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btnSMS Library 0.2
btnSMS Library is a C library that provides an easy interface for sending SMS messages through the Beyond The Net SMS provider. more>>
btnSMS Library is a C library that provides an easy interface for sending SMS messages through the Beyond The Net SMS service provider.
Messages can be sent to nearly every country in the world with many different options.
<<lessMessages can be sent to nearly every country in the world with many different options.
Download (0.20MB)
Added: 2006-09-21 License: LGPL (GNU Lesser General Public License) Price:
1134 downloads
Fid Core Library 0.2
Fid Core Library is the core library for the Frigand Imperial Desktop. more>>
Fid Core Library is the core library for the Frigand Imperial Desktop, a genuine Unix desktop environment based around multiprocessing, text-stream IPC, and the "everything is a file" concept.
It supports Emacs-like extensibility, customizability, and built-in multi-buffer support.
Enhancements:
- This release adds testing support for the axioms over buffer implementations and user interfaces, a better implementation of interactive, and a new cursor movement mechanism that allows the user interface to manage point itself (and, hence, keep it always on a widget).
<<lessIt supports Emacs-like extensibility, customizability, and built-in multi-buffer support.
Enhancements:
- This release adds testing support for the axioms over buffer implementations and user interfaces, a better implementation of interactive, and a new cursor movement mechanism that allows the user interface to manage point itself (and, hence, keep it always on a widget).
Download (0.070MB)
Added: 2005-10-27 License: Other/Proprietary License Price:
1458 downloads
Audio File Library 0.2.6
Audio File Library is a uniform API for accessing standard digital audio file formats. more>>
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, NeXT/Sun .snd/.au, Berkeley/IRCAM/CARL Sound File, Audio Visual Research, Amiga IFF/8SVX, and NIST SPHERE. Supported compression formats are currently G.711 mu-law and A-law and IMA and MS ADPCM.
Key goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be tied to the format of the data contained in the file.
The Audio File Library distributed under the GNU Library General Public License.
<<lessKey goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be tied to the format of the data contained in the file.
The Audio File Library distributed under the GNU Library General Public License.
Download (0.36MB)
Added: 2005-04-14 License: LGPL (GNU Lesser General Public License) Price:
1655 downloads
Zapping VBI library 0.2.25
Zapping VBI library provides routines to read from raw Vertical Blanking Interval capture devices. more>>
Zapping VBI library provides routines to read from raw Vertical Blanking Interval capture devices, to demodulate raw to sliced VBI data, and to interpret the data of several popular services.
Basically, it offers all the functionality needed by a VBI application except for the UI.
Main features:
- Captures raw VBI samples from V4L, V4L2 (Linux 2.6) and FreeBSD BKTR devices, sliced VBI data from Linux DVB devices
- Implements a VBI Proxy to share one VBI device between multiple applications
- Has a robust and versatile bit slicer which handles a wide range of data services
- Functions to capture multiple data services at once, such as Closed Caption (both NTSC and PAL), Teletext, VPS, WSS, XDS
- Level 3.5 Teletext decoder with support for all Teletext character sets, graphics, 4096 colors, with built-in page cache including search functions
- Closed Caption decoder which supports roll-up, pop-up and paint-on style caption, color, expanded character set, text attributes and free text placement
- Renders Teletext and Caption pages, can export to HTML, PNG and other formats
- Can determine network names
- Can find Teletext subtitle and program pages
- Functions to extract data transmissions in Teletext streams (currently Page Format Clear and Independent Data Line Format A)
<<lessBasically, it offers all the functionality needed by a VBI application except for the UI.
Main features:
- Captures raw VBI samples from V4L, V4L2 (Linux 2.6) and FreeBSD BKTR devices, sliced VBI data from Linux DVB devices
- Implements a VBI Proxy to share one VBI device between multiple applications
- Has a robust and versatile bit slicer which handles a wide range of data services
- Functions to capture multiple data services at once, such as Closed Caption (both NTSC and PAL), Teletext, VPS, WSS, XDS
- Level 3.5 Teletext decoder with support for all Teletext character sets, graphics, 4096 colors, with built-in page cache including search functions
- Closed Caption decoder which supports roll-up, pop-up and paint-on style caption, color, expanded character set, text attributes and free text placement
- Renders Teletext and Caption pages, can export to HTML, PNG and other formats
- Can determine network names
- Can find Teletext subtitle and program pages
- Functions to extract data transmissions in Teletext streams (currently Page Format Clear and Independent Data Line Format A)
Download (0.70MB)
Added: 2007-03-09 License: GPL (GNU General Public License) Price:
962 downloads
Advanced game library 0.2.4
Advanced game library project is a library designed to ease game development. more>>
Advanced game library project is a library designed to ease game development.
It uses the SDL library and provides 2D graphical functions, sound streaming and events functions, video streaming, AI engines, and map generator.
This software is primarily designed for LINUX.
This SDK uses the SDL library for the bitmap, sound and events system. SDL provides accelerated and portable interfaces for the video and sound hardware.
The abstraction of the low level layer makes possible the extension of adgali to other low level libraries like Allegro or GGI.
This library tends to provide useful functions for bitmap and sprite display, game GUI, game sound events and music stream , network management and video streaming.
Well, only a subset of these features are implemented for now.
Main features:
- underlying library:
- SDL
- General features:
- The library is thread safe and reentrant
- Error management system: adgali provides a system to trace the origin of an error
- Unified data streaming system: memory, files, network or archives are simple to manage and can provide the game datas
- A modular conception for the loaders (streaming system, images, fonts ...)
- A memory leak detection system
- A postmortem backtracing system
- A general parser for a general treatment of the configuration files and scripts (in the spirit of the GTK+ description files).
- All major features are designed as modules integrated with a general engine
- a dynamic loading system of modules or third part libraries (work in progress)
- A cache system is designed for all objects to accelarate object loading
- 2D graphics features are:
- 32 bits pictures management: 24 bits of colour, 8 bits of alpha
- image loading: support BMP, PCX, GIF, TGA, JPG, PNG, PPM, PNM, PGM, TIFF, XCF, XPM image formats
- unified fonts management: true type fonts (TTF using freetype 2) and bitmap fonts ( an image file and a text description file)
- Color separation, modification and combination for an image (RGB, green level, CMY and HSV)
- zone filling, copying, tiling, clipping with optionnal rotation and mirror
- color filling, mask-ing, key color alpha channel treatment
- lines drawing with clipping functions
- Graphical user interface:
- a tree organized bitmap hierarchy with an automatic refresh system to the viewport
- basic string printing
<<lessIt uses the SDL library and provides 2D graphical functions, sound streaming and events functions, video streaming, AI engines, and map generator.
This software is primarily designed for LINUX.
This SDK uses the SDL library for the bitmap, sound and events system. SDL provides accelerated and portable interfaces for the video and sound hardware.
The abstraction of the low level layer makes possible the extension of adgali to other low level libraries like Allegro or GGI.
This library tends to provide useful functions for bitmap and sprite display, game GUI, game sound events and music stream , network management and video streaming.
Well, only a subset of these features are implemented for now.
Main features:
- underlying library:
- SDL
- General features:
- The library is thread safe and reentrant
- Error management system: adgali provides a system to trace the origin of an error
- Unified data streaming system: memory, files, network or archives are simple to manage and can provide the game datas
- A modular conception for the loaders (streaming system, images, fonts ...)
- A memory leak detection system
- A postmortem backtracing system
- A general parser for a general treatment of the configuration files and scripts (in the spirit of the GTK+ description files).
- All major features are designed as modules integrated with a general engine
- a dynamic loading system of modules or third part libraries (work in progress)
- A cache system is designed for all objects to accelarate object loading
- 2D graphics features are:
- 32 bits pictures management: 24 bits of colour, 8 bits of alpha
- image loading: support BMP, PCX, GIF, TGA, JPG, PNG, PPM, PNM, PGM, TIFF, XCF, XPM image formats
- unified fonts management: true type fonts (TTF using freetype 2) and bitmap fonts ( an image file and a text description file)
- Color separation, modification and combination for an image (RGB, green level, CMY and HSV)
- zone filling, copying, tiling, clipping with optionnal rotation and mirror
- color filling, mask-ing, key color alpha channel treatment
- lines drawing with clipping functions
- Graphical user interface:
- a tree organized bitmap hierarchy with an automatic refresh system to the viewport
- basic string printing
Download (0.98MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1079 downloads
Standard Als PHP Library 0.2
Standard Als PHP Library (SAPL) is a fully object oriented library for Web development with PHP5. more>>
Standard Als PHP Library (SAPL) is a fully object oriented library for Web development with PHP5.
Standard Als PHP Library offers many classes in several packages and is intended to satisfy simple and at the same time recurring needs in Web development.
About PHP:
PHP, short for "PHP: Hypertext Preprocessor", is an open-source, reflective programming language used mainly for developing server-side applications and dynamic web content, and more recently, a broader range of software applications.
PHP allows interaction with a large number of relational database management systems, such as MySQL, Oracle, IBM DB2, Microsoft SQL Server, PostgreSQL and SQLite. PHP runs on most major operating systems, including UNIX, Linux, Windows, and Mac OS X, and can interact with many major web servers. The official PHP website contains very extensive documentation.
There is a command line interface, as well as GUI libraries such as the Gimp Tool Kit (GTK+) and text mode libraries like Ncurses and Newt.
Enhancements:
- A generateClass method was added to the DataBase class.
- The DataBaseColumn class was added.
- getTables and getTableColumns methods were added to the DataBase class.
- The insertTuple method was optimized.
- The toString method was added to the Resource class.
- The fromFile method of the MailAttachment class now takes only one argument, the File.
- Content-Type is now obtained from the extension.
- Content-type methods were added to the File class.
- All W3C 16 color names were added.
<<lessStandard Als PHP Library offers many classes in several packages and is intended to satisfy simple and at the same time recurring needs in Web development.
About PHP:
PHP, short for "PHP: Hypertext Preprocessor", is an open-source, reflective programming language used mainly for developing server-side applications and dynamic web content, and more recently, a broader range of software applications.
PHP allows interaction with a large number of relational database management systems, such as MySQL, Oracle, IBM DB2, Microsoft SQL Server, PostgreSQL and SQLite. PHP runs on most major operating systems, including UNIX, Linux, Windows, and Mac OS X, and can interact with many major web servers. The official PHP website contains very extensive documentation.
There is a command line interface, as well as GUI libraries such as the Gimp Tool Kit (GTK+) and text mode libraries like Ncurses and Newt.
Enhancements:
- A generateClass method was added to the DataBase class.
- The DataBaseColumn class was added.
- getTables and getTableColumns methods were added to the DataBase class.
- The insertTuple method was optimized.
- The toString method was added to the Resource class.
- The fromFile method of the MailAttachment class now takes only one argument, the File.
- Content-Type is now obtained from the extension.
- Content-type methods were added to the File class.
- All W3C 16 color names were added.
Download (0.053MB)
Added: 2006-02-20 License: GPL (GNU General Public License) Price:
1343 downloads
dnAnalytics Numerical Library 0.2
dnAnalytics Numerical Library is a numerical library for the .NET Framework. more>>
dnAnalytics Numerical Library is a numerical library for the .NET Framework. The library is written in C# and is available as a fully managed library, but also provides an interface to native BLAS and LAPACK libraries.
dnAnalytics Numerical Library is compatible with Mono and has been tested on Windows, and various Linux distributions. The current release includes matrix, vector and complex number classes, and support for basic linear algebra routines (such as LU, Cholesky, QR, Levinson, and SVD).
We will be adding optimization, calculus, random number, statistical, option pricing, genetic programming, and neural network components in the future.
Main features:
- Fully managed mode.
- Optional support for the native numerical libraries:
- Intel Math Kernel Library (MKL)
- AMD Core Math Library (ACML)
- ATLAS and CLAPACK
- Support for sparse matrices and vectors.
- Dense and sparse solvers.
- QR, LU, SVD, Cholesky, Levinson, and Symmetric Levinson decomposition classes.
- Matrix IO classes that read and write matrices form/to Matrix Market and delimited files.
- Complex and "special" math routines.
- Overload mathematical operators to simplify complex expressions.
- Runs under Microsoft Windows and Linux.
- Works with Mono.
<<lessdnAnalytics Numerical Library is compatible with Mono and has been tested on Windows, and various Linux distributions. The current release includes matrix, vector and complex number classes, and support for basic linear algebra routines (such as LU, Cholesky, QR, Levinson, and SVD).
We will be adding optimization, calculus, random number, statistical, option pricing, genetic programming, and neural network components in the future.
Main features:
- Fully managed mode.
- Optional support for the native numerical libraries:
- Intel Math Kernel Library (MKL)
- AMD Core Math Library (ACML)
- ATLAS and CLAPACK
- Support for sparse matrices and vectors.
- Dense and sparse solvers.
- QR, LU, SVD, Cholesky, Levinson, and Symmetric Levinson decomposition classes.
- Matrix IO classes that read and write matrices form/to Matrix Market and delimited files.
- Complex and "special" math routines.
- Overload mathematical operators to simplify complex expressions.
- Runs under Microsoft Windows and Linux.
- Works with Mono.
Download (MB)
Added: 2006-04-27 License: BSD License Price:
1276 downloads
Ionflux Tools Class Library 0.2.3
The Ionflux Tools Class Library is a lightweight multi-platform C++ framework. more>>
The Ionflux Tools Class Library is a lightweight multi-platform C++ framework designed for rapid development of applications in a client/server architecture.
The Ionflux Tools Class Library is released under the GNU General Public License, meaning it is free software! (See LICENSE in the distribution for more information.)
Main features:
- Memory management (object pools, reference counting, parent objects).
- Logging/console output facility.
- Command line parsing.
- Configuration file I/O.
- Database interface.
- IO multiplexing.
- Generic, serializable tree data structure.
- Perl-compatible regular expression pattern matching.
- String Filters.
- Template Engine, including Class templates.
- Advanced date and time handling (not restricted to the POSIX epoch, supporting time zone conversions).
- Generic byte string tokenizer.
- TCP socket API.
- Generic TCP client and server, message based client and server, and authenticated client and server.
- Support for the Cairo vector graphics API (http://www.cairographics.org/).
- Miscellaneous helpful and easy to use utility functions.
<<lessThe Ionflux Tools Class Library is released under the GNU General Public License, meaning it is free software! (See LICENSE in the distribution for more information.)
Main features:
- Memory management (object pools, reference counting, parent objects).
- Logging/console output facility.
- Command line parsing.
- Configuration file I/O.
- Database interface.
- IO multiplexing.
- Generic, serializable tree data structure.
- Perl-compatible regular expression pattern matching.
- String Filters.
- Template Engine, including Class templates.
- Advanced date and time handling (not restricted to the POSIX epoch, supporting time zone conversions).
- Generic byte string tokenizer.
- TCP socket API.
- Generic TCP client and server, message based client and server, and authenticated client and server.
- Support for the Cairo vector graphics API (http://www.cairographics.org/).
- Miscellaneous helpful and easy to use utility functions.
Download (0.24MB)
Added: 2006-03-15 License: GPL (GNU General Public License) Price:
1318 downloads
Audio Input-Output Library 0.2.0
Audio Input-Output Library (libaio) is meant to solve the problem of differing digital audio platforms once and for all. more>>
Audio Input-Output Library (libaio) is meant to solve the problem of differing digital audio platforms once and for all.
JACK is unnecessarily complex for most applications, and while libaos support for file output is cool, it limits what the API can do and is therefore inadequate for any kind of real time application.
libaio provides a clean application interface and a simple compile-time driver switching decision, yielding a lightweight way to use the local sound hardware without having to care what it is.
Libaios first sparkle was when I, Hod McWuff (alias, of course), found myself trying to debug ALSA implementations for libao and madplay, and another audio-related project Id been working on. That project needed multiplatform audio support of its own, with latency management, which libao lacked.
It also seemed that libao shouldnt have been trying to be both a hardware abstraction *AND* an output abstraction, and also that it seemed more intuitive as an output (live vs file) abstraction.
Enter libaio. All it does is abstract the local sound hardware platform, to present a clean, uniform interface to playing and capturing digital audio, with facilities for basic latency management. It was written from scratch around its developing ALSA driver, from many many reference sources including libao and Robert Leslies excellent madplay MP3 decoder, and of course the ALSA documentation and examples.
Libaios distinction comes from its build-time decisionmaking. It only compiles and links the best driver available for the given platform. Therefore, selecting and loading a driver no longer applies; and well it shouldnt, theres never more than one correct choice anyway.
Libaio is not intended to replace libao; rather it is intended to supplement it. The key argument is, why would anyone EVER have more than one running sound platform type on any single machine? Sure, they might have ESD or ARTS, but they more resemble file output than a live device. Theres also the OSS emulation in ALSA, but given a good ALSA driver, whod use OSS?
Then theres the fact that applications have to tell libao what "plugin" to use, and all the drivers in libao have different parameters. That means the application has to know more than it should about what it shouldnt have to see. The app shouldnt have to say more than "give me the local device for playback with *** format" or something to that effect, and start writing.
Finally, plugins for stuff like proprietary file formats, ESD et al, but there shouldnt be any need for more than one of (ALSA|OSS|SUN|WIN32|MACOSX ) on any given distribution. Therefore, binary distribution of a compiled-in driver is possible, even preferred.
It is proposed that all of the hardware drivers in libao, and madplay, and several other places, be reviewed and ported to libaio. Then, they can be removed from those packages in favor of an AIO interface.
Installation:
## building
./configure
make
## installing (as root)
make install
<<lessJACK is unnecessarily complex for most applications, and while libaos support for file output is cool, it limits what the API can do and is therefore inadequate for any kind of real time application.
libaio provides a clean application interface and a simple compile-time driver switching decision, yielding a lightweight way to use the local sound hardware without having to care what it is.
Libaios first sparkle was when I, Hod McWuff (alias, of course), found myself trying to debug ALSA implementations for libao and madplay, and another audio-related project Id been working on. That project needed multiplatform audio support of its own, with latency management, which libao lacked.
It also seemed that libao shouldnt have been trying to be both a hardware abstraction *AND* an output abstraction, and also that it seemed more intuitive as an output (live vs file) abstraction.
Enter libaio. All it does is abstract the local sound hardware platform, to present a clean, uniform interface to playing and capturing digital audio, with facilities for basic latency management. It was written from scratch around its developing ALSA driver, from many many reference sources including libao and Robert Leslies excellent madplay MP3 decoder, and of course the ALSA documentation and examples.
Libaios distinction comes from its build-time decisionmaking. It only compiles and links the best driver available for the given platform. Therefore, selecting and loading a driver no longer applies; and well it shouldnt, theres never more than one correct choice anyway.
Libaio is not intended to replace libao; rather it is intended to supplement it. The key argument is, why would anyone EVER have more than one running sound platform type on any single machine? Sure, they might have ESD or ARTS, but they more resemble file output than a live device. Theres also the OSS emulation in ALSA, but given a good ALSA driver, whod use OSS?
Then theres the fact that applications have to tell libao what "plugin" to use, and all the drivers in libao have different parameters. That means the application has to know more than it should about what it shouldnt have to see. The app shouldnt have to say more than "give me the local device for playback with *** format" or something to that effect, and start writing.
Finally, plugins for stuff like proprietary file formats, ESD et al, but there shouldnt be any need for more than one of (ALSA|OSS|SUN|WIN32|MACOSX ) on any given distribution. Therefore, binary distribution of a compiled-in driver is possible, even preferred.
It is proposed that all of the hardware drivers in libao, and madplay, and several other places, be reviewed and ported to libaio. Then, they can be removed from those packages in favor of an AIO interface.
Installation:
## building
./configure
make
## installing (as root)
make install
Download (0.15MB)
Added: 2006-04-07 License: LGPL (GNU Lesser General Public License) Price:
1298 downloads
Minimal OpenGL Utility Library 0.2
Minimal OpenGL Utility Library (MOGUL) is a library similar to GLUT, only with fewer features. more>>
Minimal OpenGL Utility Library (MOGUL) is a library similar to GLUT, only with fewer features. It lets you write window-system-independent OpenGL programs with even fewer lines of code than GLUT.
The project currently supports X11 and Win32. Examples are included in the distribution. It is intended to be easy to learn and simple to use.
Enhancements:
- Compilation of the library has been successful under MS Windows 2000 (SP1) and Debian "sarge".
- However, it should compile on any Linux distribution.
- You may need to adjust the linker options if you are compiling under MS Windows XP or a more recent version of MinGW.
<<lessThe project currently supports X11 and Win32. Examples are included in the distribution. It is intended to be easy to learn and simple to use.
Enhancements:
- Compilation of the library has been successful under MS Windows 2000 (SP1) and Debian "sarge".
- However, it should compile on any Linux distribution.
- You may need to adjust the linker options if you are compiling under MS Windows XP or a more recent version of MinGW.
Download (0.11MB)
Added: 2007-03-08 License: LGPL (GNU Lesser General Public License) Price:
965 downloads
The Photomaniac Media Library 0.2.4
The Photomaniac Media Library provides a media management solution for digital photographers. more>>
The Photomaniac Media Library provides a media management solution for digital photographers.
The Photomaniac Media Library is a media management solution for digital photographers who have to manage large amounts of digital media. Its strength is its native support for RAW images, version control, team functionality, speed, cross-platform compatibility, and cost efficiency.
Enhancements:
- implemented static and dynamic data dictionaries
- added exception classes for better error reporting
- added TEST command
- improvements to configuraion management
<<lessThe Photomaniac Media Library is a media management solution for digital photographers who have to manage large amounts of digital media. Its strength is its native support for RAW images, version control, team functionality, speed, cross-platform compatibility, and cost efficiency.
Enhancements:
- implemented static and dynamic data dictionaries
- added exception classes for better error reporting
- added TEST command
- improvements to configuraion management
Download (MB)
Added: 2007-02-13 License: GPL (GNU General Public License) Price:
985 downloads
NoBug debugging library 0.2 / 0.3pre1
NoBug debugging library is a simple debugging library similar to gnu-nana and Design-by-Contract ideas. more>>
NoBug debugging library is a simple debugging library (only a single nobug.h header) similar to gnu-nana and Design-by-Contract ideas.
Main features:
- Three different levels for checks (in depth to final no-overhead)
- Scope tags (tell whenever a function or loop is considered to be bug free)
- Pre-, Postcondition and Invariant checks, generic Assertions
- Debugger support (actions are only executed while running under a debugger), currently only valgrind
- Dumping of your datastructures
- Logging your applications activities
- Runtime customizable logging via an enviromnet variable
- Different logging targets (stderr, syslog, debugger...)
- Annotation of your sourcecode about known bugs, things to do and planned things
Whats New in 0.2 Stable Release:
- The source code location handling (file/line/function) was improved and centralized.
- Logging flags in C++ applications can be initialized and parsed with a simple initializer.
- The Resource Registry was stabilized and rewritten and given a new interface.
- Resources can be acquired in three states.
- Multithreading support for the Resource Registry was improved.
- All actions on the Resource Registry can emit logging messages.
- Only a few fixes were made since the 0.2rc1 release.
Whats New in 0.3pre1 Development Release:
- A deadlock detector was added. This is a review release, a work in progress.
<<lessMain features:
- Three different levels for checks (in depth to final no-overhead)
- Scope tags (tell whenever a function or loop is considered to be bug free)
- Pre-, Postcondition and Invariant checks, generic Assertions
- Debugger support (actions are only executed while running under a debugger), currently only valgrind
- Dumping of your datastructures
- Logging your applications activities
- Runtime customizable logging via an enviromnet variable
- Different logging targets (stderr, syslog, debugger...)
- Annotation of your sourcecode about known bugs, things to do and planned things
Whats New in 0.2 Stable Release:
- The source code location handling (file/line/function) was improved and centralized.
- Logging flags in C++ applications can be initialized and parsed with a simple initializer.
- The Resource Registry was stabilized and rewritten and given a new interface.
- Resources can be acquired in three states.
- Multithreading support for the Resource Registry was improved.
- All actions on the Resource Registry can emit logging messages.
- Only a few fixes were made since the 0.2rc1 release.
Whats New in 0.3pre1 Development Release:
- A deadlock detector was added. This is a review release, a work in progress.
Download (0.10MB)
Added: 2007-07-05 License: GPL (GNU General Public License) Price:
842 downloads
Extended Universal Resource Library 0.2
Extended Universal Resource Library is a pure Java library for cleaner, more flexible file access in Java. more>>
Extended Universal Resource Library is a pure Java library for cleaner, more flexible file access in Java.
How data is stored is completely transparent to the client, since the library is meant to replace java.io.File.
It provides implementations for handling local files, Jar/Zip archives, and XML documents. (Implementations for CVS and FTP are available seperately.) Other storage providers can be written and plugged in.
It also provides a merged filesystem implementation that allows multiple hierarchies to appear as one and to override each other in a controlled way. Other features include notification of changes to files, and support for attaching (dynamically updatable) actions to file objects.
Filesystems are an abstraction on top of java.io.File (in the case of local files), that provide a number of useful things:
- File storage is completely abstracted - third parties can create support for access to file-like objects stored in an arbitrary manner, such as in a database, or in a version control system.
- Built-in support for ZIP/JAR archives and XML-based filesystems and the ability to transparently use other filesystems supported by NetBeans (such as the FTP filesystem) by adding the necessary classes
- Supports listening for change events if a file is externally modified
- Ability to add arbitrary "status" data to a file object and be notified of changes on it
- Support for actions on file objects, allowing you to define what actions are possible on a given file (and dynamically update these), and then expose those actions through your user interface.
<<lessHow data is stored is completely transparent to the client, since the library is meant to replace java.io.File.
It provides implementations for handling local files, Jar/Zip archives, and XML documents. (Implementations for CVS and FTP are available seperately.) Other storage providers can be written and plugged in.
It also provides a merged filesystem implementation that allows multiple hierarchies to appear as one and to override each other in a controlled way. Other features include notification of changes to files, and support for attaching (dynamically updatable) actions to file objects.
Filesystems are an abstraction on top of java.io.File (in the case of local files), that provide a number of useful things:
- File storage is completely abstracted - third parties can create support for access to file-like objects stored in an arbitrary manner, such as in a database, or in a version control system.
- Built-in support for ZIP/JAR archives and XML-based filesystems and the ability to transparently use other filesystems supported by NetBeans (such as the FTP filesystem) by adding the necessary classes
- Supports listening for change events if a file is externally modified
- Ability to add arbitrary "status" data to a file object and be notified of changes on it
- Support for actions on file objects, allowing you to define what actions are possible on a given file (and dynamically update these), and then expose those actions through your user interface.
Download (0.32MB)
Added: 2006-02-15 License: MPL (Mozilla Public License) Price:
1346 downloads
Application Standard Components Library 0.2.0
Application Standard Components Library (ASCL) comprises a set of reusable Ada packages. more>>
Application Standard Components Library (ASCL) comprises a set of reusable Ada packages. The focus is not on light-weight components but larger components such as a configuration manager and a CLI application environment which does all the argument parsing.
It also includes a build environment for Linux which can be updated and maintained independently of the actual source code. It supports the personal software process for Ada programming.
<<lessIt also includes a build environment for Linux which can be updated and maintained independently of the actual source code. It supports the personal software process for Ada programming.
Download (0.66MB)
Added: 2007-04-18 License: GMGPL (GNAT Modified GPL) Price:
920 downloads
Thousand Parsec Python Network Library 0.2.0
Thousand Parsec is a 4 Xs game (eXplore, eXpand, eXterminate, eXploit). more>>
Thousand Parsec is a 4 Xs game (eXplore, eXpand, eXterminate, eXploit). Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle.
Thousand Parsec Python Network Library allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
Enhancements:
- This version is also packaged using the Python setuptools, meaning both Python Eggs and ez_install are available.
- This release improves support for the TP03 protocol, including support for the Generic Reference System and automatic conversion of dates to Python Datetime objects.
- Other highlights include fixes for Py2exe and Py2app binary builders, warnings for deprecated functionality, and more error tolerant socket support.
<<lessThousand Parsec Python Network Library allows a high degree of player customization, and features a flexible technology system, where new technologies may be introduced mid-game.
Enhancements:
- This version is also packaged using the Python setuptools, meaning both Python Eggs and ez_install are available.
- This release improves support for the TP03 protocol, including support for the Generic Reference System and automatic conversion of dates to Python Datetime objects.
- Other highlights include fixes for Py2exe and Py2app binary builders, warnings for deprecated functionality, and more error tolerant socket support.
Download (0.13MB)
Added: 2006-12-15 License: LGPL (GNU Lesser General Public License) Price:
1047 downloads
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