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KnightFight 2
KnightFight is a Java-based game in which you, the Bronze Knight, must take on the Black Knight in battle. more>>
KnightFight is a Java-based game in which you, the Bronze Knight, must take on the Black Knight in battle. Complete with goofy Pythonesque sound clips, it is intended as a parody of Street Fighter/Mortal Kombat-type games.
KnightFight is a fun game which I made in a period of three days. KnightFight project was intended as a joke, as evident from the goofy sound clips and lousy graphics, but I found it to be fun and addictive, so I released it. I may release a better-designed sequel in the future.
<<lessKnightFight is a fun game which I made in a period of three days. KnightFight project was intended as a joke, as evident from the goofy sound clips and lousy graphics, but I found it to be fun and addictive, so I released it. I may release a better-designed sequel in the future.
Download (1.1MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
1231 downloads
Knights 0.6.4 beta
Knights aims to be the ultimate chess resource on your computer. more>>
Knights aims to be the ultimate chess resource on your computer. Written for the K Desktop Environment, its designed to be both friendly to new chess players and functional for Grand Masters.
Main features:
- Play against yourself, against computer opponents, or against others over the Internet.
- Customize your board and pieces with over 30 different themes, or create your own!
- Audio cues help alert you to important events.
- Novice players can preview potential moves.
- Save your unfinished matches and play them again later.
Enhancements:
- Known Crash Bug during online play.
- Changed version to 0.6.4 Beta
- Added support for Email chess.
- Added experimental support for Crazyhouse chess.
- Added experimental support for Suicide chess.
- Moved game boards to the Tabs system.
- Boards are now resized just by dragging the corner of the window.
- The Match menu is now context sensitive. For example, you will get a different menu when you view the console.
- Knights now includes a PGN mimetype, allowing you to view PGN files with ease.
- Replaced Theme Size option with Cache Size, which allows you to decide how much memory Knights uses to cache images.
- Added Background Images, which are shown around the board.
- Added dialog which displays details about the selected theme.
- Tabs will now try to organize themselves based on your previous choices.
- The Hint option will now show you the suggested move on the board using animation, highlights, or both, based on your display settings.
- Added an audio cue for the last ten seconds of your clock.
- Added audio cue for draw offers.
- PGN Viewer now features hyperlinked moves, letting you jump to any position in the match.
- Seek Graph now uses different colors to distinguish between human and computer opponents.
- Now autodetects the Slibo engine.
- Fixed bug where you could click on the boards border and it would register the click somewhere else.
- Fixed internationalization of UCI protocol status messages.
- Fixed display of theme specific colors for text.
- Fixed the configure dialog so that you can no longer select Start a Match Versus Computer or Connect to an Internet Chess Server if you dont have any chess engines or servers configured.
- Fixed a transparency-related drawing error for boards featuring borders.
- PGN Viewer now updates as you play your match.
- Fixed a bug that caused some chess engines to become unresponsive.
- Fixed several potential buffer overflows.
- Online chess matches now display Attack highlights correctly.
- Lots of random fixes.
<<lessMain features:
- Play against yourself, against computer opponents, or against others over the Internet.
- Customize your board and pieces with over 30 different themes, or create your own!
- Audio cues help alert you to important events.
- Novice players can preview potential moves.
- Save your unfinished matches and play them again later.
Enhancements:
- Known Crash Bug during online play.
- Changed version to 0.6.4 Beta
- Added support for Email chess.
- Added experimental support for Crazyhouse chess.
- Added experimental support for Suicide chess.
- Moved game boards to the Tabs system.
- Boards are now resized just by dragging the corner of the window.
- The Match menu is now context sensitive. For example, you will get a different menu when you view the console.
- Knights now includes a PGN mimetype, allowing you to view PGN files with ease.
- Replaced Theme Size option with Cache Size, which allows you to decide how much memory Knights uses to cache images.
- Added Background Images, which are shown around the board.
- Added dialog which displays details about the selected theme.
- Tabs will now try to organize themselves based on your previous choices.
- The Hint option will now show you the suggested move on the board using animation, highlights, or both, based on your display settings.
- Added an audio cue for the last ten seconds of your clock.
- Added audio cue for draw offers.
- PGN Viewer now features hyperlinked moves, letting you jump to any position in the match.
- Seek Graph now uses different colors to distinguish between human and computer opponents.
- Now autodetects the Slibo engine.
- Fixed bug where you could click on the boards border and it would register the click somewhere else.
- Fixed internationalization of UCI protocol status messages.
- Fixed display of theme specific colors for text.
- Fixed the configure dialog so that you can no longer select Start a Match Versus Computer or Connect to an Internet Chess Server if you dont have any chess engines or servers configured.
- Fixed a transparency-related drawing error for boards featuring borders.
- PGN Viewer now updates as you play your match.
- Fixed a bug that caused some chess engines to become unresponsive.
- Fixed several potential buffer overflows.
- Online chess matches now display Attack highlights correctly.
- Lots of random fixes.
Download (1.2MB)
Added: 2005-06-17 License: GPL (GNU General Public License) Price:
1590 downloads
ngbatch 1.0
ngbatch project is a newgroup/rmgroup batcher for INN. more>>
ngbatch project is a newsgroup/rmgroups batcher for INN.
SYNOPSIS
< ngbatch -n > < group > [ < flag > [ < creator > ] ]
< ngbatch -r > < group >
< ngbatch -e > [ < -D > ] [ < -w > < days > ] [ < -h > < days > ]
This program executes newgroup and rmgroup controls in a delayed way, to help against newgroup/rmgroup wars. The idea is that (a) rmgroups are remembered for some time, and (b) rmgroups get priority over newgroups, so that a newgroup will be ignored if a rmgroup for this group (from a trusted issuer) has already arrived. A newgroup is executed only after a wait period, in case it gets rmgrouped soon.
Each newgroup/rmgroup control message is written into a batch file. A cron job collects commands from this batch file and executes only those newgroups for which no rmgroup was received.
Setting Up
Change your control scripts for newgroup and rmgroup so that they call B< ngbatch > with the appropriate parameters instead of B< ctlinnd > (you probably should make that depend on hierarchies). Make sure that only trusted rmgroupers are active in the I< control.ctl > file.
Run < ngbatch -e > periodically from crontab.
OPTIONS
< -n > < group > [ < flag > [ < creator > ] ]
Batch up a newgroup control for < group >. < flag > defaults to "y", < creator > defaults to nothing.
< -r > < group >
Batch up and execute a rmgroup control for < group >.
< -e >
Execute a batch run: for all batched newgroup commands, check if the wait time has elapsed. If yes, execute the newgroup command only if no rmgroup for the same group was batched. Rewrite the batch file with the commands still to be remembered.
< -D >
Show the commands on standard output instead of executing < ctlinnd >.
< -w> < days >
Set the newgroup wait time to < days > (default 3).
< -h > < days >
Set the rmgroup remember time to < days > (default 30).
<<lessSYNOPSIS
< ngbatch -n > < group > [ < flag > [ < creator > ] ]
< ngbatch -r > < group >
< ngbatch -e > [ < -D > ] [ < -w > < days > ] [ < -h > < days > ]
This program executes newgroup and rmgroup controls in a delayed way, to help against newgroup/rmgroup wars. The idea is that (a) rmgroups are remembered for some time, and (b) rmgroups get priority over newgroups, so that a newgroup will be ignored if a rmgroup for this group (from a trusted issuer) has already arrived. A newgroup is executed only after a wait period, in case it gets rmgrouped soon.
Each newgroup/rmgroup control message is written into a batch file. A cron job collects commands from this batch file and executes only those newgroups for which no rmgroup was received.
Setting Up
Change your control scripts for newgroup and rmgroup so that they call B< ngbatch > with the appropriate parameters instead of B< ctlinnd > (you probably should make that depend on hierarchies). Make sure that only trusted rmgroupers are active in the I< control.ctl > file.
Run < ngbatch -e > periodically from crontab.
OPTIONS
< -n > < group > [ < flag > [ < creator > ] ]
Batch up a newgroup control for < group >. < flag > defaults to "y", < creator > defaults to nothing.
< -r > < group >
Batch up and execute a rmgroup control for < group >.
< -e >
Execute a batch run: for all batched newgroup commands, check if the wait time has elapsed. If yes, execute the newgroup command only if no rmgroup for the same group was batched. Rewrite the batch file with the commands still to be remembered.
< -D >
Show the commands on standard output instead of executing < ctlinnd >.
< -w> < days >
Set the newgroup wait time to < days > (default 3).
< -h > < days >
Set the rmgroup remember time to < days > (default 30).
Download (0.005MB)
Added: 2007-01-25 License: Public Domain Price:
1003 downloads
Neutrino 0.8.4
Neutrino is a GNOME based GUI for managing your Creative Nomad / DAP Jukeboxes. more>>
Neutrino is a GNOME based GUI for managing your Creative Nomad / DAP Jukeboxes.
Neutrino is a GNOME based GUI for managing your Creative Nomad / DAP Jukeboxes. Support for accessing jukeboxes from other applications is planned by utilizing DBUS.
Additionally the backend of Neutrino is fully separated from the GUI, and is implemented as a separate GObject for easy integration into other applications.
Main features:
- Author/Album cataloguing system
- Create/Delete/Edit playlists via drag and drop
- Multiple attached Jukeboxes can be switched between on the fly
- Playback support with repeat and shuffle features
- Edit track information held on the jukebox (artist, album, genre etc,)
- Regular expression based search mechanism for search by artist, album, year, genre, and title.
- Transfer wav / mp3 files to / from the jukebox
- Support for ID3 V1.x and basic ID3 V2 tags for setting track information on mp3s
- Track information can be obtained from the filename of uploaded files
- Supports uploading from an mpu file (local uris only)
- Drop files onto the main window to upload
- Display jukebox statistics
- Tasks requiring access to the jukebox are queued so you arent slowed down too much by the jukebox itself
- Playback does not block most operations
<<lessNeutrino is a GNOME based GUI for managing your Creative Nomad / DAP Jukeboxes. Support for accessing jukeboxes from other applications is planned by utilizing DBUS.
Additionally the backend of Neutrino is fully separated from the GUI, and is implemented as a separate GObject for easy integration into other applications.
Main features:
- Author/Album cataloguing system
- Create/Delete/Edit playlists via drag and drop
- Multiple attached Jukeboxes can be switched between on the fly
- Playback support with repeat and shuffle features
- Edit track information held on the jukebox (artist, album, genre etc,)
- Regular expression based search mechanism for search by artist, album, year, genre, and title.
- Transfer wav / mp3 files to / from the jukebox
- Support for ID3 V1.x and basic ID3 V2 tags for setting track information on mp3s
- Track information can be obtained from the filename of uploaded files
- Supports uploading from an mpu file (local uris only)
- Drop files onto the main window to upload
- Display jukebox statistics
- Tasks requiring access to the jukebox are queued so you arent slowed down too much by the jukebox itself
- Playback does not block most operations
Download (0.47MB)
Added: 2005-08-15 License: GPL (GNU General Public License) Price:
1535 downloads
Chess Training Tools 1.2.14
Chess Training Tools is a collection of chess training tools. more>>
Chess Training Tools is a collection of chess training tools. It includes a chess visualization trainer that teaches chess visualization by drilling you on the color of a particular square, and also on your ability to tell if two squares are the same color, if two (or three) squares are on the same diagonal, if two squares are a knight move apart, or if two squares are two knight moves apart.
This is a program that I wrote for my own use to improve my chess visualization ability. I decided to share it with other players, since I believe they can benefit from it. It basically helps you remember what color the squares are, how the pieces move, and so on, all in your head.
It does so by posing you various excercises that, if practiced every day, will let you visualize positions without the aid of a board.
I use this tool every day. You may want to use it the way I do, or you could develop your own method of training. I work my way through the panels, doing 20 of each excercise. I proceed Color->Same Color->Diagonal 2->Diagonal 3->Knight->Knight 2->Mate.
Then, after all of that I play a game against Vince. Start slow, by either lagging the display by one ply, or by blanking out one quadrant. Work your way up to the 7 ply and four quadrants.
Enhancements:
- This release added undo, or move takeback to the PlayTest ("Vince").
<<lessThis is a program that I wrote for my own use to improve my chess visualization ability. I decided to share it with other players, since I believe they can benefit from it. It basically helps you remember what color the squares are, how the pieces move, and so on, all in your head.
It does so by posing you various excercises that, if practiced every day, will let you visualize positions without the aid of a board.
I use this tool every day. You may want to use it the way I do, or you could develop your own method of training. I work my way through the panels, doing 20 of each excercise. I proceed Color->Same Color->Diagonal 2->Diagonal 3->Knight->Knight 2->Mate.
Then, after all of that I play a game against Vince. Start slow, by either lagging the display by one ply, or by blanking out one quadrant. Work your way up to the 7 ply and four quadrants.
Enhancements:
- This release added undo, or move takeback to the PlayTest ("Vince").
Download (0.016MB)
Added: 2006-05-03 License: GPL (GNU General Public License) Price:
1275 downloads
INN 2.4.3
The InterNetNews package (INN) is a complete Usenet system. more>>
The InterNetNews package (INN) is a complete Usenet system. It includes innd, an NNTP server, and nnrpd, a newsreading server. INN separates hosts that feed you news from those that have users reading news. INN was originally written by Rich Salz (grab the USENIX paper Rich wrote about it here). ISC took over development of INN in 1996 after Rich was unable to continue supporting it and many variants of the software were forming.
If you are interested in receiving notice of future releases of INN, send a subscribe message to inn-announce-request@isc.org to get on the announcements mailing list. At this time, ISC regrets that we do not have the resources to offer support or training on the INN software. As partnerships in this area develop, we will post updated information here.
A news server performs three basic functions: it accepts articles from other servers and stores them on disk, sends articles it has received out to other servers, and offers stored news articles to readers on demand. It additionally has to perform some periodic maintenance tasks, such as deleting older articles to make room for new ones.
Normally a news server just stores all of the news articles it had received in a file system. Users could then read news by reading the article files on disk (or more commonly using news reading software that did this efficiently). These days, news servers are almost always stand-alone systems and news reading is supported via network connections. A user who wants to read a newsgroup opens that newsgroup in their newsreader software, which opens a network connection to the news server d sends requests for articles and related information. The protocol that a newsreader uses to talk to a news server and that a news server uses to talk to another news server over TCP/IP is called NNTP (Network News Transport Protocol).
INN supports accepting articles via either NNTP connections or via UUCP. innd, the heart of INN, handles NNTP feeding connections directly; UUCP newsfeeds use rnews (included in INN) to hand articles off to innd. Other parts of INN handle feeding articles out to other news servers, most commonly innfeed (for real-time outgoing feeds) or nntpsend and innxmit (used to send batches of news created by innd to a remote site via TCP/IP). INN can also handle outgoing UUCP feeds.
The part of INN that handles connections from newsreaders is nnrpd.
Also included in INN are a wide variety of supporting programs to handle periodic maintenance and recovery from crashes, process special control messages, maintain the list of active newsgroups, and generate and record a staggering variety of statistics and summary information on the usage and performance of the server.
INN also supports an extremely powerful filtering system that allows the server administrator to reject unwanted articles (such as spam and other abuses of Usenet).
INN is free software, supported by Internet Systems Consortium and volunteers around the world. See "Supporting the INN Effort" below.
Enhancements:
- nnrpd/group.c: Return the correct 0 0 0 response to LISTGROUP when the group is empty rather than returning no such group.
- authprogs/libauth.c: Set the length of the IPv4 sockets on platforms with a sin_len element in struct sockaddr. Reported by Gea-Suan Lin
- scripts/innreport_inn.pm: Ignore or parse some log messages from newer versions, just for better news.notice parsing when bouncing between versions.
<<lessIf you are interested in receiving notice of future releases of INN, send a subscribe message to inn-announce-request@isc.org to get on the announcements mailing list. At this time, ISC regrets that we do not have the resources to offer support or training on the INN software. As partnerships in this area develop, we will post updated information here.
A news server performs three basic functions: it accepts articles from other servers and stores them on disk, sends articles it has received out to other servers, and offers stored news articles to readers on demand. It additionally has to perform some periodic maintenance tasks, such as deleting older articles to make room for new ones.
Normally a news server just stores all of the news articles it had received in a file system. Users could then read news by reading the article files on disk (or more commonly using news reading software that did this efficiently). These days, news servers are almost always stand-alone systems and news reading is supported via network connections. A user who wants to read a newsgroup opens that newsgroup in their newsreader software, which opens a network connection to the news server d sends requests for articles and related information. The protocol that a newsreader uses to talk to a news server and that a news server uses to talk to another news server over TCP/IP is called NNTP (Network News Transport Protocol).
INN supports accepting articles via either NNTP connections or via UUCP. innd, the heart of INN, handles NNTP feeding connections directly; UUCP newsfeeds use rnews (included in INN) to hand articles off to innd. Other parts of INN handle feeding articles out to other news servers, most commonly innfeed (for real-time outgoing feeds) or nntpsend and innxmit (used to send batches of news created by innd to a remote site via TCP/IP). INN can also handle outgoing UUCP feeds.
The part of INN that handles connections from newsreaders is nnrpd.
Also included in INN are a wide variety of supporting programs to handle periodic maintenance and recovery from crashes, process special control messages, maintain the list of active newsgroups, and generate and record a staggering variety of statistics and summary information on the usage and performance of the server.
INN also supports an extremely powerful filtering system that allows the server administrator to reject unwanted articles (such as spam and other abuses of Usenet).
INN is free software, supported by Internet Systems Consortium and volunteers around the world. See "Supporting the INN Effort" below.
Enhancements:
- nnrpd/group.c: Return the correct 0 0 0 response to LISTGROUP when the group is empty rather than returning no such group.
- authprogs/libauth.c: Set the length of the IPv4 sockets on platforms with a sin_len element in struct sockaddr. Reported by Gea-Suan Lin
- scripts/innreport_inn.pm: Ignore or parse some log messages from newer versions, just for better news.notice parsing when bouncing between versions.
Download (1.8MB)
Added: 2006-06-26 License: BSD License Price:
1215 downloads
Quiet Console Town 0.7
Quiet Console Town is a console RPG city simulator. more>>
Quiet Console Town project is a console RPG city simulator.
Console RPGs have you visiting towns all the time, but Quiet Console Town puts you in the place of the mayor of a budding new city. Build shops, attract adventurers, hope villains overlook you: all the aspects of a console RPG town are yours.
Welcome to your everyday ordinary quiet console town. By the looks of your deceased friend there, youll probably want to stay a night at the Inn. Yes, those puncture wounds and missing organs certainly seem fatal, but all he needs is a good nights sleep and then (somehow) hell be good as new. In the meantime, might I direct you to our armor shop?
A bit of plate inbetween you and the monster might help you stay healthy! I see your thief seems anxious - theres some shady characters near the magic shop she might want to meet up with. Finally, once youre all done, perhaps you could look into the matter of our haunted mine...?
Quiet Console Town is a turn-based console RPG city simulator. You, as mayor, build the kind of RPG town youve always wanted heroes to visit. Buildings range from the simple Inn to the intricate dungeons beneath your mighty Citadel.
People can be as good as the most pious do-gooder, or evil as the most black-hearted villain. Make your city a bulwark against the forces of darkness, or a haven to shady characters round the world!
<<lessConsole RPGs have you visiting towns all the time, but Quiet Console Town puts you in the place of the mayor of a budding new city. Build shops, attract adventurers, hope villains overlook you: all the aspects of a console RPG town are yours.
Welcome to your everyday ordinary quiet console town. By the looks of your deceased friend there, youll probably want to stay a night at the Inn. Yes, those puncture wounds and missing organs certainly seem fatal, but all he needs is a good nights sleep and then (somehow) hell be good as new. In the meantime, might I direct you to our armor shop?
A bit of plate inbetween you and the monster might help you stay healthy! I see your thief seems anxious - theres some shady characters near the magic shop she might want to meet up with. Finally, once youre all done, perhaps you could look into the matter of our haunted mine...?
Quiet Console Town is a turn-based console RPG city simulator. You, as mayor, build the kind of RPG town youve always wanted heroes to visit. Buildings range from the simple Inn to the intricate dungeons beneath your mighty Citadel.
People can be as good as the most pious do-gooder, or evil as the most black-hearted villain. Make your city a bulwark against the forces of darkness, or a haven to shady characters round the world!
Download (MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1019 downloads
newsx 1.6
Newsx is an NNTP client for Unix. more>>
Newsx is an NNTP client for Unix. It connects to remote NNTP servers and receives incoming and outgoing articles
Newsx is also well suited for large spools with normal feeds, being used for pulling newsgroups from specific NNTP servers that are not distributed in the usual manner. Since newsx obeys the normal news spool configuration file and requires little or no specific configuration, the administrative burden should be minimized.
Main features:
- compatible with C News and INN local news servers
- configuration relies on standard C News and INN mechanisms for setting up newsservers and newsgroups
- setting of which newsgroups will be exchanged with which remote server based on sys or newsfeeds files, making administration easy
- logging of errors that occurred, as well as article transfer statistics
- optional log file for actual articles posted, and collection of posted articles in folders
- has been designed to be nice, so as not to overload the remote news server
- uses only standard RFC-977 functions, so should be compatible with the vast majority of news servers
- comprehensive error recovery for posting as well as for fetching; failed postings will be retried at the next opportunity, while fetching will resume at the point where it stopped
- refers to news history database to prevent fetching of articles already in the local spool. will not fetch crossposted articles more than once. does not rely on Xref, since many sites does not provide it.
- interface to popular news filters like Cleanfeed
Pulling news
News transfer via fetching to local news spools is sometimes claimed to be an inefficient way of transferring news compared to connecting newsreaders directly to the remote NNTP server.
The fact of the matter is that if set up and used correctly, exactly the opposite is the case.
A local news spool allows news transfer to occur at off-peak hours, thereby decreasing the host server load in the critical period. This will tie up less modems at peak hours, as well as decreasing the connect time since the actual transfer will run much quicker.
A fetch based system is also easier to administrate then the feeding kind, since every site decides for itself what groups it will exchange with whom. The major down-side is that article propagation times will be longer. For sites that are leafs in the news distribution tree, this is usually not very important.
Much of the problems connected with news pulling is connected to the use of the RFC-977 NEWNEWS command. Most news servers has implemented this command in an inefficient manner, which will put severe loads on the newsserver. Newsx does not use NEWNEWS.
<<lessNewsx is also well suited for large spools with normal feeds, being used for pulling newsgroups from specific NNTP servers that are not distributed in the usual manner. Since newsx obeys the normal news spool configuration file and requires little or no specific configuration, the administrative burden should be minimized.
Main features:
- compatible with C News and INN local news servers
- configuration relies on standard C News and INN mechanisms for setting up newsservers and newsgroups
- setting of which newsgroups will be exchanged with which remote server based on sys or newsfeeds files, making administration easy
- logging of errors that occurred, as well as article transfer statistics
- optional log file for actual articles posted, and collection of posted articles in folders
- has been designed to be nice, so as not to overload the remote news server
- uses only standard RFC-977 functions, so should be compatible with the vast majority of news servers
- comprehensive error recovery for posting as well as for fetching; failed postings will be retried at the next opportunity, while fetching will resume at the point where it stopped
- refers to news history database to prevent fetching of articles already in the local spool. will not fetch crossposted articles more than once. does not rely on Xref, since many sites does not provide it.
- interface to popular news filters like Cleanfeed
Pulling news
News transfer via fetching to local news spools is sometimes claimed to be an inefficient way of transferring news compared to connecting newsreaders directly to the remote NNTP server.
The fact of the matter is that if set up and used correctly, exactly the opposite is the case.
A local news spool allows news transfer to occur at off-peak hours, thereby decreasing the host server load in the critical period. This will tie up less modems at peak hours, as well as decreasing the connect time since the actual transfer will run much quicker.
A fetch based system is also easier to administrate then the feeding kind, since every site decides for itself what groups it will exchange with whom. The major down-side is that article propagation times will be longer. For sites that are leafs in the news distribution tree, this is usually not very important.
Much of the problems connected with news pulling is connected to the use of the RFC-977 NEWNEWS command. Most news servers has implemented this command in an inefficient manner, which will put severe loads on the newsserver. Newsx does not use NEWNEWS.
Download (0.15MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
709 downloads
Unmass 0.9
Unmass program can extract files from those big game files, which are in fact archives. more>>
Unmass program can extract files from those big game files, which are in fact archives. Most of the extracted files can be viewed through any graphic viewer, but some are in special game formats, which can be usually viewed through Biturn (above).
Here is a list of supported games:
- Crismon Land
- Baldurs Gate 2
- Civilization 4
- Doom (WADs)
- Duke Nukem 3D (not working yet)
- Dune 2
- Etherlords 2 (no data viewers available though)
- Final Fantasy 7
- Final Fantasy 8
- Flashpoint
- Knights of Xentar (no data viewers available though)
- Metal Gear Solid (DARs)
- Moorhuhn 2 & 3
- Megaman Legends
- Oni
- Operation Flashpoint
- Princess Maker 2 (no data viewers available though)
- Quake 1
- RollCage (no data viewers available though)
- Swine
- Unreal Tournament umods
- Virtua Fighter bitmaps
- MEA exes
- some economy file format
<<lessHere is a list of supported games:
- Crismon Land
- Baldurs Gate 2
- Civilization 4
- Doom (WADs)
- Duke Nukem 3D (not working yet)
- Dune 2
- Etherlords 2 (no data viewers available though)
- Final Fantasy 7
- Final Fantasy 8
- Flashpoint
- Knights of Xentar (no data viewers available though)
- Metal Gear Solid (DARs)
- Moorhuhn 2 & 3
- Megaman Legends
- Oni
- Operation Flashpoint
- Princess Maker 2 (no data viewers available though)
- Quake 1
- RollCage (no data viewers available though)
- Swine
- Unreal Tournament umods
- Virtua Fighter bitmaps
- MEA exes
- some economy file format
Download (0.38MB)
Added: 2007-07-27 License: GPL (GNU General Public License) Price:
821 downloads
cons 2.2.0
CONS is a replaceement for make. more>>
CONS is a replaceement for make.
Do you use Makefiles for your project? Have you ever done a "make clean; make all" just because you didnt know if the files you changed would be rebuilt correctly?
Or perhaps you work on several machines accessing an NFS server, and if their clocks arent in sync, make wont know to rebuild things? Well, welcome to a new and better way to control the building of your projects.
It is not compatible with make, but it has a number of powerful capabilities not found in other software construction systems, including make.
CONS is implemented in Perl. You dont need to know Perl to use CONS, although you can use it more powerfully if you do.
<<lessDo you use Makefiles for your project? Have you ever done a "make clean; make all" just because you didnt know if the files you changed would be rebuilt correctly?
Or perhaps you work on several machines accessing an NFS server, and if their clocks arent in sync, make wont know to rebuild things? Well, welcome to a new and better way to control the building of your projects.
It is not compatible with make, but it has a number of powerful capabilities not found in other software construction systems, including make.
CONS is implemented in Perl. You dont need to know Perl to use CONS, although you can use it more powerfully if you do.
Download (0.19MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1234 downloads
PVKII Linux Server 1.1 Beta
PVKII Linux Server is a dedicated server package for PVKII game. more>>
PVKII Linux Server is a dedicated server package for PVKII game. This is for hosting a dedicated server not for playing!
PVKII is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
<<lessPVKII is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
Download (MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
981 downloads
newsq 0.14.3
newsq consists of an interactive program to manipulate messages in an outgoing news queue. more>>
newsq consists of an interactive program to manipulate messages in an outgoing news queue.
newsq allows you to re-edit, view, delete, and postpone messages in your outgoing news queue after youve composed them but before youve uploaded them to your remote server.
It uses the curses library to provide a powerful text-based interface.
News transports currently supported are leafnode, s-news, sn (partial), slrnpull, and NNTP servers in conjunction with a batch file such as used by an INN/suck/rpost or INN/newsstar combination.
<<lessnewsq allows you to re-edit, view, delete, and postpone messages in your outgoing news queue after youve composed them but before youve uploaded them to your remote server.
It uses the curses library to provide a powerful text-based interface.
News transports currently supported are leafnode, s-news, sn (partial), slrnpull, and NNTP servers in conjunction with a batch file such as used by an INN/suck/rpost or INN/newsstar combination.
Download (0.11MB)
Added: 2007-01-20 License: GPL (GNU General Public License) Price:
1007 downloads
OSSP lmtp2nntp 1.4.1
The OSSP lmtp2nntp program is an LMTP service. more>>
The OSSP lmtp2nntp program is an LMTP service for use in conjunction with a Mail Transfer Agent (MTA) like Sendmail or Postfix, providing a reliable real-time mail to news gateway.
Input messages get their headers slightly reformatted to match Usenet news article format. The article is then posted or feeded into a remote NNTP service (like INN). Delivery must take place immediately or the transaction fails.
OSSP lmtp2nntp relies on the queueing capabilities of the MTA in order to provide a fully reliable service. For this the program returns proper delivery status notification which indicates successful completed action, persistent transient failure or permanent failure.
<<lessInput messages get their headers slightly reformatted to match Usenet news article format. The article is then posted or feeded into a remote NNTP service (like INN). Delivery must take place immediately or the transaction fails.
OSSP lmtp2nntp relies on the queueing capabilities of the MTA in order to provide a fully reliable service. For this the program returns proper delivery status notification which indicates successful completed action, persistent transient failure or permanent failure.
Download (3.1MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1472 downloads
gsQuery 0.1.1
gsQuery project is a PHP library that can query various game servers. more>>
gsQuery project is a PHP library that can query various game servers.
It allows you to query various game servers for things like number of players, the players itself, current map, etc. It also includes a ready to use example for non-PHP-aware people.
Games supported by "gsQuery":
- Unreal Tournamnet and most mods (gameSpy)
- Unreal Tournamnet 200x and most mods (gameSpy)
- Battlefield 1942 and most mods (gameSpy)
- Halflife and most Mods (hlife)
- Americas Army (armyGame)
- Quake 3 and some Mods (q3a)
- Star Trek: Elite Force (q3a)
- Medal of Honor Allied Assault (q3a)
- MoHAA: Spearhead/Breakthrough (mohs)
- Return to Castle Wolfenstein (q3a)
- Vietkong (vietkong)
- Rainbow Six: Raven Shield (rvnshld)
- Call of Duty (q3a)
- Battlefield Vietnam (gameSpyQ)
- Quake 2 and most mods (q2)
- Kingpin (q2)
- Sin (q2)
- Farcry (farCry)
- IGI2: Covert Strike (igi2)
- Jedi Knight 3 (q3a)
- Solider of Fortune 2 (sof2)
- Far Cry (farCry)
- Quake 2 (q2)
- Kingpin (q2)
- Heretic 2 (q2)
- Halo (halo)
- Deus Ex (deuxEX)
- Doom 3 (d3)
- Halflife 2 (hlife2)
- CS:Source (hlife2)
- Savage: The Battle For Newerth (savage)
- StarWars BattleFront (gameSpy)
- And probably more
<<lessIt allows you to query various game servers for things like number of players, the players itself, current map, etc. It also includes a ready to use example for non-PHP-aware people.
Games supported by "gsQuery":
- Unreal Tournamnet and most mods (gameSpy)
- Unreal Tournamnet 200x and most mods (gameSpy)
- Battlefield 1942 and most mods (gameSpy)
- Halflife and most Mods (hlife)
- Americas Army (armyGame)
- Quake 3 and some Mods (q3a)
- Star Trek: Elite Force (q3a)
- Medal of Honor Allied Assault (q3a)
- MoHAA: Spearhead/Breakthrough (mohs)
- Return to Castle Wolfenstein (q3a)
- Vietkong (vietkong)
- Rainbow Six: Raven Shield (rvnshld)
- Call of Duty (q3a)
- Battlefield Vietnam (gameSpyQ)
- Quake 2 and most mods (q2)
- Kingpin (q2)
- Sin (q2)
- Farcry (farCry)
- IGI2: Covert Strike (igi2)
- Jedi Knight 3 (q3a)
- Solider of Fortune 2 (sof2)
- Far Cry (farCry)
- Quake 2 (q2)
- Kingpin (q2)
- Heretic 2 (q2)
- Halo (halo)
- Deus Ex (deuxEX)
- Doom 3 (d3)
- Halflife 2 (hlife2)
- CS:Source (hlife2)
- Savage: The Battle For Newerth (savage)
- StarWars BattleFront (gameSpy)
- And probably more
Download (0.90MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1071 downloads
Defend the Kingdom 0.1
Defend the Kingdom project is a real-time strategy based game. more>>
Defend the Kingdom project is a real-time strategy based game.
Defend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.
Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.
<<lessDefend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.
Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.
Download (1.9MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
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