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Download (43.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
820 downloads
Defend the Kingdom 0.1
Defend the Kingdom project is a real-time strategy based game. more>>
Defend the Kingdom project is a real-time strategy based game.
Defend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.
Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.
<<lessDefend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.
Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.
Download (1.9MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
GNOME War Pad 0.4.0
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
<<lessVGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
Download (4.9MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
814 downloads
Regnum Online Beta
Regnum Online is a MMORPG game, that wants to invite you to join our world and play for free. more>>
Regnum Online is a MMORPG game, that wants to invite you to join our world and play for free. The only thing we require is that you fight for your realm.
Regnum Online is a massive multiplayer online role playing game (MMORPG MMORPG) for the PC where the player are immersed in a 3D virtual world. There they can live as Elves, Humans Dwarves, or Dark Elves having exciting adventures, exploring the wild lands or joining an army of players to take on the other kingdoms armies."
The game is in beta stage, but already offers many quests, items, and monsters, not to mention the large number of both english-, spanish-, and portuguese-speaking players youll meet in-game.
Main features:
- Regnum offers 3 realms to choose from.
- 9 fully customizable player characters.
- Hundreds of quests.
- The ability to capture forts and castles.
- Expansive lands to explore.
- Glorious graphical environments.
<<lessRegnum Online is a massive multiplayer online role playing game (MMORPG MMORPG) for the PC where the player are immersed in a 3D virtual world. There they can live as Elves, Humans Dwarves, or Dark Elves having exciting adventures, exploring the wild lands or joining an army of players to take on the other kingdoms armies."
The game is in beta stage, but already offers many quests, items, and monsters, not to mention the large number of both english-, spanish-, and portuguese-speaking players youll meet in-game.
Main features:
- Regnum offers 3 realms to choose from.
- 9 fully customizable player characters.
- Hundreds of quests.
- The ability to capture forts and castles.
- Expansive lands to explore.
- Glorious graphical environments.
Download (1.8MB)
Added: 2006-12-26 License: Freeware Price:
1040 downloads
Nations at War Linux Server 4.0
Nations at War a Battlefield 2 tournament mod. more>>
Nations at War a Battlefield 2 tournament mod, Presently it DOES NOT SUPPORT SINGLE PLAYER. Nations at War is being built upon the roots of a large group of friends, some of which have played together for over a year.
Nations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
<<lessNations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
Download (MB)
Added: 2006-12-15 License: Freeware Price:
1048 downloads
Invasion Battle of Survival 2.3
Invasion Battle of Survival us a futuristic real-time strategy game. more>>
Invasion Battle of Survival us a futuristic real-time strategy game.
Bos Wars is a futuristic real-time strategy game. It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux and MS Windows. It should run on BSD, MacOS/X, MacOS/Darwin and BeOS.
Defend against your enemies and keep your economy running.
Bos Wars aims to create a completly original and fun open source RTS game.
Enhancements:
- The project changed its name into Bos Wars.
- The engine got merged into Bos Wars in order to ease and speed up the development.
- Support Lua 5.1
<<lessBos Wars is a futuristic real-time strategy game. It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux and MS Windows. It should run on BSD, MacOS/X, MacOS/Darwin and BeOS.
Defend against your enemies and keep your economy running.
Bos Wars aims to create a completly original and fun open source RTS game.
Enhancements:
- The project changed its name into Bos Wars.
- The engine got merged into Bos Wars in order to ease and speed up the development.
- Support Lua 5.1
Download (44MB)
Added: 2007-03-07 License: Freeware Price:
962 downloads
Widelands Build 10rc
Widelands is a clone of Bluebytes Settlers II. more>>
Widelands is a clone of Bluebytes Settlers II.
Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
<<lessLike in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
Download (29MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
964 downloads
Grid Wars 2 20060309
Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.
Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
<<lessGrid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
Download (2.6MB)
Added: 2006-09-26 License: Freeware Price:
4094 downloads
Intelligent Wardialer 0.07
Intelligent Wardialer is a war dialer used for auditing your PSTN (phone) network. more>>
Intelligent Wardialer is a "war dialer" used for auditing your PSTN (phone) network. Its features include random/sequential dialing, Voice over IP using the IAX2 (Intra-Asterisk eXchange) protocol, ASCII flat file and MySQL logging, a curses-based front end, key stroke marking, multiple modem support, several methods of "tone detection", save/load state, banner detections (to determine remote system types) and blacklist support.
Main features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
<<lessMain features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
Download (1.6MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1399 downloads
StormWar 0.15.1
StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
<<lessGame and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
Root Park 0.5.1
Root Park project will build a network that will stand the test of time. more>>
Root Park project will build a network that will stand the test of time.
RootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
<<lessRootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
Download (0.27MB)
Added: 2006-12-01 License: GPL (GNU General Public License) Price:
1061 downloads
Neverwinter Nights: Shadows of Undrentide Patch 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
Download (135MB)
Added: 2006-10-18 License: Freeware Price:
1111 downloads
XINS 2.0 / 2.1 Alpha 2
XINS is a technology used to define, create, and invoke remote APIs. more>>
XINS is a technology used to define, create, and invoke remote APIs. XINS is specification-oriented.
When API specifications are written (in XML), XINS will transform them to HTML-based documentation and Java code for both the client-side and the server-side.
The communication is based on HTTP. XINS competes with the complex SOAP technology. Main design goals include simplicity, scalability, and testability.
XINS is not only a specification technology, but also an application development framework. It offers transaction logging, unique log documentation, and active code generation.
Whats New in 2.0 Stable Release:
- This release adds support for JSON calling conventions, shared error codes, and import of WSDL and XML Schema.
- Integration with the Spring framework and GWT has been improved.
- New examples with Groovy, REST, and the Dojo toolkit have been added.
- Many other small features and improvements have been done.
Whats New in 2.1 Alpha 2 Release:
XINS/Java Common Library:
- Fixed null values were put in the Map when using the BeanUtils#getParameters method.
- The ServletClassLoader can detect the xins-common.jar using the XINS_HOME environment variable if needed.
- Added automatic detection of the WAR file in the HTTPServletStarter when not passed as paramter.
- Added possibility to pass the ClassLoader mode to the HTTPServletStarter.
- Added new Ant task similar to the < xslt / > task with the option to never overwrite the destination files.
- Added possibility to handle several request at the same time in the internal Servlet container (multi-threaded).
XINS/Java Server Framework:
- Fixed the way the xins.properties was loaded when no org.xins.server.config is set was incorrect.
- Implement RFE #1624142: ACLs for calling conventions. /! The allow methods have a new argument (that can be null).
- Added getName and setName methods in the calling convention classes.
Generation of the opendoc:
- Added colors to the examples.
- Enlarged the example tables.
- Added colors to the table headers.
- Added the categories after the API description.
- Use Courier New font for element names.
- Added light gray borders to the tables.
- Reduce the use of bold fonts.
- Fixed missing uppercase for input and output section.
- Fixed the description of the function, parameters and error was just the first sentence.
- Fixed support for < em > element in descriptions.
- Fixed the "4" appearing before closing an element example.
Generated build file:
- Added javadoc-test-< api name > to get the Javadoc of the unit tests.
- Added possibility to execute the API using java -jar < api name >.war
- Replaced create-project.xslt and tools.xslt with build-create.xml and build-tools.xml as most of the code doesnt need to be dynamically generated.
- Added build-apis.xml which contains static content of the old generated build.xml. This result in the reduction of the size of the generated build.xml.
- Several bug fixes and optimalization during the refactoring.
- The dependency libraries have been added to the classpath for the run and test targets.
Documentation:
- Changed < style / > in < xslt / > in the xins-docs/build.xml.
Build- and release-process:
- Fixed incorrect location of the icon for the Windows installer.
Other:
- Fixed the package list for XINS and log4j.
- Added the package-list for JUnit.
- Added more debug sources for the nbbuild.xml of the petstore.
<<lessWhen API specifications are written (in XML), XINS will transform them to HTML-based documentation and Java code for both the client-side and the server-side.
The communication is based on HTTP. XINS competes with the complex SOAP technology. Main design goals include simplicity, scalability, and testability.
XINS is not only a specification technology, but also an application development framework. It offers transaction logging, unique log documentation, and active code generation.
Whats New in 2.0 Stable Release:
- This release adds support for JSON calling conventions, shared error codes, and import of WSDL and XML Schema.
- Integration with the Spring framework and GWT has been improved.
- New examples with Groovy, REST, and the Dojo toolkit have been added.
- Many other small features and improvements have been done.
Whats New in 2.1 Alpha 2 Release:
XINS/Java Common Library:
- Fixed null values were put in the Map when using the BeanUtils#getParameters method.
- The ServletClassLoader can detect the xins-common.jar using the XINS_HOME environment variable if needed.
- Added automatic detection of the WAR file in the HTTPServletStarter when not passed as paramter.
- Added possibility to pass the ClassLoader mode to the HTTPServletStarter.
- Added new Ant task similar to the < xslt / > task with the option to never overwrite the destination files.
- Added possibility to handle several request at the same time in the internal Servlet container (multi-threaded).
XINS/Java Server Framework:
- Fixed the way the xins.properties was loaded when no org.xins.server.config is set was incorrect.
- Implement RFE #1624142: ACLs for calling conventions. /! The allow methods have a new argument (that can be null).
- Added getName and setName methods in the calling convention classes.
Generation of the opendoc:
- Added colors to the examples.
- Enlarged the example tables.
- Added colors to the table headers.
- Added the categories after the API description.
- Use Courier New font for element names.
- Added light gray borders to the tables.
- Reduce the use of bold fonts.
- Fixed missing uppercase for input and output section.
- Fixed the description of the function, parameters and error was just the first sentence.
- Fixed support for < em > element in descriptions.
- Fixed the "4" appearing before closing an element example.
Generated build file:
- Added javadoc-test-< api name > to get the Javadoc of the unit tests.
- Added possibility to execute the API using java -jar < api name >.war
- Replaced create-project.xslt and tools.xslt with build-create.xml and build-tools.xml as most of the code doesnt need to be dynamically generated.
- Added build-apis.xml which contains static content of the old generated build.xml. This result in the reduction of the size of the generated build.xml.
- Several bug fixes and optimalization during the refactoring.
- The dependency libraries have been added to the classpath for the run and test targets.
Documentation:
- Changed < style / > in < xslt / > in the xins-docs/build.xml.
Build- and release-process:
- Fixed incorrect location of the icon for the Windows installer.
Other:
- Fixed the package list for XINS and log4j.
- Added the package-list for JUnit.
- Added more debug sources for the nbbuild.xml of the petstore.
Download (3.4MB)
Added: 2007-07-26 License: BSD License Price:
820 downloads
Windstille 0.3.0
Windstille is a classic jump and shoot action game. more>>
Windstille project is a classic jump and shoot action game.
Windstille is an old-school 2D site-scrolling shootem up game, similar to Turrican or Metroid with some influence from Another World and Flashback.
In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless.
The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically.
The player is free to go forward and backward in the world as long as the level design allows it.
Enhancements:
- 3D sprites, giving fluent animation and the ability to zoom in without pixelation in the characters
- multi color light effects for added athmospheric effect as well as new gameplay posibilities
- flexible particle systems for fire, water smoke and such
- dynamic 2D water
- Squirrel based scripting
- console to enter script commands
- simple dialog system
- cutscene support
- menu system for easy access to all the parts and features of the game
<<lessWindstille is an old-school 2D site-scrolling shootem up game, similar to Turrican or Metroid with some influence from Another World and Flashback.
In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless.
The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically.
The player is free to go forward and backward in the world as long as the level design allows it.
Enhancements:
- 3D sprites, giving fluent animation and the ability to zoom in without pixelation in the characters
- multi color light effects for added athmospheric effect as well as new gameplay posibilities
- flexible particle systems for fire, water smoke and such
- dynamic 2D water
- Squirrel based scripting
- console to enter script commands
- simple dialog system
- cutscene support
- menu system for easy access to all the parts and features of the game
Download (9.5MB)
Added: 2007-06-13 License: GPL (GNU General Public License) Price:
864 downloads
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