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Scrabble Blast Solver 0.1
Scrabble Blast Solver application more>>
Scrabble Blast Solver 0.1 offers you a professional and easy-to-use software which is an effective way to find and display words and their score for the popular online Scrabble Blast game. This product will be your good choice.
Enhancements: Only calculates the correct score of words for the first round.
Added: 2009-01-29 License: GPL Price: FREE
20 downloads
Tiny Marbles 1.0 Final
Tiny Marbles provides persistence for dynamic objects, through a data model that you can create, modify and extend at runtime. more>>
Tiny Marbles provides persistence for dynamic objects, through a data model that you can create, modify and extend at runtime.
It is useful for developers who need to create rapid prototypes with an unknown model and developers of applications that have inherently dynamic data models. Tiny Marbles project runs under Java 1.5, supports any database that Hibernate supports.
<<lessIt is useful for developers who need to create rapid prototypes with an unknown model and developers of applications that have inherently dynamic data models. Tiny Marbles project runs under Java 1.5, supports any database that Hibernate supports.
Download (8.5MB)
Added: 2007-08-16 License: The Apache License 2.0 Price:
801 downloads
mod_auth_pipe 1.0
mod-auth-pipe is a module of authentication written for Apache 1 (it hasnt been tested with Apache 2, but it may work). more>>
mod-auth-pipe is a module of authentication written for Apache 1 (it hasnt been tested with Apache 2, but it may work).
Actually, this module is just mod-auth-shadow with a few modifications in order to accept any program as a pipe, letting this one validate both users andr groups.
mod_auth_pipe contents the module itself and an example pipe.
mod-auth-pipe can be configured independantly for whole server, for any VirtualHost or just per Location/Directory. It has very few configuration variables and its format is very simple. In order to configure apache to authenticate, for example, access to the administrative interface of oscommerce you can type this on your httpd.conf:
< Directory /var/www/oscommerce/catalog/admin >
AuthType Basic
AuthName osCommerce admin site
AuthPipe on
AuthPipeProgram /usr/local/bin/auth-pipe
require group oscommerce-admins
< /Location >
This way, and with a well-made auth-pipe program you can be sure that only those within the group oscommerce-admins could enter that section of your web.
<<lessActually, this module is just mod-auth-shadow with a few modifications in order to accept any program as a pipe, letting this one validate both users andr groups.
mod_auth_pipe contents the module itself and an example pipe.
mod-auth-pipe can be configured independantly for whole server, for any VirtualHost or just per Location/Directory. It has very few configuration variables and its format is very simple. In order to configure apache to authenticate, for example, access to the administrative interface of oscommerce you can type this on your httpd.conf:
< Directory /var/www/oscommerce/catalog/admin >
AuthType Basic
AuthName osCommerce admin site
AuthPipe on
AuthPipeProgram /usr/local/bin/auth-pipe
require group oscommerce-admins
< /Location >
This way, and with a well-made auth-pipe program you can be sure that only those within the group oscommerce-admins could enter that section of your web.
Download (0.019MB)
Added: 2006-04-14 License: GPL (GNU General Public License) Price:
1289 downloads
Simple UDP proxy/pipe 0.3
Simple UDP proxy/pipe is an advanced UDP proxy/datapipe/packets forwarder and modifier with multiple functions. more>>
Simple UDP proxy/pipe is an advanced UDP proxy/datapipe/packets forwarder and modifier with multiple functions.
Multiple clients allowed (you can connect many clients you want to this proxy), creation of ACP files (tcpdump capture files, just like a sniffer), packets forwarding (chat style, each packet is forwarded to all the other clients and server connected), packets injection (the tool opens a specific UDP port where you can send your customized packets which will be sent to the server), hexadecimal visualization and plugins support for the modification and visualization of the packets with some example plugins already included (Zdaemon huffman, Doom huffman, Half-life decoding and one for the replacement of the text strings).
Plugins (which work on both Windows and Linux) are very basic to create and use, just take a look at example_sudp.c for more informations.
<<lessMultiple clients allowed (you can connect many clients you want to this proxy), creation of ACP files (tcpdump capture files, just like a sniffer), packets forwarding (chat style, each packet is forwarded to all the other clients and server connected), packets injection (the tool opens a specific UDP port where you can send your customized packets which will be sent to the server), hexadecimal visualization and plugins support for the modification and visualization of the packets with some example plugins already included (Zdaemon huffman, Doom huffman, Half-life decoding and one for the replacement of the text strings).
Plugins (which work on both Windows and Linux) are very basic to create and use, just take a look at example_sudp.c for more informations.
Download (0.037MB)
Added: 2006-04-18 License: GPL (GNU General Public License) Price:
775 downloads
GNOME FCE Ultra 0.6.0
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. more>>
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. GNOME FCE Ultra is designed for the GNOME desktop, and allows the user to easily play NES ROM images.
Main features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
<<lessMain features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
Download (0.029MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
865 downloads
Star Trek Voyager: Elite Force 1.36
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine. more>>
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine
to make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
<<lessto make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
Download (4.8MB)
Added: 2006-10-20 License: Freeware Price:
1185 downloads
mpiBLAST 1.4.0-pio
mpiBLAST is an MPI based parallel implementation of NCBI BLAST. more>>
mpiBLAST is an MPI based parallel implementation of NCBI BLAST. The project consists of a pair of programs that replace formatdb and blastall with versions that execute BLAST jobs in parallel on a cluster of computers with MPI installed. There are two primary advantages to using mpiBLAST versus traditional BLAST.
First, mpiBLAST splits the database across each node in the cluster. Because each nodes segment of the database is smaller it can usually reside in the buffer-cache, yielding a significant speedup due to the elimination of disk I/O. Second, it allows BLAST users to take advantage of efficient, low-cost Beowulf clusters because interprocessor communication demands are low.
mpiBLAST achieves super-linear speedup in situations where the database is too large to fit into RAM, and near linear speedup in other situations. It does not require a dedicated cluster.
<<lessFirst, mpiBLAST splits the database across each node in the cluster. Because each nodes segment of the database is smaller it can usually reside in the buffer-cache, yielding a significant speedup due to the elimination of disk I/O. Second, it allows BLAST users to take advantage of efficient, low-cost Beowulf clusters because interprocessor communication demands are low.
mpiBLAST achieves super-linear speedup in situations where the database is too large to fit into RAM, and near linear speedup in other situations. It does not require a dedicated cluster.
Download (0.33MB)
Added: 2007-06-29 License: GPL (GNU General Public License) Price:
848 downloads
LMarbles 1.0.7
LMarbles is an Atomix clone with a slight change in concept. more>>
LMarbles is an Atomix clone with a slight change in concept. Instead of assembling molecules you create figures out of marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or another marble.
To make it more interesting there are obstacles like one-way streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think.
<<lessTo make it more interesting there are obstacles like one-way streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think.
Download (0.80MB)
Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1673 downloads
Ultra NES Manager 1.0-pre4
Ultra NES Manager (UNM) is an application for managing Nintendo Entertainment System ROM files. more>>
Ultra NES Manager (UNM) is an application for managing "Nintendo Entertainment System" ROM files. It is also a frontend for "tuxnes" emulator.
It provides fast acces to your NES files, and helps you to set up "tuxnes" easily.
Usage:
UNM stores all your NES files in one directory ("~/.unm/roms" as default), and displays all of them on a main screen. It would be wise to copy some ROMs to that location.
To play some game you need to select it from the list of found ROMs on the main screen, and click on a "PLAY" button. A nes emulator will start the selected game. Options related to ROMs collection are located on "ROMs" tab, emulator options can be found on "Advanced tab". Have fun.
Enhancements:
- whole configuration is saved automatically after quitting the application
- recent played ROMs are now saved, so they appear even after program restart
- added tooltips for "Play!" tab
- added "Quit" button on "Play!" tab
- added confirmation dialog box at Esc keypress, so you wont quit your game accidentally (requires patching tuxnes)
- updated FAQ
<<lessIt provides fast acces to your NES files, and helps you to set up "tuxnes" easily.
Usage:
UNM stores all your NES files in one directory ("~/.unm/roms" as default), and displays all of them on a main screen. It would be wise to copy some ROMs to that location.
To play some game you need to select it from the list of found ROMs on the main screen, and click on a "PLAY" button. A nes emulator will start the selected game. Options related to ROMs collection are located on "ROMs" tab, emulator options can be found on "Advanced tab". Have fun.
Enhancements:
- whole configuration is saved automatically after quitting the application
- recent played ROMs are now saved, so they appear even after program restart
- added tooltips for "Play!" tab
- added "Quit" button on "Play!" tab
- added confirmation dialog box at Esc keypress, so you wont quit your game accidentally (requires patching tuxnes)
- updated FAQ
Download (0.041MB)
Added: 2005-09-30 License: GPL (GNU General Public License) Price:
1493 downloads
Marbles 1.0.0-1
Marbles is a simple board game. more>>
Marbles is a simple board game. The objective is to take out as big groups of marbles as possible. Highscore system included. Ive also programmed some simple physics to make it look like the marbles fall.
If you hold the mouse over a cluster of marbles for a little while, then the potential score will show. You get bonuses if you remove eg. all the blue ones.
Installation:
./configure && make
su
./install_marbles.sh
exit
(Dont use "make install", if you did do a "make uninstall")
Start it by typing:
marbles
Its not programmed in QT, but it works in KDE.
Current record:
25960 points
- Held by a friend. Dont think anyone will beat that in a while:)
<<lessIf you hold the mouse over a cluster of marbles for a little while, then the potential score will show. You get bonuses if you remove eg. all the blue ones.
Installation:
./configure && make
su
./install_marbles.sh
exit
(Dont use "make install", if you did do a "make uninstall")
Start it by typing:
marbles
Its not programmed in QT, but it works in KDE.
Current record:
25960 points
- Held by a friend. Dont think anyone will beat that in a while:)
Download (0.18MB)
Added: 2006-03-22 License: GPL (GNU General Public License) Price:
1311 downloads
Domino Blast 0.1
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme. more>>
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme.
Domino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.
Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.
<<lessDomino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.
Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.
Download (6.0MB)
Added: 2007-06-18 License: Freeware Price:
858 downloads
Platform Independent Petri Net Editor 2.1
Platform Independent Petri Net Editor is a tool for creating and analyzing Petri Nets. more>>
Platform Independent Petri Net Editor project (PIPE) creates and analyses Petri Nets quickly, efficiently, and effectively.
A key design feature is the modular approach adopted for analysis, enabling new modules to be written easily and powerfully, using built-in data layer methods for standard calculations.
Six analysis modules are provided, including Invariant Analysis, State-Space Analysis (deadlock, etc.), and Simulation Analysis and Classification.
PIPE adheres to the XML Petri net standard (PNML). The file format for saving and loading Petri Nets is extensible through the use of XSLT, the default being PNML.
<<lessA key design feature is the modular approach adopted for analysis, enabling new modules to be written easily and powerfully, using built-in data layer methods for standard calculations.
Six analysis modules are provided, including Invariant Analysis, State-Space Analysis (deadlock, etc.), and Simulation Analysis and Classification.
PIPE adheres to the XML Petri net standard (PNML). The file format for saving and loading Petri Nets is extensible through the use of XSLT, the default being PNML.
Download (1.8MB)
Added: 2007-02-06 License: Freely Distributable Price:
1006 downloads
Marble 0.3
Marble is an early beta preview of the Marble Widget application which is targeted for KDE 4. more>>
Marble is an early beta preview of the Marble Widget application which is targeted for KDE 4.
You need to install both packages: "marble" and "marble-data" to run Marble.
Marble is a generic geographical map widget that is meant to be used by KDE4 applications. It shows the earth as a sphere but doesnt make use of any hardware acceleration (No OpenGL). So although it might look similar to professional applications like Google Earth or Nasa World Wind its rather meant to be a small light weight multi purpose widget. To improve speed I decided to compile the Kubuntu packages with SSE support (-msse).
Main features:
- Marble uses a minimal free dataset that can be used offline. Currently the total amount of data that is meant to be shipped is about 5 MB.
- Marble doesnt use OpenGL or 3D hardware acceleration. It just uses Arthur as a painting backend. Extending it later on to support OpenGL as well shouldnt be hard however I dont consider that the primary focus. Depending on your hardware and the maps being displayed framerate is approximately 5-20 fps.
- Marble uses vector as well as bitmap data: Currently it uses the very old MWDB II data combined with ETOPO 2, which I will update to current SRTM soon.
- Marble displays the world map as a 3D sphere, because its more fun to use and less subject to distortion (So with regard to that its just like NASA WorldWind, Earth3D and Google Earth)
- Marble should start up almost instantly. Currently it "cold" starts fully within 2-5 seconds. On each subsequent start it takes about one second.
- Uses KML-Import to display places (Google Earths open format to store placemarks)
- Cities Down to 12000 inhabitants that you can click on using the mouse. Highest Mountains of each continent. Automatic Placemark label placement.
- Different Map Themes, Layers
- Dynamic Coordinate Grid
- Measure Tool
- Basic Wikipedia integration
<<lessYou need to install both packages: "marble" and "marble-data" to run Marble.
Marble is a generic geographical map widget that is meant to be used by KDE4 applications. It shows the earth as a sphere but doesnt make use of any hardware acceleration (No OpenGL). So although it might look similar to professional applications like Google Earth or Nasa World Wind its rather meant to be a small light weight multi purpose widget. To improve speed I decided to compile the Kubuntu packages with SSE support (-msse).
Main features:
- Marble uses a minimal free dataset that can be used offline. Currently the total amount of data that is meant to be shipped is about 5 MB.
- Marble doesnt use OpenGL or 3D hardware acceleration. It just uses Arthur as a painting backend. Extending it later on to support OpenGL as well shouldnt be hard however I dont consider that the primary focus. Depending on your hardware and the maps being displayed framerate is approximately 5-20 fps.
- Marble uses vector as well as bitmap data: Currently it uses the very old MWDB II data combined with ETOPO 2, which I will update to current SRTM soon.
- Marble displays the world map as a 3D sphere, because its more fun to use and less subject to distortion (So with regard to that its just like NASA WorldWind, Earth3D and Google Earth)
- Marble should start up almost instantly. Currently it "cold" starts fully within 2-5 seconds. On each subsequent start it takes about one second.
- Uses KML-Import to display places (Google Earths open format to store placemarks)
- Cities Down to 12000 inhabitants that you can click on using the mouse. Highest Mountains of each continent. Automatic Placemark label placement.
- Different Map Themes, Layers
- Dynamic Coordinate Grid
- Measure Tool
- Basic Wikipedia integration
Download (6.3MB)
Added: 2007-03-26 License: GPL (GNU General Public License) Price:
951 downloads
Astro::Aladin::LowLevel 2.0.2
Astro::Aladin::LowLevel is a Perl class designed to drive CDS Aladin Application. more>>
Astro::Aladin::LowLevel is a Perl class designed to drive CDS Aladin Application.
SYNOPSIS
my $aladin = new Astro::Aladin::LowLevel( );
Drives the CDS Aladin Application through a anonymous pipe, expects the a copy of the standalone Aladin application to be installed locally and pointed to by the ALADIN_JAR environment variable.
REVISION
$Id: LowLevel.pm,v 1.2 2003/02/24 22:45:56 aa Exp $
METHODS
Constructor
new
Create a new instance from a hash of options
$aladin = new Astro::Aladin::LowLevel( );
returns a reference to an Aladin object.
Accessor Methods
close
Closes the anonymous pipe to the aladin application
$aladin->close();
it should be noted that if you DONT do this after finishing with the object youre going to have zombie Java VM hanging around eating up all your CPU. This is amougst the many reasons why you should use Astro::Aladin rather than Astro::Aladin::LowLevel to drive the Aladin Application.
reopen
Reopen the anonymous pipe to the aladin application
my $status = $aladin->reopen()
returns undef if the pipe if defined and (presumably) already active.
status
Prints out the status of the current stack.
$aladin->status()
sync
Waits until all planes are ready
$aladin->sync()
export
Export a plane to a file
$aladin->sync( $plane_number, $filename )
get
Gets images and catalogues from the server
$aladin->get( $server, @args, $object, $radius );
$aladin->get( $server, $object );
For example
$aladin->get( "aladin", ["DSS1"], $object_name, $radius );
$aladin->get( "aladin", ["DSS1", "LOW"], $object_name, $radius );
$aladin->get( "aladin", [""], $object_name, $radius );
the radius arguement can be omitted
$aladin->get( "aladin", ["DSS1"], $object_name );
or even more simply
$aladin->get( "simbad", $object_name );
always remember to sync after a series of request, or you might end up closing Aladin before its actually finished download the layers.
<<lessSYNOPSIS
my $aladin = new Astro::Aladin::LowLevel( );
Drives the CDS Aladin Application through a anonymous pipe, expects the a copy of the standalone Aladin application to be installed locally and pointed to by the ALADIN_JAR environment variable.
REVISION
$Id: LowLevel.pm,v 1.2 2003/02/24 22:45:56 aa Exp $
METHODS
Constructor
new
Create a new instance from a hash of options
$aladin = new Astro::Aladin::LowLevel( );
returns a reference to an Aladin object.
Accessor Methods
close
Closes the anonymous pipe to the aladin application
$aladin->close();
it should be noted that if you DONT do this after finishing with the object youre going to have zombie Java VM hanging around eating up all your CPU. This is amougst the many reasons why you should use Astro::Aladin rather than Astro::Aladin::LowLevel to drive the Aladin Application.
reopen
Reopen the anonymous pipe to the aladin application
my $status = $aladin->reopen()
returns undef if the pipe if defined and (presumably) already active.
status
Prints out the status of the current stack.
$aladin->status()
sync
Waits until all planes are ready
$aladin->sync()
export
Export a plane to a file
$aladin->sync( $plane_number, $filename )
get
Gets images and catalogues from the server
$aladin->get( $server, @args, $object, $radius );
$aladin->get( $server, $object );
For example
$aladin->get( "aladin", ["DSS1"], $object_name, $radius );
$aladin->get( "aladin", ["DSS1", "LOW"], $object_name, $radius );
$aladin->get( "aladin", [""], $object_name, $radius );
the radius arguement can be omitted
$aladin->get( "aladin", ["DSS1"], $object_name );
or even more simply
$aladin->get( "simbad", $object_name );
always remember to sync after a series of request, or you might end up closing Aladin before its actually finished download the layers.
Download (0.020MB)
Added: 2007-06-21 License: Perl Artistic License Price:
857 downloads
FCE Ultra 0.98.15
FCE Ultra is a NES emulator. more>>
FCE Ultra is a NES (Nintendo Entertainment System) and Famicom (Family Computer) emulator for a variety of different platforms, based on Beros FCE. Game compatibility is very high, provided you provide non-corrupt ROM/disk images.
It has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
<<lessIt has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
Download (0.52MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1235 downloads
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