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The poster plug-in
The poster plug-in is a Gimp plug-in that combines image layers by attaching them in rows and columns. more>>
The poster plug-in is a Gimp plug-in that combines image layers by attaching them in rows and columns. This is useful especially for films.
The plug-in attaches the layers of a RGB or grayscale image row by row from the left to the right. The frames are separated by lines of selectable width in the current foreground color. If the row/column matrix is too small for all layers, the last layers are skipped. If the row/column matrix is too huge for the layers, additional slots are filled with the current background color.
Now, how does this look like???
Lets take the well-known high-speed film of an oscillating cavitation bubble... For a better visibility we choose a red foreground and a blue background color and select "< Image >/Filters/Animation/Poster" afterwards.
<<lessThe plug-in attaches the layers of a RGB or grayscale image row by row from the left to the right. The frames are separated by lines of selectable width in the current foreground color. If the row/column matrix is too small for all layers, the last layers are skipped. If the row/column matrix is too huge for the layers, additional slots are filled with the current background color.
Now, how does this look like???
Lets take the well-known high-speed film of an oscillating cavitation bubble... For a better visibility we choose a red foreground and a blue background color and select "< Image >/Filters/Animation/Poster" afterwards.
Download (0.018MB)
Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1136 downloads
Way Of The Warrior: Sons of twilight 5.0
Way of The Warrior: Sons of Twilight is a Web-based boardgame of fantasy battle. more>>
Way of The Warrior: Sons of Twilight is a Web-based boardgame of fantasy battle. Like a boardgame, it is turn based and at least 2 players are neeed, but there is no upper limit on the number of players.
Way Of The Warrior: Sons of twilight is fully and easily customizable, from the unit to the board tile.
Enhancements:
- board visualization is now good
- sincronization algoritm for the save process
<<lessWay Of The Warrior: Sons of twilight is fully and easily customizable, from the unit to the board tile.
Enhancements:
- board visualization is now good
- sincronization algoritm for the save process
Download (3.0MB)
Added: 2006-10-11 License: Other/Proprietary License Price:
1110 downloads
The layer extract plug-in
The layer extract plug-in is a Gimp plug-in that creates a new image/film by periodically extracting layers from another image. more>>
The layer extract plug-in is a Gimp plug-in that creates a new image/film by periodically extracting layers from another image.
It takes one interval (number of sequent layers) every period. The number of periods can be limited.
"< Image >/Filters/Animation/Layer Extract"
<<lessIt takes one interval (number of sequent layers) every period. The number of periods can be limited.
"< Image >/Filters/Animation/Layer Extract"
Download (0.014MB)
Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1156 downloads
Tie::Layers 0.06
Tie::Layers is a Perl module to read and write files pipelined through a stack of subroutine layers. more>>
SYNOPSIS
#####
# Subroutines
#
use Tie::Layers qw(is_handle config);
$yes = is_handle( $file_handle );
($key, $old_value) = config(%options, $key);
($key, $old_value) = config(%options, $key => $new_value );
####
# Config default startup options
#
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, %option_list);
#####
# Class interface
#
require Tie::Layers;
#####
# Using support methods and file handle with
# the file subroutines such as open(), readline()
# print(), close()
#
tie *LAYERS_FILEHANDLE, Tie::Layers, @options
$layers = tied *LAYERS_FILEHANDLE;
#####
# Using support methods only, no file subroutines
#
$layers = Tie::Layers->TIEHANDLE(@options);
($key, $old_value) = $layers->config($key);
($key, $old_value) = $layers->config($key => $new_value );
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(%option_list);
$data = $layers->fin($filename, @options);
$data = $layers->fout($filename, $data, @options);
$yes = $layers->is_handle( $file_handle );
If a subroutine or method will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}.
The Tie::Layers program module contains the tie file handle Tie::Layers package. The Tie::Layers package provides the ability to insert a stack of subroutines between file subroutines print and realine and the underlying $file. The syntax of the subroutines of each layer of the readline stack and the print stack must comply to the the requirements described herein below.
This is necessary so that the Tie::Layers READLINE and PRINT subroutines know how to transfer the output from one layer to the input of another layer. The stacks are setup by supplying options with a reference to the subroutine for each layer in the print stack and the readline stack. The Tie::Layers are line orientated and do not support any character file subrouintes.
The getc, read, and write file subroutines are supported by the Tie::Layers package. The seek routines are line oriented in that the seek and tell subroutine positions are the line in the underlying file and not the character position in the file.
Download (0.070MB)
Added: 2007-02-13 License: Perl Artistic License Price:
983 downloads
Resolver User Layer Interface 0.36
RULI stands for Resolver User Layer Interface. more>>
RULI stands for Resolver User Layer Interface. Its a library built on top of an asynchronous DNS stub resolver. RULI provides an easy-to-use interface for querying DNS SRV resource records. The goal is to promote wide deployment of SRV-cognizant software. RULI aims to fully support SRV-related standards. There are bindings for PHP, Perl, Guile/Scheme, Java, and Lua. IPv6 is supported.
Now you can understand the benefits of SRV records and please see how RULI can help you.
SRV records are more complex than A records
Handling DNS SRV is not as simple as to deal with ordinary address records. When one performs a query for A records by calling gethostbyname(), he gets a list of addresses which should be contacted in the same order as they were received. For SRV records, there is an additional logic that must be applied to the records, based on their weight and priority, to discover the correct sequence for contacting them.
RULI can handle SRV records for you
The SRV logic is described in RFC 2782. Those who intend to use SRV benefits in their application are expected to implement that exact behavior. RULI can help here: it automatically performs all the SRV logic for you.
Keep focus on your application logic
Application developers probably want to spend time on their business logic; not dealing with the details of the DNS protocol or implementing the SRV specification.
RULI is a tested framework designed to properly fetch SRV records. It saves you time and head aches.
RULI is free as in free beer and in free speech
<<lessNow you can understand the benefits of SRV records and please see how RULI can help you.
SRV records are more complex than A records
Handling DNS SRV is not as simple as to deal with ordinary address records. When one performs a query for A records by calling gethostbyname(), he gets a list of addresses which should be contacted in the same order as they were received. For SRV records, there is an additional logic that must be applied to the records, based on their weight and priority, to discover the correct sequence for contacting them.
RULI can handle SRV records for you
The SRV logic is described in RFC 2782. Those who intend to use SRV benefits in their application are expected to implement that exact behavior. RULI can help here: it automatically performs all the SRV logic for you.
Keep focus on your application logic
Application developers probably want to spend time on their business logic; not dealing with the details of the DNS protocol or implementing the SRV specification.
RULI is a tested framework designed to properly fetch SRV records. It saves you time and head aches.
RULI is free as in free beer and in free speech
Download (0.12MB)
Added: 2006-07-15 License: GPL (GNU General Public License) Price:
1197 downloads
Common Media Input Layer 0.91 Alpha
Common Media Input Layer is an C++ OO framework designed to improve the state of cross-platform input handling in games. more>>
Common Media Input Layer (CMIL) is an C++ OO framework designed to improve the state of cross-platform input handling in games and other similar applications.
CMIL was created out of the belief that the methods used in most media APIs perform input handling in a confusing, difficult, inflexible fashion. CMILs goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction.
Main features:
- easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isnt a moderator on the user
- custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
<<lessCMIL was created out of the belief that the methods used in most media APIs perform input handling in a confusing, difficult, inflexible fashion. CMILs goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction.
Main features:
- easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isnt a moderator on the user
- custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
Download (0.087MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
821 downloads
The Gimp 2.4.0 RC1
The GIMP is the GNU Image Manipulation Program. more>>
The GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. The Gimp works on many operating systems, in many languages.
GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
It has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, etc.
GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions to do just about anything. The advanced scripting interface allows everything from the simplest task to the most complex image manipulation procedures to be easily scripted.
GIMP is written and developed under X11 on UNIX platforms.
Main features:
Painting
- Full suite of painting tools including Brush, Pencil, Airbrush, Clone, etc.
- Sub-pixel sampling for all paint tools for high quality anti-aliasing
- Extremely powerful gradient editor and blend tool
- Supports custom brushes and patterns
System
- Tile based memory management so image size is limited only by available disk space
- Virtually unlimited number of images open at one time
Advanced Manipulation
- Full alpha channel support
- Layers and channels
- Multiple Undo/Redo (limited only by diskspace)
- Editable text layers
- Transformation tools including rotate, scale, shear and flip
- Selection tools including rectangle, ellipse, free, fuzzy and intelligent
- Advanced path tool doing bezier and polygonal selections.
- Transformable paths, transformable selections.
- Quickmask to paint a selection.
Extensible
- A Procedural Database for calling internal GIMP functions from external programs as in Script-fu
- Advanced scripting capabilities (Scheme, Python, Perl)
- Plug-ins which allow for the easy addition of new file formats and new effect filters
- Over 100 plug-ins already available
Animation
- Load and save animations in a convenient frame-as-layer format
- MNG support
- Frame Navigator (in GAP, the GIMP Animation Package)
- Onion Skin (in GAP, the GIMP Animation Package)
- Bluebox (in GAP, the GIMP Animation Package)
File Handling
- File formats supported include bmp, gif, jpeg, mng, pcx, pdf, png, ps, psd, svg, tiff, tga, xpm, and many others
- Load, display, convert, save to many file formats
- SVG path import/export
<<lessGIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
It has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, etc.
GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions to do just about anything. The advanced scripting interface allows everything from the simplest task to the most complex image manipulation procedures to be easily scripted.
GIMP is written and developed under X11 on UNIX platforms.
Main features:
Painting
- Full suite of painting tools including Brush, Pencil, Airbrush, Clone, etc.
- Sub-pixel sampling for all paint tools for high quality anti-aliasing
- Extremely powerful gradient editor and blend tool
- Supports custom brushes and patterns
System
- Tile based memory management so image size is limited only by available disk space
- Virtually unlimited number of images open at one time
Advanced Manipulation
- Full alpha channel support
- Layers and channels
- Multiple Undo/Redo (limited only by diskspace)
- Editable text layers
- Transformation tools including rotate, scale, shear and flip
- Selection tools including rectangle, ellipse, free, fuzzy and intelligent
- Advanced path tool doing bezier and polygonal selections.
- Transformable paths, transformable selections.
- Quickmask to paint a selection.
Extensible
- A Procedural Database for calling internal GIMP functions from external programs as in Script-fu
- Advanced scripting capabilities (Scheme, Python, Perl)
- Plug-ins which allow for the easy addition of new file formats and new effect filters
- Over 100 plug-ins already available
Animation
- Load and save animations in a convenient frame-as-layer format
- MNG support
- Frame Navigator (in GAP, the GIMP Animation Package)
- Onion Skin (in GAP, the GIMP Animation Package)
- Bluebox (in GAP, the GIMP Animation Package)
File Handling
- File formats supported include bmp, gif, jpeg, mng, pcx, pdf, png, ps, psd, svg, tiff, tga, xpm, and many others
- Load, display, convert, save to many file formats
- SVG path import/export
Download (16MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
100334 downloads
Other version of The Gimp
License:GPL (GNU General Public License)
Lua-Sqlite3 0.4
Lua-Sqlite3 project is a binding of Sqlite3 for Lua. more>>
Lua-Sqlite3 project is a binding of Sqlite3 for Lua.
Lua-Sqlite3 is unique in contrast to other database bindings that it consists of two layers.
The first layer translates the SQLite 3 implementations C API to Lua. The first layer is called the backend.
The second layers are frontend layers, written in Lua. These layers provide a nice and smart view of the database
Currently, Lua-Sqlite3 implements two frontends:
- A specialiced frontend which provides all sqlite3 capabilities.
- A LuaSQL compatible frontend as used on the Kepler Project.
Enhancements:
- Lua 5.1 support was added, and 5.0 is still supported.
- An autoconf configure script is provided.
<<lessLua-Sqlite3 is unique in contrast to other database bindings that it consists of two layers.
The first layer translates the SQLite 3 implementations C API to Lua. The first layer is called the backend.
The second layers are frontend layers, written in Lua. These layers provide a nice and smart view of the database
Currently, Lua-Sqlite3 implements two frontends:
- A specialiced frontend which provides all sqlite3 capabilities.
- A LuaSQL compatible frontend as used on the Kepler Project.
Enhancements:
- Lua 5.1 support was added, and 5.0 is still supported.
- An autoconf configure script is provided.
Download (0.032MB)
Added: 2006-05-10 License: GPL (GNU General Public License) Price:
1263 downloads
GeoServer 1.4.1
GeoServer is a web feature server to share geographic information. more>>
GeoServer project connects your information to the Geospatial Web. With GeoServer, you can publish and edit data using open standards. Your information is made available in a large variety of formats as maps/images or actual geospatial data.
GeoServers transactional capabilities offer robust support for shared editing. It supports WFS-T and WMS open protocols from the OGC to produce JPEG, PNG, SVG, KML/KMZ, GML, PDF, Shapefiles, and more. It is built on the GeoTools2 Java GIS toolkit.
Configuration:
The WCS and WMS raster support is fully configurable from the web admin tool. If youve learned how to use the web admin tool, then go to it and look for coverage stuff. Configure your layers as you do for the non-coverage stuff, but they will be available as WCS coverages as well as WMS layers.
First of all you have to configure your Server capabilities. In the Config > Server section you can find several fields that allow you to optimize the JAI memory configuration:
1. JAI mem capacity expressed in bytes represents the amount of available memory for JAI operations. We suggest to use the default amount, more advices will come later.
2. JAI mem threshold is the percentage at which the Tile cache starts flushing tiles.
3. JAI cache recycling if checked allows JAI to re-use alredy loaded tiles (vital capabilty for perfomances).
At this point the WCS can be configured and feed with your data.
In the Config > Data > CoveragePlugins you can find the list of installed plugins. A plugin represents the raster format that GeoServer is able to read/write. With the default distribution the supported file formats are:
- GRIB edition 1
- GeoTiff
- WorldImages: PNG, JPG, TIFF, GIF with a world file attached
- ArcGrid: ASCII files
- GTOPO 30: DEM files
- ImageMosaic: a mosaic of several images with world file or geotiff files. It is still quite experimental but it is showing good perfomances.
Enhancements:
- Misconfigured datastore no longer prevent geoserver startup
- GetMap requests specifying SLD=url in place of LAYERS= and STYLES= now work.
- BasicFidMapper generated keys are now valid FIDs
- Geoserver can now handle files outside the data dir anymore
- GeoServerDataDirectory can support prehistoric external data dir
- Map preview now works with projected data
- Scale computation now conform to OGC standard
- GetStyles and PutStyles are now included in the capabilities document
- BaseMap layers no longer overwrite other layers as well
<<lessGeoServers transactional capabilities offer robust support for shared editing. It supports WFS-T and WMS open protocols from the OGC to produce JPEG, PNG, SVG, KML/KMZ, GML, PDF, Shapefiles, and more. It is built on the GeoTools2 Java GIS toolkit.
Configuration:
The WCS and WMS raster support is fully configurable from the web admin tool. If youve learned how to use the web admin tool, then go to it and look for coverage stuff. Configure your layers as you do for the non-coverage stuff, but they will be available as WCS coverages as well as WMS layers.
First of all you have to configure your Server capabilities. In the Config > Server section you can find several fields that allow you to optimize the JAI memory configuration:
1. JAI mem capacity expressed in bytes represents the amount of available memory for JAI operations. We suggest to use the default amount, more advices will come later.
2. JAI mem threshold is the percentage at which the Tile cache starts flushing tiles.
3. JAI cache recycling if checked allows JAI to re-use alredy loaded tiles (vital capabilty for perfomances).
At this point the WCS can be configured and feed with your data.
In the Config > Data > CoveragePlugins you can find the list of installed plugins. A plugin represents the raster format that GeoServer is able to read/write. With the default distribution the supported file formats are:
- GRIB edition 1
- GeoTiff
- WorldImages: PNG, JPG, TIFF, GIF with a world file attached
- ArcGrid: ASCII files
- GTOPO 30: DEM files
- ImageMosaic: a mosaic of several images with world file or geotiff files. It is still quite experimental but it is showing good perfomances.
Enhancements:
- Misconfigured datastore no longer prevent geoserver startup
- GetMap requests specifying SLD=url in place of LAYERS= and STYLES= now work.
- BasicFidMapper generated keys are now valid FIDs
- Geoserver can now handle files outside the data dir anymore
- GeoServerDataDirectory can support prehistoric external data dir
- Map preview now works with projected data
- Scale computation now conform to OGC standard
- GetStyles and PutStyles are now included in the capabilities document
- BaseMap layers no longer overwrite other layers as well
Download (25.9MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
983 downloads
PleiadesOpenLayers 0.6
PleiadesOpenLayers is a project that wraps the OpenLayers javascript library and provides a slippy AJAX map for Plone. more>>
PleiadesOpenLayers is a project that wraps the OpenLayers javascript library and provides a "slippy" AJAX map for Plone.
PleiadesOpenLayers allows you to embed a "slippy" AJAX map application in your site. Rather than use a proprietary javascript API from Google, Yahoo, or Microsoft, weve opted for the open source alternative: OpenLayers.
The PleiadesOpenLayers product applies a handy patch to OpenLayers and wraps it in a Plone skin. The main advantages over a GYM map are the freedom to design your own base map (from a WMS) and the ability to use your Plone site CSS to style map elements.
For example, see the ploneful popup box and user icons overlaid on the map in the attached screenshot.
Enhancements:
- Automated configuration of skin layers.
- "Map Context" and "Map Layer" content types for building OpenLayers maps in Plone.
- Expose OpenLayer.js via filesystem view for pure-Plone sites.
<<lessPleiadesOpenLayers allows you to embed a "slippy" AJAX map application in your site. Rather than use a proprietary javascript API from Google, Yahoo, or Microsoft, weve opted for the open source alternative: OpenLayers.
The PleiadesOpenLayers product applies a handy patch to OpenLayers and wraps it in a Plone skin. The main advantages over a GYM map are the freedom to design your own base map (from a WMS) and the ability to use your Plone site CSS to style map elements.
For example, see the ploneful popup box and user icons overlaid on the map in the attached screenshot.
Enhancements:
- Automated configuration of skin layers.
- "Map Context" and "Map Layer" content types for building OpenLayers maps in Plone.
- Expose OpenLayer.js via filesystem view for pure-Plone sites.
Download (0.23MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
978 downloads
txObject Python Modules 1.3.9
The txObject Python Modules provide an interface to the txObject Application Tool Kit and Libraries. more>>
The txObject Python Modules provide an interface to the txObject Application Tool Kit and Libraries. txObject ATK provides both embedded and application level projects a five-layer framework. Each layer offers a unified set of tools that allows programmers to focus their development efforts.
A correlation can be made between txObject ATK and Sun Microsystems Inc. Java Language. txObject ATK has many of the advantages Java has, but without some of the performance issues commonly associated with the Java Language. Javas initial advantages are its platform independent built-in and publicly available support libraries. Due to the basic nature of Java, its libraries have a common object-oriented feel and data flow model. txObject ATK has accomplished a similar Java-like environment for C++.
Another correlation can be made between txObject ATK and the CORBA Standards. As demand increases for applications to run in distributed environments and on multiple platforms, projects have had a new added complexity to their traditional development cycle. txObject ATK greatly decreases such complexity in a similar way CORBA does but with two fundamental differences. The first distinction is that txObject ATK is a tightly coupled peer-to-peer distributed system, where CORBA is a loosely coupled client-server model. The second division is that txObject ATK distributed objects are state and transaction consistent. CORBA provides distributed object interfaces without state.
txObject ATK is ideal for developing embedded applications. It has been optimized for memory and CPU constrained systems. The entire software package is comprised of 5,000 lines of class declaration code and 10,000 lines of implementation code. Further reading shall account for the size of each layer.
Each layer of the txObject ATK is a foundation for every successive layer. In order for a particular layer to operate, it requires the layers below it but not the ones above. Since layer 1 is the base for all other layers, close attention should be paid. Each component in layer 1 will be used intimately throughout layers 2-5.
Main features:
- Layer 1 - Object Library
- Layer 2 - I/O & Timers
- Layer 3 - Object-Oriented Threads
- Layer 4 - Inter-Process Communication
- Layer 5 - True Distributed Object Comm. (Object Replication)
<<lessA correlation can be made between txObject ATK and Sun Microsystems Inc. Java Language. txObject ATK has many of the advantages Java has, but without some of the performance issues commonly associated with the Java Language. Javas initial advantages are its platform independent built-in and publicly available support libraries. Due to the basic nature of Java, its libraries have a common object-oriented feel and data flow model. txObject ATK has accomplished a similar Java-like environment for C++.
Another correlation can be made between txObject ATK and the CORBA Standards. As demand increases for applications to run in distributed environments and on multiple platforms, projects have had a new added complexity to their traditional development cycle. txObject ATK greatly decreases such complexity in a similar way CORBA does but with two fundamental differences. The first distinction is that txObject ATK is a tightly coupled peer-to-peer distributed system, where CORBA is a loosely coupled client-server model. The second division is that txObject ATK distributed objects are state and transaction consistent. CORBA provides distributed object interfaces without state.
txObject ATK is ideal for developing embedded applications. It has been optimized for memory and CPU constrained systems. The entire software package is comprised of 5,000 lines of class declaration code and 10,000 lines of implementation code. Further reading shall account for the size of each layer.
Each layer of the txObject ATK is a foundation for every successive layer. In order for a particular layer to operate, it requires the layers below it but not the ones above. Since layer 1 is the base for all other layers, close attention should be paid. Each component in layer 1 will be used intimately throughout layers 2-5.
Main features:
- Layer 1 - Object Library
- Layer 2 - I/O & Timers
- Layer 3 - Object-Oriented Threads
- Layer 4 - Inter-Process Communication
- Layer 5 - True Distributed Object Comm. (Object Replication)
Download (0.018MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1195 downloads
LAoE 0.6.03beta3
LAoE is a rich featured graphical audiosample editor, based on multi layers, floating point samples. more>>
LAoE is a rich featured graphical audiosample editor, based on multi layers, floating point samples.
LAoE means Layer-based Audio Editor, and it is a rich featured graphical
audiosample-editor, based on multi-layers, floating-point samples, volume-masks, variable selection-intensity, and many plugins suitable to manipulate sound, such as filtering, retouching, resampling, graphical spectrogram editing by brushes and rectangles, sample-curve editing by freehand-pen and spline and other interpolation curves, effects like reverb, echo, compress, expand, pitch-shift, time-stretch, and much more... And it is free of charge!
The installation of LAoE is very simple:
if not available, install the java runtime environment jre 1.4.0 or higher
extract the file laoe_bin_vx_x_xx.tar.gz into a desired location
linux: run the script laoe to launch LAoE
windows: run the batch laoe.bat to launch LAoE
if the given user starts LAoE for the first time, a .laoe directory is automatically created in the user home directory
read the "tip of the day" to learn how to use LAoE
<<lessLAoE means Layer-based Audio Editor, and it is a rich featured graphical
audiosample-editor, based on multi-layers, floating-point samples, volume-masks, variable selection-intensity, and many plugins suitable to manipulate sound, such as filtering, retouching, resampling, graphical spectrogram editing by brushes and rectangles, sample-curve editing by freehand-pen and spline and other interpolation curves, effects like reverb, echo, compress, expand, pitch-shift, time-stretch, and much more... And it is free of charge!
The installation of LAoE is very simple:
if not available, install the java runtime environment jre 1.4.0 or higher
extract the file laoe_bin_vx_x_xx.tar.gz into a desired location
linux: run the script laoe to launch LAoE
windows: run the batch laoe.bat to launch LAoE
if the given user starts LAoE for the first time, a .laoe directory is automatically created in the user home directory
read the "tip of the day" to learn how to use LAoE
Download (1.3MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1192 downloads
Database of Managed Objects 2.4 Beta
DMO stands for Database of Managed Objects. more>>
DMO stands for "Database of Managed Objects." This is a tool for documenting all objects within a data center.
Database of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
<<lessDatabase of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
Download (14.4MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
814 downloads
The split plug-in
The split plug-in is a Gimp plug-in that splits an image into layers. more>>
The split plug-in is a Gimp plug-in that splits an image into layers.
The plug-in cuts an image into a number of rows and columns and composes a new multilayer image (film) of these pieces. Its just the reverse of the poster plug-in.
<<lessThe plug-in cuts an image into a number of rows and columns and composes a new multilayer image (film) of these pieces. Its just the reverse of the poster plug-in.
Download (0.015MB)
Added: 2006-09-15 License: GPL (GNU General Public License) Price:
1136 downloads
The interlace/deinterlace plug-in
The interlace/deinterlace plug-in is a Gimp plug-in interlaces/deinterlaces all layers of a film (multilayer image). more>>
The interlace/deinterlace plug-in is a Gimp plug-in interlaces/deinterlaces all layers of a film (multilayer image).
interlace: The number of layers is divided by 2 merging two successive layers into even/odd numbered lines of one layer. You can keep the image height by dropping lines or double it and keep all the lines.
deinterlace: Even and odd numbered lines of each layer are stored into two separate layers. Thus the number of layers is doubled. Lines in between are interpolated or skipped (selectable), i.e. the new image has the original height or half of it.
You find it at "< Image >/Filters/Animation/Interlace Tool".
<<lessinterlace: The number of layers is divided by 2 merging two successive layers into even/odd numbered lines of one layer. You can keep the image height by dropping lines or double it and keep all the lines.
deinterlace: Even and odd numbered lines of each layer are stored into two separate layers. Thus the number of layers is doubled. Lines in between are interpolated or skipped (selectable), i.e. the new image has the original height or half of it.
You find it at "< Image >/Filters/Animation/Interlace Tool".
Download (0.016MB)
Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1140 downloads
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