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Acquire Board Game 0.4
Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
<<lessThe goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
X Message Daemon 0.6.5
X Message Daemon is used to overlay graphical information messages on your X display. more>>
X Message Daemon is used to overlay graphical information messages on your X display.
You can choose parameters such as color, font, icon, and duration.
It also has a frontend Perl daemon and client.
Installing:
# ./configure
# make
# make install
then edit /usr/local/share/Xmsgd/etc/msgmaild.conf and change the configuration to your preferences.
Basic Usage:
- tailing your /var/log/messages :
# tail -f /var/log/messages | msgclient.pl &
<<lessYou can choose parameters such as color, font, icon, and duration.
It also has a frontend Perl daemon and client.
Installing:
# ./configure
# make
# make install
then edit /usr/local/share/Xmsgd/etc/msgmaild.conf and change the configuration to your preferences.
Basic Usage:
- tailing your /var/log/messages :
# tail -f /var/log/messages | msgclient.pl &
Download (MB)
Added: 2006-09-26 License: GPL (GNU General Public License) Price:
1124 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
Message::Style 0.002
Message::Style is a Perl module to perform stylistic analysis of messages. more>>
Message::Style is a Perl module to perform stylistic analysis of messages.
SYNOPSIS
use Message::Style;
my $score=Message::Style::score(@article);
# or
my $score=Message::Style::score(@article);
This Perl library does an analysis of a RFC2822 format message (typically email messages or Usenet posts) and produces a score that, in the authors opinion, gives a good indication as to whether the poster is a fsckwit, and therefore whether their message should be ignored.
<<lessSYNOPSIS
use Message::Style;
my $score=Message::Style::score(@article);
# or
my $score=Message::Style::score(@article);
This Perl library does an analysis of a RFC2822 format message (typically email messages or Usenet posts) and produces a score that, in the authors opinion, gives a good indication as to whether the poster is a fsckwit, and therefore whether their message should be ignored.
Download (0.005MB)
Added: 2006-08-29 License: Perl Artistic License Price:
1153 downloads
Mail::Message::Body 2.065
Mail::Message::Body is the data of a body in a message. more>>
Mail::Message::Body is the data of a body in a message.
INHERITANCE
Mail::Message::Body has extra code in
Mail::Message::Body::Construct
Mail::Message::Body::Encode
Mail::Message::Body
is a Mail::Reporter
Mail::Message::Body is extended by
Mail::Message::Body::File
Mail::Message::Body::Lines
Mail::Message::Body::Multipart
Mail::Message::Body::Nested
Mail::Message::Body::String
Mail::Message::Body is realized by
Mail::Message::Body::Delayed
SYNOPSIS
my Mail::Message $msg = ...;
my $body = $msg->body;
my @text = $body->lines;
my $text = $body->string;
my IO::Handle $file = $body->file;
$body->print(*FILE);
my $content_type = $body->type;
my $transfer_encoding = $body->transferEncoding;
my $encoded = $body->encode(mime_type => text/html,
charset => us-ascii, transfer_encoding => none);n";
my $decoded = $body->decoded;
The encoding and decoding functionality of a Mail::Message::Body is implemented in the Mail::Message::Body::Encode package. That package is automatically loaded when encoding and decoding of messages needs to take place. Methods to simply build an process body objects are implemented in Mail::Message::Body::Construct.
The body of a message (a Mail::Message object) is stored in one of the many body types. The functionality of each body type is equivalent, but there are performance differences. Each body type has its own documentation with details about its implementation.
<<lessINHERITANCE
Mail::Message::Body has extra code in
Mail::Message::Body::Construct
Mail::Message::Body::Encode
Mail::Message::Body
is a Mail::Reporter
Mail::Message::Body is extended by
Mail::Message::Body::File
Mail::Message::Body::Lines
Mail::Message::Body::Multipart
Mail::Message::Body::Nested
Mail::Message::Body::String
Mail::Message::Body is realized by
Mail::Message::Body::Delayed
SYNOPSIS
my Mail::Message $msg = ...;
my $body = $msg->body;
my @text = $body->lines;
my $text = $body->string;
my IO::Handle $file = $body->file;
$body->print(*FILE);
my $content_type = $body->type;
my $transfer_encoding = $body->transferEncoding;
my $encoded = $body->encode(mime_type => text/html,
charset => us-ascii, transfer_encoding => none);n";
my $decoded = $body->decoded;
The encoding and decoding functionality of a Mail::Message::Body is implemented in the Mail::Message::Body::Encode package. That package is automatically loaded when encoding and decoding of messages needs to take place. Methods to simply build an process body objects are implemented in Mail::Message::Body::Construct.
The body of a message (a Mail::Message object) is stored in one of the many body types. The functionality of each body type is equivalent, but there are performance differences. Each body type has its own documentation with details about its implementation.
Download (0.57MB)
Added: 2006-06-08 License: Perl Artistic License Price:
1233 downloads
Monkey Boards 0.3.8
Monkey Boards is a small, fast, and efficient message board systems to enable smaller Web sites to build online communities. more>>
Monkey Boards is a small, fast, and efficient message board systems to enable smaller Web sites to build virtual online communities where users post and reply to messages.
Compared with other projects, this defining purpose Monkey Boards much more clearer and to-the-point.
The project is different from other similar solutions mainly because it uses an SQLite database, whereas the majority currently require a MySQL server to be running somewhere. It will output clean and valid XHTML pages with external CSS stylesheets.
<<lessCompared with other projects, this defining purpose Monkey Boards much more clearer and to-the-point.
The project is different from other similar solutions mainly because it uses an SQLite database, whereas the majority currently require a MySQL server to be running somewhere. It will output clean and valid XHTML pages with external CSS stylesheets.
Download (0.065MB)
Added: 2006-12-03 License: GPL (GNU General Public License) Price:
1056 downloads
THCNET Message System 1.1.0.1
THCNET Message System project is a customizable PHP-enabled Web application. more>>
THCNET Message System project is a customizable PHP-enabled Web application which provides a moderated message system using a backend MySQL database.
Installation
download and install MySQL. download and install apache with mod_rewrite
and php4 or php5 compiled with the pspell libraries.
note: I use MySQL 5.0 and PHP 5.1 in development of THCNET, but it should
work with earlier versions.
do the following
modify the *.template *.css files to make things look how you want
modify the any and all source code as you see fit.
As of release 1.0.pre5 thcnet has an auto-installer/revision control
feature that makes the initial setup much easier.
copy all the files into your htdocs directory on your web server
open index.php in your browser. It will prompt you for values it needs
to perform the installation. Click on setup and it will create the
database for you and populate it.
Now that you have THCNET setup, the first task will be to apply as a new
user. The first user to apply will be given sys-admin rights.
Now you can customize features by clicking on the Admin link to the
left.
Enhancements:
- This release adds the ability to further control the system based on policy maps.
<<lessInstallation
download and install MySQL. download and install apache with mod_rewrite
and php4 or php5 compiled with the pspell libraries.
note: I use MySQL 5.0 and PHP 5.1 in development of THCNET, but it should
work with earlier versions.
do the following
modify the *.template *.css files to make things look how you want
modify the any and all source code as you see fit.
As of release 1.0.pre5 thcnet has an auto-installer/revision control
feature that makes the initial setup much easier.
copy all the files into your htdocs directory on your web server
open index.php in your browser. It will prompt you for values it needs
to perform the installation. Click on setup and it will create the
database for you and populate it.
Now that you have THCNET setup, the first task will be to apply as a new
user. The first user to apply will be given sys-admin rights.
Now you can customize features by clicking on the Admin link to the
left.
Enhancements:
- This release adds the ability to further control the system based on policy maps.
Download (0.37MB)
Added: 2007-06-11 License: GPL (GNU General Public License) Price:
865 downloads
Kopete Away Message Updater 0.2
Kopete Away Message Updater is a script that updates your away message in Kopete messeger. more>>
Call this script from the Autostart folder, and it will update Kopetes away message for each interval (requires Kopete 0.12 or higher). The away messages are by default defined in ~/.kopete-away-msgs. Each line can contain either:
- a comment (starting with a #)
- flags message
The flags define some properties to each away message. Flags are defined only at the start of the line, beginning and ending with a %. The following flags are supported.
[0-9]*[smhd] Determines how long this message should be shown before a new one is chosen. This is the sleep(1) syntax.
a Only show this message when youre away.
c This line is a command, use its output as away message.
i Show the contents of a file, line by line. The message should contain the path to the file. Do not use ~ but use /home/$USER instead. Empty lines in the included file are skipped.
n Use the next message in the file for the next iteration.
o Only show this message when youre online.
x Dont use this message when looking for a random message. This means this line is only accessible when the former line contains the n flag.
- Show the message less than normal times
-- Show the message even more less
--- Show the message sometimes
To determine your online status, you need to have the Web Presence plugin enabled. By default, it reads the file ~/.webstatus.xml. Adapt the variable below if you store the file somewhere else. The script wont do anything when youre offline or partially away (that is, some protocols are Away, some protocols are Online).
Because the web status plugin is used, the process of retrieving the current webstatus is not really reliable. It may happen that you turn back to online when you set the status on Away in a short time. If this doesnt happen in about 10 seconds after the status change, you may consider the status change as successful.
Example ~/.kopete-away-msgs file:
========================================================================
# Sometimes, show uptime for one minute
%1mc--% uptime
# Fortune rocks, but dont pick too long messages (the length of away
# messages is limited.
%2mc% fortune -s -n 120
# just show Hello world for the default interval
Hello world
# Show a away message for 60 seconds.
%a60% Im away now.
# Ask people to say something when youre online
%o% Please message me!
# Show all contents of the Linux README line by line. Show each line for
# 3 seconds.
%3i% /usr/src/linux/README
# Tell a little story when Im away. These lines must emerge in the
# right order, so mind the n and x flags! The x flags make sure we dont
# start in the middle of the story. And, show each line for about 5
# seconds.
%na5% Goodbye, all you people,
%nax5% Theres nothing you can say
%nax5% To make me change my mind.
%ax5% Goodbye.
==================================================================
Enhancements:
- Ability to query the online/away status directly from Kopete (DCOP). This requires a patched Kopete, see the description for more details on how to proceed.
- Fortune mode: Pick a random line from a given text file.
- First check the online/away status to prevent unnecessary command calls.
- Various bugfixes
<<less- a comment (starting with a #)
- flags message
The flags define some properties to each away message. Flags are defined only at the start of the line, beginning and ending with a %. The following flags are supported.
[0-9]*[smhd] Determines how long this message should be shown before a new one is chosen. This is the sleep(1) syntax.
a Only show this message when youre away.
c This line is a command, use its output as away message.
i Show the contents of a file, line by line. The message should contain the path to the file. Do not use ~ but use /home/$USER instead. Empty lines in the included file are skipped.
n Use the next message in the file for the next iteration.
o Only show this message when youre online.
x Dont use this message when looking for a random message. This means this line is only accessible when the former line contains the n flag.
- Show the message less than normal times
-- Show the message even more less
--- Show the message sometimes
To determine your online status, you need to have the Web Presence plugin enabled. By default, it reads the file ~/.webstatus.xml. Adapt the variable below if you store the file somewhere else. The script wont do anything when youre offline or partially away (that is, some protocols are Away, some protocols are Online).
Because the web status plugin is used, the process of retrieving the current webstatus is not really reliable. It may happen that you turn back to online when you set the status on Away in a short time. If this doesnt happen in about 10 seconds after the status change, you may consider the status change as successful.
Example ~/.kopete-away-msgs file:
========================================================================
# Sometimes, show uptime for one minute
%1mc--% uptime
# Fortune rocks, but dont pick too long messages (the length of away
# messages is limited.
%2mc% fortune -s -n 120
# just show Hello world for the default interval
Hello world
# Show a away message for 60 seconds.
%a60% Im away now.
# Ask people to say something when youre online
%o% Please message me!
# Show all contents of the Linux README line by line. Show each line for
# 3 seconds.
%3i% /usr/src/linux/README
# Tell a little story when Im away. These lines must emerge in the
# right order, so mind the n and x flags! The x flags make sure we dont
# start in the middle of the story. And, show each line for about 5
# seconds.
%na5% Goodbye, all you people,
%nax5% Theres nothing you can say
%nax5% To make me change my mind.
%ax5% Goodbye.
==================================================================
Enhancements:
- Ability to query the online/away status directly from Kopete (DCOP). This requires a patched Kopete, see the description for more details on how to proceed.
- Fortune mode: Pick a random line from a given text file.
- First check the online/away status to prevent unnecessary command calls.
- Various bugfixes
Download (0.011MB)
Added: 2007-01-14 License: GPL (GNU General Public License) Price:
1015 downloads
Orion Secure Message Gateway 3.0.100
Orion Secure Message Gateway is a secure message gateway for transporting ebXML, SOAP, and custom message formats. more>>
Orion Secure Message Gateway (OrionSMG) is a secure message gateway for transporting ebXML, SOAP, and custom message formats. It complies with the OASIS ebXML 2.0 specification, and can act in both intermediary and processing MHS roles to provide end-to-end reliable messaging.
Orion Secure Message Gateway software runs natively on Linux, OS X, and Windows with ODBC/PostgreSQL database support.
Enhancements:
- OrionSvnInfo.h now in correct directory.
- Old documentation temporarily added.
- Minimal README.txt file added.
<<lessOrion Secure Message Gateway software runs natively on Linux, OS X, and Windows with ODBC/PostgreSQL database support.
Enhancements:
- OrionSvnInfo.h now in correct directory.
- Old documentation temporarily added.
- Minimal README.txt file added.
Download (2.7MB)
Added: 2007-03-09 License: GPL (GNU General Public License) Price:
959 downloads
eboard 1.0.4
eboard is a chess board interface for playing and studying chess. more>>
eboard is a chess board interface for playing and studying chess.
eboard is a graphical client to internet chess servers, an interface to computer chess engines and a tool for visualization, analysis and study of chess games.
<<lesseboard is a graphical client to internet chess servers, an interface to computer chess engines and a tool for visualization, analysis and study of chess games.
Download (0.38MB)
Added: 2007-05-23 License: GPL (GNU General Public License) Price:
914 downloads
Bazooka Board 2.75
Bazooka Board is a PHP bulletin board that does not require MySQL. more>>
Bazooka Board is a PHP bulletin board that does not require MySQL. It uses nothing just a single text-file on your web server for its data storage.
Bazooka Board was created to help serve those who have PHP webspace, but no MySQL database support. Its goal is to be extreemly simple to setup, and easy enough that even computer-illiterate people can use it.
Main features:
- Unlimited Topics
- Unlimited Messages
- Topic Pagination
- Search Topics w/ highlighted search results
- Automatically hyperlinked URLs
- Message Icons
- One (1) Administrative Account w/ Edit & Delete privileges
<<lessBazooka Board was created to help serve those who have PHP webspace, but no MySQL database support. Its goal is to be extreemly simple to setup, and easy enough that even computer-illiterate people can use it.
Main features:
- Unlimited Topics
- Unlimited Messages
- Topic Pagination
- Search Topics w/ highlighted search results
- Automatically hyperlinked URLs
- Message Icons
- One (1) Administrative Account w/ Edit & Delete privileges
Download (0.027MB)
Added: 2006-06-26 License: GPL (GNU General Public License) Price:
1232 downloads
Psunami Bulletin Board 0.5.3
Psunami Bulletin Board is an Open Source alternative to the popular Ultimate Bulletin Board software. more>>
Psunami Bulletin Board is an Open Source alternative to the popular Ultimate Bulletin Board software, and aims for speed, ease of use, and a full feature set.
For installation, do the following:
1)Recursively copy everything from ./cgi-bin/ into your servers cgi-bin/ directory.
2)Recursively chown (chown -R) the psunami/ directory to the user that your web server uses (www-data on Debian, nobody on Slack, httpd on RHat-based systems (Ive been told that it is nobody on someRHat systems), wwwrun on SuSE. Anyone know what it is for others?) If you are unable to chown (eg. you are not the superuser) then make sure it is all readable/writable by the user (777 works, but is probably much too generous). Also do this to the psunami.conf file in cgi-bin.
3)Make psunami.cgi, psunami_admin.cgi, and psunami_moderate.cgi executable by the user that your web server uses. (chmod u+x *.cgi)
4)Change the paths to your perl executable if necessary. The paths are at the top of psunami.cgi, psunami_moderate.pl, and psunami_admin.cgi and default to /usr/bin/perl. Type which perl at a command prompt if you dont know where the executable is.
5)Run psunami_admin.cgi and create a new board. The initial login is psunami and the password is bulletin (no quotes).
6)Make sure that your mail program is configured properly in the preferences. It defaults to /usr/bin/sendmail.
7)Once you have created an account for yourself and given it admin rights, make sure you delete the psunami user.
<<lessFor installation, do the following:
1)Recursively copy everything from ./cgi-bin/ into your servers cgi-bin/ directory.
2)Recursively chown (chown -R) the psunami/ directory to the user that your web server uses (www-data on Debian, nobody on Slack, httpd on RHat-based systems (Ive been told that it is nobody on someRHat systems), wwwrun on SuSE. Anyone know what it is for others?) If you are unable to chown (eg. you are not the superuser) then make sure it is all readable/writable by the user (777 works, but is probably much too generous). Also do this to the psunami.conf file in cgi-bin.
3)Make psunami.cgi, psunami_admin.cgi, and psunami_moderate.cgi executable by the user that your web server uses. (chmod u+x *.cgi)
4)Change the paths to your perl executable if necessary. The paths are at the top of psunami.cgi, psunami_moderate.pl, and psunami_admin.cgi and default to /usr/bin/perl. Type which perl at a command prompt if you dont know where the executable is.
5)Run psunami_admin.cgi and create a new board. The initial login is psunami and the password is bulletin (no quotes).
6)Make sure that your mail program is configured properly in the preferences. It defaults to /usr/bin/sendmail.
7)Once you have created an account for yourself and given it admin rights, make sure you delete the psunami user.
Download (0.063MB)
Added: 2006-06-27 License: GPL (GNU General Public License) Price:
1216 downloads
Wily::Message 0.02
Wily::Message is a Perl extension to handle Wily Messages. more>>
Wily::Message is a Perl extension to handle Wily Messages.
SYNOPSIS
use Wily::Message;
use Wily::Connect;
# opens a file in wily and exits when the window is destroyed
my $win_id;
my $ws = Wily::Connect::connect();
my $wm = Wily::Message->new(Wily::Message::WMnew, 0, 0, 0, 1,
/tmp/file_to_edit);
$ws->syswrite($wm->flatten());
my $buffer = ;
until (Wily::Message::complete_message($buffer)) {
$ws->sysread($buffer, 1024, length($buffer));
}
$buffer = $wm->from_string($buffer);
if ($wm->{type} == Wily::Message::WRerror) {
die "Error WMnew: $wm->{s}n";
} elsif ($wm->{type} == Wily::Message::WRnew) {
$win_id = $wm->{window_id};
$wm = Wily::Message->new(Wily::Message::WMattach, $win_id, 0, 0,
Wily::Message::WEdestroy);
$ws->syswrite($wm->flatten());
until (Wily::Message::complete_message($buffer)) {
$ws->sysread($buffer, 1024, length($buffer));
}
$buffer = $wm->from_string($buffer);
if ($wm->{type} == Wily::Message::WRerror) {
die "Error WMattach: $wm->{s}n";
} elsif ($wm->{type} == Wily::Message::WRattach) {
} else {
die "Expected a WRattach, but didnt get one";
}
} else {
die "Expected a WRnew, but didnt get one";
}
while (1) {
until (Wily::Message::complete_message($buffer)) {
$ws->sysread($buffer, 1024, length($buffer));
}
$buffer = $wm->from_string($buffer);
if ($wm->{type} == Wily::Message::WEdestroy and $wm->{window_id} == $win_id) {
last;
}
}
A simple object wrapper around Wily messages with a helper function to assist in extracting messages from the wily connection.
<<lessSYNOPSIS
use Wily::Message;
use Wily::Connect;
# opens a file in wily and exits when the window is destroyed
my $win_id;
my $ws = Wily::Connect::connect();
my $wm = Wily::Message->new(Wily::Message::WMnew, 0, 0, 0, 1,
/tmp/file_to_edit);
$ws->syswrite($wm->flatten());
my $buffer = ;
until (Wily::Message::complete_message($buffer)) {
$ws->sysread($buffer, 1024, length($buffer));
}
$buffer = $wm->from_string($buffer);
if ($wm->{type} == Wily::Message::WRerror) {
die "Error WMnew: $wm->{s}n";
} elsif ($wm->{type} == Wily::Message::WRnew) {
$win_id = $wm->{window_id};
$wm = Wily::Message->new(Wily::Message::WMattach, $win_id, 0, 0,
Wily::Message::WEdestroy);
$ws->syswrite($wm->flatten());
until (Wily::Message::complete_message($buffer)) {
$ws->sysread($buffer, 1024, length($buffer));
}
$buffer = $wm->from_string($buffer);
if ($wm->{type} == Wily::Message::WRerror) {
die "Error WMattach: $wm->{s}n";
} elsif ($wm->{type} == Wily::Message::WRattach) {
} else {
die "Expected a WRattach, but didnt get one";
}
} else {
die "Expected a WRnew, but didnt get one";
}
while (1) {
until (Wily::Message::complete_message($buffer)) {
$ws->sysread($buffer, 1024, length($buffer));
}
$buffer = $wm->from_string($buffer);
if ($wm->{type} == Wily::Message::WEdestroy and $wm->{window_id} == $win_id) {
last;
}
}
A simple object wrapper around Wily messages with a helper function to assist in extracting messages from the wily connection.
Download (0.021MB)
Added: 2007-02-27 License: Perl Artistic License Price:
969 downloads
Mail::Message::Head::Partial 2.065
Mail::Message::Head::Partial is a subset of header information of a message. more>>
Mail::Message::Head::Partial is a subset of header information of a message.
INHERITANCE
Mail::Message::Head::Partial
is a Mail::Message::Head::Complete
is a Mail::Message::Head
is a Mail::Reporter
SYNOPSIS
my $partial = $head->strip;
$partial->isa(Mail::Message::Head) # true
$partial->isDelayed # false
$partial->isPartial # true
$partial->removeFields( qr/^X-/ );
$partial->removeFieldsExcept( qw/To From/ );
$partial->removeResentGroups;
$partial->removeListGroup;
$partial->removeSpamGroups;
Header information consumes a considerable amount of memory. Most of this information is only useful during a short period of time in your program, or sometimes it is not used at all. You then can decide to remove most of the header information. However, be warned that it will be lost permanently: the header (and therefore the messsage) gets mutulated!
<<lessINHERITANCE
Mail::Message::Head::Partial
is a Mail::Message::Head::Complete
is a Mail::Message::Head
is a Mail::Reporter
SYNOPSIS
my $partial = $head->strip;
$partial->isa(Mail::Message::Head) # true
$partial->isDelayed # false
$partial->isPartial # true
$partial->removeFields( qr/^X-/ );
$partial->removeFieldsExcept( qw/To From/ );
$partial->removeResentGroups;
$partial->removeListGroup;
$partial->removeSpamGroups;
Header information consumes a considerable amount of memory. Most of this information is only useful during a short period of time in your program, or sometimes it is not used at all. You then can decide to remove most of the header information. However, be warned that it will be lost permanently: the header (and therefore the messsage) gets mutulated!
Download (0.58MB)
Added: 2006-06-28 License: Perl Artistic License Price:
1213 downloads
ebXML::Message 0.03
ebXML::Message is a Perl module to encapsulate an ebMS message. more>>
ebXML::Message is a Perl module to encapsulate an ebMS message.
SYNOPSIS
use ebXML::Message;
# create new message
my $message = ebXML::Message->new
(
CPAId => http://www.you.org/cpa/123456,
Action => NewPurchaseOrder,
MessageId => 12,
RefMessageToId => 11,
Service => ebXML::Message::Service->new
(
VALUE => QuoteToCollect,
Type => myservicetypes,
),
);
# write SOAP XML using DOM
use XML::Xerses;
# DOM Document
my $target = XML::Xerces::StdOutFormatTarget->new();
$writer->writeNode($target,$message->getOutput(DOM-Doc);
# DOM generated / munged XML
print OUT $message->getOutput(DOM-XML);
# use message with SOAP::Lite to call webservice
use SOAP::Lite;
# SOAP::Data::Builder object
my $result = SOAP::Lite->uri(http://uri.to/WebService)
->proxy(http://uri.to/soap.cgi)
->parts($message->getMIMEParts)
->call($message->getOutput(SOAP-Data))
->result;
# SOAP::Data::Builder generated / munged XML
print OUT $message->getOutput(SOAP-XML);
An ebXML message encapsulates all the details of an ebMS message.
ebXML is a mechanism for ensuring reliable delivery of XML-based messages via a transport mechanism such as SOAP. For more details on ebXML, see http://www.ebxml.org/
Large portions of this manual page are copied directly from the ebMS 2.0 specification.
<<lessSYNOPSIS
use ebXML::Message;
# create new message
my $message = ebXML::Message->new
(
CPAId => http://www.you.org/cpa/123456,
Action => NewPurchaseOrder,
MessageId => 12,
RefMessageToId => 11,
Service => ebXML::Message::Service->new
(
VALUE => QuoteToCollect,
Type => myservicetypes,
),
);
# write SOAP XML using DOM
use XML::Xerses;
# DOM Document
my $target = XML::Xerces::StdOutFormatTarget->new();
$writer->writeNode($target,$message->getOutput(DOM-Doc);
# DOM generated / munged XML
print OUT $message->getOutput(DOM-XML);
# use message with SOAP::Lite to call webservice
use SOAP::Lite;
# SOAP::Data::Builder object
my $result = SOAP::Lite->uri(http://uri.to/WebService)
->proxy(http://uri.to/soap.cgi)
->parts($message->getMIMEParts)
->call($message->getOutput(SOAP-Data))
->result;
# SOAP::Data::Builder generated / munged XML
print OUT $message->getOutput(SOAP-XML);
An ebXML message encapsulates all the details of an ebMS message.
ebXML is a mechanism for ensuring reliable delivery of XML-based messages via a transport mechanism such as SOAP. For more details on ebXML, see http://www.ebxml.org/
Large portions of this manual page are copied directly from the ebMS 2.0 specification.
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