million musician challenge 0.821
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The Million Musician Challenge 0.821
The Million Musician Challenge is created as a project which allows you to play music by playing games. more>> <<less
Added: 2007-05-25 License: GPL Price: FREE
1 downloads
Other version of The Million Musician Challenge
License:GPL (GNU General Public License)
License:GPL (GNU General Public License)
CodeInvaders Challenge 3.1
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform. more>>
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform.
CodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
<<lessCodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
Download (MB)
Added: 2006-11-28 License: Other/Proprietary License Price:
1060 downloads
Evochallenge 0.6
Evochallenge is a simple Perl-based challenge/response mail filter for Evolution on Linux. more>>
Evochallenge is a simple Perl-based challenge/response mail filter for Evolution on Linux.
How it Works:
Challenge/response e-mail filters only pass e-mail through if the sender is on a "whitelist". E-mail from anyone not on the whitelist goes to a holding area. The sender is then challenged to prove hes a real person, rather than a spam bot.
If the sender succeeds in answering the challenge, he is permanently added to the whitelist, and his original and all further e-mail is delivered without delay.
Evochallenge is a simple free challenge-response program that integrates into your Evolution e-mail client through e-mail filters.
Installation:
Download the needed files using the download link below. Untar and unzip the evochallenge.tar.gz file, and follow the instructions in the README file.
Enhancements:
- This version has been tested on Fedora Core and Ubuntu, and features a simplified installation script.
<<lessHow it Works:
Challenge/response e-mail filters only pass e-mail through if the sender is on a "whitelist". E-mail from anyone not on the whitelist goes to a holding area. The sender is then challenged to prove hes a real person, rather than a spam bot.
If the sender succeeds in answering the challenge, he is permanently added to the whitelist, and his original and all further e-mail is delivered without delay.
Evochallenge is a simple free challenge-response program that integrates into your Evolution e-mail client through e-mail filters.
Installation:
Download the needed files using the download link below. Untar and unzip the evochallenge.tar.gz file, and follow the instructions in the README file.
Enhancements:
- This version has been tested on Fedora Core and Ubuntu, and features a simplified installation script.
Download (0.19MB)
Added: 2006-06-22 License: BSD License Price:
1220 downloads
HPC Challenge 1.2.0
HPC Challenge is a high performance benchmark suite. more>>
HPC Challenge is a high performance benchmark suite. The HPC Challenge consists of basically 7 benchmarks:
1. HPL - the Linpack TPP benchmark which measures the floating point rate of execution for solving a linear system of equations.
2. DGEMM - measures the floating point rate of execution of double precision real matrix-matrix multiplication.
3. STREAM - a simple synthetic benchmark program that measures sustainable memory bandwidth (in GB/s) and the corresponding computation rate for simple vector kernel.
4. PTRANS (parallel matrix transpose) - exercises the communications where pairs of processors communicate with each other simultaneously. It is a useful test of the total communications capacity of the network.
5. RandomAccess - measures the rate of integer random updates of memory (GUPS).
6. FFTE - measures the floating point rate of execution of double precision complex one-dimensional Discrete Fourier Transform (DFT).
7. Communication bandwidth and latency - a set of tests to measure latency and bandwidth of a number of simultaneous communication patterns; based on b_eff (effective bandwidth benchmark).
Compiling:
The first step is to create a configuration file that reflects characteristics of your machine. The configuration file should be created in the hpl directory. This directory contains instructions (the files README and INSTALL) on how to create the configuration file. The directory hpl/setup contains many examples of configuration files. A good approach is to copy one of them to the hpl directory and if it doesnt work then change it. This file is reused by all the components of the HPC Challange suite.
When configuration is done, a file should exist in the hpl directory whose name starts with Make. and ends with the name for the system used for tests. For example, if the name of the system is Unix, the file should be named Make.Unix.
To build the benchmark executable (for the system named Unix) type: make arch=Unix. This command should be run in the top directory (not in the hpl directory). It will look in the hpl directory for the configuration file and use it to build the benchmark executable.
Configuration:
The HPC Challange is driven by a short input file named hpccinf.txt that is almost the same as the input file for HPL (customarily called HPL.dat). Refer to the file hpl/www/tuning.html for details about the input file for HPL. A sample input file is included with the HPC Challange distribution.
The differences between HPL input file and HPC Challange input file can be summarized as follows:
- Lines 3 and 4 are ignored. The output always goes to the file named hpccoutf.txt.
- There are additional lines (starting with line 33) that may (but do not have to) be used to customize the HPC Challenge benchmark. They are described below.
The additional lines in the HPC Challenge input file (compared to the HPL input file) are:
Lines 33 and 34 describe additional matrix sizes to be used for running the PTRANS benchmark (one of the components of the HPC Challange benchmark).
- Lines 35 and 36 describe additional blocking factors to be used for running PTRANS benchmark.
Just for completeness, here is the list of lines of the HPC Challanges input file with brief descriptions of their meaning:
- Line 1: ignored
- Line 2: ignored
- Line 3: ignored
- Line 4: ignored
- Line 5: number of matrix sizes for HPL (and PTRANS)
- Line 6: matrix sizes for HPL (and PTRANS)
- Line 7: number of blocking factors for HPL (and PTRANS)
- Line 8: blocking factors for HPL (and PTRANS)
- Line 9: type of process ordering for HPL
- Line 10: number of process grids for HPL (and PTRANS)
- Line 11: numbers of process rows of each process grid for HPL (and
PTRANS)
- Line 12: numbers of process columns of each process grid for HPL
(and PTRANS)
- Line 13: threshold value not to be exceeded by scaled residual for
HPL (and PTRANS)
- Line 14: number of panel factorization methods for HPL
- Line 15: panel factorization methods for HPL
- Line 16: number of recursive stopping criteria for HPL
- Line 17: recursive stopping criteria for HPL
- Line 18: number of recursion panel counts for HPL
- Line 19: recursion panel counts for HPL
- Line 20: number of recursive panel factorization methods for HPL
- Line 21: recursive panel factorization methods for HPL
- Line 22: number of broadcast methods for HPL
- Line 23: broadcast methods for HPL
- Line 24: number of look-ahead depths for HPL
- Line 25: look-ahead depths for HPL
- Line 26: swap methods for HPL
- Line 27: swapping threshold for HPL
- Line 28: form of L1 for HPL
- Line 29: form of U for HPL
- Line 30: value that specifies whether equilibration should be used
by HPL
- Line 31: memory alignment for HPL
- Line 32: ignored
- Line 33: number of additional problem sizes for PTRANS
- Line 34: additional problem sizes for PTRANS
- Line 35: number of additional blocking factors for PTRANS
- Line 36: additional blocking factors for PTRANS
Enhancements:
- This version contains many bugfixes, major features, and minor enhancements, many of which were contributed by users.
- The major focus of this release was to improve accuracy of the reported performance results and ensure scalability of the code on the largest supercomputer installations with hundreds of thousands of computational cores.
<<less1. HPL - the Linpack TPP benchmark which measures the floating point rate of execution for solving a linear system of equations.
2. DGEMM - measures the floating point rate of execution of double precision real matrix-matrix multiplication.
3. STREAM - a simple synthetic benchmark program that measures sustainable memory bandwidth (in GB/s) and the corresponding computation rate for simple vector kernel.
4. PTRANS (parallel matrix transpose) - exercises the communications where pairs of processors communicate with each other simultaneously. It is a useful test of the total communications capacity of the network.
5. RandomAccess - measures the rate of integer random updates of memory (GUPS).
6. FFTE - measures the floating point rate of execution of double precision complex one-dimensional Discrete Fourier Transform (DFT).
7. Communication bandwidth and latency - a set of tests to measure latency and bandwidth of a number of simultaneous communication patterns; based on b_eff (effective bandwidth benchmark).
Compiling:
The first step is to create a configuration file that reflects characteristics of your machine. The configuration file should be created in the hpl directory. This directory contains instructions (the files README and INSTALL) on how to create the configuration file. The directory hpl/setup contains many examples of configuration files. A good approach is to copy one of them to the hpl directory and if it doesnt work then change it. This file is reused by all the components of the HPC Challange suite.
When configuration is done, a file should exist in the hpl directory whose name starts with Make. and ends with the name for the system used for tests. For example, if the name of the system is Unix, the file should be named Make.Unix.
To build the benchmark executable (for the system named Unix) type: make arch=Unix. This command should be run in the top directory (not in the hpl directory). It will look in the hpl directory for the configuration file and use it to build the benchmark executable.
Configuration:
The HPC Challange is driven by a short input file named hpccinf.txt that is almost the same as the input file for HPL (customarily called HPL.dat). Refer to the file hpl/www/tuning.html for details about the input file for HPL. A sample input file is included with the HPC Challange distribution.
The differences between HPL input file and HPC Challange input file can be summarized as follows:
- Lines 3 and 4 are ignored. The output always goes to the file named hpccoutf.txt.
- There are additional lines (starting with line 33) that may (but do not have to) be used to customize the HPC Challenge benchmark. They are described below.
The additional lines in the HPC Challenge input file (compared to the HPL input file) are:
Lines 33 and 34 describe additional matrix sizes to be used for running the PTRANS benchmark (one of the components of the HPC Challange benchmark).
- Lines 35 and 36 describe additional blocking factors to be used for running PTRANS benchmark.
Just for completeness, here is the list of lines of the HPC Challanges input file with brief descriptions of their meaning:
- Line 1: ignored
- Line 2: ignored
- Line 3: ignored
- Line 4: ignored
- Line 5: number of matrix sizes for HPL (and PTRANS)
- Line 6: matrix sizes for HPL (and PTRANS)
- Line 7: number of blocking factors for HPL (and PTRANS)
- Line 8: blocking factors for HPL (and PTRANS)
- Line 9: type of process ordering for HPL
- Line 10: number of process grids for HPL (and PTRANS)
- Line 11: numbers of process rows of each process grid for HPL (and
PTRANS)
- Line 12: numbers of process columns of each process grid for HPL
(and PTRANS)
- Line 13: threshold value not to be exceeded by scaled residual for
HPL (and PTRANS)
- Line 14: number of panel factorization methods for HPL
- Line 15: panel factorization methods for HPL
- Line 16: number of recursive stopping criteria for HPL
- Line 17: recursive stopping criteria for HPL
- Line 18: number of recursion panel counts for HPL
- Line 19: recursion panel counts for HPL
- Line 20: number of recursive panel factorization methods for HPL
- Line 21: recursive panel factorization methods for HPL
- Line 22: number of broadcast methods for HPL
- Line 23: broadcast methods for HPL
- Line 24: number of look-ahead depths for HPL
- Line 25: look-ahead depths for HPL
- Line 26: swap methods for HPL
- Line 27: swapping threshold for HPL
- Line 28: form of L1 for HPL
- Line 29: form of U for HPL
- Line 30: value that specifies whether equilibration should be used
by HPL
- Line 31: memory alignment for HPL
- Line 32: ignored
- Line 33: number of additional problem sizes for PTRANS
- Line 34: additional problem sizes for PTRANS
- Line 35: number of additional blocking factors for PTRANS
- Line 36: additional blocking factors for PTRANS
Enhancements:
- This version contains many bugfixes, major features, and minor enhancements, many of which were contributed by users.
- The major focus of this release was to improve accuracy of the reported performance results and ensure scalability of the code on the largest supercomputer installations with hundreds of thousands of computational cores.
Download (0.60MB)
Added: 2007-06-27 License: BSD License Price:
856 downloads
Ultimate Basketball Challenge 0.5.0 Alpha1
Ultimate Basketball Challenge is a 5 on 5 basketball game for Unix variants including Linux and FreeBSD. more>>
Ultimate Basketball Challenge is a 5 on 5 basketball game for Unix variants including Linux and FreeBSD. Ultimate Basketball Challenge aims to be fully customizable (add/edit teams, players, stats, courts, arenas, etc.).
You can currently play against the basic AI. It is in constant heavy development and new features are added often.
Here you will find instructions on how to use the game.
When you run the ubc binary you will first be presented with the title screen "Ultimate Basketball challenge. Here you ant to press the s key to start.
Now you come to the "Start A New Game" menu. Right now the only options that are usable are "t" for Selecting a team, "s" to start the game or "r" to return ot the main menu.
Team Selection - If you press the "t" key you will be presented with a screen that allow syou to select a new team for either player. First you must either press 1 or 2 to chose which player youre selecting the team for. Then you use the Left and Right arrows on the arrow pad to select your team. When you are done, press the "r" key to return to the "Start A New Game Menu"
Start Game - Press the "s" key from the "Start A new Game" menu to start the game. You will be briefly presented with a list of each team name and a list of players on that team.
In Game controls:
Movement - Use the arrow pad to move the player around. If he has the basketball, it will be drawn in front of the player as they move.
Shooting - Press the "s" key to shoot the ball at the basket.
Exiting the game - press the q key twice to exit Ultimate Basketball Challenge.
Enhancements:
- The code was completely rewritten in C++ and restructured to use the SDL library instead of the Allegro Game Programming library.
- A basic menu system was added and most of the graphics were redone.
<<lessYou can currently play against the basic AI. It is in constant heavy development and new features are added often.
Here you will find instructions on how to use the game.
When you run the ubc binary you will first be presented with the title screen "Ultimate Basketball challenge. Here you ant to press the s key to start.
Now you come to the "Start A New Game" menu. Right now the only options that are usable are "t" for Selecting a team, "s" to start the game or "r" to return ot the main menu.
Team Selection - If you press the "t" key you will be presented with a screen that allow syou to select a new team for either player. First you must either press 1 or 2 to chose which player youre selecting the team for. Then you use the Left and Right arrows on the arrow pad to select your team. When you are done, press the "r" key to return to the "Start A New Game Menu"
Start Game - Press the "s" key from the "Start A new Game" menu to start the game. You will be briefly presented with a list of each team name and a list of players on that team.
In Game controls:
Movement - Use the arrow pad to move the player around. If he has the basketball, it will be drawn in front of the player as they move.
Shooting - Press the "s" key to shoot the ball at the basket.
Exiting the game - press the q key twice to exit Ultimate Basketball Challenge.
Enhancements:
- The code was completely rewritten in C++ and restructured to use the SDL library instead of the Allegro Game Programming library.
- A basic menu system was added and most of the graphics were redone.
Download (2.5MB)
Added: 2006-05-03 License: GPL (GNU General Public License) Price:
1284 downloads
Block Rage 0.2.3
Block Rage will be a falling blocks game with detailed graphics and animated plasmatic backgrounds. more>>
Block Rage will be a falling blocks game with detailed graphics and animated plasmatic backgrounds.
You will be able to challenge your friend in a 2-player hotseat mode! It is strongly inspired by a superb DOS classic.
At present, the game is fully playable, but theres no real graphics nor sounds and absolutely no music.
Enhancements:
- New tile graphics
- Enhanced 2-player screen
- Improved sound module
- Fixed caps lock handling
- Sets window caption
- Other fixes
<<lessYou will be able to challenge your friend in a 2-player hotseat mode! It is strongly inspired by a superb DOS classic.
At present, the game is fully playable, but theres no real graphics nor sounds and absolutely no music.
Enhancements:
- New tile graphics
- Enhanced 2-player screen
- Improved sound module
- Fixed caps lock handling
- Sets window caption
- Other fixes
Download (0.063MB)
Added: 2005-10-25 License: GPL (GNU General Public License) Price:
1462 downloads
Thousand Parsec 0.4.1
Thousand Parsec is a 4 Xs game (eXplore, eXpand, eXterminate, eXploit). more>>
Thousand Parsec is a 4 Xs game (eXplore, eXpand, eXterminate, eXploit) but it is different in the sense that it is designed for long games supporting universes as large as your computer can handle. (Have a quad Xeon with 4 gig of ram? Well have a couple of million systems in your universe!.
Thousand Parsec also supports long term play with players joining and leaving throughout the game. As well the tech tree is easily expandable and can be extended during the game without effecting anybody already playing (ie introduction of new technology as the game progresses).
You can choose to have highly exotic universes where the laws of physics are totally different or universes that are very similar to our own.
The game is TURN BASED, this means that clicking quickly isnt vital but strategy is.
The game should also be highly extend-able. Allowing player customisation not found in the commercial games.
Anyway we have high hopes for what TP will become. We have currently stolen a lot of ideas from Stars!, VGA Planets an XPace.
<<lessThousand Parsec also supports long term play with players joining and leaving throughout the game. As well the tech tree is easily expandable and can be extended during the game without effecting anybody already playing (ie introduction of new technology as the game progresses).
You can choose to have highly exotic universes where the laws of physics are totally different or universes that are very similar to our own.
The game is TURN BASED, this means that clicking quickly isnt vital but strategy is.
The game should also be highly extend-able. Allowing player customisation not found in the commercial games.
Anyway we have high hopes for what TP will become. We have currently stolen a lot of ideas from Stars!, VGA Planets an XPace.
Download (0.21MB)
Added: 2007-03-09 License: GPL (GNU General Public License) Price:
959 downloads
Mirage 0.8.3
Mirage is a fast and simple GTK+ image viewer. more>>
Mirage is a fast and simple GTK+ image viewer. Mirage project supports a variety of image formats (png, jpg, xpm, gif, bmp, tiff, and many others). Mirage provides zooming and rotating capabilities, as well as displaying transparency as a checkerboard.
Because it depends only on PyGTK, Mirage is ideal for users who wish to keep their computers lean while still having a clean image viewer.
Mirage was written because of what I perceive to be a lack of a simple and lightweight GTK+ image viewer available. A secondary reason was my desire to learn python and the GTK+ toolkit, of which I am very fond. Its been a struggle and a challenge at times, but a fun one at that.
<<lessBecause it depends only on PyGTK, Mirage is ideal for users who wish to keep their computers lean while still having a clean image viewer.
Mirage was written because of what I perceive to be a lack of a simple and lightweight GTK+ image viewer available. A secondary reason was my desire to learn python and the GTK+ toolkit, of which I am very fond. Its been a struggle and a challenge at times, but a fun one at that.
Download (0.10MB)
Added: 2007-01-18 License: GPL (GNU General Public License) Price:
1012 downloads
MusicIP Mixer 1.6
MusicIP makes music more accessible and more enjoyable. more>>
If you use a Windows, Mac or Linux PC to listen to your digital music - whether youre grooving at your computer, piping tracks to your home stereo, or loading your iPod or MP3 player - MusicIP makes music more accessible and more enjoyable.
MusicIP Mixer a multi-million dollar MUSIC development application---and it’s yours for FREE.
Rediscover your collection.
Do you have tons of digital music, but not much time? Are you in the mood for great tunes, but dont have the patience - or the interest - in thumbing through your tracks?
MusicIP makes it simple. Pick one song. Click one button. Get one amazing playlist that includes the perfect tracks from every corner of your collection - instantly.
Discover new music that suits YOU.
Finding new music is even harder than finding your old music. The best indicator of what you like is what you already have. So why not use your old music to find new music? MusicIP gives you access to search the worlds largest collection of related tracks so that you can find new artists or songs...right now.
<<lessMusicIP Mixer a multi-million dollar MUSIC development application---and it’s yours for FREE.
Rediscover your collection.
Do you have tons of digital music, but not much time? Are you in the mood for great tunes, but dont have the patience - or the interest - in thumbing through your tracks?
MusicIP makes it simple. Pick one song. Click one button. Get one amazing playlist that includes the perfect tracks from every corner of your collection - instantly.
Discover new music that suits YOU.
Finding new music is even harder than finding your old music. The best indicator of what you like is what you already have. So why not use your old music to find new music? MusicIP gives you access to search the worlds largest collection of related tracks so that you can find new artists or songs...right now.
Download (4.1MB)
Added: 2006-07-28 License: Freeware Price:
5940 downloads
KMidimon 0.4.1
KMidimon is a MIDI monitor for Linux using ALSA sequencer and KDE user interface. more>>
KMidimon is a MIDI monitor for Linux using ALSA sequencer, with KDE user interface.
At some point, almost every serious MIDI musician needs to monitor a MIDI data stream,
perhaps to diagnose a malfunctioning piece of equipment or to examine the contents of a MIDI sequence during playback.
Main features:
- Easy to use KDE graphic user interface
- Based on ALSA sequencer. Provides one input port to be connected to other programs and devices using the usual external tools (aconnect, kaconnect, QJackCtl...)
- Customizable event filters and sequencer parameters
- Supports all MIDI messages, including System Exclusive, and some ALSA messages
- Saves to a text file the recorded event list
- GPL licensed
Enhancements:
- Show/hide columns via Preferences dialog and a context menu
- Option for translating universal sysex messages
- Format sysex with 2 hex digits per byte
- Option for using fixed font
- Redesigned Preferences dialog, available even when recording.
- Internationalization updates
- Spanish translation updated
- New antialiased icons
- RPM files available for Mandriva 10.2
<<lessAt some point, almost every serious MIDI musician needs to monitor a MIDI data stream,
perhaps to diagnose a malfunctioning piece of equipment or to examine the contents of a MIDI sequence during playback.
Main features:
- Easy to use KDE graphic user interface
- Based on ALSA sequencer. Provides one input port to be connected to other programs and devices using the usual external tools (aconnect, kaconnect, QJackCtl...)
- Customizable event filters and sequencer parameters
- Supports all MIDI messages, including System Exclusive, and some ALSA messages
- Saves to a text file the recorded event list
- GPL licensed
Enhancements:
- Show/hide columns via Preferences dialog and a context menu
- Option for translating universal sysex messages
- Format sysex with 2 hex digits per byte
- Option for using fixed font
- Redesigned Preferences dialog, available even when recording.
- Internationalization updates
- Spanish translation updated
- New antialiased icons
- RPM files available for Mandriva 10.2
Download (0.10MB)
Added: 2005-09-25 License: GPL (GNU General Public License) Price:
1489 downloads
qmail-smtpd-auth 0.31
qmail-smtpd-auth is a patch for qmail that enables it to support SMTP AUTH protocol. more>>
qmail-smtpd-auth is a patch for qmail that enables it to support SMTP AUTH protocol with the following auth types: LOGIN, PLAIN and CRAM-MD5. Its based on a previous patch by Mrs.Brisby that implemented LOGIN type. This version has some enhancements and allows easy adding of new auth methods.
If you want to learn more about SMTP AUTH itself, then visit my SMTP AUTH page.
This patch adds the ESMTP AUTH option to qmail-1.03, allowing the LOGIN, PLAIN, and CRAM-MD5 AUTH types. An appropriate checkpassword tool is necessary to support the authentication. See http://cr.yp.to/checkpwd.html for more information on the interface. Note that the checkpassword tool should support all of the AUTH types
advertised by qmail-smtpd.
As reflected in the modified qmail-smtpd(8) man page, qmail-smtpd must be invoked with three arguments: hostname, checkprogram, and subprogram. If these arguments are missing, qmail-smtpd will still advertise availability of AUTH, but will fail with a permanent error when AUTH is used.
hostname is simply used to form the CRAM-MD5 challenge. qmail-smtpd invokes checkprogram, feeding it the username and password, in the case of LOGIN or PLAIN, or the username, challenge, and response, in the case of CRAM-MD5. If the user is permitted, checkprogram invokes subprogram, which just has to exit with a status of 0 for the user to be authenticated. Otherwise, checkprogram exits with a non-zero
status. subprogram can usually be /usr/bin/true (or /bin/true, depending on your flavor of OS).
If the user is successfully authenticated, the RELAYCLIENT environment variable is effectively set for the SMTP session, and the TCPREMOTEINFO environment variable is set to the authenticated username, overriding any value that tcpserver may have set. The
value of TCPREMOTEINFO is reflected in a Received header.
Enhancements:
- bug: AUTH PLAIN 334 response not RFC compliant. Reported by Mark Crispin
- .
- change: Set TCPREMOTEINFO environment variable to authenticated username. (Previously only set locally to qmail-smtpd.)
<<lessIf you want to learn more about SMTP AUTH itself, then visit my SMTP AUTH page.
This patch adds the ESMTP AUTH option to qmail-1.03, allowing the LOGIN, PLAIN, and CRAM-MD5 AUTH types. An appropriate checkpassword tool is necessary to support the authentication. See http://cr.yp.to/checkpwd.html for more information on the interface. Note that the checkpassword tool should support all of the AUTH types
advertised by qmail-smtpd.
As reflected in the modified qmail-smtpd(8) man page, qmail-smtpd must be invoked with three arguments: hostname, checkprogram, and subprogram. If these arguments are missing, qmail-smtpd will still advertise availability of AUTH, but will fail with a permanent error when AUTH is used.
hostname is simply used to form the CRAM-MD5 challenge. qmail-smtpd invokes checkprogram, feeding it the username and password, in the case of LOGIN or PLAIN, or the username, challenge, and response, in the case of CRAM-MD5. If the user is permitted, checkprogram invokes subprogram, which just has to exit with a status of 0 for the user to be authenticated. Otherwise, checkprogram exits with a non-zero
status. subprogram can usually be /usr/bin/true (or /bin/true, depending on your flavor of OS).
If the user is successfully authenticated, the RELAYCLIENT environment variable is effectively set for the SMTP session, and the TCPREMOTEINFO environment variable is set to the authenticated username, overriding any value that tcpserver may have set. The
value of TCPREMOTEINFO is reflected in a Received header.
Enhancements:
- bug: AUTH PLAIN 334 response not RFC compliant. Reported by Mark Crispin
- .
- change: Set TCPREMOTEINFO environment variable to authenticated username. (Previously only set locally to qmail-smtpd.)
Download (0.008MB)
Added: 2006-07-06 License: GPL (GNU General Public License) Price:
1228 downloads
Internet-Million-Dollars 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-17 License: Freeware Price: Free
190 downloads
Aircrack-ng 0.9.1
Aircrack-ng is a set of tools for auditing wireless networks. more>>
Aircrack-ng is a set of tools for auditing wireless networks.
- airodump: 802.11 packet capture program
- aireplay: 802.11 packet injection program
- aircrack: static WEP and WPA-PSK key cracker
- airdecap: decrypts WEP/WPA capture files
Aircrack-ng is the next generation of aircrack with lots of new features.
How do I crack a static WEP key ?
The basic idea is to capture as much encrypted traffic as possible using airodump. Each WEP data packet has an associated 3-byte Initialization Vector (IV): after a sufficient number of data packets have been collected, run aircrack on the resulting capture file. aircrack will then perform a set of statistical attacks developped by a talented hacker named KoreK.
How do I know my WEP key is correct ?
There are two authentication modes for WEP:
Open-System Authentication: this is the default mode. All clients are accepted by the AP, and the key is never checked: association is always granted. However if your key is incorrect you wont be able to receive or send packets (because decryption will fail), so DHCP, ping etc. will timeout.
Shared-Key Authentication: the client has to encrypt a challenge before association is granted by the AP. This mode is flawed and leads to keystream recovery, so its never enabled by default.
In summary, just because you seem to have successfully connected to the access point doesnt mean your WEP key is correct ! To check your WEP key, try to decrypt a capture file with the airdecap program.
How many IVs are required to crack WEP ?
WEP cracking is not an exact science. The number of required IVs depends on the WEP key length, and it also depends on your luck. Usually, 40-bit WEP can be cracked with 300.000 IVs, and 104-bit WEP can be cracked with 1.000.000 IVs; if youre out of luck you may need two million IVs, or more.
Theres no way to know the WEP key length: this information is kept hidden and never announced, either in management or data packets; as a consequence, airodump can not report the WEP key length. Thus, it is recommended to run aircrack twice: when you have 250.000 IVs, start aircrack with "-n 64" to crack 40-bit WEP. Then if the key isnt found, restart aircrack (without the -n option) to crack 104-bit WEP.
Enhancements:
- This release adds an ACX injection patch, and updates the rtl8187 patch for 2.6.21.
- It fixes madwifi-ng detection with airmon-ng.
- It fixes 2 bugs in aircrack-ng related to WPA cracking.
- It fixes an old Debian bug (#417388).
- It fixes the use of wlanng, and fixes IP address writing in the CSV file with airodump-ng.
- It fixes a bug in the GUI for Windows and adds a PTW option.
<<less- airodump: 802.11 packet capture program
- aireplay: 802.11 packet injection program
- aircrack: static WEP and WPA-PSK key cracker
- airdecap: decrypts WEP/WPA capture files
Aircrack-ng is the next generation of aircrack with lots of new features.
How do I crack a static WEP key ?
The basic idea is to capture as much encrypted traffic as possible using airodump. Each WEP data packet has an associated 3-byte Initialization Vector (IV): after a sufficient number of data packets have been collected, run aircrack on the resulting capture file. aircrack will then perform a set of statistical attacks developped by a talented hacker named KoreK.
How do I know my WEP key is correct ?
There are two authentication modes for WEP:
Open-System Authentication: this is the default mode. All clients are accepted by the AP, and the key is never checked: association is always granted. However if your key is incorrect you wont be able to receive or send packets (because decryption will fail), so DHCP, ping etc. will timeout.
Shared-Key Authentication: the client has to encrypt a challenge before association is granted by the AP. This mode is flawed and leads to keystream recovery, so its never enabled by default.
In summary, just because you seem to have successfully connected to the access point doesnt mean your WEP key is correct ! To check your WEP key, try to decrypt a capture file with the airdecap program.
How many IVs are required to crack WEP ?
WEP cracking is not an exact science. The number of required IVs depends on the WEP key length, and it also depends on your luck. Usually, 40-bit WEP can be cracked with 300.000 IVs, and 104-bit WEP can be cracked with 1.000.000 IVs; if youre out of luck you may need two million IVs, or more.
Theres no way to know the WEP key length: this information is kept hidden and never announced, either in management or data packets; as a consequence, airodump can not report the WEP key length. Thus, it is recommended to run aircrack twice: when you have 250.000 IVs, start aircrack with "-n 64" to crack 40-bit WEP. Then if the key isnt found, restart aircrack (without the -n option) to crack 104-bit WEP.
Enhancements:
- This release adds an ACX injection patch, and updates the rtl8187 patch for 2.6.21.
- It fixes madwifi-ng detection with airmon-ng.
- It fixes 2 bugs in aircrack-ng related to WPA cracking.
- It fixes an old Debian bug (#417388).
- It fixes the use of wlanng, and fixes IP address writing in the CSV file with airodump-ng.
- It fixes a bug in the GUI for Windows and adds a PTW option.
Download (0.16MB)
Added: 2007-06-26 License: GPL (GNU General Public License) Price:
6000 downloads
Pogo Sticker 1.0.3
Pogo Sticker is a very nice looking arcade game for all ages. more>>
Pogo Sticker contributed in the Assembly2005 event and placed 3rd in the game development competition. Pogo Sticker game is designed and programmed by Jetro Lauha, with most of level design and graphics coming from Sara Kapli, Antti Tiihonen and Joona Poikonen. Pogo Sticker also won the MindTrek 2005 casual game competition.
Use mouse to navigate menus and play the game. You can press pause button or ESC to pause the game. If you press ESC while game is paused, it will return to main menu.
Take the challenge and try to gain green, yellow and finally red lollipop in each level! And if you can do even better, youll find a super one for each level, knowing you have beaten the score of game developers themselves.
<<lessUse mouse to navigate menus and play the game. You can press pause button or ESC to pause the game. If you press ESC while game is paused, it will return to main menu.
Take the challenge and try to gain green, yellow and finally red lollipop in each level! And if you can do even better, youll find a super one for each level, knowing you have beaten the score of game developers themselves.
Download (0.77MB)
Added: 2005-12-21 License: Freeware Price:
1406 downloads
Clustermines 0.7.3
Clustermines is a minesweeper game in Java. more>>
Clustermines is a minesweeper game in Java.
Main features:
Cluster-mines
- Mines are bigger. More numbers for your mental calculator.
Flagless mode
- Want a challenge?
Safe border mode
- A mine field with its perimeter already cleared. If you dont like those 50%/50% chances on border, try this.
Practice mode
- Dont worry about dying!
Replaying
- I hope this works in real life too. Honestly.
<<lessMain features:
Cluster-mines
- Mines are bigger. More numbers for your mental calculator.
Flagless mode
- Want a challenge?
Safe border mode
- A mine field with its perimeter already cleared. If you dont like those 50%/50% chances on border, try this.
Practice mode
- Dont worry about dying!
Replaying
- I hope this works in real life too. Honestly.
Download (0.073MB)
Added: 2007-08-17 License: GPL v3 Price:
798 downloads
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