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Ice Hockey Manager 0.3

Ice Hockey Manager 0.3


Ice Hockey Manager is a hockey simulator. more>>
Ice Hockey Manager is a hockey simulator which has the ultimate goal of creating a game that offers the most realistic simulation experience possible. Our focus is more on substance than style.
While we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
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Download (0.84MB)
Added: 2006-02-08 License: GPL (GNU General Public License) Price:
1365 downloads
irclogger 1.14

irclogger 1.14


irclogger is a simple bot, a program connecting as a client on IRC servers. more>>
irclogger is a simple "bot", a program connecting as a client on IRC servers to provide a web log of what is said. It is built to provide a simple and web-compliant service.
Irclogger was done to:
- Be used on intranets, where users can be trusted and will not try constantly to crack the system. Thus the bot do not need to provide the plethora of anti-hackers, channel defending measures
- Provide privacy, users can set passwords on the log files, change them, but cannot remove them
- Be another web tool, the bot obey just the minimal IRC commands to log or not a channel. All the rest is done via a web browser. Each logged phrase becomes a part of the web with its own URL.
I could not find a bot satisfying these criteria. All were huge monsters with bloated functionalities of dubious utility, many were disgusting amounts of ugly perl code.
I stumbled on a nice unfinished python bot "logger" by Sean B. Palmer and Dan Connolly, so I used it as a base for irclogger, and added html view of the logs.
irclogger consists of 2 parts:
- irclogger, a python IRC client writing text logs in the MIRC format.
- CGI shell scripts, (bash) to be used from a web server to format the logs into html and provide searching in them.
Enhancements:
- Bugfix for python 2.3:
- Crashed when somebody said in a channel: [LOGGER], off the format of args passed to the function had changed
- Crashed when no more channels were logged
- Would not remove a channel from the list of logged chans for next time when kicked out of it
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Download (0.034MB)
Added: 2006-06-17 License: GPL (GNU General Public License) Price:
1224 downloads
JACK Timemachine 0.3.1

JACK Timemachine 0.3.1


JACK Timemachine is a tool that can record occasional bursts of interesting noise from jack apps. more>>
JACK Timemachine is a tool that can record occasional bursts of interesting noise from jack apps.

I used to always keep a minidisc recorder in my studio running in a mode where when you pressed record it wrote the last 10 seconds of audio to the disk and then caught up to realtime and kept recording.

The recorder died and havent been able to replace it, so this is a simple jack app to do the same job. It has the advantage that it never clips and can be wired to any part of the jack graph.

The idea is that I doodle away with whatever is kicking around in my studio and when I heard an interesting noise, Id press record and capture it, without having to try and recreate it.

It seems to be stable for me, but there could be threading issues and race condidtions if run without SCHED_FIFO (ie. without jackd -R).

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Download (0.15MB)
Added: 2006-02-09 License: GPL (GNU General Public License) Price:
1353 downloads
King of the Hill 0.8.0

King of the Hill 0.8.0


King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition. more>>
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition.
King of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
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Download (0.13MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
634 downloads
Eicq 0.8

Eicq 0.8


Eicq is an ICQ client written in Emacs Lisp. more>>
Eicq is an ICQ client written in Emacs Lisp.
It runs in SXEmacs & XEmacs.
Eicq will not run in GNU/Emacs and we have no immediate plans for porting. Were all (S)XEmacs geeks here.
Main features:
- Eicq is written entirely in elisp
- Eicq uses version 8 of the ICQ protocol.
- Send/receive messages
- Send/receive URL type messagse
- Receive authorisation request messages
- Query ICQ users meta info
- Search for ICQ users
- Dynamically add new users to your contact list
- Play sounds for different events.
- Auto online after a auto away/na.
- Auto response away/na/dnd/occ messages.
- Different auto response messages if Eicq has idled away/na
- Auto reconnect if you are kicked off ICQ.
- Gnus style smileys
- Gnus style text emphasis (underline, bold, italic, etc)
- "Clickable" hyperlinks for URLs, email addresses, and Unix manual page titles
- mICQ style per contact history logs
- ERC/Riece style modeline activity indicator
- Works in both a GUI environment and on a console/TTY
- A dockable frame that tracks the number of unread messages.
- Interactive customisation through XEmacs Custom widgets.
- Key binding, "scripting" in elisp.
- Allow other users/contacts to psycho-analyse themselves
- Display X-Face/Colour Face header images in buddy buffer.
- An "oops" function
- Customisable semi-automation
Eicq cannot yet transfer files, chat, or anything that needs a direct peer to peer connection. This isnt a limitation of Eicq, but rather a limitation of (S)XEmacs. It requires server sockets and (S)XEmacs does not (yet) support this.
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Download (0.13MB)
Added: 2005-12-30 License: BSD License Price:
1396 downloads
HTML::Tree::Scanning 3.23

HTML::Tree::Scanning 3.23


HTML::Tree::Scanning contains an article: Scanning HTML. more>>
HTML::Tree::Scanning contains an article: "Scanning HTML".

SYNOPSIS

# This an article, not a module.

The following article by Sean M. Burke first appeared in The Perl Journal #19 and is copyright 2000 The Perl Journal. It appears courtesy of Jon Orwant and The Perl Journal. This document may be distributed under the same terms as Perl itself.

Scanning HTML

-- Sean M. Burke

In The Perl Journal issue 17, Ken MacFarlanes article "Parsing HTML with HTML::Parser" describes how the HTML::Parser module scans HTML source as a stream of start-tags, end-tags, text, comments, etc. In TPJ #18, my "Trees" article kicked around the idea of tree-shaped data structures. Now Ill try to tie it together, in a discussion of HTML trees.

The CPAN module HTML::TreeBuilder takes the tags that HTML::Parser picks out, and builds a parse tree -- a tree-shaped network of objects...

Footnote: And if you need a quick explanation of objects, see my TPJ17 article "A Users View of Object-Oriented Modules"; or go whole hog and get Damian Conways excellent book Object-Oriented Perl, from Manning Publications.

...representing the structured content of the HTML document. And once the document is parsed as a tree, youll find the common tasks of extracting data from that HTML document/tree to be quite straightforward.

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Download (0.11MB)
Added: 2006-12-14 License: Perl Artistic License Price:
1044 downloads
TiVo::HME::Application 1.3

TiVo::HME::Application 1.3


TiVo::HME::Application is a Perl implementation of TiVos HME protocol. more>>
TiVo::HME::Application is a Perl implementation of TiVos HME protocol.

SYNOPSIS

use TiVo::HME::Application;
our @ISA(TiVo::HME::Application);

sub init {
my($self, $context) = @_;

$self->get_root_view->visible(1);
my $mpg = $T_RESOURCE->image_file(examples/myloop.jpg);
$self->get_root_view->set_resource($mpg,
$T_CONST->HALIGN_CENTER | $T_CONST->VALIGN_CENTER);
}

sub handle_event {
my($self, $resource, $key_action, $key_code, $key_rawcode) = @_;
print "You pressed the $key_code key on the remote!n";
}

Perl on your TiVo in 11 Steps!!

Step 1: Go to http://tivohme.sourceforge.net
Step 2: Go to Step 1
Step 3: Go to Step 2 (seriously)
Step 4: Congratulations on making it here!
Step 5: Really, go to http://tivohme.sourceforge.net, download the
SDK, read the PDF files (dont worry about the protocol PDF,
thats what this is for).
Step 6: Learn about Views & Resources
Step 7: Learn about the Application cycle (init then event loop)
Step 8: Learn about Events
Step 9: Learn how the Perl stuff differs from the Java stuff
(mainly only in naming)
Step 10: View & understand the perl examples - especially how they
related to the Java examples (they do the same thing!).
Step 11: Use your imagination to create a kick-arse Perl-based HME app!!

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Download (0.060MB)
Added: 2007-06-08 License: Perl Artistic License Price:
869 downloads
climm 0.6.4

climm 0.6.4


A very portable text-mode ICQ clone. more>>
climm 0.6.4 provides you a professional and very portable text-mode ICQ clone which is designed to compile under Linux, BSD, AIX, HPUX, Windows, AmigaOS and with restrictions BeOS. Originally written by Matthew D. Smith, a great part of climm has been rewritten by Rdiger Kuhlmann, in particular the support for the new version 8 of the OSCAR protocol that became necessary, the internationalization, the file transfer and some restructuring of the code.

Major Features:

  1. Login: login with both the old v6 and the new v8 protocol
  2. Register: register new uins and setup configuration with an easy to use setup wizard
  3. Password: changing password
  4. Reconnect: reconnects when kicked by server
  5. Contact list: complete contact list with several ways for a concise display of online/offline users
  6. Status: set status arbitrarily
  7. Messages: send and receive messages and urls
  8. Acknowledged messages: send ackowledged messages to clients who understand them
  9. UTF-8 encoded messages: send UTF-8 encoded messages to clients who understand them
  10. sms: send SMS to users cell phone
  11. User info: request and update all user and personal information
  12. Search: easy search command, can search by (nearly) any information
  13. Visibility: be visible to certain users even when invisible, or be invisible to certain users at any time
  14. Ignore: ignore certain users completely
  15. Chat group: request user from interest group and set owns interest group
  16. Events: can beep or execute arbitrary commands when other users go online, offline or send a message.
  17. Connections: can show a users connection info and last seen online time
  18. Peek: check whether someone is offline or just invisible
  19. tcp: full support of v8 direct connections
  20. SSL: supports SSL encrypted connections a la licq
  21. Tcl: supports scripting via the Tcl scripting language
  22. File transfer: full support of sending/receiving v6,v7,v8 (batch) file transfers
  23. Auto messages: auto replys if away, request and send auto messages
  24. Identification: recognizes climm/mICQ, licq, Miranda, StrICQ, &RQ, alicq, SIM, Kopete, vICQ including version number, and YSM, libicq2000-based, ICQ 2001, ICQ 2002, Trillian, ICQ2go, ICQ Lite, partially ICQ 2000
  25. History: writes a log of all messages to and from a user
  26. Debugging: easy debugging by selecting what data to display, including concise packet monitor
  27. i18n: translations include English, German, Serbian, Portuguese, Ukrainian, Japanese, partially Russian, French, Spanish, Romanian, Italian.
  28. Transcoding: transcode texts for Russian and Japanese users.
  29. Birthday flag: show if it is users birthday
  30. Socks5: supports connections via socks5

Enhancements:

  • Lots of bugs were fixed.
  • Some improvements were made to XMPP.
  • SOCKS 5 configuration per connection was implemented.
  • Layout changes related to XMPP were made.
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Added: 2009-02-27 License: GPL Price: FREE
10 downloads
JavaDesktopEngine 1.0

JavaDesktopEngine 1.0


JavaDesktopEngine is a multi-process Java engine with an XML-RPC interface. more>>
JavaDesktopEngines aim is to produce a piece of software that is at the same time:
Shared virtual machine
It allows to launch different java programs inside the same VM. The VM will always be alive, so no more startup overhead and less memory used.
It uses our JDSVM(Java Desktop Shared Virtual Machine), which in turn is based on Javagroups great Echidna Project
Xml Rpc local server
This way it is possible for programs, even written in languages different from java, to access "services" exposed by the engine.
Plugin host
It has been built with a pluggable architecture in mind, so that it is possible to develop new "services" for the engine.
Linux/Windows service (next release)
It is run as a service, so that its "services" will always be available for other programs.
For those of us who make heavy use of java tools its always been quite frustrating to have to open lots of resource eager VMs just to launch very useful but simple programs. Moreover, VM starting for simple utilities is a real waste of time.
Weve all appreciated the difference when launching a compilation from inside an IDE. In this case javac is launched as a process inside an already active VM, and the difference is evident.
JDE in the beginning was born to try to address these problems. Having an always active VM where it is possible to launch processes in, means faster process start and less resources used. A lot of time is saved by from not loading again and again the VM.
Theres nothing new in this. Some very good related projects are alive and kicking on the net, some of them focusing on a complete Java desktop enviroment, some on just a shared VM. JDE positions itself a bit differently, as it can be seen as a java engine exposing pluggable services (shared VM being just one of these).
There are several approaches to implementing a shared VM, all of them with pros and cons. Weve chosen to use the great code from the Echidna Project for now.
The entrypoint of JDE is an XML-RPC server accepting calls for services. Everything needed from JDE can be obtained by making a call to it.
The main service exposed by JDE is obviously the java process launching one. By making a call, it is possible to launch a java process insisde the VM. Having an XML-RPC server allows us to use any language with xmlrpc capabilities to launch java programs. The package includes a simple python script, that can be easily used as launcher (see our simple tutorial for details).
Included is also a "Manager", a simple swing application with active process listing and process launching capabilities.
Hopefully, this one will evolve as far as there will be more services in JDE to be the reference manager for the engine.
Included plugins:
1) Java process Launcher. The one this project was started for. You can launch java processes inside the living VM.
2) Scripting engine. Via a simple xmlrpc call you can launch a script on the engine and get back results. The nice thing, as usual, is that being xmlrpc based, you can use it as a service called by anything written in any language. Currently supported scripting language is BeanShell. More will be available soon via BSF.
3) Fast editor Based on jEdit Syntax Package 2.2.1, a simple, fast and useful editor with only some of the nice features jEdit has got us used to.
Enhancements:
- This release should be a bit more robust when killing processes that make use of System.exit(0) without "dispose()".
- An icon for the GUI manager has been added, as well as a bat file for Windows systems.
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Download (0.80MB)
Added: 2006-09-16 License: LGPL (GNU Lesser General Public License) Price:
1134 downloads
OpenGoal 0.1

OpenGoal 0.1


OpenGoal is an open source soccer game for one or two players. more>>
OpenGoal project is an open source soccer game for one or two players.

OpenGoal is a top-down football (soccer) game for any OS running under SDL. It bears a visual resemblance to the old computer game "Kick Off" by Anco.

OpenGoal is for one or two players.

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Download (0.32MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1018 downloads
F-IRC 0.0.28

F-IRC 0.0.28


F-IRC provides a console IRC client. more>>
F-IRC provides a console IRC client.
F-IRC is an IRC client for the console. It supports multiple servers, scrollback, and all the basic features one can expect from an IRC client.
When F-IRC is started, youll see a list of channels and servers on the right.
The box around these is inverted. That means that if you use the left- and the
right cursor, they will work on the channels etc. If you press ^n, the box will
no longer be inverted and you can use the cursor keys for editting what youre typing.
If the channel-box is selected, press key right on a channel to get a list of
people in that channel. Press key left to exit this (and return to the list of
channels) or press key right on a name to get a menu via which you can kick
and ban people as well as get information on them. Press left on a server to
hide all the channels for that server, press right to unhide all channels.
Press cursor right on a channel to enter that channel. If theres a star in
front of channelname, someone wrote something in that channel. Press ^w to
jump directly to the next channel in which someone wrote something.
Enhancements:
- The cursor is finally visible in the edit-line.
- The program now runs on 64-bit platforms as well.
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Download (0.041MB)
Added: 2007-05-09 License: GPL (GNU General Public License) Price:
899 downloads
Quantum Minigolf 1.0.0

Quantum Minigolf 1.0.0


Quantum Minigolf is nearly the same as the game minigolf - except that the ball obeys the laws of quantum mechanics. more>>
Quantum Minigolf is nearly the same as the game minigolf - except that the ball obeys the laws of quantum mechanics.

Such a ball can be at several places at once. It can diffract around obstacles and interfere with itself. Apart from that, the rules are the same: You can play on various tracks involving various obstacles. You hit the ball with a club and try to kick it into a hole on the other side of the track.


The software

To play quantum minigolf, download the game in the download section. It is a GPLed C++ program, which has been tested under Windows and Linux. It features a simple user interface. You can add your own tracks by editing them in any image editing software and saving them in bmp format.

The hardware

There also exists a (virtually) real version of quantum minigolf. It permits to play with a real club and a ball which is projected onto the track by a video projector mounted on a 2m (6ft) high tripod. The club is marked by an infrared LED, and detected by a webcam next to the video projector. An image recognition algorithm in the quantum minigolf software computes the club position and feeds back hits into the simulation.

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Download (0.46MB)
Added: 2007-03-07 License: Freeware Price:
966 downloads
firefix 0.7.5

firefix 0.7.5


firefix is an extension which learns and corrects mistyped web addresses typed in the address bar. more>>
firefix is an extension which learns and corrects mistyped web addresses typed in the address bar.

Learns and corrects mistyped web addresses typed in the address bar.
e.g. http://www.dell.con becomes http://www.dell.com
http://www.mozillao.rg becomes http://www.mozilla.org

It only ever kicks in if the address cant be found in the first place.

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Download (0.007MB)
Added: 2007-04-17 License: MPL (Mozilla Public License) Price:
922 downloads
mod_fcgid 2.2

mod_fcgid 2.2


mod_fcgid has a new process management strategy, which concentrates on reducing the number of fastcgi server. more>>
mod_fcgid is an Apache module that has a new process management strategy, which concentrates on reducing the number of fastcgi server, and kick out the corrupt fastcgi server as soon as possible.

Binary compatibility to mod_fastcgi
You dont need to recompile your existing fastcgi programs, what you need to do is install the module and make it work.

Strict control on process spawn
Every request handler of Apache (It may be a process, or a thread, depending on the MPM) knows about how many existing fastcgi servers are running (with the help of share memory) , and the request handlers collaborate with each other to make sure over-spawning is not going to happen.

Simple spawning-speed control strategy
Its a score-based strategy, the score increases while a process is spawned or terminated, and decreases as time progresses;while the score is higher than the score maximum,the spawning will be held. Thus it can make a prompt response to the requests especially when the system starts up: on the other hand, prevent the failure resulted from the immediate termination of the applications.

Fastcgi server error detection
The fastcgi server does not share the same UNIX domain socket (or named pipe, in Windows), every fastcgi server has a unique path listening on. That makes it easy to kick out the corrupt fastcgi server.

Portable
Use the Apache APR library as much as possible, and split the portable and un-portable source code. All un-portable code are organized in arch directory. Now the module is tested on Linux, FreeBSD( included in FreeBSD port now), Windows 2000 and Solaris.

PHP supported
PHP is NOT recommended to work with multithreaded Apache2(worker MPM and WinNT MPM, for example), because some PHP extensions( or 3rd party library they are using) are not guaranteed thread-safe. PHP running with FastCGI mode is a solution to this problem.

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Download (0.050MB)
Added: 2007-08-02 License: GPL (GNU General Public License) Price:
816 downloads
Tibco::Rv 1.15

Tibco::Rv 1.15


Tibco::Rv are Perl bindings and Object-Oriented library for TIBCOs TIB/Rendezvous. more>>
Tibco::Rv are Perl bindings and Object-Oriented library for TIBCOs TIB/Rendezvous.

SYNOPSIS

use Tibco::Rv;

my ( $rv ) = new Tibco::Rv;

my ( $listener ) =
$rv->createListener( subject => ABC, callback => sub
{
my ( $msg ) = @_;
print "Listener got a message: $msgn";
} );

my ( $timer ) = $rv->createTimer( timeout => 2, callback => sub
{
my ( $msg ) = $rv->createMsg;
$msg->addString( field1 => myvalue );
$msg->addString( field2 => myothervalue );
$msg->sendSubject( ABC );
print "Timer kicking out a message: $msgn";
$rv->send( $msg );
} );

my ( $killTimer ) =
$rv->createTimer( timeout => 7, callback => sub { $rv->stop } );

$rv->start;
print "finishedn"

Tibco::Rv provides bindings and Object-Oriented classes for TIBCOs TIB/Rendezvous message passing C API.

All methods die with a Tibco::Rv::Status message if there are any TIB/Rendezvous errors.

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Download (0.046MB)
Added: 2007-03-08 License: Perl Artistic License Price:
968 downloads
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