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Tales of Middle Earth 2.3.4
Tales of Middle Earth is a tile-based dungeon crawler similar to Nethack, Rogue, and Angband. more>>
Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics.
Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
<<lessHundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
Download (2.5MB)
Added: 2007-05-23 License: GPL (GNU General Public License) Price:
885 downloads
King of the Hill 0.8.0
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition. more>>
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition.
King of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
<<lessKing of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
Download (0.13MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
634 downloads
Invade Earth 2.7.9
Invade Earth is an open-source implementation of the popular board game Risk 2210 AD. more>>
Invade Earth is an open-source implementation of the popular board game Risk 2210 AD.
Invade Earth includes a map editor, support for variant rules including Classic and Secret Mission modes, and a network play mode.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
<<lessInvade Earth includes a map editor, support for variant rules including Classic and Secret Mission modes, and a network play mode.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
Download (MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
675 downloads
Tie::Layers 0.06
Tie::Layers is a Perl module to read and write files pipelined through a stack of subroutine layers. more>>
SYNOPSIS
#####
# Subroutines
#
use Tie::Layers qw(is_handle config);
$yes = is_handle( $file_handle );
($key, $old_value) = config(%options, $key);
($key, $old_value) = config(%options, $key => $new_value );
####
# Config default startup options
#
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, %option_list);
#####
# Class interface
#
require Tie::Layers;
#####
# Using support methods and file handle with
# the file subroutines such as open(), readline()
# print(), close()
#
tie *LAYERS_FILEHANDLE, Tie::Layers, @options
$layers = tied *LAYERS_FILEHANDLE;
#####
# Using support methods only, no file subroutines
#
$layers = Tie::Layers->TIEHANDLE(@options);
($key, $old_value) = $layers->config($key);
($key, $old_value) = $layers->config($key => $new_value );
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(%option_list);
$data = $layers->fin($filename, @options);
$data = $layers->fout($filename, $data, @options);
$yes = $layers->is_handle( $file_handle );
If a subroutine or method will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}.
The Tie::Layers program module contains the tie file handle Tie::Layers package. The Tie::Layers package provides the ability to insert a stack of subroutines between file subroutines print and realine and the underlying $file. The syntax of the subroutines of each layer of the readline stack and the print stack must comply to the the requirements described herein below.
This is necessary so that the Tie::Layers READLINE and PRINT subroutines know how to transfer the output from one layer to the input of another layer. The stacks are setup by supplying options with a reference to the subroutine for each layer in the print stack and the readline stack. The Tie::Layers are line orientated and do not support any character file subrouintes.
The getc, read, and write file subroutines are supported by the Tie::Layers package. The seek routines are line oriented in that the seek and tell subroutine positions are the line in the underlying file and not the character position in the file.
Download (0.070MB)
Added: 2007-02-13 License: Perl Artistic License Price:
983 downloads
LAoE 0.6.03beta3
LAoE is a rich featured graphical audiosample editor, based on multi layers, floating point samples. more>>
LAoE is a rich featured graphical audiosample editor, based on multi layers, floating point samples.
LAoE means Layer-based Audio Editor, and it is a rich featured graphical
audiosample-editor, based on multi-layers, floating-point samples, volume-masks, variable selection-intensity, and many plugins suitable to manipulate sound, such as filtering, retouching, resampling, graphical spectrogram editing by brushes and rectangles, sample-curve editing by freehand-pen and spline and other interpolation curves, effects like reverb, echo, compress, expand, pitch-shift, time-stretch, and much more... And it is free of charge!
The installation of LAoE is very simple:
if not available, install the java runtime environment jre 1.4.0 or higher
extract the file laoe_bin_vx_x_xx.tar.gz into a desired location
linux: run the script laoe to launch LAoE
windows: run the batch laoe.bat to launch LAoE
if the given user starts LAoE for the first time, a .laoe directory is automatically created in the user home directory
read the "tip of the day" to learn how to use LAoE
<<lessLAoE means Layer-based Audio Editor, and it is a rich featured graphical
audiosample-editor, based on multi-layers, floating-point samples, volume-masks, variable selection-intensity, and many plugins suitable to manipulate sound, such as filtering, retouching, resampling, graphical spectrogram editing by brushes and rectangles, sample-curve editing by freehand-pen and spline and other interpolation curves, effects like reverb, echo, compress, expand, pitch-shift, time-stretch, and much more... And it is free of charge!
The installation of LAoE is very simple:
if not available, install the java runtime environment jre 1.4.0 or higher
extract the file laoe_bin_vx_x_xx.tar.gz into a desired location
linux: run the script laoe to launch LAoE
windows: run the batch laoe.bat to launch LAoE
if the given user starts LAoE for the first time, a .laoe directory is automatically created in the user home directory
read the "tip of the day" to learn how to use LAoE
Download (1.3MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1192 downloads
Google Earth 4.0.2723.0
Google Earth is a broadband, 3D application that not all computers can run. more>> <<less
Download (16.2MB)
Added: 2007-02-01 License: Freeware Price:
10809 downloads
Memories of Mordor 0.6.1
Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
<<lessMemories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
The layer extract plug-in
The layer extract plug-in is a Gimp plug-in that creates a new image/film by periodically extracting layers from another image. more>>
The layer extract plug-in is a Gimp plug-in that creates a new image/film by periodically extracting layers from another image.
It takes one interval (number of sequent layers) every period. The number of periods can be limited.
"< Image >/Filters/Animation/Layer Extract"
<<lessIt takes one interval (number of sequent layers) every period. The number of periods can be limited.
"< Image >/Filters/Animation/Layer Extract"
Download (0.014MB)
Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1156 downloads
Invade Earth Server 2.7.9
Invade Earth Server is a server for the Invade Earth game, for network play. more>>
Invade Earth Server is a server for the Invade Earth game, for network play.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
<<lessMain features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
Download (MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1173 downloads
PyEphem 3.7.2a
PyEphem provides scientific-grade astronomical computations for the Python programming language. more>>
PyEphem project provides scientific-grade astronomical computations for the Python programming language.
Given an arbitrary date and location on Earth, it can compute the positions of the sun, moon, and planets as well as any asteroids, comets, or earth satellites whose orbital elements the user can provide.
There are additional functions for computing the angular separation between two objects in the sky, determining the constellation in which an object lies, and finding the times at which an object rises, transits, and sets on a particular day.
Enhancements:
- PyEphem should now compile cleanly under Windows.
- The underlying astronomy library has also been upgraded to the latest version.
<<lessGiven an arbitrary date and location on Earth, it can compute the positions of the sun, moon, and planets as well as any asteroids, comets, or earth satellites whose orbital elements the user can provide.
There are additional functions for computing the angular separation between two objects in the sky, determining the constellation in which an object lies, and finding the times at which an object rises, transits, and sets on a particular day.
Enhancements:
- PyEphem should now compile cleanly under Windows.
- The underlying astronomy library has also been upgraded to the latest version.
Download (0.29MB)
Added: 2007-07-06 License: Free for non-commercial use Price:
842 downloads
Earth 0.2
Earth allows you to find files across a large network of machines and track disk usage in real time. more>>
Earth allows you to find files across a large network of machines and track disk usage in real time. The project consists of a daemon that indexes filesystems in real time and reports all the changes back to a central database.
This can then be queried through a simple, yet powerful, web interface. Think of it like Spotlight or Beagle but operating system independent with a central database for multiple machines.
Earth is initially focused on managing the explosion of data that occurs in digital visual effects work.
Enhancements:
- Many small usability improvements, several significant performance improvements for the Web application, reduced database size, code improvements, and a much improved command line interface to the Earth daemon.
<<lessThis can then be queried through a simple, yet powerful, web interface. Think of it like Spotlight or Beagle but operating system independent with a central database for multiple machines.
Earth is initially focused on managing the explosion of data that occurs in digital visual effects work.
Enhancements:
- Many small usability improvements, several significant performance improvements for the Web application, reduced database size, code improvements, and a much improved command line interface to the Earth daemon.
Download (0.45MB)
Added: 2007-04-03 License: GPL (GNU General Public License) Price:
2272 downloads
Lua-Sqlite3 0.4
Lua-Sqlite3 project is a binding of Sqlite3 for Lua. more>>
Lua-Sqlite3 project is a binding of Sqlite3 for Lua.
Lua-Sqlite3 is unique in contrast to other database bindings that it consists of two layers.
The first layer translates the SQLite 3 implementations C API to Lua. The first layer is called the backend.
The second layers are frontend layers, written in Lua. These layers provide a nice and smart view of the database
Currently, Lua-Sqlite3 implements two frontends:
- A specialiced frontend which provides all sqlite3 capabilities.
- A LuaSQL compatible frontend as used on the Kepler Project.
Enhancements:
- Lua 5.1 support was added, and 5.0 is still supported.
- An autoconf configure script is provided.
<<lessLua-Sqlite3 is unique in contrast to other database bindings that it consists of two layers.
The first layer translates the SQLite 3 implementations C API to Lua. The first layer is called the backend.
The second layers are frontend layers, written in Lua. These layers provide a nice and smart view of the database
Currently, Lua-Sqlite3 implements two frontends:
- A specialiced frontend which provides all sqlite3 capabilities.
- A LuaSQL compatible frontend as used on the Kepler Project.
Enhancements:
- Lua 5.1 support was added, and 5.0 is still supported.
- An autoconf configure script is provided.
Download (0.032MB)
Added: 2006-05-10 License: GPL (GNU General Public License) Price:
1263 downloads
eQuake Alert 2.0
eQuake Alert enables you to get alerts on land disasters like earth quake, right on your desktop. more>>
eQuake Alert enables you to get alerts on land disasters like earth quake, right on your desktop.
Did you ever thought of getting alerts on land disasters like earth quake, right on your desktop . eQuake is the solution for that.
eQuake alert is a handy add-on, which alerts you with the basic information (date, location, and magnitude) of each earthquake. By default your browser will shake proportional to the earthquake magnitude.
You can configure the alert methods and even you can limit the alerts by the earth quake magnitude.
The recent quakes menu provides a link to the detailed information of quake @ the USGS (US Geological Survey) website.
<<lessDid you ever thought of getting alerts on land disasters like earth quake, right on your desktop . eQuake is the solution for that.
eQuake alert is a handy add-on, which alerts you with the basic information (date, location, and magnitude) of each earthquake. By default your browser will shake proportional to the earthquake magnitude.
You can configure the alert methods and even you can limit the alerts by the earth quake magnitude.
The recent quakes menu provides a link to the detailed information of quake @ the USGS (US Geological Survey) website.
Download (0.008MB)
Added: 2007-04-14 License: MPL (Mozilla Public License) Price:
953 downloads
Invade Earth Map Editor 2.7.9
Invade Earth Map Editor is a map editor for Invade Earth game. more>>
Invade Earth Map Editor is a map editor for Invade Earth game.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
<<lessMain features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
Download (MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1179 downloads
Common Media Input Layer 0.91 Alpha
Common Media Input Layer is an C++ OO framework designed to improve the state of cross-platform input handling in games. more>>
Common Media Input Layer (CMIL) is an C++ OO framework designed to improve the state of cross-platform input handling in games and other similar applications.
CMIL was created out of the belief that the methods used in most media APIs perform input handling in a confusing, difficult, inflexible fashion. CMILs goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction.
Main features:
- easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isnt a moderator on the user
- custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
<<lessCMIL was created out of the belief that the methods used in most media APIs perform input handling in a confusing, difficult, inflexible fashion. CMILs goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction.
Main features:
- easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isnt a moderator on the user
- custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
Download (0.087MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
821 downloads
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