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Knights 0.6.4 beta
Knights aims to be the ultimate chess resource on your computer. more>>
Knights aims to be the ultimate chess resource on your computer. Written for the K Desktop Environment, its designed to be both friendly to new chess players and functional for Grand Masters.
Main features:
- Play against yourself, against computer opponents, or against others over the Internet.
- Customize your board and pieces with over 30 different themes, or create your own!
- Audio cues help alert you to important events.
- Novice players can preview potential moves.
- Save your unfinished matches and play them again later.
Enhancements:
- Known Crash Bug during online play.
- Changed version to 0.6.4 Beta
- Added support for Email chess.
- Added experimental support for Crazyhouse chess.
- Added experimental support for Suicide chess.
- Moved game boards to the Tabs system.
- Boards are now resized just by dragging the corner of the window.
- The Match menu is now context sensitive. For example, you will get a different menu when you view the console.
- Knights now includes a PGN mimetype, allowing you to view PGN files with ease.
- Replaced Theme Size option with Cache Size, which allows you to decide how much memory Knights uses to cache images.
- Added Background Images, which are shown around the board.
- Added dialog which displays details about the selected theme.
- Tabs will now try to organize themselves based on your previous choices.
- The Hint option will now show you the suggested move on the board using animation, highlights, or both, based on your display settings.
- Added an audio cue for the last ten seconds of your clock.
- Added audio cue for draw offers.
- PGN Viewer now features hyperlinked moves, letting you jump to any position in the match.
- Seek Graph now uses different colors to distinguish between human and computer opponents.
- Now autodetects the Slibo engine.
- Fixed bug where you could click on the boards border and it would register the click somewhere else.
- Fixed internationalization of UCI protocol status messages.
- Fixed display of theme specific colors for text.
- Fixed the configure dialog so that you can no longer select Start a Match Versus Computer or Connect to an Internet Chess Server if you dont have any chess engines or servers configured.
- Fixed a transparency-related drawing error for boards featuring borders.
- PGN Viewer now updates as you play your match.
- Fixed a bug that caused some chess engines to become unresponsive.
- Fixed several potential buffer overflows.
- Online chess matches now display Attack highlights correctly.
- Lots of random fixes.
<<lessMain features:
- Play against yourself, against computer opponents, or against others over the Internet.
- Customize your board and pieces with over 30 different themes, or create your own!
- Audio cues help alert you to important events.
- Novice players can preview potential moves.
- Save your unfinished matches and play them again later.
Enhancements:
- Known Crash Bug during online play.
- Changed version to 0.6.4 Beta
- Added support for Email chess.
- Added experimental support for Crazyhouse chess.
- Added experimental support for Suicide chess.
- Moved game boards to the Tabs system.
- Boards are now resized just by dragging the corner of the window.
- The Match menu is now context sensitive. For example, you will get a different menu when you view the console.
- Knights now includes a PGN mimetype, allowing you to view PGN files with ease.
- Replaced Theme Size option with Cache Size, which allows you to decide how much memory Knights uses to cache images.
- Added Background Images, which are shown around the board.
- Added dialog which displays details about the selected theme.
- Tabs will now try to organize themselves based on your previous choices.
- The Hint option will now show you the suggested move on the board using animation, highlights, or both, based on your display settings.
- Added an audio cue for the last ten seconds of your clock.
- Added audio cue for draw offers.
- PGN Viewer now features hyperlinked moves, letting you jump to any position in the match.
- Seek Graph now uses different colors to distinguish between human and computer opponents.
- Now autodetects the Slibo engine.
- Fixed bug where you could click on the boards border and it would register the click somewhere else.
- Fixed internationalization of UCI protocol status messages.
- Fixed display of theme specific colors for text.
- Fixed the configure dialog so that you can no longer select Start a Match Versus Computer or Connect to an Internet Chess Server if you dont have any chess engines or servers configured.
- Fixed a transparency-related drawing error for boards featuring borders.
- PGN Viewer now updates as you play your match.
- Fixed a bug that caused some chess engines to become unresponsive.
- Fixed several potential buffer overflows.
- Online chess matches now display Attack highlights correctly.
- Lots of random fixes.
Download (1.2MB)
Added: 2005-06-17 License: GPL (GNU General Public License) Price:
1590 downloads
KnightFight 2
KnightFight is a Java-based game in which you, the Bronze Knight, must take on the Black Knight in battle. more>>
KnightFight is a Java-based game in which you, the Bronze Knight, must take on the Black Knight in battle. Complete with goofy Pythonesque sound clips, it is intended as a parody of Street Fighter/Mortal Kombat-type games.
KnightFight is a fun game which I made in a period of three days. KnightFight project was intended as a joke, as evident from the goofy sound clips and lousy graphics, but I found it to be fun and addictive, so I released it. I may release a better-designed sequel in the future.
<<lessKnightFight is a fun game which I made in a period of three days. KnightFight project was intended as a joke, as evident from the goofy sound clips and lousy graphics, but I found it to be fun and addictive, so I released it. I may release a better-designed sequel in the future.
Download (1.1MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
1231 downloads
Pieces of Flare 1.1
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories. more>>
Pieces of Flare is an Eclipse Plugin which allows (J2EE) developers to synchronize source directories within their project to deployment directories on the AppServer.
Pieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
<<lessPieces of Flare plugin is written to allow automatic deployment of JSP files whenever they are saved, but it can be used for any file type.
Pieces of Flare only runs on files that are saved. With a custom ant builder you inflict the startup cost of ant within Eclipse, and Pieces of Flare knows what the changed deltas are - which a custom ant builder might not.
We were looking for a name that had something to do with Eclipse, and Flare came to mind. We were also talking about Office Space that day so it seemed like a decent choice.
Currently, the number one need is to develop some UI to do the XML configuration. If you would like to help out with that, contact one of the developers in the forums.
Enhancements:
- This version adds support for the scp file copy protocol for copying files to remotely located hosts.
- Also, there are improvements to the logging.
- It seemed that some people had trouble typing the fromDir and toDir paths.
- A simple check to see if these paths exist has been added.
- Hopefully this will make it easier to debug a configuration.
- Also, the debug attribute can be set to false to suppress info level logging once everything is working.
Download (2.3MB)
Added: 2006-01-09 License: Eclipse Public License Price:
1383 downloads
Rigs of Rods 0.31a
Rigs of Rods is a truck simulator based on soft body physics. more>>
Rigs of Rods is a truck simulator based on soft body physics.
Rigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
<<lessRigs of Rods is a simulation game based on a custom advanced soft body physics engine.
In a vast open world, you can drive trucks, control cranes and fly airplanes. The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too!
The linux version is still a release candidate under compatibility testing.
The main issue is that it is compiled with a GCC 4.1.1 compiler, and there are many incompatible C++ ABI out there. So it will probably work on a gcc 4.1.1 system, and break on a gcc 3.4 or 3.6 system. I dont know if there is an easy fix to that. Be aware that upgrading your gcc may break badly your system if not done correctly, so do it at your own risk.
Also, if you see the config box, but the game crashes, check the sanity of your GLX system first (test with another GLX program) because it breaks easily. It works with NVidia drivers, but I have not tested the ATI ones.
Read the README.LINUX file for more important informations.
Enhancements:
- Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform.
- A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
- Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the datawavefield.cfg file).
- A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR.
- Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
- Addition of the Challenger car contributed by hemicuda.
Download (29.3MB)
Added: 2007-04-18 License: GPL (GNU General Public License) Price:
901 downloads
Units of measurement for Ada 2.4
Units of measurement for Ada library provides an implementation of dimensioned values for Ada. more>> <<less
Download (0.77MB)
Added: 2007-07-16 License: GMGPL (GNAT Modified GPL) Price:
830 downloads
Spheres of Chaos 2.10
A spectacular retro arcade blaster. Edge online: ... delivers a psychadelic experience that one would be remiss to not experience. Taking the simple c... more>> <<less
Download (307KB)
Added: 2009-04-20 License: Freeware Price: Free
195 downloads
Caves of Golorp 0.0.1
Caves of Golorp project is a Rogue-like game in Prolog. more>>
Caves of Golorp project is a Rogue-like game in Prolog. It features a sophisticated level generator, smart monsters, and a unique magic system.
About the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.
The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.
There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.
Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.
<<lessAbout the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.
The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.
There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.
Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.
Download (0.39MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Labyrinth of Worlds 0.4
Labyrinth of Worlds project is an Ultima Underworld II rewrite. more>>
Labyrinth of Worlds project is an Ultima Underworld II rewrite.
LoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
<<lessLoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
Download (MB)
Added: 2007-01-03 License: Open Software License Price:
1027 downloads
Battles of Antargis 0.2c
Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
<<lessBattles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
Download (29MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
Memories of Mordor 0.6.1
Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
<<lessMemories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
Beats of Rage 1.0029
Beats of Rage is a tribute to Streets of Rage. more>>
Beats of Rage is a tribute to Streets of Rage.
Originally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others).
Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres.
Attention: This is the executable file only. You still need to download the original DOS version for the data files.
<<lessOriginally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others).
Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres.
Attention: This is the executable file only. You still need to download the original DOS version for the data files.
Download (0.040MB)
Added: 2006-06-12 License: Freeware Price:
891 downloads
The Eye Of Horus 0.2
The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).
In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
<<lessIn that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
Download (0.027MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
Art of Illusion 2.4.1
Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.
Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
<<lessArt of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
Download (7.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
Hero of Allacrost Demo 0.2.0
Hero of Allacrost is a single player 2D role-playing game. more>>
Hero of Allacrost is a single player 2D role-playing game.
Hero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
<<lessHero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
Download (16.6MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
866 downloads
Realms of Rivalry
Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
<<lessThe game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
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Added: 2007-01-29 License: Freeware Price:
999 downloads
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