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3D Spatialization of Sound
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.
This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
<<lessThis program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
Download (0.046MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
Labyrinth of Worlds 0.4
Labyrinth of Worlds project is an Ultima Underworld II rewrite. more>>
Labyrinth of Worlds project is an Ultima Underworld II rewrite.
LoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
<<lessLoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
Download (MB)
Added: 2007-01-03 License: Open Software License Price:
1027 downloads
World of Padman 1.1
World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base. more>>
World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base.
World of Padman was a popular total conversation mod for the quake 3 engine.
Since the release of the gpled sourcecode, their team-members are worked hard to brush up the maps, models and the whole bunch of other things that belongs to a superior mod. They Invented new weapons, gaming goals on so on.
Today it is the day to proudly anounce the availibility of WoP for Linux, MacOsX and Windows, also.
The standalone game is an funshooter at its best! Come and try it for free, you have nothing to invest but your download time.
The game comes absolutly free as in beer. For details for the copyrighted graphics read at the project site http://worldofpadman.com.
<<lessWorld of Padman was a popular total conversation mod for the quake 3 engine.
Since the release of the gpled sourcecode, their team-members are worked hard to brush up the maps, models and the whole bunch of other things that belongs to a superior mod. They Invented new weapons, gaming goals on so on.
Today it is the day to proudly anounce the availibility of WoP for Linux, MacOsX and Windows, also.
The standalone game is an funshooter at its best! Come and try it for free, you have nothing to invest but your download time.
The game comes absolutly free as in beer. For details for the copyrighted graphics read at the project site http://worldofpadman.com.
Download (550.2MB)
Added: 2007-04-02 License: Freeware Price:
943 downloads
Memories of Mordor 0.6.1
Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
<<lessMemories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
libdoomwad 0.08
libdoomwad is a platform-independant library for manipulating data files from id Softwares game, Doom. more>>
libdoomwad is a library that automates much of the grunt work involved with managing data files for id Softwares game Doom. This is just a library, not a program, so if you are looking for a wad editor, look elsewhere.
Despite Doom being ten years old, quite a few people still play the game and edit maps for it.
I noticed that there is no robust library to manage the low end gruntwork of reading and writing wads, converting binary data into C++ classes and structures for use in editors, etc. so I set out to write my own.
The result is libdoomwad, a cross-platform OS-neutral library to do all these tasks.
Main features:
- Defines structures to represent most of the entries found in wad files.
- Defines a generic Lump class that abstracts a single entry of any type. It handles memory allocation and provides a few useful functions.
- Wad class that abstracts a single wad file. Provides easy file extraction and insertion.
- Consistently uses standard C++ exceptions to provide meaningful, verbose error messages to aid in debugging and to pinpoint exactly what went wrong.
Enhancements:
- Updated documentation. Made the version changes in each file into a pretty list.
- Added LGPL license to Doxygen documentation.
- Added a bunch of warning flags to GCCs command line, then fixed all the warnings that popped up.
<<lessDespite Doom being ten years old, quite a few people still play the game and edit maps for it.
I noticed that there is no robust library to manage the low end gruntwork of reading and writing wads, converting binary data into C++ classes and structures for use in editors, etc. so I set out to write my own.
The result is libdoomwad, a cross-platform OS-neutral library to do all these tasks.
Main features:
- Defines structures to represent most of the entries found in wad files.
- Defines a generic Lump class that abstracts a single entry of any type. It handles memory allocation and provides a few useful functions.
- Wad class that abstracts a single wad file. Provides easy file extraction and insertion.
- Consistently uses standard C++ exceptions to provide meaningful, verbose error messages to aid in debugging and to pinpoint exactly what went wrong.
Enhancements:
- Updated documentation. Made the version changes in each file into a pretty list.
- Added LGPL license to Doxygen documentation.
- Added a bunch of warning flags to GCCs command line, then fixed all the warnings that popped up.
Download (0.097MB)
Added: 2005-09-29 License: GPL (GNU General Public License) Price:
1486 downloads
Caves of Golorp 0.0.1
Caves of Golorp project is a Rogue-like game in Prolog. more>>
Caves of Golorp project is a Rogue-like game in Prolog. It features a sophisticated level generator, smart monsters, and a unique magic system.
About the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.
The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.
There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.
Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.
<<lessAbout the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.
The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.
There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.
Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.
Download (0.39MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Call of Combat 0.99956
Call of Combat is a 3d online, multiplayer, wargame where you control an infantry squad in WWII. more>>
Call of Combat is a 3d online, multiplayer, wargame where you control an infantry squad in WWII.
Free real-time multiplayer squad based WW2 infantry simulation. Play as Axis or Allies on over 50 user submitted battlefields controlling your squad of 4 soldiers and working with up to 30 other players to defend, attack or annihilate the enemy.
If you survive youll gain promotion points that will eventualy gain you higher rank, respect, and the responsibility to command other players. Join a Clan (Army Groups) and battle alongside your friends for first place honors.
Full stat tracking of individual and team wins and losses, kills and deaths, etc creates a persistent record of each player and clan within the game and more importantly tracks your legacy from green recruit to super soldier.
This game started as a clone of 2ams Chain of Command.
<<lessFree real-time multiplayer squad based WW2 infantry simulation. Play as Axis or Allies on over 50 user submitted battlefields controlling your squad of 4 soldiers and working with up to 30 other players to defend, attack or annihilate the enemy.
If you survive youll gain promotion points that will eventualy gain you higher rank, respect, and the responsibility to command other players. Join a Clan (Army Groups) and battle alongside your friends for first place honors.
Full stat tracking of individual and team wins and losses, kills and deaths, etc creates a persistent record of each player and clan within the game and more importantly tracks your legacy from green recruit to super soldier.
This game started as a clone of 2ams Chain of Command.
Download (MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1353 downloads
FreeDoom 0.5
Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software. more>>
FreeDoom is free content for free Doom engines.
Id Software have released the source code to their classic game, Doom, under the GNU GPL. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.
The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game - the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.
The Freedoom project aims at collaboratively creating a Free IWAD file. Combined with the Free source code, this results in a complete game based on the Doom engine which is Free Software.
Freedoom has multiple purposes:
- To create a complete Free game based on the Doom engine.
A large library exists of modifications which have been created for Doom over the past ten years; Freedoom maintains compatibility with the original IWAD files so that these modifications can be played.
- To create a pool of Free game material for people to reuse in their own projects.
All material in the Freedoom project is released under the modified BSD license, allowing people to reuse it as they wish. Freedoom contains a large collection of material. This includes Doom levels, sound effects, graphics and music.
- To serve as a demonstration of the talent and creativity of the Doom community.
Despite its age, Doom has retained a surprisingly large community of fans. Freedoom is developed collaboratively by fans of the original Doom games.
Freedoom is currently beta-quality material. Please report bugs you encounter. Be sure to mention the source port you are using and how to reproduce the problem.
<<lessId Software have released the source code to their classic game, Doom, under the GNU GPL. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.
The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game - the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.
The Freedoom project aims at collaboratively creating a Free IWAD file. Combined with the Free source code, this results in a complete game based on the Doom engine which is Free Software.
Freedoom has multiple purposes:
- To create a complete Free game based on the Doom engine.
A large library exists of modifications which have been created for Doom over the past ten years; Freedoom maintains compatibility with the original IWAD files so that these modifications can be played.
- To create a pool of Free game material for people to reuse in their own projects.
All material in the Freedoom project is released under the modified BSD license, allowing people to reuse it as they wish. Freedoom contains a large collection of material. This includes Doom levels, sound effects, graphics and music.
- To serve as a demonstration of the talent and creativity of the Doom community.
Despite its age, Doom has retained a surprisingly large community of fans. Freedoom is developed collaboratively by fans of the original Doom games.
Freedoom is currently beta-quality material. Please report bugs you encounter. Be sure to mention the source port you are using and how to reproduce the problem.
Download (11.2MB)
Added: 2006-09-03 License: GPL (GNU General Public License) Price:
1160 downloads
Hero of Allacrost Demo 0.2.0
Hero of Allacrost is a single player 2D role-playing game. more>>
Hero of Allacrost is a single player 2D role-playing game.
Hero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
<<lessHero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
Download (16.6MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
866 downloads
Solid Of Rotation 1.3.0
Solid Of Rotation is a 3D graphic editor. more>>
There is quite a bit of history on this item. One of the assignments in a computer graphics course at the University of Victoria was to rotate a number of Bezier curves around an axis and display the result in 3D using a single light source.
This was on Sun Sparcs using X. Since then the program has mutated to match my platform preference at a given time (DOS, Windows, Linux).
The latest mutation has been to SDL/OpenGL and the result runs happily on Linux and Windows. Screenshot junkies might find the following of interest:
<<lessThis was on Sun Sparcs using X. Since then the program has mutated to match my platform preference at a given time (DOS, Windows, Linux).
The latest mutation has been to SDL/OpenGL and the result runs happily on Linux and Windows. Screenshot junkies might find the following of interest:
Download (0.30MB)
Added: 2005-09-18 License: GPL (GNU General Public License) Price:
1498 downloads
Into Cerberon :: Descent Into Doom 0.0.3
Into Cerberon :: Descent Into Doom is a Descent style mod for Doom3. more>>
Into Cerberon :: Descent Into Doom is a Descent style mod for Doom3.
Into Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.
<<lessInto Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.
Download (42MB)
Added: 2006-12-06 License: Freeware Price:
1054 downloads
Rigs of Rods 0.31a
Rigs of Rods is a truck simulator based on soft body physics. more>>
Rigs of Rods is a truck simulator based on soft body physics.
Rigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
<<lessRigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
Download (29.3MB)
Added: 2007-04-18 License: GPL (GNU General Public License) Price:
901 downloads
Legion of the Bouncy Castle Java Cryptography API 1.37
The Legion of the Bouncy Castle Java Cryptography API provides a lightweight cryptography API in Java. more>>
The Legion of the Bouncy Castle Java Cryptography API provides a lightweight cryptography API in Java. A provider for the JCE and JCA, a clean-room implementation of the JCE 1.2.1, generators for Version 1 and Version 3 X.509 certificates, generators for Version 2 X.509 attribute certificates, PKCS12 support, and APIs for dealing with S/MIME, CMS, OCSP, TSP, and OpenPGP. Versions are provided for the J2ME, and JDK 1.0-1.5.
Main features:
- A lightweight cryptography API in Java.
- A provider for the JCE and JCA.
- A clean room implementation of the JCE 1.2.1.
- A library for reading and writing encoded ASN.1 objects.
- Generators for Version 1 and Version 3 X.509 certificates, Version 2 CRLs, and PKCS12 files.
- Generators for Version 2 X.509 attribute certificates.
- Generators/Processors for S/MIME and CMS (PKCS7).
- Generators/Processors for OCSP (RFC 2560).
- Generators/Processors for TSP (RFC 3161).
- Generators/Processors for OpenPGP (RFC 2440).
- A signed jar version suitable for JDK 1.4/1.5 and the Sun JCE.
<<lessMain features:
- A lightweight cryptography API in Java.
- A provider for the JCE and JCA.
- A clean room implementation of the JCE 1.2.1.
- A library for reading and writing encoded ASN.1 objects.
- Generators for Version 1 and Version 3 X.509 certificates, Version 2 CRLs, and PKCS12 files.
- Generators for Version 2 X.509 attribute certificates.
- Generators/Processors for S/MIME and CMS (PKCS7).
- Generators/Processors for OCSP (RFC 2560).
- Generators/Processors for TSP (RFC 3161).
- Generators/Processors for OpenPGP (RFC 2440).
- A signed jar version suitable for JDK 1.4/1.5 and the Sun JCE.
Download (21.2MB)
Added: 2007-06-15 License: Freely Distributable Price:
532 downloads
Son of Service 0.1.5
Son of Service is a Web-based, multi-user volunteer management database for non-profits, schools, clubs, etc. more>>
Son of Service (SOS) is a multiuser volunteer management database for non-profits, charities, schools, churches, and clubs. SOS will keep track of your volunteers, their contact information, availability, work history, comments, reminders, and relationships.
It will help you quickly find the right volunteer for the job and e-mail him, and it will make reports about how you are using volunteers.
SOS is a helpful tool for organizations with many volunteers or multiple volunteer coordinators.
Your organization helps people for free, and your volunteers work for free. So you know there is a "free lunch."
SOS is free. Its free from charge: notice there is no menu option for purchasing or ordering. But SOS also provides freedom from many restrictions. Download the program, install it, and use it without buying expensive licenses.
Use it on as many systems with as many users and volunteers as you have. Use your choice of server operating system and RDBMS. (You dont need to buy a RDBMS or other server software.) You can even modify SOS to meet your specific needs because the full source is available to you.
<<lessIt will help you quickly find the right volunteer for the job and e-mail him, and it will make reports about how you are using volunteers.
SOS is a helpful tool for organizations with many volunteers or multiple volunteer coordinators.
Your organization helps people for free, and your volunteers work for free. So you know there is a "free lunch."
SOS is free. Its free from charge: notice there is no menu option for purchasing or ordering. But SOS also provides freedom from many restrictions. Download the program, install it, and use it without buying expensive licenses.
Use it on as many systems with as many users and volunteers as you have. Use your choice of server operating system and RDBMS. (You dont need to buy a RDBMS or other server software.) You can even modify SOS to meet your specific needs because the full source is available to you.
Download (0.48MB)
Added: 2006-08-14 License: GPL (GNU General Public License) Price:
1167 downloads
The Eye Of Horus 0.2
The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).
In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
<<lessIn that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
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Added: 2006-11-24 License: GPL (GNU General Public License) Price:
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