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VIF Lightweight Framework 1.0
VIF Lightweight Framework is an object-relational bridge to store and retrieve data in relational database management systems. more>>
VIF Lightweight Framework is an object-relational bridge to store and retrieve data in relational database management systems (RDMS). The frameworks building blocks to access data are data object models (DOM objects) and joined data object models (joined DOM objects).
A DOM object is used for read-write access to a database table. VIF Lightweight Framework encapsulates the mapping of the objects attribute to the underlying table fields. A joined DOM object encapsulates SQL SELECT commands of any complexity. With joined DOM objects, its possible to design involved data retrieval.
<<lessA DOM object is used for read-write access to a database table. VIF Lightweight Framework encapsulates the mapping of the objects attribute to the underlying table fields. A joined DOM object encapsulates SQL SELECT commands of any complexity. With joined DOM objects, its possible to design involved data retrieval.
Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1046 downloads
Lightweight Java Game Library 1.1.2
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL. more>>
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL.
The Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
Main features:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
Enhancements:
- Dont allow switching to fullscreen when a custom display mode is in effect. This is a change from before, where the current mode was simply overwritten with the initial (desktop) mode
<<lessThe Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
Main features:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
Enhancements:
- Dont allow switching to fullscreen when a custom display mode is in effect. This is a change from before, where the current mode was simply overwritten with the initial (desktop) mode
Download (MB)
Added: 2007-08-18 License: BSD License Price:
801 downloads
Lightweight C++ 1.3.2
Lightweight C++ is a language similar to C++ which is translated to C. more>>
Lightweight C++ is a programming language that looks like C++ (a lightweight C++ dialect) and is directly translated to readable C by the lwc preprocessor.
Its more "K&R" and, well, more lightweight. Important thing about lightweight C++ is that by studying the generated C code it is easy to understand how OOP features are implemented and what is the cost of everything.
Adding new features and extensions is also very easy (much easier than adding new C++ extensions to gcc at least), and this is one of lwc goals: To keep evolving.
Main features:
- function overloading,
- member functions,
- inheritance,
- virtual functions (polymorphism),
- multiple inheritance,
- virtual inheritance and pure virtual functions,
- constructors, destructors,
- new and delete,
- default function arguments,
- simple exceptions (no auto destruction of locals)
- and a mechanism of simplistic templates (implemented as high-level multi-line macros).
- operator overloading (works with ptrs when it can)
- +other
Enhancements:
- Changed the generated code for the gcc cleanup attribute so that if a constructor throws, the destructor is not invoked. As in the simple case where we dont have the cleanup attribute and like C++.
<<lessIts more "K&R" and, well, more lightweight. Important thing about lightweight C++ is that by studying the generated C code it is easy to understand how OOP features are implemented and what is the cost of everything.
Adding new features and extensions is also very easy (much easier than adding new C++ extensions to gcc at least), and this is one of lwc goals: To keep evolving.
Main features:
- function overloading,
- member functions,
- inheritance,
- virtual functions (polymorphism),
- multiple inheritance,
- virtual inheritance and pure virtual functions,
- constructors, destructors,
- new and delete,
- default function arguments,
- simple exceptions (no auto destruction of locals)
- and a mechanism of simplistic templates (implemented as high-level multi-line macros).
- operator overloading (works with ptrs when it can)
- +other
Enhancements:
- Changed the generated code for the gcc cleanup attribute so that if a constructor throws, the destructor is not invoked. As in the simple case where we dont have the cleanup attribute and like C++.
Download (0.21MB)
Added: 2005-04-13 License: Freeware Price:
1655 downloads
LightWeight Time Tracker 1.0.0pre
LightWeight Time Tracker (LWTT) is a very simple time-tracking program. more>>
LightWeight Time Tracker (LWTT) is a very simple time-tracking program. LightWeight Time Tracker provides independent real-time tracking of multiple tasks (such as programming, lectures, presentations, etc.).
The data are saved to an XML file under the home directory.
<<lessThe data are saved to an XML file under the home directory.
Download (0.080MB)
Added: 2006-06-09 License: GPL (GNU General Public License) Price:
1234 downloads
Siteframe 3.2.3
Siteframe consists of a lightweight content-management system designed for the rapid deployment of community-based websites. more>>
Siteframe consists of a lightweight content-management system designed for the rapid deployment of community-based websites.
Siteframe™ is a lightweight content-management system designed for the rapid deployment of community-based websites. With Siteframe, a group of users can share stories and photographs, create blogs, send email to one another, and participate in group activities. Siteframe enables this by providing web-based content management so that anyone can create content without needing to learn HTML.
<<lessSiteframe™ is a lightweight content-management system designed for the rapid deployment of community-based websites. With Siteframe, a group of users can share stories and photographs, create blogs, send email to one another, and participate in group activities. Siteframe enables this by providing web-based content management so that anyone can create content without needing to learn HTML.
Download (0.66MB)
Added: 2007-04-25 License: Common Public License Price:
545 downloads
CGI::AppBuilder::Frame 0.10
CGI::AppBuilder::Frame is a configuration initializer. more>>
CGI::AppBuilder::Frame is a configuration initializer.
SYNOPSIS
use CGI::AppBuilder::Frame;
my $ab = CGI::AppBuilder::Frame- >new(
ifn, my_init.cfg, opt, vhS:a:);
my ($q, $ar, $ar_log) = $ab- >start_app($0, %ARGV);
print $ab- >disp_form($q, $ar);
This class provides methods for reading and parsing configuration files.
new (ifn = > file.cfg, opt = > hvS:)
This is a inherited method from CGI::AppBuilder. See the same method in CGI::AppBuilder for more details.
frame_set ($fr, $pr)
Input variables:
$fr - frame set definiton array reference. The $fr contains two
elements [$hr, $ar]:
$hr - a hash ref containing the frame set attributes
$ar - a array ref containing hash references defining each
frames in the frame set.
$pr - tag attribute array ref. It contains three elements:
class - CSS class name
attr - attribute string such as width=5 onChange=js_func
hr - hash ref with key and value pairs. This will be obtained
from $fr for each frame set and frame.
pretty - whether to add line breaks
Variables used or methods called:
CGI::AppBuilder::Table
html_tag - generate HTML tags
CGI::AppBuilder::Message
echo_msg - display message
How to use:
The following shows how to define the frame array ($fr):
+-+----+ The following defines the left layout:
| | T |
| +----+ [{cols= >"150,*"},[
| | | {src= >"left.htm",name= >"L"},
|L| C | [{rows= >"100,*,50"},[
| | | {src= >"top.htm",name= >"T"},
| |----| {src= >"main.htm",name= >"C"},
| | B | {src= >"bottom.htm",name= >"B"}]]]
+-+----+ ]
In YAML, here is how it looks like:
---
cols: 150,*
- src: left.htm
name: L
- rows: 100,*,50
- src: top.htm
name: T
- src: main.htm
name: C
- src: bottom.htm
name: B
...
+-+------+ The following defines the left layout:
| | T |
| +----+-+ [{cols= >"150,*"},[
| | | | {src= >"left.htm",name= >"L"},
|L| C |R| [{rows= >"100,*,50"},[
| | | | {src= >"top.htm",name= >"T"},
| | | | [{cols= >"*,100"},[
| |----+-+ {src= >"main.htm",name= >"C"},
| | | {src= >"right.htm",name= >"R"}] ] ],
| | B | {src= >"bottom.htm",name= >"B"}]]
+-+----+-+ ]
In YAML, here is how it looks like:
---
cols: 150,*
- src: left.htm
name: L
- rows: 100,*,50
- src: top.htm
name: T
- cols: *,100
- src: main.htm
name: C
- src: right.htm
name: R
- src: bottom.htm
name: B
...
Here is the testing codes:
my $fr = [{cols= >"150,*"},[
{src= >"left.htm",name= >"L"},
[{rows= >"100,*,50"},[
{src= >"top.htm",name= >"T"},
{src= >"main.htm",name= >"C"},
{src= >"bottom.htm",name= >"B"}]
]]
];
my $pr = {pretty= >1};
print $obj- >frame_set($fr,$pr);
# the following is the result:
< FRAMESET cols=150,* >
< FRAME src=left.htm name=L >
< FRAMESET rows=100,*,50 >
< FRAME src=top.htm name=T >
< FRAME src=main.htm name=C >
< FRAME src=bottom.htm name=B >
< / FRAMESET >
< / FRAMESET >
$pr- >{_frameset_count} = 0; # reset frame set counter
my $f2 = [ {cols= >"150,*"},[
{src= >"left.htm",name= >"L"},
[{rows= >"100,*,50"},[
{src= >"top.htm",name= >"T"},
[{cols= >"*,100"},[
{src= >"main.htm",name= >"C"},
{src= >"right.htm",name= >"R"}]
],
{src= >"bottom.htm",name= >"B"}]
]]
];
print $obj- >frame_set($f2,$pr);
# the following is the result:
< FRAMESET cols=150,* >
< FRAME src=left.htm name=L >
< FRAMESET rows=100,*,50 >
< FRAME src=top.htm name=T >
< FRAMESET cols=*,100 >
< FRAME src=main.htm name=C >
< FRAME src=right.htm name=R >
< / FRAMESET >
< FRAME src=bottom.htm name=B >
< / FRAMESET >
< / FRAMESET >
Return: HTML codes.
This method generates HTML codes based on the information provided. This method is also called < I >frameset< / I >.
<<lessSYNOPSIS
use CGI::AppBuilder::Frame;
my $ab = CGI::AppBuilder::Frame- >new(
ifn, my_init.cfg, opt, vhS:a:);
my ($q, $ar, $ar_log) = $ab- >start_app($0, %ARGV);
print $ab- >disp_form($q, $ar);
This class provides methods for reading and parsing configuration files.
new (ifn = > file.cfg, opt = > hvS:)
This is a inherited method from CGI::AppBuilder. See the same method in CGI::AppBuilder for more details.
frame_set ($fr, $pr)
Input variables:
$fr - frame set definiton array reference. The $fr contains two
elements [$hr, $ar]:
$hr - a hash ref containing the frame set attributes
$ar - a array ref containing hash references defining each
frames in the frame set.
$pr - tag attribute array ref. It contains three elements:
class - CSS class name
attr - attribute string such as width=5 onChange=js_func
hr - hash ref with key and value pairs. This will be obtained
from $fr for each frame set and frame.
pretty - whether to add line breaks
Variables used or methods called:
CGI::AppBuilder::Table
html_tag - generate HTML tags
CGI::AppBuilder::Message
echo_msg - display message
How to use:
The following shows how to define the frame array ($fr):
+-+----+ The following defines the left layout:
| | T |
| +----+ [{cols= >"150,*"},[
| | | {src= >"left.htm",name= >"L"},
|L| C | [{rows= >"100,*,50"},[
| | | {src= >"top.htm",name= >"T"},
| |----| {src= >"main.htm",name= >"C"},
| | B | {src= >"bottom.htm",name= >"B"}]]]
+-+----+ ]
In YAML, here is how it looks like:
---
cols: 150,*
- src: left.htm
name: L
- rows: 100,*,50
- src: top.htm
name: T
- src: main.htm
name: C
- src: bottom.htm
name: B
...
+-+------+ The following defines the left layout:
| | T |
| +----+-+ [{cols= >"150,*"},[
| | | | {src= >"left.htm",name= >"L"},
|L| C |R| [{rows= >"100,*,50"},[
| | | | {src= >"top.htm",name= >"T"},
| | | | [{cols= >"*,100"},[
| |----+-+ {src= >"main.htm",name= >"C"},
| | | {src= >"right.htm",name= >"R"}] ] ],
| | B | {src= >"bottom.htm",name= >"B"}]]
+-+----+-+ ]
In YAML, here is how it looks like:
---
cols: 150,*
- src: left.htm
name: L
- rows: 100,*,50
- src: top.htm
name: T
- cols: *,100
- src: main.htm
name: C
- src: right.htm
name: R
- src: bottom.htm
name: B
...
Here is the testing codes:
my $fr = [{cols= >"150,*"},[
{src= >"left.htm",name= >"L"},
[{rows= >"100,*,50"},[
{src= >"top.htm",name= >"T"},
{src= >"main.htm",name= >"C"},
{src= >"bottom.htm",name= >"B"}]
]]
];
my $pr = {pretty= >1};
print $obj- >frame_set($fr,$pr);
# the following is the result:
< FRAMESET cols=150,* >
< FRAME src=left.htm name=L >
< FRAMESET rows=100,*,50 >
< FRAME src=top.htm name=T >
< FRAME src=main.htm name=C >
< FRAME src=bottom.htm name=B >
< / FRAMESET >
< / FRAMESET >
$pr- >{_frameset_count} = 0; # reset frame set counter
my $f2 = [ {cols= >"150,*"},[
{src= >"left.htm",name= >"L"},
[{rows= >"100,*,50"},[
{src= >"top.htm",name= >"T"},
[{cols= >"*,100"},[
{src= >"main.htm",name= >"C"},
{src= >"right.htm",name= >"R"}]
],
{src= >"bottom.htm",name= >"B"}]
]]
];
print $obj- >frame_set($f2,$pr);
# the following is the result:
< FRAMESET cols=150,* >
< FRAME src=left.htm name=L >
< FRAMESET rows=100,*,50 >
< FRAME src=top.htm name=T >
< FRAMESET cols=*,100 >
< FRAME src=main.htm name=C >
< FRAME src=right.htm name=R >
< / FRAMESET >
< FRAME src=bottom.htm name=B >
< / FRAMESET >
< / FRAMESET >
Return: HTML codes.
This method generates HTML codes based on the information provided. This method is also called < I >frameset< / I >.
Download (0.010MB)
Added: 2007-07-12 License: Perl Artistic License Price:
841 downloads
STX Linux 1.1 RC1
STX Linux is a lightweight Debian-based installation and live CD, using the Equinox Desktop Environment. more>>
STX Linux is a lightweight Debian-based installation and live CD, using the Equinox Desktop Environment. STX Linux is especially suited to be installed on older and low-specification computers.
Main features:
- Complete Linux Desktop
- Lightweight (about 1 GB installed, 390 MB LiveCD
- Slackware 10.2 based
- Works nicely on old Hardware (Oldest system tested so far: K6/333, 32 MB RAM, 64 MB Swap ... acceptable results)
- Harddisk Installer from Pocketlinux
- Very much like Windows(TM) 98/2000 - means easy switching.
<<lessMain features:
- Complete Linux Desktop
- Lightweight (about 1 GB installed, 390 MB LiveCD
- Slackware 10.2 based
- Works nicely on old Hardware (Oldest system tested so far: K6/333, 32 MB RAM, 64 MB Swap ... acceptable results)
- Harddisk Installer from Pocketlinux
- Very much like Windows(TM) 98/2000 - means easy switching.
Download (551MB)
Added: 2007-01-17 License: GPL (GNU General Public License) Price:
1053 downloads
Thinux 1.0.1
Thinux is a thin-client cluster server on a Live CD. more>>
Thinux is a thin client system that resides on a Red Hat Linux server. When a thin client requests to boot on LAN, the server will upload the thin client linux system to the thin client. Ideal for lightweight devices such as Point-of-Sales terminals, embedded devices, etc.
<<less Download (36.6MB)
Added: 2005-04-20 License: GPL (GNU General Public License) Price:
1647 downloads

SQLite Manager 0.5.0 Beta 3
SQLite Manager is an all-in-one and very useful application which can manage all your sqlite databases using this lightweight extension for firefox, thunderbird, sunbird, seamonkey, songbird, komodo, flock etc. more>> <<less
Added: 2009-07-23 License: MPL Price: FREE
62 downloads
Other version of SQLite Manager
Luminance Panel 0.0.6
Luminance Panel is a lightweight GTK 2.0 panel application. more>>
Luminance Panel is a lightweight GTK 2.0 panel application.
It provides a basic icon menu, a group of panel icons, a taskbar and a clock.
The intent of the Luminance Panel is to create an easy to use, lightweight application.
The core of the code was based on the fbpanel, which was in turn based on fspanel.
Installing:
./configure
make
su (if you have not already done so)
make install
Enhancements:
- Fixed initial icon display problems
- Fixed logout button to exit instead of a nasty killall hack
- Fixed menu so that applications actually launch
<<lessIt provides a basic icon menu, a group of panel icons, a taskbar and a clock.
The intent of the Luminance Panel is to create an easy to use, lightweight application.
The core of the code was based on the fbpanel, which was in turn based on fspanel.
Installing:
./configure
make
su (if you have not already done so)
make install
Enhancements:
- Fixed initial icon display problems
- Fixed logout button to exit instead of a nasty killall hack
- Fixed menu so that applications actually launch
Download (0.059MB)
Added: 2006-09-26 License: GPL (GNU General Public License) Price:
1126 downloads
Net::Stomp::Frame 0.32
Net::Stomp::Frame is a STOMP Frame. more>>
Net::Stomp::Frame is a STOMP Frame.
SYNOPSIS
use Net::Stomp::Frame;
my $frame = Net::Stomp::Frame->new( {
command => $command,
headers => $headers,
body => $body,
} );
my $frame = Net::Stomp::Frame->parse($string);
my $string = $frame->as_string;
This module encapsulates a Stomp frame. Stomp is the Streaming Text Orientated Messaging Protocol (or the Protocol Briefly Known as TTMP and Represented by the symbol :ttmp). Its a simple and easy to implement protocol for working with Message Orientated Middleware from any language.
Net::Stomp is useful for talking to Apache ActiveMQ, an open source (Apache 2.0 licensed) Java Message Service 1.1 (JMS) message broker packed with many enterprise features.
A Stomp frame consists of a command, a series of headers and a body.
<<lessSYNOPSIS
use Net::Stomp::Frame;
my $frame = Net::Stomp::Frame->new( {
command => $command,
headers => $headers,
body => $body,
} );
my $frame = Net::Stomp::Frame->parse($string);
my $string = $frame->as_string;
This module encapsulates a Stomp frame. Stomp is the Streaming Text Orientated Messaging Protocol (or the Protocol Briefly Known as TTMP and Represented by the symbol :ttmp). Its a simple and easy to implement protocol for working with Message Orientated Middleware from any language.
Net::Stomp is useful for talking to Apache ActiveMQ, an open source (Apache 2.0 licensed) Java Message Service 1.1 (JMS) message broker packed with many enterprise features.
A Stomp frame consists of a command, a series of headers and a body.
Download (0.006MB)
Added: 2007-06-23 License: Perl Artistic License Price:
853 downloads
MPEG::Audio::Frame 0.09
MPEG::Audio::Frame is a class for weeding out MPEG audio frames out of a file handle. more>>
MPEG::Audio::Frame is a class for weeding out MPEG audio frames out of a file handle.
SYNOPSIS
use MPEG::Audio::Frame;
open FILE,"file.mp3";
while(my $frame = MPEG::Audio::Frame->read(*FILE)){
print $frame->offset(), ": ", $frame->bitrate(), "Kbps/", $frame->sample()/1000, "KHzn"; # or something.
}
A very simple, pure Perl module which allows parsing out data from mp3 files, or streams, and chunking them up into different frames. You can use this to accurately determine the length of an mp3, filter nonaudio data, or chunk up the file for streaming via datagram. Virtually anything is possible.
<<lessSYNOPSIS
use MPEG::Audio::Frame;
open FILE,"file.mp3";
while(my $frame = MPEG::Audio::Frame->read(*FILE)){
print $frame->offset(), ": ", $frame->bitrate(), "Kbps/", $frame->sample()/1000, "KHzn"; # or something.
}
A very simple, pure Perl module which allows parsing out data from mp3 files, or streams, and chunking them up into different frames. You can use this to accurately determine the length of an mp3, filter nonaudio data, or chunk up the file for streaming via datagram. Virtually anything is possible.
Download (0.35MB)
Added: 2006-06-19 License: Perl Artistic License Price:
1222 downloads
DBIx::Frame 1.06
DBIx::Frame is a Perl module for creating and maintaining DBI frameworks. more>>
DBIx::Frame is a Perl module for creating and maintaining DBI frameworks.
SYNOPSIS
use DBIx::Frame;
DBIx::Frame->init(server, dbtype) || exit(0);
my $DB = DBIx::Frame->new(database, user, pass)
or die("Couldnt connect to database: ", DBI->errstr);
See below for how to actually use this object.
DBIx::Frame is an extension of the standard DBI perl module, designed around mysql, and used to create and maintain frameworks for databases. It has query logging, and a standardized interface for standard SQL statements like update and insert that doesnt require understanding SQL to any great degree.
Ideally, the user or developer shouldnt have to know too much SQL to be able to administer a database. On the other hand, it does require a certain setup that isnt necessarily easy to pick up, and isnt standard SQL - with all the problems that this entails.
Database design is discussed below.
<<lessSYNOPSIS
use DBIx::Frame;
DBIx::Frame->init(server, dbtype) || exit(0);
my $DB = DBIx::Frame->new(database, user, pass)
or die("Couldnt connect to database: ", DBI->errstr);
See below for how to actually use this object.
DBIx::Frame is an extension of the standard DBI perl module, designed around mysql, and used to create and maintain frameworks for databases. It has query logging, and a standardized interface for standard SQL statements like update and insert that doesnt require understanding SQL to any great degree.
Ideally, the user or developer shouldnt have to know too much SQL to be able to administer a database. On the other hand, it does require a certain setup that isnt necessarily easy to pick up, and isnt standard SQL - with all the problems that this entails.
Database design is discussed below.
Download (0.038MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1115 downloads
Para::Frame 1.02
Para::Frame is a system to use for dynamic web sites. more>>
Para::Frame is a system to use for dynamic web sites. Para::Frame runs as a backend daemon taking page requests from a Apache mod_perl client and returns a HTTP response.
The URLs in the site corresponds to templates for displaying information. Operations on the data is put in perl modules separated from the templates.
Para::Frame handles multitasking within the process, enabeling you to keep your initialized objects in memory with no need to sync with the DB for each request.
The session data lives in memory. No need to save it in an external format.
Para::Frame uses "routes" for planning things to do in a session, taking care of which page to display next, depending on form actions. Integrated with exception handling.
One Para::Frame daemon can handle many sites on the same server. It uses the Apache configuration for handling URL to file translation.
You can have any number of Para::Frame daemons running in parallell on the same server. Maby using one for development, one for the stable version and one backup in case of failure. You can easily configure the site to use a backup daemon as a last resort.
A Watchdog makes sure that the system works. It pings the daemon in regular intervals and restarts it if locks up or if the memory limit is reached. The restart is done by forking.
There are tons of useful functions.
Enhancements:
- A lot of major changes and additions were made.
- 19 new classes were added, including classes for relational database access, internationalization, and file and directory handling.
- The server/client communication has changed and is now safer and faster.
- A load-page will display a progress report from the server before the new page is loaded.
- The html/pf directory now contains some default images, styles, JavaScript, and more.
- A demo has been included.
<<lessThe URLs in the site corresponds to templates for displaying information. Operations on the data is put in perl modules separated from the templates.
Para::Frame handles multitasking within the process, enabeling you to keep your initialized objects in memory with no need to sync with the DB for each request.
The session data lives in memory. No need to save it in an external format.
Para::Frame uses "routes" for planning things to do in a session, taking care of which page to display next, depending on form actions. Integrated with exception handling.
One Para::Frame daemon can handle many sites on the same server. It uses the Apache configuration for handling URL to file translation.
You can have any number of Para::Frame daemons running in parallell on the same server. Maby using one for development, one for the stable version and one backup in case of failure. You can easily configure the site to use a backup daemon as a last resort.
A Watchdog makes sure that the system works. It pings the daemon in regular intervals and restarts it if locks up or if the memory limit is reached. The restart is done by forking.
There are tons of useful functions.
Enhancements:
- A lot of major changes and additions were made.
- 19 new classes were added, including classes for relational database access, internationalization, and file and directory handling.
- The server/client communication has changed and is now safer and faster.
- A load-page will display a progress report from the server before the new page is loaded.
- The html/pf directory now contains some default images, styles, JavaScript, and more.
- A demo has been included.
Download (0.11MB)
Added: 2006-09-09 License: Perl Artistic License Price:
1141 downloads
MP3::ID3Lib::Frame 0.12
MP3::ID3Lib::Frame is an ID3v1/ID3v2 Tagging Frames. more>>
MP3::ID3Lib::Frame is an ID3v1/ID3v2 Tagging Frames.
SYNOPSIS
use MP3::ID3Lib;
my $id3 = MP3::ID3Lib->new($filename);
foreach my $frame (@{$id3->frames}) {
my $code = $frame->code;
my $description = $frame->description;
my $value = $frame->value;
$frame->set("Orange") if $code eq COMM;
print "$description: $valuen";
}
$id3->commit;
See MP3::ID3Lib for more information.
<<lessSYNOPSIS
use MP3::ID3Lib;
my $id3 = MP3::ID3Lib->new($filename);
foreach my $frame (@{$id3->frames}) {
my $code = $frame->code;
my $description = $frame->description;
my $value = $frame->value;
$frame->set("Orange") if $code eq COMM;
print "$description: $valuen";
}
$id3->commit;
See MP3::ID3Lib for more information.
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Added: 2006-11-09 License: Perl Artistic License Price:
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