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Blitz templates 0.5.1
Blitz templates is a fast template engine written in C and compiled as a PHP module. more>>
Blitz templates is a fast template engine written in C and compiled as a PHP module. It started as a php_templates replacement, but developed into much more.
The project is based on extensible template controllers (custom view classes in PHP) and weakly-active templates (simple logic in HTML).
Enhancements:
- Lot of code cleanup was done.
- The "parse" and "include" methods were improved, and their "vars" argument is not a globals array anymore; now its just an arbitrary iteration set and both methods comply with set/block/fetch.
- Templates included by the "include" method from PHP code inherit globals from the caller automatically.
- Corresponding tests were updated.
- A new article was added to the documentation: "Quick Geek Blitz Tutorial", which is addressed to those professionals who want to learn API basics in a minimum of time.
<<lessThe project is based on extensible template controllers (custom view classes in PHP) and weakly-active templates (simple logic in HTML).
Enhancements:
- Lot of code cleanup was done.
- The "parse" and "include" methods were improved, and their "vars" argument is not a globals array anymore; now its just an arbitrary iteration set and both methods comply with set/block/fetch.
- Templates included by the "include" method from PHP code inherit globals from the caller automatically.
- Corresponding tests were updated.
- A new article was added to the documentation: "Quick Geek Blitz Tutorial", which is addressed to those professionals who want to learn API basics in a minimum of time.
Download (0.10MB)
Added: 2007-08-14 License: BSD License Price:
803 downloads
kmail templates 20061018
kmail templates is a patch for current 3.5 branch of kdepim package. more>>
kmail templates is a patch for current 3.5 branch of kdepim package which replaces Phrases configuration with more rich templates engine.
Templates use template syntax of well-known Thebat! mail client and allow construct a little more complicated messages than now.
<<lessTemplates use template syntax of well-known Thebat! mail client and allow construct a little more complicated messages than now.
Download (MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1112 downloads
CGI::FastTemplate 1.09
CGI::FastTemplate is a Perl extension for managing templates, and performing variable interpolation. more>>
CGI::FastTemplate is a Perl extension for managing templates, and performing variable interpolation.
SYNOPSIS
use CGI::FastTemplate;
$tpl = new CGI::FastTemplate();
$tpl = new CGI::FastTemplate("/path/to/templates");
CGI::FastTemplate->set_root("/path/to/templates"); ## all instances will use this path
$tpl->set_root("/path/to/templates"); ## this instance will use this path
$tpl->define( main => "main.tpl",
row => "table_row.tpl",
all => "table_all.tpl",
);
$tpl->assign(TITLE => "I am the title.");
my %defaults = ( FONT => "",
EMAIL => jmoore@sober.com,
);
$tpl->assign(%defaults);
$tpl->parse(ROWS => ".row"); ## the . appends to ROWS
$tpl->parse(CONTENT => ["row", "all"]);
$tpl->parse(CONTENT => "main");
$tpl->print(); ## defaults to last parsed
$tpl->print("CONTENT"); ## same as print() as "CONTENT" was last parsed
$ref = $tpl->fetch("CONTENT");
<<lessSYNOPSIS
use CGI::FastTemplate;
$tpl = new CGI::FastTemplate();
$tpl = new CGI::FastTemplate("/path/to/templates");
CGI::FastTemplate->set_root("/path/to/templates"); ## all instances will use this path
$tpl->set_root("/path/to/templates"); ## this instance will use this path
$tpl->define( main => "main.tpl",
row => "table_row.tpl",
all => "table_all.tpl",
);
$tpl->assign(TITLE => "I am the title.");
my %defaults = ( FONT => "",
EMAIL => jmoore@sober.com,
);
$tpl->assign(%defaults);
$tpl->parse(ROWS => ".row"); ## the . appends to ROWS
$tpl->parse(CONTENT => ["row", "all"]);
$tpl->parse(CONTENT => "main");
$tpl->print(); ## defaults to last parsed
$tpl->print("CONTENT"); ## same as print() as "CONTENT" was last parsed
$ref = $tpl->fetch("CONTENT");
Download (0.013MB)
Added: 2006-08-01 License: Perl Artistic License Price:
1179 downloads
Dicop::Item::Template 3.04
Dicop::Item::Template is an object defining Dicop::Item subclasses. more>>
Dicop::Item::Template is an object defining Dicop::Item subclasses.
SYNOPSIS
use Dicop::Request::Template
push @templates, Dicop::Item::Template->new (
class => Dicop::Item::Subclass,
fields => "name => { maxlen => 128, def => some name }",
);
<<lessSYNOPSIS
use Dicop::Request::Template
push @templates, Dicop::Item::Template->new (
class => Dicop::Item::Subclass,
fields => "name => { maxlen => 128, def => some name }",
);
Download (0.11MB)
Added: 2006-11-03 License: Perl Artistic License Price:
1086 downloads
Label Templates 1.0
Label Templates are Free Opendocument Format Label Templates in over 50 sizes. more>>
Label Templates are free Opendocument Format label templates for Openoffice.org, KOffice or any other Office suite ODF ready for making labels.
Collection includes CD, DVD, address, mailing, round, media label templates, Avery sizes and more. US Letter size and 14 size paper formats available.
Setup time is quick with these templates and printing labels from these templates is easy.
<<lessCollection includes CD, DVD, address, mailing, round, media label templates, Avery sizes and more. US Letter size and 14 size paper formats available.
Setup time is quick with these templates and printing labels from these templates is easy.
Download (0.50MB)
Added: 2006-10-23 License: GPL (GNU General Public License) Price:
1116 downloads
HCKit::Template 0.02
HCKit::Template is a Perl module with a template system for HTML construction. more>>
HCKit::Template is a Perl module with a template system for HTML construction.
This module constructs an HTML page from a template. The conversion proceeds with the help of rewrite rules and data sources. Rewrite rules can be specified in the template file itself, or in the Perl script. Data sources can be XML files, or dynamically constructed in the Perl script.
<<lessThis module constructs an HTML page from a template. The conversion proceeds with the help of rewrite rules and data sources. Rewrite rules can be specified in the template file itself, or in the Perl script. Data sources can be XML files, or dynamically constructed in the Perl script.
Download (0.011MB)
Added: 2006-09-20 License: Perl Artistic License Price:
1129 downloads
libmysqltemplate 1.0
libmysqltemplate is a very high speed C state machine template library that uses MySQL data for the source of the templates and more>>
libmysqltemplate project is a very high speed C state machine template library that uses MySQL data for the source of the templates and optionally for name/value pairs.
It is required for the mysqlApache2/mysqlMail2/iDNS family of openisp.net/unixservice.com Web based consoles for clusters and other complex Internet service infrastructure management.
<<lessIt is required for the mysqlApache2/mysqlMail2/iDNS family of openisp.net/unixservice.com Web based consoles for clusters and other complex Internet service infrastructure management.
Download (0.003MB)
Added: 2007-08-15 License: LGPL (GNU Lesser General Public License) Price:
800 downloads
MAT Template Library 0.1.7
MAT is a C++ mathematical template class library. more>>
MAT Template Library is a C++ mathematical template class library. The library contains classes and routines for working with:
matrices
vectors
finding roots of polynomials
solving equations
and more...
<<lessmatrices
vectors
finding roots of polynomials
solving equations
and more...
Download (0.068MB)
Added: 2006-09-28 License: MIT/X Consortium License Price:
1122 downloads
MfGames.Template 1.1.0
The MfGames.Template library is a C# native library for creating template libaries. more>>
The MfGames.Template library is a C# native library for creating template libaries.
MfGames.Template was inspired by NVelocity, but was designed from the ground up to use the CIL internals, such as System.CodeDom and internal compliation to handle the template language.
Because of this, it supports C# code as the template "language". In addition, compiled templates are actually compiled down into bytecode, using the built-in compiler.
<<lessMfGames.Template was inspired by NVelocity, but was designed from the ground up to use the CIL internals, such as System.CodeDom and internal compliation to handle the template language.
Because of this, it supports C# code as the template "language". In addition, compiled templates are actually compiled down into bytecode, using the built-in compiler.
Download (0.017MB)
Added: 2006-04-07 License: LGPL (GNU Lesser General Public License) Price:
1295 downloads
Piffle::Template 0.3.1
Piffle::Template is a Perlish templating language. more>>
Piffle::Template is a Perlish templating language.
SYNOPSIS
use Piffle::Template;
use Piffle::Template qw{template_to_perl expand_template};
# OO syntax, with output stored and returned:
print Piffle::Template->expand(source_file => foo/fish.xml,
include_path => [foo/inc,foo]);
# Immediate: OO syntax: output goes directly to STDOUT:
Piffle::Template->expand(source_file => foo/fish.xml,
output_file => *STDOUT);
# Procedural syntax, data from a string
$string =
< ?perl } ? >
< ?include std_disclaimer.txt? >
__END__
expand_template(source => $string,
output_file => *FILE);
This is a simple Perl-embedding syntax for template code which is geared towards allowing authors to validate their templates directly against schemas or DTDs. The embedded language is Perl itself, which allows great flexibility at the expense of having to be disciplined about the barrier between template code and module code.
In operation, the source template is transformed to an in-memory Perl script which is then run using Perls eval operator. Errors can be redirected to files or subroutines, and the output can be either caught in a variable or written to a file or open filehandle.
<<lessSYNOPSIS
use Piffle::Template;
use Piffle::Template qw{template_to_perl expand_template};
# OO syntax, with output stored and returned:
print Piffle::Template->expand(source_file => foo/fish.xml,
include_path => [foo/inc,foo]);
# Immediate: OO syntax: output goes directly to STDOUT:
Piffle::Template->expand(source_file => foo/fish.xml,
output_file => *STDOUT);
# Procedural syntax, data from a string
$string =
< ?perl } ? >
< ?include std_disclaimer.txt? >
__END__
expand_template(source => $string,
output_file => *FILE);
This is a simple Perl-embedding syntax for template code which is geared towards allowing authors to validate their templates directly against schemas or DTDs. The embedded language is Perl itself, which allows great flexibility at the expense of having to be disciplined about the barrier between template code and module code.
In operation, the source template is transformed to an in-memory Perl script which is then run using Perls eval operator. Errors can be redirected to files or subroutines, and the output can be either caught in a variable or written to a file or open filehandle.
Download (0.009MB)
Added: 2006-09-13 License: Perl Artistic License Price:
1136 downloads
HTML::Template 2.9
HTML::Template module attempts to make using HTML templates simple and natural. more>>
HTML::Template module attempts to make using HTML templates simple and natural.
HTML::Template library extends standard HTML with a few new tags for variables, loops, if/else blocks and includes.
A file written with HTML and these new tags is called a template. Using this module you fill in the values for the variables and loops declared in the template.
This allows you to seperate design (the HTML) from the data, which you generate in the Perl script. While there are many other HTML template systems available, this module is simple and fast.
It doesnt try to reinvent Perl CGI, it just augments HTML with a few new and very useful abilities.
Enhancements:
- A new option was added to enforce Taint mode for unescaped variables.
- Several long-standing bugs were fixed.
- The enhanced tests produced by the Phalanx project are now part of the module.
<<lessHTML::Template library extends standard HTML with a few new tags for variables, loops, if/else blocks and includes.
A file written with HTML and these new tags is called a template. Using this module you fill in the values for the variables and loops declared in the template.
This allows you to seperate design (the HTML) from the data, which you generate in the Perl script. While there are many other HTML template systems available, this module is simple and fast.
It doesnt try to reinvent Perl CGI, it just augments HTML with a few new and very useful abilities.
Enhancements:
- A new option was added to enforce Taint mode for unescaped variables.
- Several long-standing bugs were fixed.
- The enhanced tests produced by the Phalanx project are now part of the module.
Download (0.061MB)
Added: 2007-01-31 License: GPL (GNU General Public License) Price:
998 downloads
Pod::Template 0.02
Pod::Template is a Perl module for building pod documentation from templates. more>>
Pod::Template is a Perl module for building pod documentation from templates.
SYNOPSIS
### As a module ###
use Pod::Template;
my $parser = new Pod::Template;
$parser->parse( template => documentation.ptmpl );
print $parser->as_string
### As a script ###
$ podtmpl -I dir1 -I dir2 documentation.ptmpl
### A simple module prepared to use Pod::Template ###
package My::Module;
=Template print_me
=head2 print_me( $string )
Prints out its argument.
=cut
sub print_me { print shift; return 1 }
### A simple pod file named Extra/Additional.pod ###
=pod
=Template return_vals
This subroutine returns 1 for success and undef for failure.
=cut
### A simple Pod::Template template ###
=Include My::Module
=Include Extra/Additional.pod as Extra
=pod
=head1 SYNOPSIS
use My::Module
My::Module::print_me(some text);
=head2 Functions
=Insert My::Module->print_me
=Insert Extra->return_vals
=cut
Writing documentation on a project maintained by several people which spans more than one module is a tricky matter. There are many things to consider:
Location
Should pod be inline (above every function), at the bottom of the module, or in a distinct file? The first is easier for the developers, but the latter two are better for the pod maintainers.
Order
What order should the documentation be in? Does it belong in the order in which the functions are written, or ordered by another principle, such as frequency of use or function type? Again, the first option is better for the developers, while the second two are better for the user.
References
How should a function in another file be mentioned? Should the documentation simply say see Other::Module, or should it include the relevant section? Duplication means that the documentation is more likely to be outdated, but its bad for a user to have to read numerous documents to simply find out what an inherited method does.
Headers & Footers
What should be done with standard headers and footers? Should they be pasted in to every file, or can the main file be assumed to cover the entire project?
Pod::Template offers a solution to these problems: documentation is built up from templates.
<<lessSYNOPSIS
### As a module ###
use Pod::Template;
my $parser = new Pod::Template;
$parser->parse( template => documentation.ptmpl );
print $parser->as_string
### As a script ###
$ podtmpl -I dir1 -I dir2 documentation.ptmpl
### A simple module prepared to use Pod::Template ###
package My::Module;
=Template print_me
=head2 print_me( $string )
Prints out its argument.
=cut
sub print_me { print shift; return 1 }
### A simple pod file named Extra/Additional.pod ###
=pod
=Template return_vals
This subroutine returns 1 for success and undef for failure.
=cut
### A simple Pod::Template template ###
=Include My::Module
=Include Extra/Additional.pod as Extra
=pod
=head1 SYNOPSIS
use My::Module
My::Module::print_me(some text);
=head2 Functions
=Insert My::Module->print_me
=Insert Extra->return_vals
=cut
Writing documentation on a project maintained by several people which spans more than one module is a tricky matter. There are many things to consider:
Location
Should pod be inline (above every function), at the bottom of the module, or in a distinct file? The first is easier for the developers, but the latter two are better for the pod maintainers.
Order
What order should the documentation be in? Does it belong in the order in which the functions are written, or ordered by another principle, such as frequency of use or function type? Again, the first option is better for the developers, while the second two are better for the user.
References
How should a function in another file be mentioned? Should the documentation simply say see Other::Module, or should it include the relevant section? Duplication means that the documentation is more likely to be outdated, but its bad for a user to have to read numerous documents to simply find out what an inherited method does.
Headers & Footers
What should be done with standard headers and footers? Should they be pasted in to every file, or can the main file be assumed to cover the entire project?
Pod::Template offers a solution to these problems: documentation is built up from templates.
Download (0.008MB)
Added: 2006-09-21 License: Perl Artistic License Price:
1128 downloads
Create New Template Service Menu 0.2.1
Create New Template Service Menu is a context menu item for KDE and Konqueror that automates adding Create New... menu entries. more>>
Create New Template Service Menu is a context menu item for KDE and Konqueror that automates adding Create New... menu entries from existing files. It adds a "Create Template" item to the Actions submenu of the context menu. It consists of a service menu .desktop file and a shell script.
KDE Create New Template Service Menu
This service menu removes the hassle of hand-coding Create New... menu entries. It is accessed by right-clicking regular file icons on the desktop or in Konqueror, pointing to Actions, and selecting Create Template.
It consists of a service menu .desktop file and a Bash shell script. The Create Template service menu runs a shell script that brings up two dialogs--one for choosing an icon to associate with the Create New... menu entry, and the other for entering the menu item text itself. It uses this information to write a Create New... menu item .desktop file. The shell script bases the name of the .desktop file on the name of the document file clicked on from the desktop and places a copy of the file in the .sources subdirectory of ~/.kde/share/templates.
The service menu should be placed in ~/.kde/share/apps/konqueror/servicemenus and the shell script in ~/bin.
I suggest that users first install the Simple Service Menu Installer available from http://www.kde-apps.org/content/download.php?content=23760&id=1. That service menu provides the same service for installable service menus that mine does for document templates and will greatly simplify the process of installing this service menu. After downloading that service menu just right-click on it, point to Actions, point to Install Service, and click one of the options available on the submenu. Then to install my service menu, just follow the same proceedure and place the shell script in your personal ~/bin directory.
From that point on you will have a nice, simple method of adding both installable service menus and templates to the KDE context menu.
This project is released under the terms of the GNU GPL v.2.0.
Enhancements:
- Changed menu icons to more appropriate ones.
<<lessKDE Create New Template Service Menu
This service menu removes the hassle of hand-coding Create New... menu entries. It is accessed by right-clicking regular file icons on the desktop or in Konqueror, pointing to Actions, and selecting Create Template.
It consists of a service menu .desktop file and a Bash shell script. The Create Template service menu runs a shell script that brings up two dialogs--one for choosing an icon to associate with the Create New... menu entry, and the other for entering the menu item text itself. It uses this information to write a Create New... menu item .desktop file. The shell script bases the name of the .desktop file on the name of the document file clicked on from the desktop and places a copy of the file in the .sources subdirectory of ~/.kde/share/templates.
The service menu should be placed in ~/.kde/share/apps/konqueror/servicemenus and the shell script in ~/bin.
I suggest that users first install the Simple Service Menu Installer available from http://www.kde-apps.org/content/download.php?content=23760&id=1. That service menu provides the same service for installable service menus that mine does for document templates and will greatly simplify the process of installing this service menu. After downloading that service menu just right-click on it, point to Actions, point to Install Service, and click one of the options available on the submenu. Then to install my service menu, just follow the same proceedure and place the shell script in your personal ~/bin directory.
From that point on you will have a nice, simple method of adding both installable service menus and templates to the KDE context menu.
This project is released under the terms of the GNU GPL v.2.0.
Enhancements:
- Changed menu icons to more appropriate ones.
Download (0.002MB)
Added: 2007-03-07 License: GPL (GNU General Public License) Price:
965 downloads
Template::Simple 0.01
Template::Simple is a simple and fast template module. more>>
Template::Simple is a simple and fast template module.
SYNOPSIS
use Template::Simple;
my $tmpl = Template::Simple->new();
my $template = Jan 1, 2008,
author => Me, myself and I,
},
row => [
{
first => row 1 value 1,
second => row 1 value 2,
},
{
first => row 2 value 1,
second => row 2 value 2,
},
],
footer_data => {
modified => Aug 31, 2006,
},
} ;
my $rendered = $tmpl->render( $template, $data ) ;
Template::Simple has these goals:
Support most common template operations
It can recursively include other templates, replace tokens (scalars), recursively render nested chunks of text and render lists. By using simple idioms you can get conditional renderings.
Complete isolation of template from program code
This is very important as template design can be done by different people than the program logic. It is rare that one person is well skilled in both template design and also programming.
Very simple template markup (only 4 markups)
The only markups are INCLUDE, START, END and token. See MARKUP for more.
Easy to follow rendering rules
Rendering of templates and chunks is driven from a data tree. The type of the data element used in an rendering controls how the rendering happens. The data element can be a scalar or scalar reference or an array, hash or code reference.
Efficient template rendering
Rendering is very simple and uses Perls regular expressions efficiently. Because the markup is so simple less processing is needed than many other templaters. Precompiling templates is not supported yet but that optimization is on the TODO list.
Easy user extensions
User code can be called during an rendering so you can do custom renderings and plugins. Closures can be used so the code can have its own private data for use in rendering its template chunk.
<<lessSYNOPSIS
use Template::Simple;
my $tmpl = Template::Simple->new();
my $template = Jan 1, 2008,
author => Me, myself and I,
},
row => [
{
first => row 1 value 1,
second => row 1 value 2,
},
{
first => row 2 value 1,
second => row 2 value 2,
},
],
footer_data => {
modified => Aug 31, 2006,
},
} ;
my $rendered = $tmpl->render( $template, $data ) ;
Template::Simple has these goals:
Support most common template operations
It can recursively include other templates, replace tokens (scalars), recursively render nested chunks of text and render lists. By using simple idioms you can get conditional renderings.
Complete isolation of template from program code
This is very important as template design can be done by different people than the program logic. It is rare that one person is well skilled in both template design and also programming.
Very simple template markup (only 4 markups)
The only markups are INCLUDE, START, END and token. See MARKUP for more.
Easy to follow rendering rules
Rendering of templates and chunks is driven from a data tree. The type of the data element used in an rendering controls how the rendering happens. The data element can be a scalar or scalar reference or an array, hash or code reference.
Efficient template rendering
Rendering is very simple and uses Perls regular expressions efficiently. Because the markup is so simple less processing is needed than many other templaters. Precompiling templates is not supported yet but that optimization is on the TODO list.
Easy user extensions
User code can be called during an rendering so you can do custom renderings and plugins. Closures can be used so the code can have its own private data for use in rendering its template chunk.
Download (0.015MB)
Added: 2006-09-29 License: Perl Artistic License Price:
1121 downloads
Template::Plugins 2.19
Template::Plugins is a Perl module with plugin provider module. more>>
Template::Plugins is a Perl module with plugin provider.
SYNOPSIS
use Template::Plugins;
$plugin_provider = Template::Plugins->new(%options);
($plugin, $error) = $plugin_provider->fetch($name, @args);
The Template::Plugins module defines a provider class which can be used to load and instantiate Template Toolkit plugin modules.
<<lessSYNOPSIS
use Template::Plugins;
$plugin_provider = Template::Plugins->new(%options);
($plugin, $error) = $plugin_provider->fetch($name, @args);
The Template::Plugins module defines a provider class which can be used to load and instantiate Template Toolkit plugin modules.
Download (0.76MB)
Added: 2007-08-08 License: Perl Artistic License Price:
807 downloads
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