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Galaxy 0.8

Galaxy 0.8


Galaxy project is a stellar motion simulator which can show the development of a random field of stars. more>>
Galaxy project is a stellar motion simulator which can show the development of a random field of stars into patterns such as clusters and spiral arms.

Galaxy is a free Linux computer program which simulates the motion of stars under the influence of gravity. Create a field of random stars to begin with, then watch the stars move as they are accelerated by their mutual gravitational attractions.

You can vary the number of stars, their initial velocities around a center, and the strength of the attractive force between them. Watch how the attractive forces accelerate individual stars and send them careening in new directions. Watch how large groups of stars develop into interesting patterns over time, such as clusters and spiral arms.

Galaxy is not for serious physics, but more a toy or educational aid for young students of science.

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Download (0.23MB)
Added: 2007-07-07 License: GPL (GNU General Public License) Price:
850 downloads
SAGA.M31 -Galaxy- 1.5

SAGA.M31 -Galaxy- 1.5


SAGA.M31 - Galaxy - lets you create a Web Service to your enterprise data within 15 minutes. more>>
SAGA.M31 - Galaxy - project lets you create a Web Service to your enterprise data within 15 minutes. All you need is a Servlet Container, a Database and a Browser.

The information can be accessed either via a SOAP Document/Literal Style Web Service or a simple XML-Request/Response structure.

A free download and license is available as also a free Eclipse Plugin that lets you implement the data into your business application.

The data is secured by userid / role permissions. The WSDL for the Web Service can be public or private so you decide who accesses your data.

Data consistency over platforms is provided by an independency layer that makes it easy to migrate the underlying data to another source.

SAGA.M31 - Galaxy - is a service to provide Data access. This section explains the features that are already available in SAGA.M31 - Galaxy -. No future selling, but real information. The Functionality of SAGA.M31 - Galaxy - is strong oriented to provide access to the most important Information sources without any programming knowledge.

This separates the business logic from the data access logic and helps to improve performance by having database experts building the data structure and definition and application programmer focussing on the business logic.

Because we permanently enhance the feature sets, we ask you to visit this site regular. As an alternate option you can use our RSS Feed to be informed automatically. Subscribing to our newsletter is very welcome, so you will get first hand information.
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Download (19.4MB)
Added: 2006-05-05 License: Other/Proprietary License Price:
1267 downloads
La Ranisima 0.96a

La Ranisima 0.96a


La Ranisima is an Space Invaders-alike game totally written with DHTML. more>>
La Ranisima is an "Space Invaders"-alike game totally written with DHTML. La Ranisima uses the keyboard.

This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
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Download (0.020MB)
Added: 2006-08-17 License: MPL (Mozilla Public License) Price:
1165 downloads
La 0.4b

La 0.4b


La is a Lossless Audio compression program. more>>
La is a Lossless Audio compression program. That is, in contrast to formats such as mp3, La program reduces the size of music without affecting the quality, as the uncompressed signal is exactly identical to the original.
However, the compression ratio is thus far lower than that for .mp3 files - you can expect around 50%, worse for heavier music and better for classical etc.
Main features:
- Windows frontend (which also supports many other codecs).
- Best compression currently available (see comparison).
- Versions for both Windows and Linux OSes.
- Winamp, foobar2000 and Xmms plugins for playback.
How well does it work?
The compression ratios of La depend on the type of music file being compressed, but the compression size will generally range between 40% - 70% of the original.
This ratio is of course modest in comparison with lossy formats such as .mp3, however La does (at time of writing) compress around 1.5% better on average than any other lossless compression programs.
Speedwise, La runs around 1.5x real time on my Pentium III-1000. This is quite slow relative to comparable compressors, however corresondingly the compression rate is slightly higher than the others. Note that this version contains no fast mode or such like - this, along with many other features, will have to wait till future releases.
Installation:
Unpack the archive (tar -xjf la04.tar.bz2) into an appropriate place.
La should run fine straight away (note, I have to type ./la on my system because la appears to be an already existing command).
To install the xmms plugin, simply copy libla.so to the xmms input plugin directory (type xmms-config --input-plugin-dir to find out where this is).
The xmms plugin should basically work, and seeking should be possible. The visualisation should also work. However, it still tends to crash when you give it corrupt files (rather than nicely skipping over them as it should do).
The version of xmms I use is 1.2.6. Please let me know if the plugin works or doesnt work for you with other versions.
Usage Instructions
la [flags] input-filename [output-filename]
Flags
-high - high compression mode - slower, but better compression
-overwrite - automatically overwrite existing files
-cin - when decoding/encoding, use console input
-cout - when decoding, use console output
-cinout - when decoding, use console input+output
-noseek - disable seeking (improves compression slightly)
-nohead - when decoding, disables outputting of .wav headers
Example usage:
la foo.wav - compress foo.wav to foo.la
la foo.la - decompress foo.la to foo.wav
la -overwrite *.wav - compress all .wavs in directory, replacing
any existing .la files.
cat foo.la | la -cinout > foo.wav - decompress foo.la to foo.wav
When using wildcards, only the input name can be specified. The output names will be automatically determined as the original name with the new extension.
Enhancements:
- Aside from some very small bug fixes, the main point of this release is that the core codec is now contained in a .dll, which can be used using the included API. The source code to the plugins and command-line program is also included to serve as examples for using the codec, and also in the hope that some help can be obtained in maintaining the plugins and in creating new ones.
- Note that as the .dll is something Windows-specific this is just a Windows update. As with all minor version changes, this version is forwards and backwards compatible with all 0.4x versions.
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Download (1.2MB)
Added: 2006-03-23 License: GPL (GNU General Public License) Price:
1312 downloads
Boomerang alpha 0.3

Boomerang alpha 0.3


Boomerang is a decompiler for native executables. more>>
A decompiler takes as input an executable file, and attempts to create a high level, compilable, possibly even maintainable source file that does the same thing.
It is therefore the opposite of a compiler, which takes a source file and makes an executable. However, a general decompiler does not attempt to reverse every action of the decompiler, rather it transforms the input program repeatedly until the result is high level source code. It therefore wont recreate the original source file; probably nothing like it.
It does not matter if the executable file has symbols or not, or was compiled from any particular language. (However, declarative languages like ML are not considered.)
The intent is to create a retargetable decompiler (i.e. one that can decompile different types of machine code files with modest effort, e.g. X86-windows, sparc-solaris, etc). It was also intended to be highly modular, so that different parts of the decompiler can be replaced with experimental modules. It was intended to eventually become interactive, a la IDA Pro, because some things (not just variable names and comments, though these are obviously very important) require expert intervention. Whether the interactivity belongs in the decompiler or in a separate tool remains unclear.
By transforming the semantics of individual instructions, and using powerful techniques such as Static Single Assignment dataflow analysis, Boomerang should be (largely) independent of the exact behaviour of the compiler that happened to be used. Optimisation should not affect the results. Hence, the goal is a general decompiler.
Version restrictions:
- In case you want to try Boomerang as it is as a decompiler (as opposed to experimenting with it, or improving it), be aware of its severe limitations. As of early 2004, Boomerang will only decompile X86 (Linux/X86 or Windows PE), SPARC (Solaris, or presumably Linux/SPARC), or Power PC (Linux/PPC or Mac OS/X) programs. In particular, note that it will not decompile DOS or NE (Windows 3.1) programs. Adding another processor is a large (several month) undertaking.
- It will only generate C, not C++. It will decompile C++ programs of course, (and any sorts of programs, including assembler). You may be able to hand edit some C++ programs into usable C++ source code. For MSVC compiled programs, at present you have to spoonfeed the decompiler and tell it that there is one register parameter (thiscall calling convention). The switches to handle this are complex; see using the -sf switch.
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Download (2.6MB)
Added: 2006-06-13 License: GPL (GNU General Public License) Price:
726 downloads
Galaxy Angels - Ranpha 0.2

Galaxy Angels - Ranpha 0.2


Galaxy Angels - Ranpha is a system monitoring SuperKaramba theme. more>>
Galaxy Angels - Ranpha is a system monitoring SuperKaramba theme.

The anime character in this theme is called ranpha from galaxy angels.

I was actually ask by someone to create a galaxy angels desktop monitor for windows. But like all other things i ported it to linux using karamba.

Comments welcome, the next karamba theme i will create might not be anime.

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Download (0.070MB)
Added: 2006-06-28 License: GPL (GNU General Public License) Price:
1223 downloads
No Gravity 2.0

No Gravity 2.0


No Gravity is a 3D arcade space shooter. more>>
No Gravity game is a futuristic and fantastic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more !

No Gravity is a space shooter in 3D a la Wing Commander. The player is controlling a space ship view from the first person. In each mission, the player need to accomplish some objectives, like shoot and destroys enemy ships or base, escorting some ships, clearing mine field, etc....

A brief description of the objectives is given at the beginning of a mission. In some situations, the player has some wingmen, and it can controls them by giving order like attack enemy, retreat, protect the base etc... A mission is composed of different sectors which has differents objectives.

When the objectives of the current sector is complete, the player needs to go the nearest NAV point, when he can wrap to the next sector. In the last sector, a warp gate is apparearing and the player need to go through it and complete the level. At the end of each episodes (one episode is 10 missions), there is a large base station to destroy.

When the player complete all the episodes (5 episodes), the game ends. The mission fails if : - The player got destroyed or - if an objective is not complete (like an important ship being destroyed by enemy).

Installation:

For Linux users, Download the No Gravity (Combo Bin+Data - Win32/Mac/Linux only)
for Linux i386 package and run the autopackage.
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Download (31.6MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1351 downloads
La Carta Mas Alta 2005-12-19

La Carta Mas Alta 2005-12-19


La Carta Mas Alta is a card game written in PHP and HTML. more>>
La Carta Mas Alta is a card game written in PHP and HTML.

La Carta Mas Alta is a cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows, and others.

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Download (0.011MB)
Added: 2006-08-18 License: MPL (Mozilla Public License) Price:
1162 downloads
Harem Games Slot Machine 3.13

Harem Games Slot Machine 3.13


Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
La-Nai 1.2.14-patch

La-Nai 1.2.14-patch


La-Nai is a CMS-like system that has basic modules, blocks, and templates. more>>
La-Nai is a CMS-like system that has basic modules, blocks, and templates.
The project is ready to create a Web site, but it has a new way of development called "Generated Framework", which means that a developer can generate module and source code from a command line script called "La-Mud".
In just a few minutes, you can create your own module or database driven module.
Installation:
1. Download release version at sourceforge
2. Extract to your home directory
3. Browse to http://your-domain-name/lanai-dir/
4. It ll start web installation follow the instruction until finish
5. Delete install directory after finish.
Enhancements:
- Multiple SQL injection vulnerabilities were fixed in three modules.
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Download (1.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
806 downloads
Avadan 0.19a

Avadan 0.19a


Avadan is a rogue-like role-playing game situated in space. more>>
Avadan project is a rogue-like role-playing game situated in space.
The player travels from planet to planet in order to find the mystical oracles. The player is placed in nethack-style dungeons. The whole game is rogue-like, but with the extension of space travels.
The dungeons are shown with tile graphics, and space looks a bit better. On space stations, the player can talk to NPCs, get quests, and trade artifacts found in the dungeons.
To execute the game, you have to open and run the project with Gambas (>= 0.19.20). The finished version will include a binary with all source and data in one big file, so then youll still need gambas for execution, but the game can be started itself; you dont need to use the Gambas IDE.
To see how it works, you should stay in galaxy sector 2-3, fly to the stations entry (with cursor keys), press "d" to dock and then "l" to land on the planet. There you can discover a nethack-style dungeon, slash monsters, collect treasures and so on. The goal is to reach the oracle in dungeon level 10. Press "t" to talk to traders and the oracle. Press "F1" in every stage of the game to get help (esp. about the meaning of keys).
Enhancements:
- added magic weapons
- scrolls can be read (used)
- rearranged some parts of the code
- chests can be traps
- added oracles (essential for win the game, on dungen level 10)
- made enemies stronger
- added enemies for dungeon levels 5-10
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Download (0.070MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1019 downloads
ZeCetL 0.14a

ZeCetL 0.14a


ZeCetL is an IRC bot that lets all users in an IRC channel play Countdown. more>>
ZeCetL is an IRC bot that lets all users in an IRC channel play Countdown ("les chiffres et les lettres" in French).
ZeCetL project also supports some other famous TV games like "motus" and "la cible". A Web interface shows the stats of every player and sums up all played games.
Enhancements:
- The bot can now handle different langages.
- French and basic English is packaged, but it is easy to add others.
- Support for MSN, Yahoo, Jabber, and more was added through the use of bitlbee.
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Download (0.36MB)
Added: 2006-10-24 License: GPL (GNU General Public License) Price:
1095 downloads
Vstr string library 1.0.15

Vstr string library 1.0.15


Vstr is a safe and fast string library for C. more>>
Vstr is a safe and fast string library for C. Vstr string library is designed for network communication. Its design uses chunks of ptr+length data, so adding, substituting, and deleting data are all fast operations.
This model also allows it to do automatic referencing for mmap() areas of memory. Shortcut APIs are included to mmap() a file into a Vstr string, and read()/write() data to/from a Vstr string. Another big feature of the library is a POSIX and ISO 9899:1999 compliant printf() like function, which can also be extended with user supplied formatters that are gcc warning compatible.
The total API is over 280 functions, but laid out in a easy to remember manner, including data parsing functions, a non-destructive split() function, and conversion functions (among others).
Main features:
- a printf like function that is fully ISO 9899:1999 (C99) compliant, also having %m as standard and POSIX i18n parameter number modifiers. It also allows gcc warning compatible customer format specifiers (and includes pre-written custom format specifiers for ipv4 and ipv6 addresses, Vstr strings and more)
- splitting of strings into parameter/record chunks (a la perl).
- substituting data in a Vstr string
- moving data from one Vstr string to another (or within a Vstr string).
- comparing strings (without regard for case, or taking into account version information)
- searching for data in strings (with or without regard for case).
- counting spans of data in a string (the equivalent of strspn() in ISO C).
- converting data in a Vstr (Ie. delete/substitute unprintable characters or making a Vstr string lowercase/uppercase).
- parsing data from a Vstr string (Ie. numbers, or ipv4 addresses).
- easily parsing and wrapping outgoing data in netstrings, for fast and simple (and hence less error prone) network communication
- the ability to cache aspects of data about a Vstr string, to both simplify and speedup use of the string.
- the ability to have empty data as part of the string, this is somewhat useful for representing file transfers as a string as you can represent the file data as empty data in the string.
Enhancements:
- Bytemap functions were added to accelerate parsing.
- Custom formatters were sped up with a hash.
- Workarounds were added for a hidden Linux UIO 2GB limit and GCC 4.x symbol aliasing brain damage.
- Solaris build fixes were made along with a fix for a problem with loading zero-sized files with vstr_sc_*_file() and a couple of other minor problems.
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Download (4.3MB)
Added: 2006-03-07 License: LGPL (GNU Lesser General Public License) Price:
1326 downloads
Page Curl 0.5

Page Curl 0.5


Page Curl plug-in does the well-known page curl effect (a la KPT). more>>
Page Curl plug-in does the well-known page curl effect (a la KPT).

It is likewhen you curl one of the corners of a sheet of paper.

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Download (MB)
Added: 2006-09-20 License: Perl Artistic License Price:
658 downloads
Marauder-ah 4

Marauder-ah 4


Marauder-ah is a 2d space fighting game. more>>
Marauder-ah project is a 2d space fighting game.
Marauder-ah is a set of improvements over "marauder", originally written by Shawn Hargreaves in 1994.
You control a spaceship with a basic weapon, and your purpose is to kill as many people as you can.
Earning money (using piracy or trade) enables you to upgrade your ship and buy deadly weapons.
Game Rules:
Many years from now, in a distant corner of the galaxy, blah blah.
Ok. The rules are simple. Earn as much money as you can, and dont get shot.
When you start the game, you will see a little spaceship in the middle of the screen. That is you. Use the left and right arrow keys to turn, and the up arrow to fire your thrusters. Once you start moving it is not easy to stop. You will eventually coast to a halt, but if you are in a hurry you will have to turn round and fire your thrusters in the opposite direction.
If you fly around a bit, you will probably come across a planet or another hip (HINT: you can see all the planets and ships on the radar display at the top right of the screen).
There are two things to remember about planets. One is that if you fly into
them you get hurt. The other is that if you fly up close to one and then
press ENTER, you go to the shipyard.
Enhancements:
- Corrected code to compile with allegro 4.1.15 and gcc 3
- Added rest(0) to game loops to drop CPU
- Added some information to the top left of the screen
- Can repair if less than 10% damage
- Removed most of joystick support-related calls
- Removed play midi calls (BUGFIX !)
- Changed keybindings, defined in keybinds.h
- Increased bullet life (48 > 75)
- Increased treasure life (100->5000)
- Speed variation
- Laser, proton and matter can be used together
- Config file for keybindings using Zlog code
- Removed VC++-related stuff in the makefile, added mingw32
- Added commandline options parsing using Zlog code
- Added quiet option, hardconfig option, gfxmode and askgfx options
- Added mouse support (more comfortable for askgfx)
- Removed midi files from marauder.dat as theyre not used anymore
- Changed proton and matter cannon sprites so that theyre visible when used together
- Added configure script from Zlog (detects, downloads builds and installs allegro 4.1.15)
- Enemies now upgrade their weapons when possible
- Player can sell his stuff (weapons and so)
- Ships are drawn randomly at each different execution of the program (just added a rand() call)
- Changed weapon price
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Download (0.24MB)
Added: 2006-12-10 License: MIT/X Consortium License Price:
1049 downloads
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