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Metamod 1.19
Metamod project is a plugin/DLL manager for Half-Life servers. more>>
Metamod project is a plugin/DLL manager for Half-Life servers.
Metamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
The purpose of MetaMod is to function "one level up" from the normal Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life engine/binary, it intercepts the function calls between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs.
Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (well call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isnt intended to provide full HL-game functionality, since its receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course).
This is very similar to the way Alfred Reynolds AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin.
Enhancements:
- Added support for new HLSDK API functions QueryClientCvarValue2() and ClientCvar2().
- Added GET_HOOK_TABLES() to let plugins make interceptable engine/dll calls.
- Added MAKE_REQUEST_ID() to assist plugins in generating request ids for QueryClientCvarValue2().
- Added mod support for Move In! 1.0, and Special Death Match Alpha 2.0.
- Fixed a bug where Windows DLL load failures produced an empty message.
- Fixed a bug where plugins could not catch NewDLL calls for GameDLLs that do not provide NewDLL information.
- Fixed a bug corrupting memory when using Metamod with engines or game dlls with a different interface than the one compiled against, e.g. older engines.
<<lessMetamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
The purpose of MetaMod is to function "one level up" from the normal Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life engine/binary, it intercepts the function calls between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs.
Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (well call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isnt intended to provide full HL-game functionality, since its receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course).
This is very similar to the way Alfred Reynolds AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin.
Enhancements:
- Added support for new HLSDK API functions QueryClientCvarValue2() and ClientCvar2().
- Added GET_HOOK_TABLES() to let plugins make interceptable engine/dll calls.
- Added MAKE_REQUEST_ID() to assist plugins in generating request ids for QueryClientCvarValue2().
- Added mod support for Move In! 1.0, and Special Death Match Alpha 2.0.
- Fixed a bug where Windows DLL load failures produced an empty message.
- Fixed a bug where plugins could not catch NewDLL calls for GameDLLs that do not provide NewDLL information.
- Fixed a bug corrupting memory when using Metamod with engines or game dlls with a different interface than the one compiled against, e.g. older engines.
Download (0.20MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1146 downloads
AMX Mod X 1.76b
AMX Mod X is a Half-Life Metamod plugin. more>>
AMX Mod X project is a Half-Life Metamod plugin.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
<<lessAMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
Download (MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
4300 downloads
Half-life Admin MOD 2.50.60
Half-life Admin MOD is an administration plugin mod to Half-Life servers. more>>
Half-life Admin MOD project is an administration plugin mod to Half-Life servers.
Admin Mod is a Metamod plugin that allows you to administer your Half-Life server while playing the game from your client console. Multiple administrators with different permissions can be set up, each with their own password. You dont need to give your servers rcon password to all your administrators anymore.
It also supports scripts written in the Small programming language that add new features to the core program.
Main features:
- Works on dedicated and listen servers on the Internet and on a local area network.
- Set different access levels for each authorised administrator.
- Reserve server slots for administrators.
- Make the server a "private" server only accessible by registered users.
- Kick, ban or gag disruptive players.
- Change maps through direct commands or a vote
- Balance teams
- Restrict weapons
- Over 200 contributed scripts available to provide more features
Admin Mod is compatible with all Half-Life based games that are compatible with Metamod and runs on Windows and Linux/FreeBSD operating systems. It is currently used on over half of all Half-Life servers active on the Internet.
Enhancements:
- Added a 64bit Linux version for AMD64.
- Revised Windows installer install_admin.vbs to properly detect new Steam accounts and have a more consistent user interface.
- Added cvar_exists() scripting function to check if a cvar exists or not.
- Added get_timer() scripting function.
- Added valid_mapex() scripting function.
- Admin Mod is now unloadable at any time.
- Allow the use of the loopback IP 127.0.0.1 in the users.ini file.
- Added format directives l and h for snprintf() to specify long or short values.
Revised plugin_CS:
- Added possibility to delete previously saved map and server default restrictions.
- Added console/screenmessage when saving/deleting default restrictions.
- Added a submenu to the restrictionmenu "Restrictions defaults" wich can save, delete and apply the map and server default restrictions.
- Fixed a bug where admin_restrict listed the longer list of items/weapons instead of the shorter one.
- Improved version detection, using the new cvar_exists() function.
- Implemented team- and playerspecific restrictions.
<<lessAdmin Mod is a Metamod plugin that allows you to administer your Half-Life server while playing the game from your client console. Multiple administrators with different permissions can be set up, each with their own password. You dont need to give your servers rcon password to all your administrators anymore.
It also supports scripts written in the Small programming language that add new features to the core program.
Main features:
- Works on dedicated and listen servers on the Internet and on a local area network.
- Set different access levels for each authorised administrator.
- Reserve server slots for administrators.
- Make the server a "private" server only accessible by registered users.
- Kick, ban or gag disruptive players.
- Change maps through direct commands or a vote
- Balance teams
- Restrict weapons
- Over 200 contributed scripts available to provide more features
Admin Mod is compatible with all Half-Life based games that are compatible with Metamod and runs on Windows and Linux/FreeBSD operating systems. It is currently used on over half of all Half-Life servers active on the Internet.
Enhancements:
- Added a 64bit Linux version for AMD64.
- Revised Windows installer install_admin.vbs to properly detect new Steam accounts and have a more consistent user interface.
- Added cvar_exists() scripting function to check if a cvar exists or not.
- Added get_timer() scripting function.
- Added valid_mapex() scripting function.
- Admin Mod is now unloadable at any time.
- Allow the use of the loopback IP 127.0.0.1 in the users.ini file.
- Added format directives l and h for snprintf() to specify long or short values.
Revised plugin_CS:
- Added possibility to delete previously saved map and server default restrictions.
- Added console/screenmessage when saving/deleting default restrictions.
- Added a submenu to the restrictionmenu "Restrictions defaults" wich can save, delete and apply the map and server default restrictions.
- Fixed a bug where admin_restrict listed the longer list of items/weapons instead of the shorter one.
- Improved version detection, using the new cvar_exists() function.
- Implemented team- and playerspecific restrictions.
Download (1.6MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
729 downloads
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