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main + location toolbar 0.01

main + location toolbar 0.01


main + location toolbar is a little hack for KDE (KDE improvement). more>>
main + location toolbar is a little hack for KDE (KDE improvement).

I dont know if there out is a hack to get maintoolbar + locationtoolbar in one line... but i did it by myself.

I get all normal bottons, location-depending bottons (in kghostview for exemple) and location toolbar (I tink find combo should work too).

edit ~/.kde/share/apps/konqueror/konqueror.rc:

-remove locationbar section
-maintoolbar section should be like the download (i cant put it here...)

I hope this work for anyone who prefers this toolbar way and in a easy way...
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Added: 2007-04-02 License: GPL (GNU General Public License) Price:
941 downloads
Debian Packages of System Configurations 1.0.29

Debian Packages of System Configurations 1.0.29


Debian Packages of System Configurations is an automated system configuration for Debian. more>>
Dpsyco is a automated system to distribute system configurations to several computers. It is written mainly for the Debian distribution but should be portable (without too much difficulties) to other distributions or Unixes as well.
It consists of a number of shell scripts to perform the desired actions. With it you can handle users, add ssh-public-keys, patch the system, update things using cfengine, install files (overriding other package files), and more.
Main features:
- Handle users.
- Handle groups.
- Handle ssh access.
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Added: 2005-11-19 License: GPL (GNU General Public License) Price:
1437 downloads
3D Spatialization of Sound

3D Spatialization of Sound


3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.

This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.

Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.

To Build the X11 implementation:

1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -

audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"

If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.

NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.

The filled circle with an arrow is your "head"
The empty circle is the "sound source"

You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.

You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
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Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
Solid Of Rotation 1.3.0

Solid Of Rotation 1.3.0


Solid Of Rotation is a 3D graphic editor. more>>
There is quite a bit of history on this item. One of the assignments in a computer graphics course at the University of Victoria was to rotate a number of Bezier curves around an axis and display the result in 3D using a single light source.

This was on Sun Sparcs using X. Since then the program has mutated to match my platform preference at a given time (DOS, Windows, Linux).

The latest mutation has been to SDL/OpenGL and the result runs happily on Linux and Windows. Screenshot junkies might find the following of interest:
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Added: 2005-09-18 License: GPL (GNU General Public License) Price:
1498 downloads
Infinite Planes of Reality 0.3.1-alpha

Infinite Planes of Reality 0.3.1-alpha


Infinite Planes of Reality is a text-only D20 MMORPG engine. more>>
Infinite Planes of Reality project is a text-only D20 MMORPG engine.
Infinite Planes of Reality is a next-generation MMORPG engine that enables interaction with text-only, ANSI telnet, and XML clients.
It has online/in-game world creation capability. It is D20 (OGL) and Java-based, capable of scalable worlds across distributed servers.
Main features:
- Support for multiple outstream formats (XML, Ansi)
- You can kill something
- A nice world to walk in
- A fair start
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Added: 2006-12-14 License: Open Software License Price:
1045 downloads
Pieces of Flare 1.1

Pieces of Flare 1.1


Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories. more>>
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories within their project to deployment directories on the AppServer.
Pieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
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Added: 2006-01-09 License: Eclipse Public License Price:
1383 downloads
Memories of Mordor 0.6.1

Memories of Mordor 0.6.1


Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
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Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
Wars of Destiny 0.31

Wars of Destiny 0.31


Wars of Destiny project is a real-time strategy game with network support. more>>
Wars of Destiny project is a real-time strategy game with network support.

Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.

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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
Systems of Ordinary Differential Equations 13 (RubySode)

Systems of Ordinary Differential Equations 13 (RubySode)


Systems of Ordinary Differential Equations RubySode is a Ruby program to generate a Ruby program to solve ordinary equations. more>>
Systems of Ordinary Differential Equations RubySode (Sode.rb) is a Ruby program to generate a Ruby program to solve a single (or a system of) ordinary differential equation(s). A long Taylor series method, pioneered by Prof. Y.F. Chang, who taught at the University of Nebraska in the late 1970s when I was a graduate student there, is used.
The number of Taylor series terms can be specified in the problem file, though it is usually 30.
Enhancements:
- Minir code cleanup. Some tests have been made more meaningful (add, sub, mult, and div).
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Added: 2007-05-31 License: GPL (GNU General Public License) Price:
877 downloads
 
Other version of Systems of Ordinary Differential Equations
Systems of Ordinary Differential Equations 08Systems of Ordinary Differential Equations uses ... dependant variables, and also the radius of convergence and order of any singularities. These
License:GPL (GNU General Public License)
Download (0.033MB)
940 downloads
Added: 2007-03-28
Invasion Battle of Survival 2.3

Invasion Battle of Survival 2.3


Invasion Battle of Survival us a futuristic real-time strategy game. more>>
Invasion Battle of Survival us a futuristic real-time strategy game.
Bos Wars is a futuristic real-time strategy game. It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux and MS Windows. It should run on BSD, MacOS/X, MacOS/Darwin and BeOS.
Defend against your enemies and keep your economy running.
Bos Wars aims to create a completly original and fun open source RTS game.
Enhancements:
- The project changed its name into Bos Wars.
- The engine got merged into Bos Wars in order to ease and speed up the development.
- Support Lua 5.1
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Added: 2007-03-07 License: Freeware Price:
962 downloads
Art of Illusion 2.4.1

Art of Illusion 2.4.1


Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.

Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.

Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.

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Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
Caves of Golorp 0.0.1

Caves of Golorp 0.0.1


Caves of Golorp project is a Rogue-like game in Prolog. more>>
Caves of Golorp project is a Rogue-like game in Prolog. It features a sophisticated level generator, smart monsters, and a unique magic system.

About the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.

The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.

There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.

Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.

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Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Spheres of Chaos 2.10

Spheres of Chaos 2.10


A spectacular retro arcade blaster. Edge online: ... delivers a psychadelic experience that one would be remiss to not experience. Taking the simple c... more>> <<less
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Added: 2009-04-20 License: Freeware Price: Free
195 downloads
Hammer of Thyrion 1.4.2 RC1

Hammer of Thyrion 1.4.2 RC1


Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion. more>>
Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion.

HoT includes many bugfixes, improved sound and video modes, opengl improvements and documentation among many others.

Whats New in This Release:

General:
--------
- The engine version is now at 1.19 for Hexen II and 0.19 for HexenWorld.
- Added support for 64 bit architectures: The crashes on amd64 are fixed.
- Added support for protocol 18: Hammer of Thyrion is now fully network-
compatible with Ravens 1.11 windows version, as it has been with other
Hexen II ports.
- The net compatibility works both ways: When H.o.T is run as a client,
it can connect to Raven-1.11 servers and can play just fine. On the
other hand, if a 1.11 client wants to connect to a H.o.T. server, the
server must be started with "-protocol 18" command line argument.
- You can also load and play games saved with the 1.11 windows version and
can playback the demos recorded with the 1.11 version.
- Fixed and improved parsing of puzzles.txt: This fixes the bug where the
names used to be listed as Unknown in the puzzle pieces inventory display
(you can access the puzzle pieces inventory display using a key bound to
the +showdm command, the default is q).
- Updated the loading of strings.txt, infolist.txt and puzzles.txt.
- Updates to SDL input code. Added the Shift-Escape key combination as a
new means for opening the in-game console.
- Fixed many printf format string errors.
- Revised pak data checking.
- Added experimental support for using unpatched, off-the-cdrom 1.03 version
pak files as a compile time option. Disabled by default.
- Several cvar tweaks.
- Made the load and connect commands to get rid of the menu or the console.
- Fixed multiplayer episode selection in the menu system.
- Updates to zone memory usage: a 256 KB secondary zone for static textures
(sec_zone) is now initialized, which is especially useful for the software
renderer and have its merits for the opengl version, too.
- Revised several unsafe LoadStackFile and LoadBufFile usage.
- Removed the useless net_vcr facility.
- Tweaked the init sequence.
- Changed the remnants of malloc usage into hunk or zone allocations.
- Mac OS X: Ensured that the basedir always stays the same (fix was added
in 1.4.1-rev1).

Gameplay:
---------
- The gamecode is now at version 1.19.
- Origin fixes for tomed fires of vorpal sword and purifier: paladin used
to fire them always from the non-crouched eye position, and it was even
the worst when he was looking up (and down). You wont be shooting your
back again when standing just in front of a wall and fire your tomed
purifier to the sky, from now on ;)
- Fixed an obscure bug where the assasin with her 4th weapon uses the tome
of power and cant fire it (gamecode version 1.16a, the fix was added in
1.4.1-rev1).

Console:
--------
- Added prefix matching support to the maplist command.
- A duplicate name detection bug in the maplist command was fixed.
- Updated and sanitized the command lister procedures.
- Added a -developer command line argument which sets the developer cvar to
1 during the init phase (ie. before the config is read).
- Consolidated all Con_Printf and Sys_Printf family of procedures into a
single flag based procedure. Added macros for compatibility with the old
api.
- Revised the logging system, made all Con_Printf and Sys_Printf output to
be written into the logs from the start. Added a -devlog command line
switch to enable logging of developer message even when the developer cvar
isnt set.

Server:
-------
- Fixed the mission packs doWhiteFlash server message: it used to affect the
local client only. Naturally, the recorded demos didnt carry the message
and the flash didnt appear, either. It works properly now.
- Made the Hexen II dedicated server to exec not hexen.rc or config.cfg, but
server.cfg if available. As an alternative, any config file can be execed
when starting the server, such as: "h2ded +exec myconfig.cfg"
- Hexen II dedicated server now starts the demo1 map, if the server is still
not active when initialization is complete.
- Fixed net driver checks in Hexen II dedicated server: It was broken in the
1.4.1 release and works properly now.

Video:
------
- Added apply changes and reset changes items to the video options menu.

Software Renderer:
------------------
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

OpenGL Renderer:
----------------
- Some speed-ups in the alias model drawing.
- Fixed RGBA lighting.
- Fixed bug that the array size for playertextures must be MAX_CLIENTS, but
was hardcoded as 16.
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

Sound:
------
- Added external music file support via SDL_mixer as an extra patch.

CDAudio:
--------
- Updated the volume setting procedures.

HexenWorld:
-----------
- OpenGL: Fixed bug that netgraphtexture was not reset during reinitializa-
tion of the draw subsystem (used to affect the packet loss status graph by
r_netgraph).
- OpenGL: Fixed bug that dynamic lights had a problem with RGBA lightmaps
(such as torches didnt illuminate) but luminance mode was fine. Lightmaps
in RGBA mode are working now.
- OpenGL: Added colored dynamic lights and extra dynamic lights (stuff copied
over from hexen2). The gl_colored_dynamic_lights and gl_extra_dynamic_lights
cvars and their menu entries are functional now.

Launcher:
----------
- Added integrated ability to patch the pak files.
- The launcher now scans the installation directory against known game versions
for pak file health, and pops up the patch window with a short report if it
finds something bad. It now disables the mission pack or hexenworld options
according to the results it took from the installation scanning.
- Many clean-ups. Incremented the version number to 1.0.0.

Utilities:
----------
- Added the bsp2wal tool which extracts all texture data into hwal files.
- Added the lmp2pcx tool which converts hexen2 texture data into pcx and tga.
- Fixed the broken project path decision in qbsp. it doesnt scan for a maps
directory anymore.
- Added a findfirst/findnext implementation to the common library.
- Several fixes in dcc.

Other:
----------------------
- Imported the latest xdelta-1.1 sources into the tree.
- Started a large scale attempt at improving const-correctness.
- Updated inline commentaries.
- A lot of code clean-up all over the tree.

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Added: 2007-05-20 License: GPL (GNU General Public License) Price:
888 downloads
Free Conquest & Colonization of America 0.07

Free Conquest & Colonization of America 0.07


Free Conquest & Colonization of America is a remake of the old Microprose game Colonization. more>>
Free Conquest & Colonization of America project is a remake of the old Microprose game Colonization.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar.
In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland.
A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes.
Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
KEYSTROKES:
Numpad arrows -> movement
SPACE -> new round
W -> change the focus
C -> choose unit (when theres more than one unit in the same square)
E -> see Europe status
F -> fortify
S -> sentry
Q -> quits the game
Enhancements:
- beach shores
- hidden tiles
- the screen now centers on the unit
- indians
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Added: 2007-01-11 License: MIT/X Consortium License Price:
1024 downloads
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