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KMasterMind 2.2
KMasterMind is a mastermind game designed for K Desktop Environment. more>>
KMasterMind is a mastermind game designed for K Desktop Environment. KMasterMind game is written using Qt & KDE libraries.
KMasterMind is an intuitive game using the drag and drop mechanism for placing the pieces on site.
Enhancements:
- I added numerical labels to locate the position of the pieces and the ticks
- Tooltips for the toolbar buttons with the useful shortcuts
<<lessKMasterMind is an intuitive game using the drag and drop mechanism for placing the pieces on site.
Enhancements:
- I added numerical labels to locate the position of the pieces and the ticks
- Tooltips for the toolbar buttons with the useful shortcuts
Download (0.59MB)
Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1121 downloads
GNOME Mastermind 0.3
GNOME Mastermind is a Mastermind clone for GNOME Desktop. more>>
GNOME Mastermind is a Mastermind clone for GNOME Desktop.
GNOME Mastermind is a simple mastermind-like game that ive written mainly for fun and with learning purposes in spare time. Now it became quite stable and i decided to distribute it. Try it and give me some feedback.
<<lessGNOME Mastermind is a simple mastermind-like game that ive written mainly for fun and with learning purposes in spare time. Now it became quite stable and i decided to distribute it. Try it and give me some feedback.
Download (0.54MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
877 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Games::Mastermind::Solver 0.02
Games::Mastermind::Solver is a Master Mind puzzle solver. more>>
Games::Mastermind::Solver is a Master Mind puzzle solver.
SYNOPSIS
# a trivial Mastermind solver
use Games::Mastermind;
use Games::Mastermind::Solver::BruteForce;
my $player = Games::Mastermind::Solver::BruteForce
->new( Games::Mastermind->new );
my $try;
print join( , @{$player->game->code} ), "nn";
until( $player->won || ++$try > 10 ) {
my( $win, $guess, $result ) = $player->move;
print join( , @$guess ),
,
B x $result->[0], W x $result->[1],
"n";
}
Games::Mastermind::Solver is a base class for Master Mind solvers.
<<lessSYNOPSIS
# a trivial Mastermind solver
use Games::Mastermind;
use Games::Mastermind::Solver::BruteForce;
my $player = Games::Mastermind::Solver::BruteForce
->new( Games::Mastermind->new );
my $try;
print join( , @{$player->game->code} ), "nn";
until( $player->won || ++$try > 10 ) {
my( $win, $guess, $result ) = $player->move;
print join( , @$guess ),
,
B x $result->[0], W x $result->[1],
"n";
}
Games::Mastermind::Solver is a base class for Master Mind solvers.
Download (0.004MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1040 downloads
Games::Mastermind::Solver::BruteForce 0.02
Games::Mastermind::Solver::BruteForce is a Master Mind puzzle solver. more>>
Games::Mastermind::Solver::BruteForce is a Master Mind puzzle solver.
SYNOPSIS
# See Games::Mastermind::Solver
Games::Mastermind::Solver::BruteForce uses the classical brute-force algorithm for solving Master Mind puzzles.
METHODS
remaining
$number = $player->remaining;
The number of possible solutions given the knowledge the player has accumulated.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
<<lessSYNOPSIS
# See Games::Mastermind::Solver
Games::Mastermind::Solver::BruteForce uses the classical brute-force algorithm for solving Master Mind puzzles.
METHODS
remaining
$number = $player->remaining;
The number of possible solutions given the knowledge the player has accumulated.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
Download (0.004MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1041 downloads
GnomerMind 1.0.1
GnomerMind is a puzzle game for Gnome, loosely based on the classic MasterMind game. more>>
GnomerMind application is a puzzle game for Gnome, loosely based on the classic MasterMind game.
Ive always been fascinated by this game, and Ive spent an heap of time playing the version (Logic) implemented on some Nokia cellular phones.
Main features:
- All the fascination of the original game
- Immediate, easy-to-learn gameplay
- Highly customizable: up to 7 game parameters can be configured at your will
- Funny & eye-catching graphics
- Theme support: make GM appear just as you want!
- Sound effects for an even funnier playing action
- Control the game via mouse or keyboard... to be as immediate as you like it!
- Possibility to save your exciting matches and restore them later
- Full documentation: in-game help system & theme building tutorial
- Easy to install, light for the system
It speaks many languages, including:
- English
- Italian
- Russian
- French
- Swedish
- Dutch
- Turkish
- German
- Spanish
- Slovak
- Portuguese (standard)
- Chinese (traditional)
- Japanese
- Conform to the GNOME standards
<<lessIve always been fascinated by this game, and Ive spent an heap of time playing the version (Logic) implemented on some Nokia cellular phones.
Main features:
- All the fascination of the original game
- Immediate, easy-to-learn gameplay
- Highly customizable: up to 7 game parameters can be configured at your will
- Funny & eye-catching graphics
- Theme support: make GM appear just as you want!
- Sound effects for an even funnier playing action
- Control the game via mouse or keyboard... to be as immediate as you like it!
- Possibility to save your exciting matches and restore them later
- Full documentation: in-game help system & theme building tutorial
- Easy to install, light for the system
It speaks many languages, including:
- English
- Italian
- Russian
- French
- Swedish
- Dutch
- Turkish
- German
- Spanish
- Slovak
- Portuguese (standard)
- Chinese (traditional)
- Japanese
- Conform to the GNOME standards
Download (0.27MB)
Added: 2006-01-20 License: GPL (GNU General Public License) Price:
1373 downloads
Mindless 1.0.0
Mindless is a mastermind-like game. more>>
csvdiff is a simple perl script to compare two (comma) seperated files with each other.
Mindless is an SDL-based puzzle game similar to the classic boardgame Mastermind.
The goal of the game is to crack a secret code consisting of four balls which can each be one of eight colors. The players takes turn guess (or do it simultaneously) and the first one to guess his/her code has won.
If both players takes the same number of turns to get the code correct then both has won.
For your help when guess you will for each (incorrect) answer see a combination of one or more black tokens and one or more white tokens on the right side of your last answer.
Each black token means that one of your balls is both of the correct color and location, but you dont know which one, and each white token means that one of your balls is of the correct color but wrong location.
You can play human vs. human, human vs. computer, or computer vs. computer.
Currently each player can either be controlled by a human player, a human with some computer assistance or by the computer. For computer controlled players there exists three different difficulty settings: "Automata", which is the simplest, "Computer" which is the default and "AI" which is the hardest.
Note that the AI setting uses quite a lot CPU cycles and it runs very slowly with more than 8 colors.
Enhancements:
- New gui elements, alternative AIs and "cyborg" mode.
<<lessMindless is an SDL-based puzzle game similar to the classic boardgame Mastermind.
The goal of the game is to crack a secret code consisting of four balls which can each be one of eight colors. The players takes turn guess (or do it simultaneously) and the first one to guess his/her code has won.
If both players takes the same number of turns to get the code correct then both has won.
For your help when guess you will for each (incorrect) answer see a combination of one or more black tokens and one or more white tokens on the right side of your last answer.
Each black token means that one of your balls is both of the correct color and location, but you dont know which one, and each white token means that one of your balls is of the correct color but wrong location.
You can play human vs. human, human vs. computer, or computer vs. computer.
Currently each player can either be controlled by a human player, a human with some computer assistance or by the computer. For computer controlled players there exists three different difficulty settings: "Automata", which is the simplest, "Computer" which is the default and "AI" which is the hardest.
Note that the AI setting uses quite a lot CPU cycles and it runs very slowly with more than 8 colors.
Enhancements:
- New gui elements, alternative AIs and "cyborg" mode.
Download (0.014MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1032 downloads
SlashEM 0.0.8E0F1
SlashEM is a variant of the hugely popular roguelike game NetHack. more>>
SlashEM is a graphical roguelike game and variant of NetHack.
From the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good.
From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
But the DevTeam, the reclusive masterminds of Nethack, are a rather quiet bunch, gracing the world with new versions as they see fit, and when they see fit. Which is usually a new version every good number of years.
And there was much gnashing of teeth.
But because of the Freely Available Source Code Phenomenon, people began making their own versions of Nethack to tide themselves between magical releases.
SLASHEM is the (continuing) saga of one such variant...
This is the homepage for Warren Cheungs modification and experiment in computer engineering based on the 3.3.1 release of Nethack, combining Tom Proudfoots SLASH and the Larry Stewart-Zerbas Wizard Patch. From these humble beginnings, a not insignificant number of further changes have been added.
Enhancements:
- Autoconf improvements: -support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Windows native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "make depend".
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Cant specify wizard with GNU autoconf
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesnt set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1586568: Check for user games Plus other fixes shared with the stable branch.
<<lessFrom the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good.
From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
But the DevTeam, the reclusive masterminds of Nethack, are a rather quiet bunch, gracing the world with new versions as they see fit, and when they see fit. Which is usually a new version every good number of years.
And there was much gnashing of teeth.
But because of the Freely Available Source Code Phenomenon, people began making their own versions of Nethack to tide themselves between magical releases.
SLASHEM is the (continuing) saga of one such variant...
This is the homepage for Warren Cheungs modification and experiment in computer engineering based on the 3.3.1 release of Nethack, combining Tom Proudfoots SLASH and the Larry Stewart-Zerbas Wizard Patch. From these humble beginnings, a not insignificant number of further changes have been added.
Enhancements:
- Autoconf improvements: -support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Windows native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "make depend".
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Cant specify wizard with GNU autoconf
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesnt set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1586568: Check for user games Plus other fixes shared with the stable branch.
Download (5.0MB)
Added: 2006-12-30 License: GPL (GNU General Public License) Price:
1029 downloads
Qleuren 0.2a
Qleuren is a Qt-based MasterMind clone. more>>
Qleuren project is a Qt-based MasterMind clone.
Qleuren is a Qt-based MasterMind clone with a user-interface that tries to look and feel like a real-world board game.
The colored pegs can be dragged to any place on the game board. Alternatively the pegs can be moved to the first usable spot on the board by right-clicking them.
Main features:
- Non-configurable game rules; just straight classic rules without double colors in the hidden code.
- Moving pegs automatically (right- or double-clicking them ) is animated. This animation is optional and the speed can be adjusted.
Enhancements:
- Fixed bug that prevented putting a peg in a place where there was a pegged remove previously from that place.
<<lessQleuren is a Qt-based MasterMind clone with a user-interface that tries to look and feel like a real-world board game.
The colored pegs can be dragged to any place on the game board. Alternatively the pegs can be moved to the first usable spot on the board by right-clicking them.
Main features:
- Non-configurable game rules; just straight classic rules without double colors in the hidden code.
- Moving pegs automatically (right- or double-clicking them ) is animated. This animation is optional and the speed can be adjusted.
Enhancements:
- Fixed bug that prevented putting a peg in a place where there was a pegged remove previously from that place.
Download (0.10MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
The Ace of Penguins 1.2
The Ace of Penguins project is a X11 solitaire card games. more>>
The Ace of Penguins project is a X11 solitaire card games.
This package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.
These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.
<<lessThis package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.
These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.
Download (0.30MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1077 downloads
The Ace Of Pinguins 1.2
The Ace of Penguins is a set of Unix/X solitaire games based on the ones available for Windows. more>>
The Ace of Penguins is a set of Unix/X solitaire games based on the ones available for Windows(tm) but with a number of enhancements that my wife says make my versions better.
The latest version includes clones of freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei (with editor!), and thornq (by Martin Thornquist).
Installation:
To install the binaries tar, do this as user root (other platforms are similar):
cd /usr/bin/X11
tar xvfz /tmp/ace-1.2.linux.tar.gz
tar cf - libcards.so* | (cd /usr/local/lib ; tar xf -)
rm libcards.so*
You will need to run ldconfig to notice the new shared libraries.
Then you can open a new shell window and type the name of the program you want at the command line to run it.
<<lessThe latest version includes clones of freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei (with editor!), and thornq (by Martin Thornquist).
Installation:
To install the binaries tar, do this as user root (other platforms are similar):
cd /usr/bin/X11
tar xvfz /tmp/ace-1.2.linux.tar.gz
tar cf - libcards.so* | (cd /usr/local/lib ; tar xf -)
rm libcards.so*
You will need to run ldconfig to notice the new shared libraries.
Then you can open a new shell window and type the name of the program you want at the command line to run it.
Download (0.30MB)
Added: 2005-08-17 License: GPL (GNU General Public License) Price:
1529 downloads
BrainCurses 0.5b
BrainCurses project is a clone of the Mastermind game. more>>
BrainCurses project is a clone of the Mastermind game.
Braincurses is a game of cunning. The point of the game is to uncover the secret 4 color code. The secrect code is chosen randomly by the computer then the player has 10 (10 is the default, you can change this now at the command line) tries to guess the correct code.
For each correct color youll get a white peg on the left panel. If you get a correct color in the correct place youll get a red peg on the left panel. The order of the white and red pegs has no correlation to the user guessed pegs. (In fact,
the red pegs will always be put first if there are any.)
The player has 6 different colored pegs to chose from: red, white, blue green, yellow and purple. The game will take those colors in the bottom panel. Important note, to move into the next field press the *enter* key not the spacebar! If you happen to misspell a word it will go back and wait for you to retry and spell it correctly.
Once you have input your four color choices and hit enter it will display colored pegs in the center panel matching your color choices. If any of your guesses are correct there will be on the left panel a corresponding white or red peg.
Enhancements:
- Working on setting up information exchange between Answer and Guess class without a client program, need to figure out how to do that! Once that is done then I can set up comparing the user guesses to the random numbers.
- Getting a lot closer to finishing the "backend" of the project up!
- Got it working for the most part, expect a few bugs that I am trying to iron out.
<<lessBraincurses is a game of cunning. The point of the game is to uncover the secret 4 color code. The secrect code is chosen randomly by the computer then the player has 10 (10 is the default, you can change this now at the command line) tries to guess the correct code.
For each correct color youll get a white peg on the left panel. If you get a correct color in the correct place youll get a red peg on the left panel. The order of the white and red pegs has no correlation to the user guessed pegs. (In fact,
the red pegs will always be put first if there are any.)
The player has 6 different colored pegs to chose from: red, white, blue green, yellow and purple. The game will take those colors in the bottom panel. Important note, to move into the next field press the *enter* key not the spacebar! If you happen to misspell a word it will go back and wait for you to retry and spell it correctly.
Once you have input your four color choices and hit enter it will display colored pegs in the center panel matching your color choices. If any of your guesses are correct there will be on the left panel a corresponding white or red peg.
Enhancements:
- Working on setting up information exchange between Answer and Guess class without a client program, need to figure out how to do that! Once that is done then I can set up comparing the user guesses to the random numbers.
- Getting a lot closer to finishing the "backend" of the project up!
- Got it working for the most part, expect a few bugs that I am trying to iron out.
Download (0.018MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1033 downloads
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