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Invasion Battle of Survival 2.3

Invasion Battle of Survival 2.3


Invasion Battle of Survival us a futuristic real-time strategy game. more>>
Invasion Battle of Survival us a futuristic real-time strategy game.
Bos Wars is a futuristic real-time strategy game. It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux and MS Windows. It should run on BSD, MacOS/X, MacOS/Darwin and BeOS.
Defend against your enemies and keep your economy running.
Bos Wars aims to create a completly original and fun open source RTS game.
Enhancements:
- The project changed its name into Bos Wars.
- The engine got merged into Bos Wars in order to ease and speed up the development.
- Support Lua 5.1
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Added: 2007-03-07 License: Freeware Price:
962 downloads
Pieces of Flare 1.1

Pieces of Flare 1.1


Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories. more>>
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories within their project to deployment directories on the AppServer.
Pieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
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Added: 2006-01-09 License: Eclipse Public License Price:
1383 downloads
Gimp::Feature 1.211

Gimp::Feature 1.211


Gimp::Feature is a Perl module that can check for specific features to be present before registering the script. more>>
Gimp::Feature is a Perl module that can check for specific features to be present before registering the script.

SYNOPSIS

use Gimp::Feature;
or
use Gimp::Feature qw(feature1 feature2 ...);

This module can be used to check for specific features to be present. This can be used to deny running the script when neccessary features are not present. While some features can be checked for at any time, the Gimp::Fu module offers a nicer way to check for them.

gtk

checks for the presence of the gtk interface module.

gtk-1.1, gtk-1.2

checks for the presence of gtk-1.1 (1.2) or higher.

perl-5.005

checks for perl version 5.005 or higher.

pdl

checks for the presence of a suitable version of PDL (>=1.9906).

gnome

checks for the presence of the Gnome-Perl module.

gtkxmhtl

checks for the presence of the Gtk::XmHTML module.

unix

checks wether the script runs on a unix-like operating system. At the moment, this is every system except windows, macos, os2 and vms.

persistency

checks wether the Gimp::Data module (Gimp::Data) can handle complex persistent data structures, i.e. perl references in addition to plain strings.

The following features can only be checked after Gimp-main> has been called (usually found in the form exit main). See Gimp::Fu on how to check for these.
gimp-1.1, gimp-1.2

checks for the presense of gimp in at least version 1.1 (1.2).

FUNCTIONS

present(feature)

Checks for the presense of the single feature given as the argument. Returns true if the feature is present, false otherwise.

need(feature,[function-name])

Require a specific feature. If the required feature is not present the program will exit gracefully, logging an appropriate message. You can optionally supply a function name to further specify the place where this feature was missing.

This is the function used when importing symbols from the module.

missing(feature-description,[function-name])

Indicates that a generic feature (described by the first argument) is missing. A function name can further be specified. This function will log the given message and exit gracefully.

describe(feature)

Returns a string describing the given feature in more detail, or undef if there is no description for this feature.

list()

Returns a list of features that can be checked for. This list might not be complete.

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Added: 2006-07-13 License: Perl Artistic License Price:
1201 downloads
Battles of Antargis 0.2c

Battles of Antargis 0.2c


Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
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Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
Battle of Survival 2.0.1

Battle of Survival 2.0.1


Battle of Survival is a real-time strategy game using the Stratagus game engine. more>>
Battle of Survival is a real-time strategy game using the Stratagus game engine.
The engine and the game are evolving a lot. Therefore, the game will work only with the version of the Stratagus engine matching the release !
Main features:
- New units
- More detailed maps based on full image. This uses the new lua map format in stratagus 2.2
- Improved UI
- New menu system
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Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1041 downloads
Memories of Mordor 0.6.1

Memories of Mordor 0.6.1


Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
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Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
Wars of Destiny 0.31

Wars of Destiny 0.31


Wars of Destiny project is a real-time strategy game with network support. more>>
Wars of Destiny project is a real-time strategy game with network support.

Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.

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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
Spheres of Chaos 2.10

Spheres of Chaos 2.10


A spectacular retro arcade blaster. Edge online: ... delivers a psychadelic experience that one would be remiss to not experience. Taking the simple c... more>> <<less
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Added: 2009-04-20 License: Freeware Price: Free
195 downloads
Lingua::Phonology::Features 0.32

Lingua::Phonology::Features 0.32


Lingua::Phonology::Features is a module to handle a set of hierarchical features. more>>
Lingua::Phonology::Features is a module to handle a set of hierarchical features.

SYNOPSIS

use Lingua::Phonology;

my $phono = new Lingua::Phonology;
my $features = $phono->features;

# Add features programmatically
$features->add_feature(
Node => { type => privative, children => [Scalar, Binary, Privative] },
Scalar => { type => scalar },
Binary => { type => binary },
Privative => { type => privative }
);

# Drop features
$features->drop_feature(Privative);

# Load feature definitions from a file
$features->loadfile(phono.xml);

# Load default features
$features->loadfile;

Lingua::Phonology::Features allows you to create a hierarchy of features of various types, and includes methods for adding and deleting features and changing the relationships between them.

By "heirarchical features" we mean that some features dominate some other features, as in a tree. By having heirarchical features, it becomes possible to set multiple features at once by assigning to a node, and to indicate conceptually related features that are combined under the same node. This module, however, does not instantiate values of features, but only establishes the relationships between features.

Lingua::Phonology::Features recognizes multiple types of features. Features may be privative (which means that their legal values are either true or undef), binary (which means they may be true, false, or undef), or scalar (which means that their legal value may be anything). You can freely mix different kinds of features into the same set of features.

Finally, while this module provides a full set of methods to add and delete features programmatically, it also provides the option of reading feature definitions from a file. This is usually faster and more convenient. The method to do this is "loadfile". Lingua::Phonology::Features also comes with an extensive default feature set.

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Added: 2006-06-13 License: Perl Artistic License Price:
1228 downloads
Realms of Rivalry

Realms of Rivalry


Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
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Added: 2007-01-29 License: Freeware Price:
999 downloads
Debian Packages of System Configurations 1.0.29

Debian Packages of System Configurations 1.0.29


Debian Packages of System Configurations is an automated system configuration for Debian. more>>
Dpsyco is a automated system to distribute system configurations to several computers. It is written mainly for the Debian distribution but should be portable (without too much difficulties) to other distributions or Unixes as well.
It consists of a number of shell scripts to perform the desired actions. With it you can handle users, add ssh-public-keys, patch the system, update things using cfengine, install files (overriding other package files), and more.
Main features:
- Handle users.
- Handle groups.
- Handle ssh access.
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Added: 2005-11-19 License: GPL (GNU General Public License) Price:
1437 downloads
Picture of the Day PHP Script 1.0

Picture of the Day PHP Script 1.0


Picture of the Day PHP Script shows daily changing pictures. more>>
Picture of the Day PHP Script shows daily changing pictures. Each Web page can contain several pictures. Each picture is taken in random order from its own set of directories. An unlimited number of images and directories may be used. Picture of the Day PHP Script doesnt use a database.
Main features:
- Can display several images per page
- Each image is taken from its own set of directories
- Image is randomly taken from directories
- Images are changed daily
- Unlimited number of images
- Unlimited number of directories
- Unlimited number of images per page
- Compatible with Unix and Windows
- Doesnt use database.
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Added: 2006-07-24 License: GPL (GNU General Public License) Price:
1294 downloads
The Ace of Penguins 1.2

The Ace of Penguins 1.2


The Ace of Penguins project is a X11 solitaire card games. more>>
The Ace of Penguins project is a X11 solitaire card games.

This package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.

These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.

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Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1077 downloads
Labyrinth of Worlds 0.4

Labyrinth of Worlds 0.4


Labyrinth of Worlds project is an Ultima Underworld II rewrite. more>>
Labyrinth of Worlds project is an Ultima Underworld II rewrite.
LoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
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Added: 2007-01-03 License: Open Software License Price:
1027 downloads
Bio::DB::GFF::Feature 1.4

Bio::DB::GFF::Feature 1.4


Bio::DB::GFF::Feature is a relative segment identified by a feature type. more>>
Bio::DB::GFF::Feature is a relative segment identified by a feature type.

Bio::DB::GFF::Feature is a stretch of sequence that corresponding to a single annotation in a GFF database. It inherits from Bio::DB::GFF::RelSegment, and so has all the support for relative addressing of this class and its ancestors. It also inherits from Bio::SeqFeatureI and so has the familiar start(), stop(), primary_tag() and location() methods (it implements Bio::LocationI too, if needed).

Bio::DB::GFF::Feature adds new methods to retrieve the annotations type, group, and other GFF attributes. Annotation types are represented by Bio::DB::GFF::Typename objects, a simple class that has two methods called method() and source(). These correspond to the method and source fields of a GFF file.

Annotation groups serve the dual purpose of giving the annotation a human-readable name, and providing higher-order groupings of subfeatures into features. The groups returned by this module are objects of the Bio::DB::GFF::Featname class.

Bio::DB::GFF::Feature inherits from and implements the abstract methods of Bio::SeqFeatureI, allowing it to interoperate with other Bioperl modules.
Generally, you will not create or manipulate Bio::DB::GFF::Feature objects directly, but use those that are returned by the Bio::DB::GFF::RelSegment->features() method.
Important note about start() vs end()

If features are derived from segments that use relative addressing (which is the default), then start() will be less than end() if the feature is on the opposite strand from the reference sequence. This breaks Bio::SeqI compliance, but is necessary to avoid having the real genomic locations designated by start() and end() swap places when changing reference points.

To avoid this behavior, call $segment->absolute(1) before fetching features from it. This will force everything into absolute coordinates.

For example:

my $segment = $db->segment(CHROMOSOME_I);
$segment->absolute(1);
my @features = $segment->features(transcript);

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Added: 2006-06-09 License: Perl Artistic License Price:
1232 downloads
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