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Maya Tenjou Tenge

Maya Tenjou Tenge


Maya Tenjou Tenge is a superb KDM theme featuring Tenjou Tenge Wallpaper. more>>
A beautiful Maya Natsume.

A beautiful Tenjou Tenge Wallpaper.

And now, a beautiful KDM Theme (I hope).

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Added: 2007-03-08 License: GPL (GNU General Public License) Price:
971 downloads
Irrlicht Engine 1.3.1

Irrlicht Engine 1.3.1


The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
Animadead 2.0

Animadead 2.0


Animadead is a skeletal animation library designed to load and play skeletal animations. more>>
Animadead is a skeletal animation library designed to load and play skeletal animations.
Animadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
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Added: 2005-11-17 License: LGPL (GNU Lesser General Public License) Price:
1439 downloads
Liquid for Maya 1.5.2

Liquid for Maya 1.5.2


LiquidMaya is a Maya plugin, Renderman-compliant. more>>
LiquidMaya is a Maya plugin, Renderman-compliant that handles full Renderman output support with a focus on speed, efficiency, and extensibility.
Its features include procedural rib generation, full network rendering support, segmented rib files, a shader assignment interface, and much more.
Along with the ability to write full C++ plug-ins, it is incredibly easy to script Liquid with Mel. Liquid was used for the visual effects of the "Lord of the Rings" movie.
Main features:
- Shader management is integrated with the HyperShade
- Vastly improved shadow generation and management
- Render Layers are directly supported
- Rendering may be previewed in Mayas RenderView panel
- The number of supported renderer has increased
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Added: 2006-09-01 License: GPL (GNU General Public License) Price:
1152 downloads
Soya 3D 0.10.2

Soya 3D 0.10.2


Soya 3D is a high level 3D engine for Python. more>>
Soya 3D is a high level 3D engine for Python. It relies on OpenGL, SDL and Cal3D. Soya 3D project is designed with games in mind, focusing both on performance and ease-of-use.
Soya 3D is available under the GPL and currently runs on GNU/Linux, though ports to other OS are planned (Mac OS X, windows,...) since it uses only portable libraries.
Main features:
- Multi-plateform : Linux / Unix, MacOSX, Windows
- Object model, including camera, light, world, volume,...
- Particle systems
- Fullscreen
- Tutorials and demos included
- Trees
- Raypicking
- Landscapes
- 3D character animation (with Cal3D)
- Exportation scripts for Blender, Obj/Mtl, Maya and 3DSmax
- Event management (keyboard, mouse,...)
- Cell-shading
- Shadows
- Environment mapping
Soya 0.6.1 and below were written in C and Python, but version 0.7 and higher are written in Pyrex and Python.
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Added: 2006-04-25 License: GPL (GNU General Public License) Price:
1278 downloads
MusicClefAmarok 1.0

MusicClefAmarok 1.0


MusicClefAmarok is a SuperKaramba theme that controlls amaroK. more>>
MusicClefAmarok is a SuperKaramba theme that controlls amaroK. Background made with maya...just for fun!
It shows:
- Play
- Stop
- REW
- FFW
- Pause
- Current song
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Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1206 downloads
Racer 0.5.2 beta8.9

Racer 0.5.2 beta8.9


Racer is a free car simulation project, using real car physics to get a realistic feeling. more>>
Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations).
The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
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Download (10.7MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1543 downloads
Libmorph 0.1.2

Libmorph 0.1.2


Libmorph is a library that reads 3d mesh file formats saved by Autodesks 3D Studio and Newteks Lightwave. more>>
Libmorph is a library that reads 3d mesh file formats saved by Autodesks 3D Studio and Newteks Lightwave.
The main purpose of LibMorph is loading (and saving) 3d models (3d modeller object files). Given loader is dynamically linked when format of requested file is recognized.
The library is very young piece of software, so chances are high that some things dont work yet as they should or at all. If you have need for some particular feature, drop me a mail, Ill try to reprioritize my TODO list.
LibMorph currently supports following formats (only loading at the moment):
LWOB -- LightWave[TM],
3DS -- 3D Studio[TM],
In future hopefully it will support nex features:
? -- Alias Wavefront[TM]
MAX -- 3D Studio Max[TM]
DXF -- CAD?
? -- Maya[TM]
? -- Soft Image[TM]
SVG -- XML, 2d Vector files converted to 3d (via libart?)
and more
Enhancements:
- drag and drop
- icon and foot menu entry
- better navigation
- RH6.1 RPMS
- several bug fixes
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Added: 2006-07-17 License: GPL (GNU General Public License) Price:
1195 downloads
Perforce 2006.2

Perforce 2006.2


Perforce is a software configuration management system. more>>
Perforce is a software configuration management system that is fast, robust, runs on over 50 platforms, and scales to over 1000 users on a single repository.
Perforce project supports atomic submits and works well over wide area networks, including the Internet.
Main features:
Server
- The Perforce Server, P4D, manages access to versioned files, tracks user operations and records all activity in a centralized database.
Command-Line Client
- The Perforce Command-Line Client, P4, is highly scriptable and available on more than 50 platforms.
Distributed Development
- The Perforce Proxy, P4P, offers caching technology to provide remote users with quicker response times and real-time access to project activity and status information.
Defect Tracking
- Perforces built-in defect tracking system provides basic management for change requests. Integrations with leading defect tracking systems are also available to support more sophisticated workflow.
Web Client
- The Perforce Web Client, P4Web, turns your web browser into a complete user interface to Perforce.
Graphical Tool Integrations
- The Perforce Plug-in for Graphical Tools, P4GT, gives artists seamless access to version control from within 3ds max, Maya, and Adobe Photoshop.
Merge Tool
- The Perforce Merge Tool, P4Merge, provides graphical three-way merging and side-by-side file comparisons. Perforce client applications can also be configured to work with third-party merge tools.
Reporting
- The Perforce Reporting System, P4Report, offers query and reporting capability. Reporting tools including Crystal Reports, Microsoft Access and Microsoft Excel access the Perforce database through an ODBC driver.
IDE Integrations
- Perforces integrations with popular IDEs provides users with direct access to SCM functionality. Integrations are available for Microsoft Visual Studio, Eclipse, JBuilder, and others.
Enhancements:
- Client workspaces have a new "SubmitOptions" field that allows users to specify how unchanged files should be handled on submit.
- "p4 submit" can also now detect files opened for branch/integrate that have been modified in the workspace.
- Submits can be up to 40% faster thanks to improvements in the database locking and buffering of the journal file.
- Several changes have been made to improve the management of remote depots, including better lock support and MaxScanRows/MaxResults support.
- The new MaxLockTime group property allows admins to limit the duration of locks held by members of the group.
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Added: 2007-01-03 License: Free for non-commercial use Price:
1029 downloads
K3DSurf 0.6.2

K3DSurf 0.6.2


K3DSurf is a program who generate 3D surfaces with Mathematical formulas. more>>
K3DSurf is a program who generate 3D surfaces with Mathematical formulas ( Parameter or Explicit equations).
A more advanced version is under construction so all your comments are welcome. K3DSurf program was made just for fun, to pass time and to learn some basic 3D drawing technics(without OpenGL).
If you cant run Linux, You can find an applet Java here : http://www.wintonet.com/java/j3dsurf.html. Its called J3DSurf...I hope also to finish a Gtk an Xwindow version soon(G3DSurf and X3DSurf).
Main features:
- Interactive visualization with mouse events (Right: Rotate, Middle: translate and left: Scale).
- Real time animation (rotation) and morph (by the introduction of t_time variable). Animation and morph can also be monitored by controls that affect the CPU usage and t_time step.
- Create screenshots by copying the draw window or by using the best ray tracer on the net: Povray.
- Create movie scene is also supported
- Generate Mesh files that describe the shape of the mathematical model.
- Supported formats are:
- 1. Povscript : Povray is the best ray tracer available on the net...and its free.
- 2. VRML2: to use with the majority of current browsers via an appropriate plug-in.
- 3. OBJ: a well-known file format supported by the majority of 3D applications (Blender, MAYA and Moray...).
Enhancements:
- General:
1) New GUI interface, with menus and toolbar.
2) Possibility to save a config file to store infos about colors and isosurfaces resolution.
- Isosurface:
1) The OpenGL viewer has the possibility to go as height as 10MTriangles/Grid 500 (such objects however require more than 15G of RAM or more than 1G of hard drive space for the equivalent .OBJ file).
2) Add possibility to export the "Minimal topology" as an .OBJ file: A new table for the Marching Cube algorithm was made from scratch (released under the GPL licence, we dont think such table is available on the net) that can generate a small amount of polygons compared to the original one.
3) Add Possibility to show more than one Isosurface.
4) Possibility to store/load/delete Isosurfaces formulas.
5) Possibility to turn ON/OF the new parser for fast math calculations.
5) New examples.
- Parametric:
Possibility to store/load parametric formulas.
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Download (0.56MB)
Added: 2007-06-14 License: GPL (GNU General Public License) Price:
863 downloads
SDXF 1.1

SDXF 1.1


SDXV (Stanis DXF) Python library can generate complex CAD drawings. more>>
SDXF is a Python library to generate DXF files. DXF is an abbreviation of Data Exchange File, a vector graphics file format.
It is supported by virtually all CAD products (such as AutoCAD, Blender, 3Dstudio, Maya,Vectorworks...) and vector drawing programs (such as Illustrator, Flash, ...).
This Python library can generate complex CAD drawings (dxf format) with all kind of entities (such as 3DFace, Arc, Insert, Circle, Line, Mtext, Point, Polyline, Rectangle (can be filled), Solid & Text).
They can be structured with Layers, Blocks, Linetypes, Text styles and Views. See the manual for more info.
Main features:
SDXF supports the most of DXF drawing objects:
- 3DFace
- Arc
- Insert (block)
- Circle
- Line
- Mtext (as a series of texts)
- Point
- Polyline (as a series of lines)
- Rectangle (can be filled)
- Solid
- Text
SDXF supports the most of DXF tables:
- Blocks
- Layers
- Linetypes
- Text styles
- Views
Enhancements:
- Blocks can now be inserted with rotation, and a typo in the demo function has been fixed.
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Added: 2005-09-21 License: GPL (GNU General Public License) Price:
1498 downloads
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