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Kio-Sword 0.3
Kio-Sword provides access to Bibles, commentaries, and other texts from within the Konqueror Web browser. more>>
Kio-Sword project is a kioslave for the KDE environment. KDE uses kioslaves to access files from many different sources or protocols. For example, the file:/ protocol is used for all local file access, http:/ is used for web access, and the help:/ protocol/ioslave is another way to access the help files in the KDE Help Center.
Kio-Sword adds the sword:/ protocol to your system for easy access to Sword modules. Just type sword:/ in Konquerors location bar, and youll be presented with a list of modules you can browse as a web page. If you know exactly where you want to go, you can get there quicker - e.g. type sword:/KJV/John 3:16 for John 3:16 in the King James version.
Kio-Sword features hyperlinked cross references (for example in commentary modules) and hyperlinked Strongs numbers and morphological tags (in modules that include them). Basic search functionality is also included, as well as the ability to customise the page using various options, and by providing your own CSS file.
<<lessKio-Sword adds the sword:/ protocol to your system for easy access to Sword modules. Just type sword:/ in Konquerors location bar, and youll be presented with a list of modules you can browse as a web page. If you know exactly where you want to go, you can get there quicker - e.g. type sword:/KJV/John 3:16 for John 3:16 in the King James version.
Kio-Sword features hyperlinked cross references (for example in commentary modules) and hyperlinked Strongs numbers and morphological tags (in modules that include them). Basic search functionality is also included, as well as the ability to customise the page using various options, and by providing your own CSS file.
Download (0.12MB)
Added: 2006-12-17 License: GPL (GNU General Public License) Price:
1043 downloads
miniCHESS 0.8
miniCHESS is a chess game WindowMaker dockapp. more>>
miniCHESS is a chess game WindowMaker dockapp.
miniCHESS was born out of boredom. I warn you... if your a chess enthusiast and play a lot then please use xboard or some other chess gui.
Even though miniCHESS has that kinda cool factor, it does get hard on the eyes. I like using miniCHESS for games in which Im in no hurry to finish and go on for a couple days.
Sorry but miniCHESS has no save/restore features yet.
Usage:
miniCHESS has a variety of options:
-h help
-t play text game (def = mouse game)
-r more random moves by the engine
-a hard, engine will also think on your time (def = no)
-d n max search depth used by the engine (def = 29)
-c n max time the engine gets to make a move (def = inf)
-T n size of the transposition table (def = 150001)
-C n size of the cache table (def = 18001)
-k #color background color for a checkmated king (def = #ff0000)
-b #color background color for the black pieces (def = #000000)
-f #color foreground color for the black pieces (def = #ffffff)
-1 #color color for the dark squares (def = #c8c365)
-2 #color color for the light squares (def = #77a26d)
If you specify a search depth (-d) to (say) 4 ply, the program will search until all moves have been examined to a depth of 4. If you set a maximum time (-t) per move and also use the depth option, the search will stop at the specified time or the specified depth, whichever comes first.
Gnuchess is a cpu hog while its thinking. Be aware. When the hard option (-a) is specified then the engine thinks all the time and pins your cpu.
Also gnuchess can be a memory hog. Specifying the size of the transposition and cache tables will modify the memory used. See the memory usage excerpt from the gnuchess FAQ below.
White piece colors are the reverse of what is specified for the black pieces.
<<lessminiCHESS was born out of boredom. I warn you... if your a chess enthusiast and play a lot then please use xboard or some other chess gui.
Even though miniCHESS has that kinda cool factor, it does get hard on the eyes. I like using miniCHESS for games in which Im in no hurry to finish and go on for a couple days.
Sorry but miniCHESS has no save/restore features yet.
Usage:
miniCHESS has a variety of options:
-h help
-t play text game (def = mouse game)
-r more random moves by the engine
-a hard, engine will also think on your time (def = no)
-d n max search depth used by the engine (def = 29)
-c n max time the engine gets to make a move (def = inf)
-T n size of the transposition table (def = 150001)
-C n size of the cache table (def = 18001)
-k #color background color for a checkmated king (def = #ff0000)
-b #color background color for the black pieces (def = #000000)
-f #color foreground color for the black pieces (def = #ffffff)
-1 #color color for the dark squares (def = #c8c365)
-2 #color color for the light squares (def = #77a26d)
If you specify a search depth (-d) to (say) 4 ply, the program will search until all moves have been examined to a depth of 4. If you set a maximum time (-t) per move and also use the depth option, the search will stop at the specified time or the specified depth, whichever comes first.
Gnuchess is a cpu hog while its thinking. Be aware. When the hard option (-a) is specified then the engine thinks all the time and pins your cpu.
Also gnuchess can be a memory hog. Specifying the size of the transposition and cache tables will modify the memory used. See the memory usage excerpt from the gnuchess FAQ below.
White piece colors are the reverse of what is specified for the black pieces.
Download (0.025MB)
Added: 2006-10-18 License: GPL (GNU General Public License) Price:
1101 downloads
King of the Hill 0.8.0
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition. more>>
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition.
King of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
<<lessKing of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
Download (0.13MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
634 downloads
arianne 0.12
arianne is a multiplayer online game engine project. more>>
Arianne is a multiplayer online games framework and engine to develop turn based and real time games.
It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
<<lessIt provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
Download (0.05MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
Neverwinter Nights Client 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
Download (131MB)
Added: 2006-10-18 License: Freeware Price:
1116 downloads
VDB Chinese Chess 1.10
VDB Chinese Chess is a Chinese chess program. more>>
VDB Chinese Chess is a Chinese chess program which uses pictures instead of Chinese letters so people who arent Chinese can play it. VDB Chinese Chess supports 99 levels and different computer levels can play against each other.
Installation :
Step 1: Make sure that all necessary components are installed!
This program needs:
1. g++: Gnu c++ support including header files
2. xaw3d: 3D-extension for the Athena Widget Set if you cannot find it you can change xaw3d by xaw in src/Makefile.in but the program will not look so nicely
3. Standard Template Library
Actually this program will use only one header file for the function max(), that returns the maximum of two values. You can implement that yourself. 4. xpm: this is a library for icons in x- all board pieces are implemented with this library, this library is very common under X, so it should be included in your distribution 5. pthread: this is used for multithreading, sometimes also called pthreads, you might have to change this in your src/Makefile.in
Step 2:download this program and unzip it in the directory you want to run it. There is NO separate installation directory! tar xfz cchess.tar.gz
Step 3: cd cchess_dist/cchess
Step 4: ./configure
make
make install
Rules of Chinese Chess:
Indeed, Chinese Chess is very similar to Chess but there are some differences according how to move your pieces on the board and the following:
1. You cannot exchange the pawn against some other piece if you reach the end of the board
2. There is no rochade and moving "en passant"
3. You lose the game also if you are stalemate
4. If both kings are on the same column there must be one piece between them
5. If there is three times the same position because of the same moves you must move different next time
6. The pieces are not black and white but red and black. Red moves first.
There are the following important locations:
The two palaces, each consists of nine fields marked by two diagonal lines.
The river: The area in the middle of the board, that is not interrupted by lines
The pieces on the board move the following way:
King: Can only move one field forward or to the side, not diagonal. Has to stay inside the palace
Pawn: Moves one field forward. If he is beyond the river he can also moves side wards
Rock: Moves one or more fields to the side, forward, backward but not diagonal
Cannon: Moves one or more fields to the side, forward, backward but not diagonal. Must always jump over one piece!
Horse: Moves one field straight, one field diagonal, cannot move over another piece.
Elephant: Moves exactly 2 fields diagonal, cannot move over the river
Mandarin: Has to stay inside the palace. Moves one field diagonal.
Enhancements:
- This release fixes some defects in the game strategy.
<<lessInstallation :
Step 1: Make sure that all necessary components are installed!
This program needs:
1. g++: Gnu c++ support including header files
2. xaw3d: 3D-extension for the Athena Widget Set if you cannot find it you can change xaw3d by xaw in src/Makefile.in but the program will not look so nicely
3. Standard Template Library
Actually this program will use only one header file for the function max(), that returns the maximum of two values. You can implement that yourself. 4. xpm: this is a library for icons in x- all board pieces are implemented with this library, this library is very common under X, so it should be included in your distribution 5. pthread: this is used for multithreading, sometimes also called pthreads, you might have to change this in your src/Makefile.in
Step 2:download this program and unzip it in the directory you want to run it. There is NO separate installation directory! tar xfz cchess.tar.gz
Step 3: cd cchess_dist/cchess
Step 4: ./configure
make
make install
Rules of Chinese Chess:
Indeed, Chinese Chess is very similar to Chess but there are some differences according how to move your pieces on the board and the following:
1. You cannot exchange the pawn against some other piece if you reach the end of the board
2. There is no rochade and moving "en passant"
3. You lose the game also if you are stalemate
4. If both kings are on the same column there must be one piece between them
5. If there is three times the same position because of the same moves you must move different next time
6. The pieces are not black and white but red and black. Red moves first.
There are the following important locations:
The two palaces, each consists of nine fields marked by two diagonal lines.
The river: The area in the middle of the board, that is not interrupted by lines
The pieces on the board move the following way:
King: Can only move one field forward or to the side, not diagonal. Has to stay inside the palace
Pawn: Moves one field forward. If he is beyond the river he can also moves side wards
Rock: Moves one or more fields to the side, forward, backward but not diagonal
Cannon: Moves one or more fields to the side, forward, backward but not diagonal. Must always jump over one piece!
Horse: Moves one field straight, one field diagonal, cannot move over another piece.
Elephant: Moves exactly 2 fields diagonal, cannot move over the river
Mandarin: Has to stay inside the palace. Moves one field diagonal.
Enhancements:
- This release fixes some defects in the game strategy.
Download (0.56MB)
Added: 2005-12-13 License: GPL (GNU General Public License) Price:
1411 downloads
AntiChess 1.0
AntiChess project is an anti-chess game. more>>
AntiChess project is an anti-chess game.
AntiChess is an anti-chess game written in Java.
The goal is to get checkmated or lose all your pieces except your king to your opponent.
You must take your opponents pieces if you can.
It supports 2 player and 4 player games on the same board
<<lessAntiChess is an anti-chess game written in Java.
The goal is to get checkmated or lose all your pieces except your king to your opponent.
You must take your opponents pieces if you can.
It supports 2 player and 4 player games on the same board
Download (0.24MB)
Added: 2006-11-28 License: MIT/X Consortium License Price:
1063 downloads
KCheckers 0.8.1
KCheckers is the Qt version of the classic boardgame more>>
Qt version of the classic boardgame "checkers". KCheckers game is also known as "draughts".
KCheckers is distributed under the GNU GPL.
Main features:
- Pure Qt.
- Built-in checkers engine.
- English and Russian rules of play.
- Beginner, Novice, Average, Good, Expert and Master levels of skill.
- Green, Marble and Wooden themes of the board.
- Portable Draughts Notation database format support.
- PDN preview widget.
- Saving, loading and restarting of game.
- Auto change of the mens color.
- Undo of last move.
- Auto saving of settings.
- Optional numeration of the board.
- Game information box.
- The on-line description of the plays rules.
- Threads support.
- Internationalization support (now German and Russian).
- Network capabilities.
Rules of play:
- In the beginning of game you have 12 checkers (men).
- The men move forward only. The men can capture:
- by jumping forward only (english rules);
- by jumping forward or backward (russian rules).
- A man which reaches the far side of the board becomes a king.
- The kings move forward or backward:
- to one square only (english rules);
- to any number of squares (russian rules).
- The kings capture by jumping forward or backward.
- Whenever a player is able to make a capture he must do so.
Enhancements:
- A bug that occurred in SuSE 9.3 when compiling with GCC 3.3 was fixed.
- Unused code was removed.
<<lessKCheckers is distributed under the GNU GPL.
Main features:
- Pure Qt.
- Built-in checkers engine.
- English and Russian rules of play.
- Beginner, Novice, Average, Good, Expert and Master levels of skill.
- Green, Marble and Wooden themes of the board.
- Portable Draughts Notation database format support.
- PDN preview widget.
- Saving, loading and restarting of game.
- Auto change of the mens color.
- Undo of last move.
- Auto saving of settings.
- Optional numeration of the board.
- Game information box.
- The on-line description of the plays rules.
- Threads support.
- Internationalization support (now German and Russian).
- Network capabilities.
Rules of play:
- In the beginning of game you have 12 checkers (men).
- The men move forward only. The men can capture:
- by jumping forward only (english rules);
- by jumping forward or backward (russian rules).
- A man which reaches the far side of the board becomes a king.
- The kings move forward or backward:
- to one square only (english rules);
- to any number of squares (russian rules).
- The kings capture by jumping forward or backward.
- Whenever a player is able to make a capture he must do so.
Enhancements:
- A bug that occurred in SuSE 9.3 when compiling with GCC 3.3 was fixed.
- Unused code was removed.
Download (0.080MB)
Added: 2005-12-30 License: GPL (GNU General Public License) Price:
1395 downloads
goblinhack 1.11
goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling. more>>
goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling.
Goblins hoard in their foul, dark hole, Plotting and digging and hating all things, Theyll gnash on your bones and eat you whole, And deliver your soul to the Goblin King.
Enhancements:
- This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
<<lessGoblins hoard in their foul, dark hole, Plotting and digging and hating all things, Theyll gnash on your bones and eat you whole, And deliver your soul to the Goblin King.
Enhancements:
- This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
Download (0.72MB)
Added: 2007-08-12 License: Free for non-commercial use Price:
804 downloads
FAangband 0.2.3
FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
<<lessA roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
Download (2.7MB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
phpPgAdmin 4.1.3
phpPgAdmin is a web-based administration tool for PostgreSQL. more>>
phpPgAdmin is a web-based administration tool for PostgreSQL. phpPgAdmin is perfect for PostgreSQL DBAs, newbies and hosting services.
Main features:
- Administer multiple servers
- Support for PostgreSQL 7.0.x, 7.1.x, 7.2.x, 7.3.x, 7.4.x and 8.0.x
- Manage all aspects of:
- Users & groups
- Databases
- Schemas
- Tables, indexes, constraints, triggers, rules & privileges
- Views, sequences & functions
- Advanced objects
- Reports
- Easy data manipulation:
- Browse tables, views & reports
- Execute arbitrary SQL
- Select, insert, update and delete
- Dump table data in a variety of formats: SQL, COPY, XML, XHTML, CSV, Tabbed, pg_dump
- Import SQL scripts, COPY data, XML, CSV and Tabbed
- Excellent language support:
- Available in 24 languages
- No encoding conflicts. Edit Russian data using a Japanese interface!
- Easy to install and configure
Enhancements:
- Eliminate use of $_SERVER[PHP_SELF]. This fixes a regression in 4.1.2 for non-mainstream locales (including SQL_ASCII)
- Validate client supplied server against entries in config.inc.php
- Fix undefined variable when altering a field in a table on PostgreSQL < 8.0
<<lessMain features:
- Administer multiple servers
- Support for PostgreSQL 7.0.x, 7.1.x, 7.2.x, 7.3.x, 7.4.x and 8.0.x
- Manage all aspects of:
- Users & groups
- Databases
- Schemas
- Tables, indexes, constraints, triggers, rules & privileges
- Views, sequences & functions
- Advanced objects
- Reports
- Easy data manipulation:
- Browse tables, views & reports
- Execute arbitrary SQL
- Select, insert, update and delete
- Dump table data in a variety of formats: SQL, COPY, XML, XHTML, CSV, Tabbed, pg_dump
- Import SQL scripts, COPY data, XML, CSV and Tabbed
- Excellent language support:
- Available in 24 languages
- No encoding conflicts. Edit Russian data using a Japanese interface!
- Easy to install and configure
Enhancements:
- Eliminate use of $_SERVER[PHP_SELF]. This fixes a regression in 4.1.2 for non-mainstream locales (including SQL_ASCII)
- Validate client supplied server against entries in config.inc.php
- Fix undefined variable when altering a field in a table on PostgreSQL < 8.0
Download (MB)
Added: 2007-07-12 License: GPL (GNU General Public License) Price:
523 downloads
Neverwinter Nights Dedicated Server 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
Download (219MB)
Added: 2006-10-18 License: Freeware Price:
639 downloads
PHP Tag Engine 1.0
PHP Tag Engine is a library that allows you to easily add tagging functionality to a PHP application. more>>
PHP Tag Engine project is a library that allows you to easily add tagging functionality to a PHP application.
Main features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
<<lessMain features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
Download (0.085MB)
Added: 2007-01-29 License: LGPL (GNU Lesser General Public License) Price:
1006 downloads
Bible-Discovery 1.9
Bible-Discovery is complex Bible studying software. more>>
Bible-Discovery is complex Bible studying software. Bible-Discovery contains several Bible translations, dictionaries, tools for helping to understand the texts in the original language, bookmark handling, customizable font size and colour, a biblical text importing pane, and a parallel and comparative Bible read feature.
Main features:
Several Bible translations.
- English translation by King James (KJV).
- Original Bible in Greek (TR - Textus Receptus 1550/1894).
- Original Bible in Hebrew (WLC - Westminster Leningrad Codex).
- Hungarian translation by Gaspar Karoli.
- And other Bible translations can be downloaded from our home page and can be used after installation.
Dictionaries.
- Digital Ancient Hebrew-English dictionary.
- Digital Ancient Greek-English dictionary.
- Digital Ancient Greek-Hungarian dictionary.
Tools for helping to understand the texts in original language.
- Strongs numbers for the original Greek (TR) Bible. (Strongs number: etyma of the words in the original text sorted alphabetically, numbered)
- Strongs numbers for the English Bible translated by King James.
- Strongs numbers for the Hungarian Bible translated by Gaspar Karoli. (New Testament has been completed so far in 70%)
- Completing the missing Strongs numbers of Bible translations by verses using King James Bible (KJV).
- The original Greek/Hebrew lexical meanings of the words can be checked by clicking them.
- Bookmarks can be organized into categories. Verse lists can be compiled by topics.
- Complex, quick search feature. The program can be used as a concordance. The search results are showed in 1 second (1 GHz CPU).
- Customizable font size and colour. Visually impaired users can customize the display of the text.
- The original Bible in Greek, readable phonetically. (Hungarian)
- The original Bible in Hebrew, readable phonetically. (Hungarian)
- Bible translations can be imported from text files.
- Parallel and comparative Bible read feature.
- Runs on Windows, Linux, MacOS.
- User interface in English, Hungarian.
Enhancements:
- The Strong dictionary now is a freeware module, not a shareware module.
- You can copy verses, search results, and bookmarks to the clipboard with character formatting.
- Ctrl-c copying now also copies character formatting with texts.
- You can use words surrounded by quotes to search for complete phrases.
- You can use special and separator characters only isolate and with quotes.
- In a search expression, the "AND", "OR", and "NOT" keywords must be uppercase.
- A bubble help appears in the dictionaries if you move the mouse pointer over a Strong number.
- More dictionaries were added.
<<lessMain features:
Several Bible translations.
- English translation by King James (KJV).
- Original Bible in Greek (TR - Textus Receptus 1550/1894).
- Original Bible in Hebrew (WLC - Westminster Leningrad Codex).
- Hungarian translation by Gaspar Karoli.
- And other Bible translations can be downloaded from our home page and can be used after installation.
Dictionaries.
- Digital Ancient Hebrew-English dictionary.
- Digital Ancient Greek-English dictionary.
- Digital Ancient Greek-Hungarian dictionary.
Tools for helping to understand the texts in original language.
- Strongs numbers for the original Greek (TR) Bible. (Strongs number: etyma of the words in the original text sorted alphabetically, numbered)
- Strongs numbers for the English Bible translated by King James.
- Strongs numbers for the Hungarian Bible translated by Gaspar Karoli. (New Testament has been completed so far in 70%)
- Completing the missing Strongs numbers of Bible translations by verses using King James Bible (KJV).
- The original Greek/Hebrew lexical meanings of the words can be checked by clicking them.
- Bookmarks can be organized into categories. Verse lists can be compiled by topics.
- Complex, quick search feature. The program can be used as a concordance. The search results are showed in 1 second (1 GHz CPU).
- Customizable font size and colour. Visually impaired users can customize the display of the text.
- The original Bible in Greek, readable phonetically. (Hungarian)
- The original Bible in Hebrew, readable phonetically. (Hungarian)
- Bible translations can be imported from text files.
- Parallel and comparative Bible read feature.
- Runs on Windows, Linux, MacOS.
- User interface in English, Hungarian.
Enhancements:
- The Strong dictionary now is a freeware module, not a shareware module.
- You can copy verses, search results, and bookmarks to the clipboard with character formatting.
- Ctrl-c copying now also copies character formatting with texts.
- You can use words surrounded by quotes to search for complete phrases.
- You can use special and separator characters only isolate and with quotes.
- In a search expression, the "AND", "OR", and "NOT" keywords must be uppercase.
- A bubble help appears in the dictionaries if you move the mouse pointer over a Strong number.
- More dictionaries were added.
Download (19MB)
Added: 2007-04-16 License: Freeware Price:
934 downloads
C-Dogs SDL Port 0.4
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions. more>>
C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems utilising the SDL Media Libraries. In theory C-Dogs SDL should be able to run on Windows, MacOS X, BeOS and the other systems supported by SDL.
Genererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).
C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.
The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.
<<lessGenererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).
C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.
The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.
Download (0.36MB)
Added: 2007-07-07 License: GPL (GNU General Public License) Price:
847 downloads
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