
# pitching
p_game win lose tie gs sv bs hld cg sho ip p_pa np h_allowed
hr_allowed sh_allowed sf_allowed p_bb p_ibb hb p_so wp bk ra er
# batting
pa ab rbi r h 1b 2b 3b hr tb dp sh sf ibb bb hbp so sb cs
tc po a e f_dp ppo tp pb c_cs c_sb
# fielding
pos fgame tc po a e f_dp tp pb c_cs c_sb
And there are additional terms for team:
game win lose tie
<<lessSYNOPSIS
Baseball::Sabermetrics provides an easy interface for calculating baseball statistics, given a data importer. In this package, Ive written CPBL.pm for (Chinese Professional Baseball League, http://www.cpbl.com.tw).
use Baseball::Sabermetrics;
use Baseball::Sabermetrics::CPBL;
my $league = Baseball::Sabermetrics->new(league => CPBL);
# Actually these are predefined.
# Those data with p_ or _allowed here are for seperating pitchers
# and batters.
$league->define(
rc => ab * obp,
babip => (h_allowed - hr_allowed) / (p_pa - h_allowed - p_so - p_bb - hr_allowed,
# what started with $ will be reserved.
# Players have team and league predefined, and team has league.
formula1 => hr / $_->team->hr;
formula2 => hr / $_->league->hr;
complex => sub {
print "You can write a sub directlyn";
$_->slg - $_->ba;
},
...
);
# Some formulas can be applied to players, teams, and league, depend on what
# columns are used in the formula. For example, ab and obp are defined for
# players, teams, and league, so that rc is available for all of them.
# top 5 obp of teams
$_->print qw/ team name ba obp slg isop / for $league->top(teams, 5, obp);
# top 10 obp of players
$_->print qw/ team name ba obp slg isop / for $league->top(players, 10, obp);
# show a players information
$league->players(Chien-Ming Wang)->print qw/ win lose ip so bb whip go_ao /;
$league->teams(Yankees)->players(Chien-Ming Wang)->print qw/ win lose ip so bb whip go_ao /;
# show team statistics data (accumulated from players)
$league->{Yankees}->print qw/ win lose ip so bb whip go_ao /;
# give a brief report for pitchers/batters of the team
$league->{Yankees}->report_pitchers qw/ name ip p_so p_bb whip go_ab /;
$league->{Yankees}->report_batters qw/ name ba obp slg isop /;
$league->report_teams qw/ name win lose era obp /;
# show all available formula
print join , $league->formula_list;
Data Structure
Baseball::Sabermetrics is aimed for providing a base class of your interested teams (a league, for example). Youll need to provide a data retriever to pull data out. The following example shows how you have to fill data into this structure.
$league = {
teams => {
Yankees => {
players => {
"Chien-Ming Wang" => {
bio => {
bats => right, # coule be left, switch
throws => right,
},
ip => 57.33333333333,
game => 9,
...
fielding => {
p => {
tc => 43,
pop => 4,
...
},
# b1 => { }, b2 => { }, b3 => { },
# first, second and thrid baseman should be
# b1, b2, and b3 respectively for convenient in
# fielding context. Because the initial of the
# name of subroutine cant be a number in perl.
},
};
...
}
},
Athletics => {
...
},
},
};
TERMS
Available terms of players (including teams and league, which are accumulated from players and could be treated as an abstract player) are:
# pitching
p_game win lose tie gs sv bs hld cg sho ip p_pa np h_allowed
hr_allowed sh_allowed sf_allowed p_bb p_ibb hb p_so wp bk ra er
# batting
pa ab rbi r h 1b 2b 3b hr tb dp sh sf ibb bb hbp so sb cs
tc po a e f_dp ppo tp pb c_cs c_sb
# fielding
pos fgame tc po a e f_dp tp pb c_cs c_sb
And there are additional terms for team:
game win lose tie
Download (0.030MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1025 downloads
Banteng 0.1.1
Banteng is cross-platform, visual JavaScript IDE. more>>
Banteng is a cross platform visual javascript for building native desktop applications on Windows, Linux, and Mac OS X.
The 0.1.1 release includes the core runtime engine and some basic examples.
<<lessThe 0.1.1 release includes the core runtime engine and some basic examples.
Download (2.2MB)
Added: 2005-12-28 License: BSD License Price:
1395 downloads
PHP 5.0.1 Linux
The PHP Package !!! - Linux Version more>>
PHP began as a quick Perl hack written by Rasmus Lerdorf in 1994.
Over the next two to three years, it evolved into what we today know as PHP/FI 2.0. PHP/FI started to get a lot of users, but things didn`t start flying until Zeev Suraski and Andi Gutmans suddenly came along with a new parser in the summer of 1997, leading to PHP 3.0. PHP 3.0 defined the syntax and semantics used in both versions 3 and 4.
<<lessOver the next two to three years, it evolved into what we today know as PHP/FI 2.0. PHP/FI started to get a lot of users, but things didn`t start flying until Zeev Suraski and Andi Gutmans suddenly came along with a new parser in the summer of 1997, leading to PHP 3.0. PHP 3.0 defined the syntax and semantics used in both versions 3 and 4.
Download (4.98MB)
Added: 2009-04-29 License: Freeware Price:
202 downloads
Menc 0.6
Menc is an GUI to encode videos with MEncoder and transcode. more>>
Menc is an GUI to encode videos with MEncoder and transcode.
Installation:
tar xfz Video-Menc-x.x.tar.gz
cd Video-Menc-x.x
perl Makefile.PL
make
make test
make install
<<lessInstallation:
tar xfz Video-Menc-x.x.tar.gz
cd Video-Menc-x.x
perl Makefile.PL
make
make test
make install
Download (0.034MB)
Added: 2007-04-05 License: GPL (GNU General Public License) Price:
667 downloads
Collanos Workplace Linux 1.4.0.2
Collanos enables teams. Collanos helps information-overloaded teams with software that enables easy access, updating and sharing of team knowledge via peer-to-peer synchronization, online and offline. Collanos Workplace base version is free. more>> <<less
Download (67.39MB)
Added: 2009-04-03 License: Freeware Price: $0
203 downloads
Other version of Collanos Workplace Linux
Price: $0
License:Freeware
License:Freeware
MasterShaper 0.44
MasterShaper is an network traffic shaper. more>>
MasterShaper is an network traffic shaper which provides an Web Interface for Quality of Servcie (QoS) functions of newer Linux 2.4- & 2.6-Kernel-Seriesexternal link.
It targets to let users learn and use traffic shaping mechanism. This should be possible for everyone who has no deeper knowledge of Linux and the difficult syntax of the tc commands from the iproute2external link package.
It provides an Web Interface which lets you define bandwidth pipes and filter (IP, MAC, ports, protocols, ipp2pexternal link, layer7-filterexternal link, ...). Also it draws some graphs about the current bandwidth usage and distribution. There is no more need for any shell access or privileged users.
<<lessIt targets to let users learn and use traffic shaping mechanism. This should be possible for everyone who has no deeper knowledge of Linux and the difficult syntax of the tc commands from the iproute2external link package.
It provides an Web Interface which lets you define bandwidth pipes and filter (IP, MAC, ports, protocols, ipp2pexternal link, layer7-filterexternal link, ...). Also it draws some graphs about the current bandwidth usage and distribution. There is no more need for any shell access or privileged users.
Download (0.72MB)
Added: 2006-03-22 License: GPL (GNU General Public License) Price:
1317 downloads
Bio::Tools::Run::PiseWorkflow 1.4
Bio::Tools::Run::PiseWorkflow is a class to create a Pise workflow using Pise application objects as methods. more>>
Bio::Tools::Run::PiseWorkflow is a class to create a Pise workflow using Pise application objects as methods. A workflow is defined by a set of methods which all instanciate the class PiseApplication.
SYNOPSIS
# First, create a Bio::Tools::Run::AnalysisFactory::Pise object:
my $factory = new Bio::Tools::Run::AnalysisFactory::Pise();
# Then create the application objects (Pise::Run::Tools::PiseApplication):
my $clustalw = $factory->program(clustalw);
$clustalw->infile($my_alignment_file);
my $protpars = $factory->program(protpars);
# You can specify different servers for different applications :
my $protdist = $factory->program(protpars
-remote => http://kun.homelinux.com/cgi-bin/Pise/5.a//protpars.pl,
-email => your_email);
# Create a new workflow object :
my $workflow = Bio::Tools::Run::PiseWorkflow->new();
# Define the workflows methods using the application objects:
# the application method $protpars will receive the output of
# type readseq_ok_alig from the application method $clustalw.
$workflow->addpipe(-method => $clustalw,
-tomethod => $protpars,
-pipetype => readseq_ok_alig);
# The application method $clustalw will be piped to a second
# application method ($protdist) using the output of type readseq_ok_alig.
$workflow->addpipe(-method => $clustalw,
-tomethod => $protdist,
-pipetype => readseq_ok_alig);
# The application method $protpars will be piped to the application
# method $consense using the output of type phylip_tree.
my $consense = $factory->program(consense);
$workflow->addpipe(-method => $protpars,
-tomethod => $consense,
-pipetype => phylip_tree);
# Run the workflow.
$workflow->run();
<<lessSYNOPSIS
# First, create a Bio::Tools::Run::AnalysisFactory::Pise object:
my $factory = new Bio::Tools::Run::AnalysisFactory::Pise();
# Then create the application objects (Pise::Run::Tools::PiseApplication):
my $clustalw = $factory->program(clustalw);
$clustalw->infile($my_alignment_file);
my $protpars = $factory->program(protpars);
# You can specify different servers for different applications :
my $protdist = $factory->program(protpars
-remote => http://kun.homelinux.com/cgi-bin/Pise/5.a//protpars.pl,
-email => your_email);
# Create a new workflow object :
my $workflow = Bio::Tools::Run::PiseWorkflow->new();
# Define the workflows methods using the application objects:
# the application method $protpars will receive the output of
# type readseq_ok_alig from the application method $clustalw.
$workflow->addpipe(-method => $clustalw,
-tomethod => $protpars,
-pipetype => readseq_ok_alig);
# The application method $clustalw will be piped to a second
# application method ($protdist) using the output of type readseq_ok_alig.
$workflow->addpipe(-method => $clustalw,
-tomethod => $protdist,
-pipetype => readseq_ok_alig);
# The application method $protpars will be piped to the application
# method $consense using the output of type phylip_tree.
my $consense = $factory->program(consense);
$workflow->addpipe(-method => $protpars,
-tomethod => $consense,
-pipetype => phylip_tree);
# Run the workflow.
$workflow->run();
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Added: 2007-02-22 License: Perl Artistic License Price:
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