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Light Speed! 1

Light Speed! 1


Light Speed! project is an interactive relativistic simulator. more>>
Light Speed! project is an interactive relativistic simulator.
Light Speed! is an OpenGL-based program which illustrates the effects of special relativity on the appearance of moving objects.
When an object accelerates past a few million meters per second, these effects begin to grow noticeable, becoming more and more pronounced as the speed of light is approached.
These relativistic effects are viewpoint-dependent, and include shifts in length, object hue, brightness and shape.
Main features:
- Real-time interactive viewing
- 3D object importer
- Snapshot exporter
- Special Relativity Scene (SRS) exporter
- Reference geometry
- Independent toggles for the four relativistic effects
- Numerical camera location + target readout and input
- Switchable background color
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Added: 2006-10-16 License: LGPL (GNU Lesser General Public License) Price:
1112 downloads
Light Hawk 0.6

Light Hawk 0.6


Light Hawk is a Jabber client with a focus on KDE integration. more>>
Light Hawk is a KDE Jabber client. It is unfinished, but I have been using it every day for some time now.
Those interested in following or helping development should use GNU arch 1.2 or later. My archive is neil@hakubi.us--terminus and is available at http://www.hakubi.us/arch/terminus/. The branch to get is lighthawk--mainline.
To compile the arch version of Light Hawk you will also need to get neil@hakubi.us--terminus/admin--KDE-3-0-BRANCH and symlink that into the top level of lighthawk as "admin".
After that its mostly an ordinary KDE application (run gmake -f Makefile.cvs to get a configure script). You must run that configure script in a separate directory, though, arch to cooperate later.
Main features:
- Roster management
- Subscriptions
- Chat messages
- Receving normal messages
- Multiple user profiles
- Session management cooperation
- Logging
- KNotify support (including sounds)
- Invisible status
- Away messages
- IPv6, Proxies, and other KDE network features
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Download (0.88MB)
Added: 2005-09-12 License: MIT/X Consortium License Price:
1503 downloads
light-monitor 1.5

light-monitor 1.5


light-monitor is a transparent panel that depends only on X and Xft. more>>
light-monitor is a transparent panel that depends only on X and Xft. The project comes with light-calendar, a simple, transparent, and lightweight calendar.
These two programs are written to consume the lowest possible amount of resources.
Main features:
- vol Manages the volume (pcm and vol). To change the current volume just clic on it or use the mouse-wheel.
- cpufreq Manages the scaling_governor : blue means powersave, blue and green means ondemand, and blue green and red stands for performance. To change to the next one, just clic on the processor
- load Shows the current load on the system and the processor temperature
- time Shows the time
- date Shows the date
- network Shows the cumulative bandwidth over all network interfaces except lo. It is hidden if current upload and download are null
- ac Shows if the power supply is plugged for laptop
- battery Shows the current percentage of remaining charge in the battery if it is not full. IF ac is unplugged, it shows an estimation of the remaining time too.
Light-calendar
light-calendar is a simple, transparent, and lightweight calendar (12Ko). It is distributed under the license GPLv2.
To see the next month, click on the right arrow. The previous month is accessible using the left one. To come back to the current month, use the o between the two arrows. You can move it by dragging it outside those buttons.
Enhancements:
- The semantic of buttons were changed.
- Now when a button is clicked, its window is redrawn.
- A bug in the config file reader that sometimes duplicated the last widget was fixed.
- The cpufreq applet is now more reactive.
- The README was updated.
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Download (0.023MB)
Added: 2007-01-17 License: GPL (GNU General Public License) Price:
598 downloads
X-Light

X-Light


X-Light is a clean KDE theme (style). more>>
X-Light is a clean KDE theme (style).

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Added: 2007-04-19 License: GPL (GNU General Public License) Price:
921 downloads
Light 1.4.12

Light 1.4.12


Light is yet another Mozilla-based browser. more>>
Light is yet another Mozilla-based browser. Features very simple non-bloated GTK+ interface, familiar Netscape 4.x keyboard shortcuts, context menus, etc. Tested with Mozilla 0.9.6 and newer. Supports Java/SSL/downloads/queue downloads to an external download manager.

The goal of this project is to have a usable, fast browser for reading news, searching bugzilla, etc. There are no binary packages, and I do not plan to provide them anytime soon. Compiling Light from source requires Mozilla 0.9.6+ and Mozilla headers.

Carefully read README and INSTALL, and read manual.html in the doc/ directory for explanation of how things are done and why. may work but this is unsupported. Bug reports are welcome, but requests to implement a Cookie Editor are not.
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Added: 2006-10-19 License: GPL (GNU General Public License) Price:
640 downloads
Q Light Controller 2.6.0

Q Light Controller 2.6.0


Q Light Controller 2 (QLC) aims to be a free alternative to commercial lighting software and hardware. more>>
Q Light Controller 2 (QLC) aims to be a free alternative to commercial lighting software and hardware. The main emphasis is to build a software that can be used to control any kinds of lighting equipment.
QLC uses the dmx4linux driver suite to access various hardware interfaces. Currently DMX512, Analog 0-10V and MIDI control systems are being supported by dmx4linux. Refer to dmx4linux interfaces for more information on supported interfaces.
Q Light Controller is free software licensed under the GNU General Public License.
Main features:
- Easy to use device-oriented interface
- Control up to 512 DMX/Analog channels thru DMX4Linux
- Use one of the ready-made fixture definitions, or
- Define your own fixtures with the device class editor
- Create fast changing or smoothly fading scenes, chasers and sequences
- Easy programming of moving lights thru a pattern generator
- Conjure your favourite lighting desk layout with the virtual console
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Download (1.4MB)
Added: 2006-11-26 License: GPL (GNU General Public License) Price:
1081 downloads
Hogwash Light BR 1.1

Hogwash Light BR 1.1


Hogwash Light BR is an IPS (Intrusion Prevention System). more>>
Hogwash Light BR is an Intrusion Prevention System that can filter packets directly in the layer 2 of the OSI model (so the machine doesnt need even an IP address).
Detection of malicious/anomalous traffic is done by rules based in signatures, and the user can add more rules. It is an efficient and versatile IPS, and it can even be used as bridge to honeypots and honeynets.
Since it doesnt make use of the operating systems TCP/IP stack, it can be "invisible" to network access and attackers.
Enhancements:
- New rules were added.
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Download (0.19MB)
Added: 2006-05-19 License: GPL (GNU General Public License) Price:
1256 downloads
Strobe Light 1.0

Strobe Light 1.0


Simple utility that turns your monitor into a configurable strobe light. more>>
Simple utility that turns your monitor into a configurable strobe light.

Source code is included alongside the executable "strobelight" in the archive.
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Added: 2005-09-16 License: GPL (GNU General Public License) Price:
878 downloads
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
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Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Alphacube Metacity Theme 1.0

Alphacube Metacity Theme 1.0


Alphacube Metacity Theme consists of a 6 themes pack inspired by milk theme and vista. more>>
Alphacube Metacity Theme consists of a 6 themes pack inspired by milk theme and vista.
The pack contains 6 metacity theme:
1. Simple, whit simple effect on mouse over.
2. Light, whit white light effect on mouse over.
3. Color, whit color light effect on mouse over.
And this version in condensed mode! By Eric, thanks!
To use, you need to unpack the gzip file and then import the metacity theme (first delete the old theme)
--> thanks to ALL, for the high score of this theme!
Enhancements:
- Fix Condensed version
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Download (0.056MB)
Added: 2007-03-27 License: GPL (GNU General Public License) Price:
963 downloads
SVN::RaWeb::Light::Help 0.60001

SVN::RaWeb::Light::Help 0.60001


SVN::RaWeb::Light::Help is Perl module to generate the Help HTML for SVN::RaWeb::Light. more>>
SVN::RaWeb::Light::Help is Perl module to generate the Help HTML for SVN::RaWeb::Light.

SYNOPSIS

Warning! This moduls is auto-generated.

FUNCTIONS

print_data()

Prints the HTML data to the standard output.

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Download (0.015MB)
Added: 2006-10-28 License: Perl Artistic License Price:
1091 downloads
Fate Stay Night - Illyasviel 0.02

Fate Stay Night - Illyasviel 0.02


Fate Stay Night - Illyasviel is a SuperKaramba theme. more>>
Fate Stay Night - Illyasviel is a SuperKaramba theme. The character, Illyasviel is from an anime/game/manga/dounjinshi called Fate Stay Night. This is actually a ported version of the skin made by sk2(SensitiveKnife2) running on windows.

The statistic is base on fantastic 3.0. What i did is added a temperature sensor using the sensor module and change some colours and did some script editing.

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Download (0.070MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1236 downloads
kopete-thinklight 0.3

kopete-thinklight 0.3


kopete-thinklight is a Kopete plugin lets a thinkpads light flash on every incoming message. more>>
kopete-thinklight is a Kopete plugin lets a thinkpads light flash on every incoming message. The flash interval as well as the flash duration are configurable through a GUI plugin.

The kopete-thinklight plugin was inspired by gaim-lightthink [http://www.chris-lamb.co.uk/code/gaim-lightthink].

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Download (0.39MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
858 downloads
Iter Vehemens ad Necem 0.50

Iter Vehemens ad Necem 0.50


Iter Vehemens ad Necem project is a graphical roguelike game. more>>
Iter Vehemens ad Necem project is a graphical roguelike game.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently runs in Windows, DOS, and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes.
Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Dont say we didnt warn you.
Enhancements:
- fluids can now cover items and characters and interact with them
- items made of iron alloys can now rust
- added directional light and day and night which use it
- added some cosmetical weather effects
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
- added wands of acid rain, mirroring and necromancy
- added scrolls of detect material, harden material and golem creation
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using Chat and Issue commands keys)
- the player can now panic if he gets hit too much, like the monsters have done in previous versions
- the player can now become exhausted if he fights for too long and/or uses the new run command too much
- spiders are now able to make webs
- you can now get stuck to slime
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
- added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time
- gloomy cave is now longer and has more special levels and rooms
- all the endgame battles are more complex
- added leprosy, a nasty disease which causes your limbs to drop off randomly
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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1029 downloads
SVN-RaWeb-Light 0.60001

SVN-RaWeb-Light 0.60001


SVN-RaWeb-Light is a Perl module provides a lightweight Web-based browser for remote Subversion repositories. more>>
SVN-RaWeb-Light is a Perl module, that once installed and driven by a CGI script provides a lightweight Web-based browser for remote Subversion repositories, not unlike the default HTML one for http:// repositories. (with some improvements).

If you deploy this module in a public URL with a good bandwidth, let me know so I can link to it here for demonstration purposes.

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Download (0.015MB)
Added: 2007-03-20 License: Perl Artistic License Price:
948 downloads
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