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KSpline 0.31

KSpline 0.31


Spline is a three parts library which supplies spline functions. more>>
KSpline is a three parts library which supplies spline functions.
The library contains three parts:
A spline class. This class is invisible, it is used to store the coords and calculates the spline polynoms. Theoretical it can be used outside of KDE.
A visual Editor. This editor requires an initialisized spline class and works as an interface to this spline. Nearly all spline functions can be adjusted with this editor.
A demo program. This program creates two splines. They can be modified either manually (directy calls to the spline functions) or visuell with the editor.
System requirements:
- V 0.31 : KDE 3.0x (not tested with KDE 3.1x)
- qt 3 or newer
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Download (0.61MB)
Added: 2006-09-20 License: GPL (GNU General Public License) Price:
1129 downloads
pam_eps Beta1

pam_eps Beta1


pam_eps is a PAM module that allows you to authenticate users against a remote server. more>>
pam_eps is a PAM module that allows you to authenticate users against a remote server with a ssh daemon enabled. If the user exists in local machine, he is allowed entry.

But if the user doesnt exist (yet exists in the remote machine and the password supplied is correct), a new user with that pass and logname will be created.

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Download (0.29MB)
Added: 2006-05-16 License: Public Domain Price:
1256 downloads
BeanCounter 0.8.7

BeanCounter 0.8.7


BeanCounter enables stockmarket data analysis and performance evaluation. more>>
BeanCounter enables stockmarket data analysis and performance evaluation.
Ever wondered what happened to your portfolio on a day the market moved 500 points? Ever wondered what your portfolio returned over the last (odd and arbitrary) period? Ever wondered what the Value-at-Risk (VaR) was? Ever wondererd what the marginal risk contribution of a given stock in your portfolio was? Ever wondered what unrealized percentage gain (or loss) you made from the recent lows (or highs) ? Ever wondered if you could easily database the (public) price info on dozens of stocks for further analysis? Ever wondered if there was a simple cron job to report all this on a daily basis?
BeanCounter does all this, and provides an easy-to-use command-line tool as well as a Perl module that can be used with other pursuits. It stores its data (price, volume, earnings --- whatever Yahoo! supplies) in either a PostgreSQL or MySQL relational database system (but it can also use an ODBC connection). The (very fast) SQLite database on a flat file can also be used in either version 2.* or the newer version 3.*.
BeanCounter works with equities and equity indices from exchanges in the US, Canada, Europe and Asia. Options, foreign exchange rates, some commodities as well as US mutual funds are also supported as the data is provided by Yahoo! Downloads are efficiently batched so that information on e.g. several dozens US stocks is downloaded at once with a single HTTP request.
At some level this code is still beta in the sense that the command-line options and function interfaces might change. However, similar code has been working here since the fall of 1998.
Enhancements:
- Historical backpopulation now also adjusts closes, and the rpm.spec file has been updated.
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Download (0.077MB)
Added: 2006-05-03 License: GPL (GNU General Public License) Price:
1282 downloads
PKSampler 0.3 Beta

PKSampler 0.3 Beta


PKSampler project is a live-dj tool. more>>
PKSampler project is a live-dj tool. It is different from other "live DJ tools" in that it focuses on allowing the user to mix lots of samples at once. The focus is on a simple touchscreen interface that allows quick access to user supplied loops and samples.

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Download (7.8MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1346 downloads
P-UMLaut 1.2

P-UMLaut 1.2


The P-UMLaut tool allows the user to transform UML 2.0 Sequence Diagrams to semantically equivalent Petri Nets. more>>
The P-UMLaut tool allows the user to transform UML 2.0 Sequence Diagrams to semantically equivalent Petri Nets.
These Petri Nets may then be simulated using the supplied PN simulator (of PEP descent) or operated on with any tool that can work with high level Petri Nets.
By plugging different Realms into the simulation by way of an event filter, the modeled world may then be displayed and interacted with in various fashions. A 3D animation module is supplied as well as two examples utilizing the complete toolchain.
Enhancements:
- A new Petrinet Simulator was implemented in Java which features Highlevel-PN to Lowlevel-PN unfolding and Timed-PN simulation.
- Filtering was enhanced. Irrlicht 0.12 is used.
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Download (15.9MB)
Added: 2005-09-27 License: GPL (GNU General Public License) Price:
1488 downloads
Mount.app 3.1

Mount.app 3.1


Mountapp is a dockapp for mounting and unmounting filesystems. more>>
Mountapp is a dockapp for mounting and unmounting filesystems. Mount.app is especially useful for removable volumes like CD-ROMs, ZIP(tm) disks, and floppies.
One click to mount, unmount, eject. GUI configuration, automatically configures "user" and "owner" mounts from /etc/fstab.
Enhancements:
- The source has been moved from CVS to Mercurial.
- Some user-supplied patches have been applied.
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Download (0.096MB)
Added: 2007-02-08 License: GPL (GNU General Public License) Price:
990 downloads
Kurrently 0.2

Kurrently 0.2


Kurrently is a simple BASH script outputs the currently playing artist and track to ~/.playing_now. more>>
Kurrently is a simple BASH script outputs the currently playing artist and track to ~/.playing_now in this format: Author Name - "Track Name".

Kurrently is meant to be easily modified to direct whatever output you want to whatever location you want.

Why?

Because there are several scripts that output track information to a web page, but none that simply dump it to a text file for easy parsing.

Why would I want that?

I dont know. Maybe you use a blogging client that can read plain text files, and you want it to show others what youre listening to automatically? Maybe youd like to track the order of songs youve been listening to? Maybe youd like to display the contents of this file in a web page you already have set up somewhere? Do with it as you see fit.

Can I make changes?

Certainly. Its the beauty of the GPL. In fact, I recommend it. This script is very simplistic in what it does and how it does it. If youd like to make it dance to a different tune, feel free!

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Download (0.004MB)
Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1222 downloads
SGCE 1.4 Beta

SGCE 1.4 Beta


SGCE is a skin care management system that manages customers, treatment follow-up, product supply, clinic history and more. more>>
SGCE is a skin care management system that manages customers, treatment follow-up, product supply, clinic history, and skin status.

The project is a Web-based management system with Brazilian-Portuguese language support.

Installation:

- Load mysql structure from database-mysql.sql file
- Set up conf.inc.php

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Download (0.028MB)
Added: 2007-06-11 License: GPL (GNU General Public License) Price:
865 downloads
Quality Assurance Agent 0.1

Quality Assurance Agent 0.1


QAA is a XUL Mozilla Firefox extension that performs a user supplied test list on a Web application. more>>
QAA is a XUL Mozilla Firefox extension that performs a user supplied test list on a Web application. Test sessions can be defined by example.
A report is generated when sessions are replayed.
Enhancements:
- This release can load and save .qaa files (Quality Assurance Agent file format), record a journey in the tested site using definition by example, and perform a test bench with a log style report.
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Download (0.030MB)
Added: 2005-06-28 License: GPL (GNU General Public License) Price:
1580 downloads
mod_auth_remedy 2.0.0

mod_auth_remedy 2.0.0


mod_auth_remedy is an Apache module for HTTP Basic authentication/authorization in the Remedy Action Request System (ARS). more>>
mod_auth_remedy is an Apache module for HTTP Basic authentication/authorization in the Remedy Action Request System (ARS).

Users of the Remedy Action Request System are organized in groups as in UNIX. Each user may belong to several groups. Users log into server using passwords. ARS stores information in so-called schemas, an analogue of tables in a relational database. Schemas have records.

There is a schema named User storing user information such as Login Name and Password, one record for each user. This schema corresponds to /etc/passwd on UNIX. Another schema named Group stores information about groups - it is for ARS what /etc/group is for UNIX.

On HTTP request to a constrained URL, the browser supplies Apache with username and password typed in the Basic authentication box. The module opens connection to the Remedy server RemedyServer as user RemedyBindName with password RemedyBindPass, and seeks the User schema for record with Login Name equal to the browser-supplied username.

Only if the record exists and contains password that matches the browser-supplied password, the module tells Apache to let the user in. If RemedyBindName directive is < None >, the module attempts to log onto Remedy staighfoward with browser-supplied username/password and if this login succeeds, it lets to access the URL.

The User schema record contains list of groups the user belongs to. This list is compared to the content of the standard Require group directive in the authorization phase.

Directives

The module supports the following run-time configuration directives:

RemedyAuthoritative (On|Off)
whether other modules will attempt authentication (Off) or not (On)
RemedyServer
Remedy Action Request System server machine name
RemedyBindName
Remedy user login under which Apache can connect to the Remedy server. This Remedy user should have read permissions on the Password field in the User schema. When set to , Apache will use the login supplied by browser, i. e. login typed in in the auth box.
RemedyBindPass
password of the Remedy user. Set to when the previous is set to
RemedyAPILog (On|Off)
enables intensive logging of module operations.
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Download (0.013MB)
Added: 2006-05-24 License: The Apache License 2.0 Price:
1249 downloads
ICS::Simple 0.06

ICS::Simple 0.06


ICS::Simple is a simple interface to CyberSource ICS2. more>>
ICS::Simple is a simple interface to CyberSource ICS2.

SYNOPSIS

Here is some basic code. Hopefully Ill come back through soon to document it properly.

use ICS::Simple;

my $ics = ICS::Simple->new(
ICSPath => /opt/ics,
MerchantId => v0123456789, # CyberSource supplies this number to you
Mode => test,
Currency => USD,
Grammar => UpperCamel, # defaults to raw ICS responses, so you might want to set this
#ErrorsTo => all-errors@some.fun.place.com,
CriticalErrorsTo => only-critical-errors@some.fun.place.com,
);

my $request = {
OrderId => order19857219,
FirstName => Fred,
LastName => Smith,
Email => fred.smith@buyer-of-stuff.com,
CardNumber => 4111111111111111,
CardCVV => 123,
CardExpYear => 2008,
CardExpMonth => 12,
BillingAddress => 123 Main St,
BillingCity => Olympia,
BillingRegion => WA,
BillingPostalCode => 98501,
BillingCountryCode => US,
ShippingAddress1 => 6789 Industrial Pl,
ShippingAddress2 => Floor 83, Room 11415,
ShippingCity => Olympia,
ShippingRegion => WA,
ShippingPostalCode => 98506,
ShippingCountryCode => US,
ShippingFee => 25.05,
HandlingFee => 5.00,
Items => [
{ Description => Mega Lizard Monster RC,
Price => 25.00,
SKU => prod15185 },
{ Description => Super Racer Parts Kit,
Price => 15.30,
SKU => prod23523 },
{ Description => Uber Space Jacket,
Price => 72.24,
SKU => prod18718 },
],
};

my $response = $ics->requestBill($request);

if ($response->{success}) {
print "Woo! Success!n";
$response = $response->{response};
print "Thanks for your payment of $$response->{BillAmount}.n";
}
else {
print "Boo! Failure!n";
print "Error: $response->{error}->{description}n";
}

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Download (0.010MB)
Added: 2007-03-21 License: Perl Artistic License Price:
949 downloads
Mudpit 1.5

Mudpit 1.5


Mudpit is an intelligent, modular, and reliable spool processor for Snorts unified format. more>>
Mudpit is an intelligent, modular, and reliable spool processor for Snorts unified format.
Enhancements:
- This release adds per-spool configuration variables for SID/Gen map, reference, and class files.
- It improves the logging system, which will log at appropriate priorities.
- It improves autoconf MySQL detection code, and has support for custom plugins supplied at configure time.
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Download (0.38MB)
Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1466 downloads
check_topoplogy 1.0

check_topoplogy 1.0


check_topology checks whether the last hop in the network path corresponds to the defined parent. more>>
check_topology checks whether the last hop in the network path corresponds to the defined parent, for each defined host in the supplied hosts.cfg (Nagios configuration file).
Enhancements:
- A complete rewrite in Perl.
- Parallel traceroute queries.
- RPM packaging.
- Less sensitive to errors.
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Download (0.009MB)
Added: 2007-04-28 License: GPL (GNU General Public License) Price:
910 downloads
BrowserLauncher2 1.1

BrowserLauncher2 1.1


BrowserLauncher2 is a library that facilitates opening a browser from a Java application. more>>
BrowserLauncher2 is a library that facilitates opening a browser from a Java application and directing the browser to a supplied URL.

In most cases, the browser opened will be the users default browser.

BrowserLauncher2 is free software and it is being released under the GNU Lesser General Public License.

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Download (0.24MB)
Added: 2007-06-13 License: LGPL (GNU Lesser General Public License) Price:
864 downloads
Q4W 0.1 Beta1

Q4W 0.1 Beta1


Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. more>>
The Q4W Mod project came in our minds a few days after the release of Quake 4. Out of the box, the whole gameplay wasnt very exciting for a part of the french Q3 community. After some chatting, we found out that we were many looking for the same kind of game and also ready to spend some time to tweak it in that way.

Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. So, what is it ? A return in the past to make Q4 feels like QW ? Yes and no, as we want to bring back some features of QW, but not only :

Q3 and Q4 have also great features we still want to find.

The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.

We offer anticipation weapons and hitscan weapons, and they hurt a lot. Theyll hurt you bad. Its about domination, its not really newbie friendly, because spawnfrags are back. Our goal is to offer to the Quake Community a different kind of game, tricks, base on speed, fun and what we think a better gameplay.

Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 110/0 with only a MG with not much ammunitions... youll learn how to win the hard way.

The weapons

In simple words, you have a new Rocket Launcher firing at a greater rate (.75), with faster rockets (1100), doing more damage (110). You also have a Lightning Gun doing a great amount of damage on short range fight, way more than Q3 and Q4, but a bit less than QW (250 damage/s) and you still have the RailGun. But its reload time is slower (1.8") and you have less slugs (5), so camping with it is shorten.

Oh yes, the hitbox is smaller. Other weapons are a bit changed also, ShotGun reloads slower, Grenade Launcher is basically the same but doing more damage (110) and the base weapon is no more a big threat (5 damage per bullet).

The armors

With so much powerful weapons, you need to gain a good protection if you want to live long. There again, one armor type is clearly the choice : Red Armor. It gives you 200 armor points and will protects you by 80%. Oh, did I mention that armor points do not tickdown ? Then you have the Yellow Armor, giving 100 armor points, and protecting less than the RA. And at the bottom, the Green Armor, a new one for Q4, giving 50 armor points and again less protection.

So the whole armor system is new, not only because of the value of the armors and their protection level, but also because you are stick to the type of armor you have, and if you can always pick a better armor, if you need to take a weaker one, youll have to have less than 25% left of your armor type value (for example, if you pick a RA, you will need to have less than 50 armor points left to grab a YA).

Read me clearly : an armor sets you to its value, its not an add. If you have 75 armor points, taking a YA (supposing you can) will set you at 100 armor points. Shards are still there, and they inherit your armor type when you grab them. The maximum armor you can have is 200. Of course, to take an armor you need to have less than its value, as well as the correct rights (explained above).

Of course, RA spawns less often than YA and GA. On team games if you lose RA control, I recommend to check for the Quad. It respawns sooner (every 90") and deserve its name : four times the damage.

The beauty of movements

You move faster in Q4W than in vQ4. Not only your speed has been increased, but also all the movements that make Quake what it is are there : straffe-jump of course, circle-jump, ramp-jump, slide-jump but we bring back also bunny-hop and multiple-jump (double-jump is the most famous). Air control is greater also, so you can make very nice moves and being a bit less an easy target while in the air. Thats a lot of work on the physics of the game, but its worth the effort.

On a fun side, we also offer the ability to run over the water at a certain speed, with some restriction in movements, and that could really be an upside for differents type of game (CTF and Defrag seem the more obvious).

To increase again the speed of the game, and make movements less predictable, we make the teleporters able to keep your speed and directions vector through them : so, yes, you can Rocket Jump through teleporters ! And they contribute to increase your speed, making a little push on you.

The more you are, the more fun you have

Arent you tired of fighting one on one ? Or team A versus Team B ? Why should we stick to 2 teams ? Q4W bring the ability to play at up to 8 different teams on the same game ! What about a TDM game with three teams ? How about a 2v2v2v2 game, heh ? Its up to you.

Standard look and feel

Of course, brightskins are in standard (white, pink, blue, red, yellow, orange, green and purple), HUD is new with a weapons control bar to know at any time what weapon you have in stock, and how many ammunitions left in it. Simple items are also provided, fov is unlocked, admin and team control is provided, game statistics, timer works in the same way than Q3, overtime has been corrected, etc, etc.
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Download (53.4MB)
Added: 2006-03-21 License: Freeware Price:
1337 downloads
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