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3D Spatialization of Sound

3D Spatialization of Sound


3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.

This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.

Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.

To Build the X11 implementation:

1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -

audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"

If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.

NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.

The filled circle with an arrow is your "head"
The empty circle is the "sound source"

You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.

You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
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Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
StealthSound 0.10.1

StealthSound 0.10.1


StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files. more>>
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files to another format.

For now it only support mp3 decoding and ogg encoding.

With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.

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Download (0.33MB)
Added: 2006-05-15 License: GPL (GNU General Public License) Price:
1257 downloads
GNUsound 0.7.4

GNUsound 0.7.4


GNUsound is a sound editor for GNU/Linux. more>>
GNUsound is a sound editor for GNU/Linux. It supports multiple tracks, multiple outputs, and 8, 16, or 24/32-bit samples.

It can read and write many audio formats through a number of supported file format libraries (such as AudioFile, libsndfile, and libmp3lame), and it can extract audio from a variety of video files through FFmpeg.

It supports OSS, ALSA, or JACK for playback/capture, as well as a large number of high-quality audio effects through the LADSPA plugin architecture.

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Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1572 downloads
Sound 1.4

Sound 1.4


Sound lets you mathematically create sounds in Java. You define your sounds in terms of 16-bit linear code for the waveform, -- an array of samplings. The U_Law.class will then convert that to (or from) *.AU mu-law 8-bit encoding format which you can then play with AudioPlayer.player.start(bis) in an application or with Applet.getAudioClip in an Applet. This is just a sample program. You would insert your own mathematical functions. more>>

Sound - Sound lets you mathematically create sounds in Java.

You define your sounds in terms of 16-bit linear code for

the waveform, -- an array of samplings. The U_Law.class will

then convert that to (or from) *.AU mu-law 8-bit encoding

format which you can then play with

AudioPlayer.player.start(bis) in an application or with

Applet.getAudioClip in an Applet.

This is just a sample program. You would insert your own mathematical

functions or cannibalise parts of the code.

Use winzip to extract U_Law.java and Sound.java with

folder names into the commindprodsound directory.

java com.mindprod.sound.Sound


Enhancements:
Version 1.4

add pad and icon


System Requirements:
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Added: 2007-05-23 License: Free Price: Free
15 downloads
DSI Sound Station 1.0

DSI Sound Station 1.0


DSI Sound Station is broadcast software for everything related to audio and station management. more>>
DSI Sound Station is broadcast software for everything related to audio and station management.

DSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
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Added: 2006-04-17 License: GPL (GNU General Public License) Price:
1331 downloads
Ice Sound Manager 0.57

Ice Sound Manager 0.57


Ice Sound Manager is a manager for sound events and sound themes for IceWM. more>>
Ice Sound Manager was designed to ease the management of sound events, sound themes, and the IceSound server in the IceWM environment under Linux/Unix. It is also intended to be an improvement upon the noble, but primitive icesndcfg.
The main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
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Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1635 downloads
The Analysis & Reconstruction Sound Engine 0.1

The Analysis & Reconstruction Sound Engine 0.1


Analysis & Reconstruction Sound Engine is a program that analyses a sound file into a spectrogram. more>>
The Analysis & Reconstruction Sound Engine also known as ARSE, is a program that analyses a sound file into a spectrogram and is able to synthetise this spectrogram, or any other user-created image, back into a sound.
The ARSE consists in two main parts, a spectrographer with a base-2 logarithmic frequency scale, and a spectrogram synthetiser.
Unlike most spectrographers which are based on STFTs and perform the analysis by cutting the signal into small time slices to analyse these slices in the frequency domain, the ARSE is based on a filter bank followed by envelope detection, which means that the signal is cut into small frequency-domain slices, and then analysed in the time domain.
The filter bank is, as of now, made up with overlapping bandpass FIR filters defined logarithmically. Once the original signal is filtered with the filter bank, each resulting signal is sent to envelope detection.
Envelope detection in the ARSE isnt based on a Hilbert transform and peak detection, as its usually done. To achieve envelope detection, we first perform a FFT on the signal, zero-pad the beginning of the signal in the frequency domain according to a user-defined setting, then we perform an IFFT, and, now in the time domain, we turn every negative sample into a positive one, and we low-pass filter (and eventually decimate) the signal according to the same user-defined setting as we previously used.
For instance, lets say we have a signal with a sampling frequency of 44,100 Hz, and that we want to obtain an envelope for it which sampling frequency would be 100 Hz. Once we perform the FFT, we add enough zeroes in the frequency domain at the beginning of our signal so that every frequency component shifts by 50 Hz (100 Hz divided by two, it will later appear obvious why), and we perform an IFFT. Our signal now has a sampling frequency of 44,200 Hz (44,100 + 100 Hz), and the original signal which previously spanned from 0 Hz to 22,050 Hz now spans from 50 Hz to 22,100 Hz.
Now we turn every time-domain sample into its absolute value by turning every negative sample into a positive one. To perform this on a signal means that, for example, a sine wave of a certain frequency would become a signal which periodicity would be twice that frequency. Once we low-pass filter that signal to twice that frequency we obtain that signals envelope. In our case, now that we have obtained the absolute values for our signal, since the periodicity of a sine at the lowest frequency - 50 Hz - would now be 100 Hz, we only low-pass filter our signal at 100 Hz to obtain the original signals envelope. We can now decimate the signal to a sample rate of 100 Hz.
The resulting envelope for each frequency band makes the horizontal lines of the image representing the spectrogram. The amplitude of the envelopes translate linearly into intensity in the image.
The spectrogram synthetiser is based on modulation using horizontal lines of the image as envelopes. Each horizontal line is upsampled to the sampling rate of the desired final signals sampling rate, and is then modulated with, depending on the synthetisation mode chosen by the user, sines matching to the central frequency each horizontal line represents, or noise filtered through the filter bank.
Enhancements:
- Replaced fixed phase sine generation with random phase sine generation
- Changed the PRNG
- Removed the unused code
- Removed every call of nearbyint() due to compatibility issues
- Included the necessary files in order to make using ./configure && make && make install
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Added: 2007-05-29 License: GPL (GNU General Public License) Price:
883 downloads
Solid PBX 20060616 (Sounds-en)

Solid PBX 20060616 (Sounds-en)


Solid PBX is a multi-platform Soft Switch Class 5 software targeted for home, corporate, and operator level markets. more>>
Solid PBX project is a multi-platform Soft Switch Class 5 software targeted for home, corporate, and operator level markets.
GETTING STARTED
First, be sure youve got supported hardware (but note that you dont need ANY special hardware, not even a soundcard) to install and run Solid PBX.
Supported telephony hardware includes:
- All Wildcard (tm) products from Digium (www.digium.com)
- QuickNet Internet PhoneJack and LineJack (http://www.quicknet.net)
- any full duplex sound card supported by ALSA or OSS
- any ISDN card supported by mISDN on Linux (BRI)
- The Xorcom AstriBank channel bank
- VoiceTronix OpenLine products
The are several drivers for ISDN BRI cards available from third party sources. Check the voip-info.org wiki for more information on chan_capi and zaphfc.
Enhancements:
- Sound files and music on hold files supplied for use with Solid PBX have been replaced with new versions, and are available in two languages (English and French) and in five formats (WAV (uncompressed), mu-Law, a-Law, GSM, and G.729).
- In addition, the music on hold files provided by FreePlay Music are now available in the same five formats, but no longer available in MP3 format.
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Added: 2006-06-17 License: GPL (GNU General Public License) Price:
1225 downloads
Soundspigot 0.1

Soundspigot 0.1


Soundspigot is a sound playing program for attractions and halloween haunts. more>>
Soundspigot is a sound playing program for attractions and halloween haunts.
Soundspigot project is designed for playing short samples triggered by switches connected to the PCs parallel port.
Several other triggering modes are available.
Main features:
- Plays sounds from RAM, so it reacts quickly to triggers.
- Can play sounds:
- in response to parallel port triggers
- in response to network messages
- at timed intervals
- randomly
- looping
- Automatically re-reads config file whenever its modified, allowing quick fine-tuning with a text editor.
- Mixes sounds that are configured for the same output channel.
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Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1376 downloads
Internet Business Services 1.0

Internet Business Services 1.0


Do internet telephones sound too good to be true? Well that was exactly what I was thinking, so I decided to delve into the world of Internet telephon... more>> <<less
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Added: 2009-04-18 License: Freeware Price: Free
190 downloads
Sound Studio 1.0.6

Sound Studio 1.0.6


Sound Studio is a Sound Editing Tool. more>>
Sound Studio is a Tcl/Tk application written by Paul Sharpe as his third year individual project, for which he received the Microsoft Prize for Software Engineering. It was subsequently improved by Robin Whitehead.

It enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.

It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.

Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
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Added: 2005-08-24 License: GPL (GNU General Public License) Price:
1584 downloads
Sound Mural 0.0.9e

Sound Mural 0.0.9e


Sound Mural is a picture-to-sound converter plugin for Xpaint. more>>
Sound Mural is a picture-to-sound converter plugin for Xpaint.
An image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
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Download (0.010MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1376 downloads
Falsoyd 0.9

Falsoyd 0.9


Falsoyd project is a little shoot-em-up for your desktop. more>>
Falsoyd project is a little shoot-em-up for your desktop.
It is an entirely plotless game intended for hours of frivolous and violent entertainment while you should be working.
Enhancements:
- Fixed crash when unable to use sound
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Download (1.3MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
Super Slide Me 1.0

Super Slide Me 1.0


Super Slide Me is an application to create image galleries. more>>
Super Slide Me is an application to create image galleries.

By a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.

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Added: 2005-12-26 License: GPL (GNU General Public License) Price:
1401 downloads
OriginalSynth 2.0.2

OriginalSynth 2.0.2


OriginalSynth allows users to manipulate a small portion of a sound wave (one 44th approximately or 1000/44100 of a second). more>>
OriginalSynth project allows users to manipulate a small portion of a sound wave (one 44th approximately or 1000/44100 of a second).

This is commonly referred to as a "wave table". Users can manipulate the wave table itself by drawing a line with two end points, drawing a point, drawing a curve, moving a point, or deleting a point. What the user makes is then repeated (oscillated) and sounds pitched.

Additonal features include the ability to combine multiple wave tabs (add/multiply), insert typical waves (sine, square, etc.), make pitch variations, and make duration variations.

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Download (0.13MB)
Added: 2006-09-08 License: GPL (GNU General Public License) Price:
1141 downloads
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