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Marbles 1.0.0-1

Marbles 1.0.0-1


Marbles is a simple board game. more>>
Marbles is a simple board game. The objective is to take out as big groups of marbles as possible. Highscore system included. Ive also programmed some simple physics to make it look like the marbles fall.

If you hold the mouse over a cluster of marbles for a little while, then the potential score will show. You get bonuses if you remove eg. all the blue ones.

Installation:

./configure && make

su

./install_marbles.sh

exit

(Dont use "make install", if you did do a "make uninstall")

Start it by typing:

marbles

Its not programmed in QT, but it works in KDE.

Current record:

25960 points
- Held by a friend. Dont think anyone will beat that in a while:)

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Download (0.18MB)
Added: 2006-03-22 License: GPL (GNU General Public License) Price:
1311 downloads
LMarbles 1.0.7

LMarbles 1.0.7


LMarbles is an Atomix clone with a slight change in concept. more>>
LMarbles is an Atomix clone with a slight change in concept. Instead of assembling molecules you create figures out of marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or another marble.

To make it more interesting there are obstacles like one-way streets, crumbling walls and portals.

As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think.

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Download (0.80MB)
Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1673 downloads
Tiny Marbles 1.0 Final

Tiny Marbles 1.0 Final


Tiny Marbles provides persistence for dynamic objects, through a data model that you can create, modify and extend at runtime. more>>
Tiny Marbles provides persistence for dynamic objects, through a data model that you can create, modify and extend at runtime.

It is useful for developers who need to create rapid prototypes with an unknown model and developers of applications that have inherently dynamic data models. Tiny Marbles project runs under Java 1.5, supports any database that Hibernate supports.

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Download (8.5MB)
Added: 2007-08-16 License: The Apache License 2.0 Price:
801 downloads
Marble 0.3

Marble 0.3


Marble is an early beta preview of the Marble Widget application which is targeted for KDE 4. more>>
Marble is an early beta preview of the Marble Widget application which is targeted for KDE 4.
You need to install both packages: "marble" and "marble-data" to run Marble.
Marble is a generic geographical map widget that is meant to be used by KDE4 applications. It shows the earth as a sphere but doesnt make use of any hardware acceleration (No OpenGL). So although it might look similar to professional applications like Google Earth or Nasa World Wind its rather meant to be a small light weight multi purpose widget. To improve speed I decided to compile the Kubuntu packages with SSE support (-msse).
Main features:
- Marble uses a minimal free dataset that can be used offline. Currently the total amount of data that is meant to be shipped is about 5 MB.
- Marble doesnt use OpenGL or 3D hardware acceleration. It just uses Arthur as a painting backend. Extending it later on to support OpenGL as well shouldnt be hard however I dont consider that the primary focus. Depending on your hardware and the maps being displayed framerate is approximately 5-20 fps.
- Marble uses vector as well as bitmap data: Currently it uses the very old MWDB II data combined with ETOPO 2, which I will update to current SRTM soon.
- Marble displays the world map as a 3D sphere, because its more fun to use and less subject to distortion (So with regard to that its just like NASA WorldWind, Earth3D and Google Earth)
- Marble should start up almost instantly. Currently it "cold" starts fully within 2-5 seconds. On each subsequent start it takes about one second.
- Uses KML-Import to display places (Google Earths open format to store placemarks)
- Cities Down to 12000 inhabitants that you can click on using the mouse. Highest Mountains of each continent. Automatic Placemark label placement.
- Different Map Themes, Layers
- Dynamic Coordinate Grid
- Measure Tool
- Basic Wikipedia integration
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Download (6.3MB)
Added: 2007-03-26 License: GPL (GNU General Public License) Price:
951 downloads
ManiacMarble3D 2.0.2

ManiacMarble3D 2.0.2


ManiacMarble3D is the ultimate marble game. more>>
ManiacMarble3D is the ultimate marble game.

ManiacMarble3D is a remake of a well known game concept. The player has to guide a marble from the start to a target point in a 3D environment. The tricky part of the game is the constant fight against the gravity because the marble has to be moved across small platforms in the sky.

The soundtrack was performed by "the famous band Lasch".

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Download (13.9MB)
Added: 2007-08-10 License: Freeware Price:
805 downloads
Trackballs 1.1.4

Trackballs 1.1.4


Trackballs is a simple game similar to the classic game Marble Madness. more>>
Trackballs is a FREE and simple game similar to the classic game Marble Madness.
By steering a marble through a track filled with vicious hammers, pools of acid, and other obstacles the player collects points.
When the ball reaches the destination, the player continue to the next, more difficult track - unless, of course, time runs out first.
Enhancements:
- This update includes new user contributed material (new songs and maps) as well as a number of new API functions and cleanups to make it easier and more flexible to design new levels.
- The built in map editor has some improvements (a few missing features have been added).
- Event callbacks on arbitrary animated objects and customizable score/time bonuses when killing arbitrary animated objects have been implemented.
- The documentation for the built-in scripting language has been rewritten.
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Download (5.8MB)
Added: 2007-05-25 License: GPL (GNU General Public License) Price:
534 downloads
MMap 0.0.10

MMap 0.0.10


MMap is a GTK2 map viewer. more>>
MMap is a GTK2 map viewer. MMap project supports Blue Marble, Land Sat 7, Watchizu, SRTM. You can show a part of World Wind data with OpenGL 3D graphics.
It supports (a part of) these maps:
- Watchizu
- Blue Marble
- Land Sat 7
- SRTM
== WARNING ==
MMap+ stores map data in ~/.mmap/ .
Its so huge.
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Download (0.31MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1196 downloads
Games Knoppix 4.0.2-03

Games Knoppix 4.0.2-03


Games Knoppix is a Knoppix based LiveCD with games. more>>
Games Knoppix is a Knoppix based LiveCD with games.
The following games are included:
- Marble Blast Gold Demo (OpenGL)
- Mutant Storm Demo (OpenGL)
- Space Tripper Demo (OpenGL)
- Think Tanks Demo (OpenGL)
- Ufo AI (XMas Special) (OpenGL)
- Asciijump
- Atanks
- Bzflag (OpenGL)
- Bzflag-Server
- Crack-Attack (OpenGL)
- Crimson
- Crossfire-Client-GTK
- Crossfire-Client-X11
- Cube
- Empire
- Enigma
- Foobillard (OpenGL)
- Freeciv-Client
- Freeciv-Client-GTK
- Freeciv-Server
- Freesci
- Gltron (OpenGL)
- Gnuchess
- Gnugo
- JumpnBump
- Kbattleship
- Kmahjongg
- Kobodeluxe
- Ksokoban
- Lbreakout2
- Lgeneral
- Nethack-Console
- Nethack-Gnome
- Nethack-Lisp
- Nethack-Qt
- Nethack-X11
- Netpanzer (OpenGL)
- Neverball (OpenGL)
- Pysol
- Scorched3d (OpenGL)
- Tower Toppler
- Battle for Wesnoth
- Battle for Wesnoth Editor
- Battle for Wesnoth Server
- Xarchon
- Xblast
- Xblast-TNT
- Xboing
- Xgalaga
- Xskat
- Xsoldier
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Download (2762MB)
Added: 2005-09-14 License: GPL (GNU General Public License) Price:
857 downloads
KCheckers 0.8.1

KCheckers 0.8.1


KCheckers is the Qt version of the classic boardgame more>>
Qt version of the classic boardgame "checkers". KCheckers game is also known as "draughts".
KCheckers is distributed under the GNU GPL.
Main features:
- Pure Qt.
- Built-in checkers engine.
- English and Russian rules of play.
- Beginner, Novice, Average, Good, Expert and Master levels of skill.
- Green, Marble and Wooden themes of the board.
- Portable Draughts Notation database format support.
- PDN preview widget.
- Saving, loading and restarting of game.
- Auto change of the mens color.
- Undo of last move.
- Auto saving of settings.
- Optional numeration of the board.
- Game information box.
- The on-line description of the plays rules.
- Threads support.
- Internationalization support (now German and Russian).
- Network capabilities.
Rules of play:
- In the beginning of game you have 12 checkers (men).
- The men move forward only. The men can capture:
- by jumping forward only (english rules);
- by jumping forward or backward (russian rules).
- A man which reaches the far side of the board becomes a king.
- The kings move forward or backward:
- to one square only (english rules);
- to any number of squares (russian rules).
- The kings capture by jumping forward or backward.
- Whenever a player is able to make a capture he must do so.
Enhancements:
- A bug that occurred in SuSE 9.3 when compiling with GCC 3.3 was fixed.
- Unused code was removed.
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Download (0.080MB)
Added: 2005-12-30 License: GPL (GNU General Public License) Price:
1395 downloads
Tilt-n-Roll Demo

Tilt-n-Roll Demo


Tilt-n-Roll is a puzzle game where you must roll your marble through the 3d maze to the exit. more>>
Tilt-n-Roll is a puzzle game where you must roll your marble through the 3d maze to the exit.
This game is an entry into Intels Game Demo 2007 contest. Please take the time to rate my game and help me win a prize!
Tilt the 3d maze and roll your marble to the exit. The final version will fully support laptop SMS / HDAPS sensors to allow players to tilt the laptop to play! (Support is partially there now - Linux users get an SDL patch and Mac users can wrangle with Unimotion).
Main features:
- Multiple powerups, monsters, switches, puzzles, traps...
- Built-in level editor: design and share your mazes with friends!
- Keyboard or mouse control for unsupported laptops
- Plenty of sound effects and catchy music
- Physics calculations are run in a second thread: multicore users should see an increase in both framerate and simulation accuracy
- Runs on Windows, Mac OS or Linux.
- Completely open-source software under the GNU GPL!
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Download (2.3MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
834 downloads
Pathological 1.1.3

Pathological 1.1.3


Pathological is an enriched clone of the game Logical by Rainbow Arts. more>>
Pathological is an enriched clone of the game "Logical" by Rainbow Arts. To solve a level, fill each wheel with four marbles of matching color.
Various board elements such as teleporters, switches, filters, etc., make the game interesting and challenging. New levels can be created using your favorite text editor.
Main features:
- Sharp 800x600 graphics
- 50 diverse and challenging levels (more to come...)
- A cool 6-minute ambient soundtrack by an award-winning musician
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Download (6.3MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1531 downloads
Le Petit Poucet 0.1.0

Le Petit Poucet 0.1.0


Le Petit Poucet is free software to display and edit GPS routes and tracks in a 3D scene. more>>
Le Petit Poucet is free software to display and edit GPS routes and tracks in a 3D scene. The aim of Le Petit Poucet is to build the scene around the GPS data and 2D maps or 3D terrain models.
Apart from being techies, we are outdoor sport lovers and want to prepare our outings and show them to our friends and families. We hope you will find Le Petit Poucet useful. The objective statement being laid, here is the reality and roadmap.
Current version is a pre-alpha version numbered 0.0.2, it is dedicated to David Thompson a great explorer of western Canada. He is been surveying the wild land for 28 years and he is the first person to complete a survey of the Columbia River.
Le Petit Poucet is now able to read a lot of GPS file formats and to connect to the GPS receivers thanks to GPSBabel. It is also able to mix coordinate systems in projected or earth centric referentials.
Currently. Le Petit Poucet is called from the terminal, see command line manual or type the -h or --help option to get the command line usage. We hope to provide quickly a graphical user interface. The program has been compiled and run on Linux (Intel) and Mac Os X (v 10.3), it should work on many other platforms as the core libraries (Open Scene Graph, GPSBabel and GDAL) are portable.
Main features:
Main features
- Loading of tracks or routes, independent waypoints and maps or terrain models and display them on a 3D scene.
- Support of many GPS data file formats through GPSBabel or custom parsers.
- Download GPS receiver data via Serial or USB port.
- 3D navigation based on continuous zoom, swivel and pan with excellent real time anti-aliasing.
- Mixing of several coordinate systems (e.g.: geocentric and projected, UTM and Lambert).
- Coordinate system selection from command line.
Tracks
- Tracks are shown as a set of track segments. Track segments are sets of waypoints connected with a line.
- Track segments are not connected but share the same color and input coordinate system.
- Multiple tracks are shown in a viewer, track color is automatically chosen to visually distinguish tracks.
Waypoints
- Waypoints are displayed as a 3D symbol plus a text in case of named waypoint.
- Name text is automatically oriented toward screen and font size is adjusted dynamically too.
- Text color is selected from command line
- Waypoint information (location, elevation and time) is displayed in a head up display (HUD) when mouse flies over the point.
- Waypoint symbol is loaded from file
- Feature points, i.e. point out of a track, are selected. Are shown only the ones that are in the area of the displayed maps and tracks.
Maps
- 2D Maps are displayed in 3D perspective with box subtrat.PC
- Map loading is currently only supported for the Carte Sur Table file format.
- Map elevation in the 3D scene is computed based on the minimum elevation of the loaded tracks to reduce perspective effects.
- For tracks without maps a box is displayed below the track to improve perspective.
- In the current version, loading of 3D terrain model is through Open Scene Graph (OSG). Models must be projected and optimized using OSG utilities like osgdem see Loading Blue Marble.
Enhancements:
- All the features of release 0.0.5 are now accessible from menus and dialog boxes.
- A graphical user interface is used to wrap the main functionality of the track viewer in 3D, such as opening and closing files; focusing and zooming on tracks, waypoints, or segments; and generating terrains from downloaded or local imagery.
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Download (8.8MB)
Added: 2007-04-16 License: GPL (GNU General Public License) Price:
922 downloads
Pentago 0.1

Pentago 0.1


Pentago project is a two-player abstract strategy game. more>>
Pentago project is a two-player abstract strategy game.

The game is played on a 6x6 board divided into four 3x3 sub-boards. Taking turns, each player places a marble of their color (black or white) onto an unoccupied space on the board, and then rotates one of the sub-boards by 90 degrees either clockwise or counter-clockwise.

A player wins by getting five of their marbles in a vertical, horizontal or diagonal row (either before or after the sub-board rotation in their move). If all 36 spaces on the board are occupied without a row of five being formed then the game is a draw.

The program includes an AI (Artificial Intelligence).

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Download (0.031MB)
Added: 2007-05-08 License: Freeware Price:
550 downloads
OZONE 0.15

OZONE 0.15


OZONE is a free, modular 3-D marble game, released under the terms of the GNU General Public Licence. more>>
OZONE is a free, modular 3-D "marble game", released under the terms of the GNU General Public Licence, either version 2, or (at your option) any later version.

Binaries are available for both Windows and Linux; ihope is working on an OS X version but is having little success at the moment.

OZONE uses OpenGL,SDL,ODE, and others, see Libs.
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Download (6.3MB)
Added: 2005-10-04 License: GPL (GNU General Public License) Price:
1481 downloads
POV-Ray 3.6

POV-Ray 3.6


POV-Ray is a high-quality tool for creating 3D graphics. more>>
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file.
The Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
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Download (8.8MB)
Added: 2005-05-04 License: GPL (GNU General Public License) Price:
4144 downloads
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