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HTTP::MobileAgent::JPhone 0.26

HTTP::MobileAgent::JPhone 0.26


HTTP::MobileAgent::JPhone Perl module is a J-Phone implementation. more>>
HTTP::MobileAgent::JPhone Perl module is a J-Phone implementation.

SYNOPSIS

use HTTP::MobileAgent;

local $ENV{HTTP_USER_AGENT} = "J-PHONE/2.0/J-DN02";
my $agent = HTTP::MobileAgent->new;

printf "Name: %sn", $agent->name; # "J-PHONE"
printf "Version: %sn", $agent->version; # 2.0
printf "Model: %sn", $agent->model; # "J-DN02"
print "Packet is compliant.n" if $agent->packet_compliant; # false

# only availabe in Java compliant
# e.g.) "J-PHONE/4.0/J-SH51/SNXXXXXXXXX SH/0001a Profile/MIDP-1.0 Configuration/CLDC-1.0 Ext-Profile/JSCL-1.1.0"
printf "Serial: %sn", $agent->serial_number; # XXXXXXXXXX
printf "Vendor: %sn", $agent->vendor; # SH
printf "Vender Version: %sn", $agent->vendor_version; # "0001a"

my $info = $self->java_info; # hash reference
print map { "$_: $info->{$_}n" } keys %$info;

HTTP::MobileAgent::JPhone is a subclass of HTTP::MobileAgent::Vodafone.

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Download (0.022MB)
Added: 2007-06-18 License: Perl Artistic License Price:
861 downloads
Shake 0.26

Shake 0.26


Shake project is a defragmenter that runs in userspace, without the need of patching the kernel and while the systems is used. more>>
Shake project is a defragmenter that runs in userspace, without the need of patching the kernel and while the systems is used.
There is nothing magic in that : it just works by rewriting fragmented files. But it has some heuristics that could make it more efficient than other tools, including defrag and, maybe, xfs_fsr.
As root, call shake my_dir, and go do something usefull or pleasant until it complete. Then my_dir should be less fragmented.
For better results, you should call Shake on the whole partition, when youre not using it.
If you just wanted to see the fragmentation, call shake --pretend --verbose --verbose my_dir, alias shake -pvv my_dir.
Enhancements:
- A PPC target was added to the ebuild.
- A workaround for a reiser4 bug was added.
- Copyright notices and some comments were corrected.
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Download (0.018MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1154 downloads
PHP::Session 0.26

PHP::Session 0.26


PHP::Session is a Perl module to read / write PHP session files. more>>
PHP::Session is a Perl module to read / write PHP session files.

SYNOPSIS

use PHP::Session;

my $session = PHP::Session->new($id);

# session id
my $id = $session->id;

# get/set session data
my $foo = $session->get(foo);
$session->set(bar => $bar);

# remove session data
$session->unregister(foo);

# remove all session data
$session->unset;

# check if data is registered
$session->is_registered(bar);

# save session data
$session->save;

# destroy session
$session->destroy;

# create session file, if not existent
$session = PHP::Session->new($new_sid, { create => 1 });

PHP::Session provides a way to read / write PHP4 session files, with which you can make your Perl application session shared with PHP4.

If you like Apache::Session interface for session management, there is a glue for Apache::Session of this module, Apache::Session::PHP.

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Download (0.015MB)
Added: 2007-04-03 License: Perl Artistic License Price:
934 downloads

jphone 0.26 related searches

: jphonespec, phone 3g, jphoneautologon.htm, jphonela, SoftBank Mobile,
Dowser 0.26

Dowser 0.26


Dowser project consists of a Web research and archiving tool. more>>
Dowser project consists of a Web research and archiving tool.

Dowser is a Web research and archiving tool that clusters results from search engines, associates words that appear in previous searches, and keeps a local cache of all the results you click on in a searchable database along with summaries and links to related information.

It helps you to keep track of what you find, with no advertising.

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Download (0.42MB)
Added: 2007-01-18 License: GPL (GNU General Public License) Price:
1009 downloads
neon 0.26.4

neon 0.26.4


neon is a HTTP and WebDAV client library. more>>
neon is an HTTP and WebDAV client library for Unix systems, with a C language API. neon project provides high-level interfaces to HTTP/1.1 and WebDAV methods, and a low-level interface to HTTP request/response handling, allowing new methods to be easily implemented.
Main features:
- High-level interface to HTTP and WebDAV methods (PUT, GET, HEAD etc)
- Low-level interface to HTTP request handling, to allow implementing new methods easily.
- persistent connections
- RFC2617 basic and digest authentication (including auth-int, md5-sess)
- Proxy support (including basic/digest authentication)
- SSL/TLS support using OpenSSL (including client certificate support)
- Generic WebDAV 207 XML response handling mechanism
- XML parsing using the expat or libxml parsers
- Easy generation of error messages from 207 error responses
- WebDAV resource manipulation: MOVE, COPY, DELETE, MKCOL.
- WebDAV metadata support: set and remove properties, query any set of properties (PROPPATCH/PROPFIND).
- autoconf macros supplied for easily embedding neon directly inside an application source tree.
Enhancements:
- This release includes a number of bugfixes, particularly to the authentication code.
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Download (0.77MB)
Added: 2007-07-17 License: LGPL (GNU Lesser General Public License) Price:
832 downloads
Gossip 0.26

Gossip 0.26


Gossip is an instant messaging client for GNOME. more>>
Gossip project is an instant messaging client for GNOME. Layered on top of the open protocol Jabber is a clean and easy-to-use interface, providing users of the GNOME Desktop a friendly way to keep in touch with their friends.
Main features:
- Presence of your contacts
- Send and receive messages
- Group chatting
- Keeping all of your conversations logged
- Sound notification
Enhancements:
Bugs Fixed
- Fixed #442134, crash in Gossip Instant Messenger: Nothing. Gossip was ico... (Mikael Hallendal)
- Fixed #442190, Galago support fails to compile (Aredridel)
- Fixed #442310, Email integration (Mikael Hallendal)
Translations
- Updated sv: Richard Hult
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Download (1.5MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
876 downloads
Bigtop 0.26

Bigtop 0.26


Bigtop is a web application data language processor. more>>
Bigtop is a web application data language processor.

SYNOPSIS

See Bigtop::Docs::TentTut or Bigtop::Docs::Tutorial for how to create a Bigtop file. Bigtop::Docs::TOC is a guide to all of the documentation modules.
The real synopsis:

vi your_app.bigtop (or use tentmaker see Bigtop::Docs::TentTut)
bigtop --create your_app.bigtop all

Modify your bigtop file and try again:

bigtop docs/your_app.bigtop all

Bigtop is a language for describing the data of a web application. Usually this data will be stored in a relational database. Once you have a description of your data, you can generate a web application from it. This includes all the pieces you need like: the sql statements ready for feeding to your database command line tool, the httpd.conf you need to Include in the httpd.conf on your system, the modules that will handle the web requests, the models that make the database tables look like classes, etc.

If you need to alter the data model in the future, you can change your original description to match the new reality, then regenerate the application without fear of losing hand written code (though you may have to modify some of it to reflect the new reality).

FUNCTIONS

This module is really a place holder, but it does provide some developer routines (which are not exported):

write_file
use Bigtop;
Bigtop::write_file( $file_name, $file_content, $no_overwrite )

This attempts to write $file_content to $file_name and dies on failures of open or close. Further, if you pass a true no_overwrite flag, it will check to see if the file exists and refuse to overwrite it. In that case, the user gets a warning that the file has been skipped because it already exists. If you dont want the user to see the warning, turn off the Bigtop warning. To avoid fatal errors on write failures, wrap in an eval. Putting these together, we come to my typcial usage:

eval {
no warnings qw( Bigtop );
Bigtop::write_file( $some_output_file, $content, no_overwrite );
}
warn $@ if $@;
make_module_path

(Note that make_module_path uses File::Spec, so even though Unix directory syntax is shown below, the function should work in other places.)

use Bigtop;
Bigtop::make_module_path( $build_dir, $module_name );

This attempts to make all the directories from $build_dir to the home of the module. It assumes that lib comes immediately after $build_dir.

For example, a call like:

Bigtop::make_module_path(
/home/username/App-Name, App::Name::Subname
);
Attempts to make these directories:
/home/username/App-Name/lib
/home/username/App-Name/lib/App
/home/username/App-Name/lib/App/Name
/home/username/App-Name/lib/App/Name/Subname

It doesnt report failures. Making directories can fail because the directories already exist (in which case you probably dont care) or because they could not be written (in which case youll notice soon enough, when you try to write to them).

<<less
Download (1.0MB)
Added: 2007-05-09 License: Perl Artistic License Price:
898 downloads
Flash Operator Panel 0.26

Flash Operator Panel 0.26


Flash Operator Panel is a switchboard type application for the Asterisk PBX. more>>
Flash Operator Panel is a switchboard type application for the Asterisk PBX. It runs on a web browser with the flash plugin.
It is able to display information about your PBX activity in real time. The layout is configurable (button sizes and colors, icons, etc). You can have more than 100 buttons active per screen. On the Live Demo there are 28 buttons defined.
It also supports contexts: you can have one server running and many different client displays (for hosted PBX, different departments, etc). It can integrate with CRM software, by poping up a web page (and passing the CLID) when a specified button is ringing.
You can see at a glance:
- What extensions are busy, ringing or available
- Who is talking and to whom (clid, context, priority)
- SIP and IAX registration status and reachability
- Meetme room status (number of participants)
- Queue status (number of users waiting)
- Message Waiting Indicator and count
- Parked channels
- Logged in Agents
You can perform these actions:
- Hang-up a channel
- Transfer a call leg via drag&drop
- Originate calls via drag&drop
- Barge in on a call using drag&drop
- Set the caller id when transferring or originating a call
- Automatically pop up web page with customer details
- Click-to-Dial from a web page
- Mute/Unmute meetme participants
- It has two parts: a server writen in PERL, and the flash client. It was tested and its known to work under Windows, Mac and Linux browsers.
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Download (0.23MB)
Added: 2006-05-10 License: GPL (GNU General Public License) Price:
727 downloads
Plasma EBG 0.26.22

Plasma EBG 0.26.22


Plasma EBG project is an Empire Building Game for Linux/Windows/Solaris/BSD. more>>
Plasma EBG project is an Empire Building Game for Linux/Windows/Solaris/BSD.
Plasma EBG is an empire building game with an isometric view.
It runs in multiple resolutions with graphics being displayed better for higher resolutions; hence, lower resolutions do not suffer from being too large, etc. In the future several viewing engines will be available, such as EBG-opengl and EBG-2d.
There is a separate module called EBG-dev which features the latest AI-development, as well as a separate server module.
Enhancements:
- Plasma has had server problems in the past 2-2.5months. Hence this release is not that impressive - but it is long overdue.
- Many libraries have been updated/fixed... such as libpng (1.2.1), allegro (4.0.1).
- The new plasma server will be installed after easter some time - and soon after most planned features will be completed.
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Download (1.4MB)
Added: 2006-11-06 License: Freely Distributable Price:
1082 downloads
media-box 0.26

media-box 0.26


media-box is a dedicated media application. more>>
media-box is a program to watch all kind of multimedia files using a computer.
It suports playing DVD video, VideoCD, various movie files, Audio CD, various music files and watching various still pictures.
Main goal of this project is to have a dedicated computer in your living room by replacing your Hi-Fi component (DVD-player, CD-player). media-box runs in a linux environment so the need for computer power is very low.
Prefered system is a computer with at least 466MHz Celeron with 128MB of ram. Disk space is minimal, it works on 1GB partition but it can sure fit on a partition of 150MB or even less.
As it considers the sound output it is considered to have a sound card with digital out capabilities, so you can easily connect your computer with a dedicated external Dolby Digital receiver, but this is optional.
Graphics card should have a TV-Out feature, so you can watch your media content on TV. For getting the remote control over the whole program, you should make a hardware receiver or you can even buy one. Just make sure it is lirc compatible.
Software used to make this hardware work:
- debian - linux distribution
- xine-lib - library to play media content
- ati.2 - ATI drivers for XFree86 4.2.1 - to get TVOut working
- alsa - SB Live! drivers to get digital out sound
- lirc - remote control software
Enhancements:
- created upgrade script so on pressing n in main window will start an upgrade
- fixed start.sh script to use the /media-box/XF86Config-4 file
- size of screen is now calculated from the width and height of the back.jpg picture (was fixed to 800x600) - beware tvout works only on 800x600.
- fixed background of movie so it is black now. Subtitles of new xine lib displayed background image.
- added new types of files to play (based on extension)
- audio
- aac
- mp4
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Download (0.46MB)
Added: 2005-05-03 License: GPL (GNU General Public License) Price:
1638 downloads
FSA::Rules 0.26

FSA::Rules 0.26


FSA::Rules is a Perl module to build simple rules-based state machines in Perl. more>>
FSA::Rules is a Perl module to build simple rules-based state machines in Perl.

Synopsis

my $fsa = FSA::Rules->new(
ping => {
do => sub {
print "ping!n";
my $state = shift;
$state->result(pong);
$state->machine->{count}++;
},
rules => [
game_over => sub { shift->machine->{count} >= 20 },
pong => sub { shift->result eq pong },
],
},

pong => {
do => sub { print "pong!n" },
rules => [ ping => 1, ], # always goes back to ping
},
game_over => { do => sub { print "Game Overn" } }
);

$fsa->start;
$fsa->switch until $fsa->at(game_over);

This class implements a simple state machine pattern, allowing you to quickly build rules-based state machines in Perl. As a simple implementation of a powerful concept, it differs slightly from an ideal DFA model in that it does not enforce a single possible switch from one state to another. Rather, it short circuits the evaluation of the rules for such switches, so that the first rule to return a true value will trigger its switch and no other switch rules will be checked. (But see the strict attribute and parameter to new().) It differs from an NFA model in that it offers no back-tracking. But in truth, you can use it to build a state machine that adheres to either model--hence the more generic FSA moniker.

FSA::Rules uses named states so that its easy to tell what state youre in and what state you want to go to. Each state may optionally define actions that are triggered upon entering the state, after entering the state, and upon exiting the state. They may also define rules for switching to other states, and these rules may specify the execution of switch-specific actions. All actions are defined in terms of anonymous subroutines that should expect an FSA::State object itself to be passed as the sole argument.

FSA::Rules objects and the FSA::State objects that make them up are all implemented as empty hash references. This design allows the action subroutines to use the FSA::State object passed as the sole argument, as well as the FSA::Rules object available via its machine() method, to stash data for other states to access, without the possibility of interfering with the state or the state machine itself.

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Download (0.030MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1117 downloads
Test::Tech 0.26

Test::Tech 0.26


Test::Tech is a Perl module that adds skip_tests and test data structures capabilities to the Test module. more>>
Test::Tech is a Perl module that adds skip_tests and test data structures capabilities to the "Test" module.

SYNOPSIS

#######
# Procedural (subroutine) Interface
#
# (use for &Test::plan, &Test::ok, &Test::skip drop in)
#
use Test::Tech qw(demo finish is_skip ok ok_sub plan skip skip_sub
skip_tests stringify tech_config);

demo($quoted_expression, @expression);

(@stats) = finish( );
$num_passed = finish( );

$skip_on = is_skip( );
($skip_on, $skip_diag) = is_skip( );

$test_ok = ok($actual_results, $expected_results, [@options]);
$test_ok = ok($actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = ok($actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$test_ok = ok_sub(⊂routine, $actual_results, $expected_results, [@options]);
$test_ok = ok_sub(⊂routine, $actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = ok_sub(⊂routine, $actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$success = plan(@args);

$test_ok = skip($skip_test, $actual_results, $expected_results, [@options]);
$test_ok = skip($skip_test, $actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = skip($skip_test, $actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$test_ok = skip_sub(⊂routine, $skip_test, $actual_results, $expected_results, [@options]);
$test_ok = skip_sub(⊂routine, $skip_test, $actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = skip_sub(⊂routine, $skip_test, $actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$skip_on = skip_tests( $on_off, $skip_diagnostic);
$skip_on = skip_tests( $on_off );
$skip_on = skip_tests( );

$string = stringify($var, @options); # imported from Data::Secs2

$new_value = tech_config( $key, $old_value);

#####
# Object Interface
#
$tech = new Test::Tech;

$tech->demo($quoted_expression, @expression)

(@stats) = $tech->finish( );
$num_passed = $tech->finish( );

$skip_on = $tech->is_skip( );
($skip_on, $skip_diag) = $tech->is_skip( );

$test_ok = $tech->ok($actual_results, $expected_results, [@options]);
$test_ok = $tech->ok($actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = $tech->ok($actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$test_ok = $tech->ok_sub(⊂routine, $actual_results, $expected_results, [@options]);
$test_ok = $tech->ok_sub(⊂routine, $actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = $tech->ok_sub(⊂routine, $actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$success = $tech->plan(@args);

$test_ok = $tech->skip($skip_test, $actual_results, $expected_results, [@options]);
$test_ok = $tech->skip($skip_test, $actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = $tech->skip($skip_test, $actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$test_ok = $tech->skip_sub(⊂routine, $skip_test, $actual_results, $expected_results, [@options]);
$test_ok = $tech->skip_sub(⊂routine, $skip_test, $actual_results, $expected_results, $diagnostic, [@options]);
$test_ok = $tech->skip_sub(⊂routine, $skip_test, $actual_results, $expected_results, $diagnostic, $test_name, [@options]);

$state = $tech->skip_tests( );
$state = $tech->skip_tests( $on_off );

$state = skip_tests( $on_off, $skip_diagnostic );

$string = $tech->stringify($var, @options); # imported from Data::Secs2

$new_value = $tech->tech_config($key, $old_value);

Generally, if a subroutine will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}. If a subroutine will process an array reference, @options, [@options], that subroutine will also process a hash reference, %options, {@options}. See the description for a subroutine for details and exceptions.

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Download (0.091MB)
Added: 2007-02-15 License: Perl Artistic License Price:
981 downloads
CAD::Drawing 0.26

CAD::Drawing 0.26


CAD::Drawing is a Perl module with methods to create, load, and save vector graphics. more>>
CAD::Drawing is a Perl module with methods to create, load, and save vector graphics.

SYNOPSIS

The primary intention of this module is to provide high-level operations for creating, loading, saving and manipulating vector graphics without having to be overly concerned about smile floormats. As the code has seen more use, it has also drifted into a general purpose geometry API.

The syntax of this works something like the following:

A simple example of a (slightly misbehaved) file converter:

use CAD::Drawing;
$drw = CAD::Drawing->new;
$drw->load("file.dwg");
my %opts = (
layer => "smudge",
height => 5,
);
$drw->addtext([10, 2, 5], "Kilroy was here", %opts);
$drw->save("file.ps");

This is a very basic example, and will barely scratch the surface of this modules capabilities. See the details for each function below and in the documentation for the backend modules.

<<less
Download (0.039MB)
Added: 2007-04-24 License: Perl Artistic License Price:
925 downloads
HTTP::MobileAgent::Vodafone 0.26

HTTP::MobileAgent::Vodafone 0.26


HTTP::MobileAgent::Vodafone is a Perl module with a Vodafone implementation. more>>
HTTP::MobileAgent::Vodafone is a Perl module with a Vodafone implementation.

SYNOPSIS

use HTTP::MobileAgent;

local $ENV{HTTP_USER_AGENT} = "J-PHONE/2.0/J-DN02";
my $agent = HTTP::MobileAgent->new;

printf "Name: %sn", $agent->name; # "J-PHONE"
printf "Version: %sn", $agent->version; # 2.0
printf "Model: %sn", $agent->model; # "J-DN02"
print "Packet is compliant.n" if $agent->packet_compliant; # false

# only availabe in Java compliant
# e.g.) "J-PHONE/4.0/J-SH51/SNXXXXXXXXX SH/0001a Profile/MIDP-1.0 Configuration/CLDC-1.0 Ext-Profile/JSCL-1.1.0"
printf "Serial: %sn", $agent->serial_number; # XXXXXXXXXX
printf "Vendor: %sn", $agent->vendor; # SH
printf "Vender Version: %sn", $agent->vendor_version; # "0001a"

my $info = $self->java_info; # hash reference
print map { "$_: $info->{$_}n" } keys %$info;

<<less
Download (0.023MB)
Added: 2007-06-09 License: Perl Artistic License Price:
877 downloads
HTTP::MobileAgent::EZweb 0.26

HTTP::MobileAgent::EZweb 0.26


HTTP::MobileAgent::EZweb is a EZweb implementation. more>>
HTTP::MobileAgent::EZweb is a EZweb implementation.

SYNOPSIS

use HTTP::MobileAgent;

local $ENV{HTTP_USER_AGENT} = "UP.Browser/3.01-HI02 UP.Link/3.2.1.2";
my $agent = HTTP::MobileAgent->new;

printf "Name: %sn", $agent->name; # "UP.Browser"
printf "Version: %sn", $agent->version; # 3.01
printf "DevieID: %sn", $agent->device_id; # HI02
printf "Server: %sn", $agent->server; # "UP.Link/3.2.1.2"

# e.g.) UP.Browser/3.01-HI02 UP.Link/3.2.1.2 (Google WAP Proxy/1.0)
printf "Comment: %sn", $agent->comment; # "Google WAP Proxy/1.0"

# e.g.) KDDI-TS21 UP.Browser/6.0.2.276 (GUI) MMP/1.1
print "XHTML compiant!n" if $agent->xhtml_compliant; # true

HTTP::MobileAgent::EZweb is a subclass of HTTP::MobileAgent, which implements EZweb (WAP1.0/2.0) user agents.

<<less
Download (0.023MB)
Added: 2006-11-28 License: Perl Artistic License Price:
1065 downloads
Secleted [ 0 ] software to compare
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