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KMasterMind 2.2
KMasterMind is a mastermind game designed for K Desktop Environment. more>>
KMasterMind is a mastermind game designed for K Desktop Environment. KMasterMind game is written using Qt & KDE libraries.
KMasterMind is an intuitive game using the drag and drop mechanism for placing the pieces on site.
Enhancements:
- I added numerical labels to locate the position of the pieces and the ticks
- Tooltips for the toolbar buttons with the useful shortcuts
<<lessKMasterMind is an intuitive game using the drag and drop mechanism for placing the pieces on site.
Enhancements:
- I added numerical labels to locate the position of the pieces and the ticks
- Tooltips for the toolbar buttons with the useful shortcuts
Download (0.59MB)
Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1121 downloads
GNOME Mastermind 0.3
GNOME Mastermind is a Mastermind clone for GNOME Desktop. more>>
GNOME Mastermind is a Mastermind clone for GNOME Desktop.
GNOME Mastermind is a simple mastermind-like game that ive written mainly for fun and with learning purposes in spare time. Now it became quite stable and i decided to distribute it. Try it and give me some feedback.
<<lessGNOME Mastermind is a simple mastermind-like game that ive written mainly for fun and with learning purposes in spare time. Now it became quite stable and i decided to distribute it. Try it and give me some feedback.
Download (0.54MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
877 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Games::Mastermind::Solver 0.02
Games::Mastermind::Solver is a Master Mind puzzle solver. more>>
Games::Mastermind::Solver is a Master Mind puzzle solver.
SYNOPSIS
# a trivial Mastermind solver
use Games::Mastermind;
use Games::Mastermind::Solver::BruteForce;
my $player = Games::Mastermind::Solver::BruteForce
->new( Games::Mastermind->new );
my $try;
print join( , @{$player->game->code} ), "nn";
until( $player->won || ++$try > 10 ) {
my( $win, $guess, $result ) = $player->move;
print join( , @$guess ),
,
B x $result->[0], W x $result->[1],
"n";
}
Games::Mastermind::Solver is a base class for Master Mind solvers.
<<lessSYNOPSIS
# a trivial Mastermind solver
use Games::Mastermind;
use Games::Mastermind::Solver::BruteForce;
my $player = Games::Mastermind::Solver::BruteForce
->new( Games::Mastermind->new );
my $try;
print join( , @{$player->game->code} ), "nn";
until( $player->won || ++$try > 10 ) {
my( $win, $guess, $result ) = $player->move;
print join( , @$guess ),
,
B x $result->[0], W x $result->[1],
"n";
}
Games::Mastermind::Solver is a base class for Master Mind solvers.
Download (0.004MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1040 downloads
Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Java Games 1.0
Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.
Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
<<lessCurrently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Games::Mastermind::Solver::BruteForce 0.02
Games::Mastermind::Solver::BruteForce is a Master Mind puzzle solver. more>>
Games::Mastermind::Solver::BruteForce is a Master Mind puzzle solver.
SYNOPSIS
# See Games::Mastermind::Solver
Games::Mastermind::Solver::BruteForce uses the classical brute-force algorithm for solving Master Mind puzzles.
METHODS
remaining
$number = $player->remaining;
The number of possible solutions given the knowledge the player has accumulated.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
<<lessSYNOPSIS
# See Games::Mastermind::Solver
Games::Mastermind::Solver::BruteForce uses the classical brute-force algorithm for solving Master Mind puzzles.
METHODS
remaining
$number = $player->remaining;
The number of possible solutions given the knowledge the player has accumulated.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
Download (0.004MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1041 downloads
Mindless 1.0.0
Mindless is a mastermind-like game. more>>
csvdiff is a simple perl script to compare two (comma) seperated files with each other.
Mindless is an SDL-based puzzle game similar to the classic boardgame Mastermind.
The goal of the game is to crack a secret code consisting of four balls which can each be one of eight colors. The players takes turn guess (or do it simultaneously) and the first one to guess his/her code has won.
If both players takes the same number of turns to get the code correct then both has won.
For your help when guess you will for each (incorrect) answer see a combination of one or more black tokens and one or more white tokens on the right side of your last answer.
Each black token means that one of your balls is both of the correct color and location, but you dont know which one, and each white token means that one of your balls is of the correct color but wrong location.
You can play human vs. human, human vs. computer, or computer vs. computer.
Currently each player can either be controlled by a human player, a human with some computer assistance or by the computer. For computer controlled players there exists three different difficulty settings: "Automata", which is the simplest, "Computer" which is the default and "AI" which is the hardest.
Note that the AI setting uses quite a lot CPU cycles and it runs very slowly with more than 8 colors.
Enhancements:
- New gui elements, alternative AIs and "cyborg" mode.
<<lessMindless is an SDL-based puzzle game similar to the classic boardgame Mastermind.
The goal of the game is to crack a secret code consisting of four balls which can each be one of eight colors. The players takes turn guess (or do it simultaneously) and the first one to guess his/her code has won.
If both players takes the same number of turns to get the code correct then both has won.
For your help when guess you will for each (incorrect) answer see a combination of one or more black tokens and one or more white tokens on the right side of your last answer.
Each black token means that one of your balls is both of the correct color and location, but you dont know which one, and each white token means that one of your balls is of the correct color but wrong location.
You can play human vs. human, human vs. computer, or computer vs. computer.
Currently each player can either be controlled by a human player, a human with some computer assistance or by the computer. For computer controlled players there exists three different difficulty settings: "Automata", which is the simplest, "Computer" which is the default and "AI" which is the hardest.
Note that the AI setting uses quite a lot CPU cycles and it runs very slowly with more than 8 colors.
Enhancements:
- New gui elements, alternative AIs and "cyborg" mode.
Download (0.014MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1032 downloads
Harem Games Slot Machine 3.13
Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Resource Management Game 0.12
Resource Management Game project is a Web-based resource management game. more>>
Resource Management Game project is a Web-based resource management game.
Resource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
<<lessResource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
Download (0.081MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
comisat Games Collection 0.5.2
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. more>>
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. They are available in italian and (not completely) in english.
comisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
<<lesscomisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
Download (7.9MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1110 downloads
Games::3D 0.09
Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.
SYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
<<lessSYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
BrainCurses 0.5b
BrainCurses project is a clone of the Mastermind game. more>>
BrainCurses project is a clone of the Mastermind game.
Braincurses is a game of cunning. The point of the game is to uncover the secret 4 color code. The secrect code is chosen randomly by the computer then the player has 10 (10 is the default, you can change this now at the command line) tries to guess the correct code.
For each correct color youll get a white peg on the left panel. If you get a correct color in the correct place youll get a red peg on the left panel. The order of the white and red pegs has no correlation to the user guessed pegs. (In fact,
the red pegs will always be put first if there are any.)
The player has 6 different colored pegs to chose from: red, white, blue green, yellow and purple. The game will take those colors in the bottom panel. Important note, to move into the next field press the *enter* key not the spacebar! If you happen to misspell a word it will go back and wait for you to retry and spell it correctly.
Once you have input your four color choices and hit enter it will display colored pegs in the center panel matching your color choices. If any of your guesses are correct there will be on the left panel a corresponding white or red peg.
Enhancements:
- Working on setting up information exchange between Answer and Guess class without a client program, need to figure out how to do that! Once that is done then I can set up comparing the user guesses to the random numbers.
- Getting a lot closer to finishing the "backend" of the project up!
- Got it working for the most part, expect a few bugs that I am trying to iron out.
<<lessBraincurses is a game of cunning. The point of the game is to uncover the secret 4 color code. The secrect code is chosen randomly by the computer then the player has 10 (10 is the default, you can change this now at the command line) tries to guess the correct code.
For each correct color youll get a white peg on the left panel. If you get a correct color in the correct place youll get a red peg on the left panel. The order of the white and red pegs has no correlation to the user guessed pegs. (In fact,
the red pegs will always be put first if there are any.)
The player has 6 different colored pegs to chose from: red, white, blue green, yellow and purple. The game will take those colors in the bottom panel. Important note, to move into the next field press the *enter* key not the spacebar! If you happen to misspell a word it will go back and wait for you to retry and spell it correctly.
Once you have input your four color choices and hit enter it will display colored pegs in the center panel matching your color choices. If any of your guesses are correct there will be on the left panel a corresponding white or red peg.
Enhancements:
- Working on setting up information exchange between Answer and Guess class without a client program, need to figure out how to do that! Once that is done then I can set up comparing the user guesses to the random numbers.
- Getting a lot closer to finishing the "backend" of the project up!
- Got it working for the most part, expect a few bugs that I am trying to iron out.
Download (0.018MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1033 downloads
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