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Gewels 1.0.0
Gewels project consists of the Gnome version of Jewels. more>>
Gewels project consists of the Gnome version of Jewels.
Main features:
- smooth playing
- simultaneous game of two players
- deadmatch mode for two players
- deadmatch against computer
<<lessMain features:
- smooth playing
- simultaneous game of two players
- deadmatch mode for two players
- deadmatch against computer
Download (0.27MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1040 downloads
Planetoids 1.0
Planetoids is a game similar to bejeweled. more>>
Planetoids is a game similar to bejeweled. The player must swap jewels to create combinations, including power and hyper jewels.
It includes a top score board to keep track of high player scores. Planetoids game also includes a hint feature, various jewel types, custom board sizes, and more.
<<lessIt includes a top score board to keep track of high player scores. Planetoids game also includes a hint feature, various jewel types, custom board sizes, and more.
Download (0.22MB)
Added: 2006-02-08 License: Freeware Price:
1353 downloads
Falling 1.0 RC1
Falling is a fast-paced survival game involving a ball falling through wooden planks. more>>
Falling is a fast-paced survival game involving a ball falling through wooden planks.
Falling is a survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up.
Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen.
Collect jewels for extra points. Try to survive as long as possible!
<<lessFalling is a survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up.
Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen.
Collect jewels for extra points. Try to survive as long as possible!
Download (1.0MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1083 downloads
Disc-Cover 1.5.5
Disc-cover provides an easy way to produce covers for audio CDs. more>>
Disc-cover provides an easy way to produce covers for audio CDs. Disc-Cover scans audio CDs and uses information from the CDDB or CDINDEX database to build a back and front cover for the CD. Output is in Latex, Dvi, PDF, Postscript, HTML, plain ASCII, or any other format suited for cdlabelgen.
Main features:
- uses Latex to produce high quality output,
- outputs in Latex, Dvi, Postscript, Pdf, Cddb entry, HTML, ASCII and a format to use with the application cdlabelgen,
- supports caching of cddb entries in a directory that can be shared with other freedb-aware programs,
- connects with a freedb server to get the disc title, artist and list of track titles and extended information where available,
- optionally let Disc-Cover search on allmusic.com for a small version of the corresponding front cover of the cd, which it will put on your front cover,
- optionally put a picture on the front cover, supports almost any image format,
- assign different colours to different items such as artist name and track numbers,
- supports covers for double albums,
- output for jewel cases and various slim cases.
<<lessMain features:
- uses Latex to produce high quality output,
- outputs in Latex, Dvi, Postscript, Pdf, Cddb entry, HTML, ASCII and a format to use with the application cdlabelgen,
- supports caching of cddb entries in a directory that can be shared with other freedb-aware programs,
- connects with a freedb server to get the disc title, artist and list of track titles and extended information where available,
- optionally let Disc-Cover search on allmusic.com for a small version of the corresponding front cover of the cd, which it will put on your front cover,
- optionally put a picture on the front cover, supports almost any image format,
- assign different colours to different items such as artist name and track numbers,
- supports covers for double albums,
- output for jewel cases and various slim cases.
Download (0.051MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
714 downloads
Brickwork 1.0.1-2
Brickwork is an application framework intended for easy implementation of Tetris-like games. more>>
Brickwork is a framework for Tetris-like games. A sample implementation of the standard Tetris game is included in the framework.
At the moment Brickwork is usable for fast prototyping of games which involve a 2D block falling into a 2D pit. The release package contains some initial implementation for a "Coloris"-like game (sometimes referred to as "Jewels" or such) where the objective is to place the blocks so that lines of three or more cells of the same colours are formed.
Feel free to e-mail me for comments. The framework is under work and I appreciate all input grately! My e-mail address is below. Remove the obvious part before sending.
Enhancements:
- Removed Java 1.5 dependencies.
- Added nex block preview window.
<<lessAt the moment Brickwork is usable for fast prototyping of games which involve a 2D block falling into a 2D pit. The release package contains some initial implementation for a "Coloris"-like game (sometimes referred to as "Jewels" or such) where the objective is to place the blocks so that lines of three or more cells of the same colours are formed.
Feel free to e-mail me for comments. The framework is under work and I appreciate all input grately! My e-mail address is below. Remove the obvious part before sending.
Enhancements:
- Removed Java 1.5 dependencies.
- Added nex block preview window.
Download (0.10MB)
Added: 2006-01-11 License: BSD License Price:
1383 downloads
Minimum Profit 5.0.0 RC2
Minimum Profit is a programmers text editor. more>>
Minimum Profit is a FREE text editor for programmers.
If you are reading this (you are), you probably know what a text editor is and thus I wont explain what open file, search and replace, tab size and things like those, means. Only the special or not-so-intuitive features will be explained. In any other aspect, mp is just like
the text editor you were using until today, before youve found this unknown jewel that will change your life.
Much of Minimum Profits behaviour is changeable from a configuration file, as key bindings, colors, the menu and other variables. Take a look at mprc.sample for details. The configuration files for Unix systems are /etc/mprc and $HOME/.mprc (see below to know how to set it in Win32).
Minimum Profit includes several interfaces:
- curses: the good old text interface. You need any Unix (Linux, Solaris, IRIX, any BSD...) and the curses or ncurses library. It was also sucessfully compiled under BeOS (with a locally compiled ncurses) many years ago.
- GTK: You need any X11 system with the GTK+ libraries installed. Support for GTK versions 1.2 and 2.0 is provided.
- Win32: You need Microsoft Windows 95 or later and the lccwin32 compiler.
Main features:
- Multiple files can be edited at the same time and blocks copied and pasted among them.
- Syntax highlighting for many popular languages / file formats: C, C++, Perl, Shell Scripts, Ruby, Php, SQL, Python, HTML...
- Creative use of tags: tags created by the external utility ctags are used to move instantaneously to functions or variables inside your current source tree. Tags are visually highlighted (underlined), and symbol completion can be triggered to avoid typing your own function names over and over.
- Intelligent help system: pressing F1 over any word of a text being edited triggers the underlying system help (calling man when editing C or Shell files, perldoc with Perl, ri on Ruby, winhelp on MS Windows...).
- Understandable interface: drop-down menus, reasonable default key bindings.
- Configurable keys, menus and colors.
- Text templates can be easily defined / accessed.
- Multiplatform: Console/curses, GTK+ (1.2 and 2.0), MS Windows.
- Automatic indentation, word wrapping, internal grep, learning / repeating functions.
- Search and replace using plain text or regular expressions (including a special function to replace text on all open files).
- Small memory footprint.
- Multilingual.
- Password-protected, encrypted text files (using the ARCFOUR algorithm).
- It helps you abandon vi, emacs and other six-legged freaks definitely.
- Awesome easter egg.
Installation
To compile under any Unix flavour, just run
$ ./config.sh
$ make
The first step should automatically detect all usable interfaces and
additional libraries and leave a Makefile behind. Previous Minimum Profit
versions used to need GNU Make; this is no longer true. By running
$ ./config.sh --help
you can see a list of tweakable options. Also, a bunch of README.* files are
included with Minimum Profits standard distribution with information
specific to many systems and cross-compilers. Notoriously, if you have
the mingw32 cross-compiler suite in your Unix system, you can build an
MS Windows binary pretty easily (README.mingw32).
To install just run (as root):
# make install
and it will be instaled in /usr/local/bin. You can select an alternate
installation directory in the configuration phase; for example, to install
it on /usr/bin, do
$ ./config.sh --prefix=/usr/bin
Enhancements:
- This new release features a new complete action, that asks for completion on the current word using any of the words found in the same document, a new redo action, to revert undo operations, the global configuration file `/etc/mp.mpsl is also executed, in the replace action, the substitution string can contain the special character and , that will be replaced by the matched string (as in the `sed command line tool), and more documentation.
<<lessIf you are reading this (you are), you probably know what a text editor is and thus I wont explain what open file, search and replace, tab size and things like those, means. Only the special or not-so-intuitive features will be explained. In any other aspect, mp is just like
the text editor you were using until today, before youve found this unknown jewel that will change your life.
Much of Minimum Profits behaviour is changeable from a configuration file, as key bindings, colors, the menu and other variables. Take a look at mprc.sample for details. The configuration files for Unix systems are /etc/mprc and $HOME/.mprc (see below to know how to set it in Win32).
Minimum Profit includes several interfaces:
- curses: the good old text interface. You need any Unix (Linux, Solaris, IRIX, any BSD...) and the curses or ncurses library. It was also sucessfully compiled under BeOS (with a locally compiled ncurses) many years ago.
- GTK: You need any X11 system with the GTK+ libraries installed. Support for GTK versions 1.2 and 2.0 is provided.
- Win32: You need Microsoft Windows 95 or later and the lccwin32 compiler.
Main features:
- Multiple files can be edited at the same time and blocks copied and pasted among them.
- Syntax highlighting for many popular languages / file formats: C, C++, Perl, Shell Scripts, Ruby, Php, SQL, Python, HTML...
- Creative use of tags: tags created by the external utility ctags are used to move instantaneously to functions or variables inside your current source tree. Tags are visually highlighted (underlined), and symbol completion can be triggered to avoid typing your own function names over and over.
- Intelligent help system: pressing F1 over any word of a text being edited triggers the underlying system help (calling man when editing C or Shell files, perldoc with Perl, ri on Ruby, winhelp on MS Windows...).
- Understandable interface: drop-down menus, reasonable default key bindings.
- Configurable keys, menus and colors.
- Text templates can be easily defined / accessed.
- Multiplatform: Console/curses, GTK+ (1.2 and 2.0), MS Windows.
- Automatic indentation, word wrapping, internal grep, learning / repeating functions.
- Search and replace using plain text or regular expressions (including a special function to replace text on all open files).
- Small memory footprint.
- Multilingual.
- Password-protected, encrypted text files (using the ARCFOUR algorithm).
- It helps you abandon vi, emacs and other six-legged freaks definitely.
- Awesome easter egg.
Installation
To compile under any Unix flavour, just run
$ ./config.sh
$ make
The first step should automatically detect all usable interfaces and
additional libraries and leave a Makefile behind. Previous Minimum Profit
versions used to need GNU Make; this is no longer true. By running
$ ./config.sh --help
you can see a list of tweakable options. Also, a bunch of README.* files are
included with Minimum Profits standard distribution with information
specific to many systems and cross-compilers. Notoriously, if you have
the mingw32 cross-compiler suite in your Unix system, you can build an
MS Windows binary pretty easily (README.mingw32).
To install just run (as root):
# make install
and it will be instaled in /usr/local/bin. You can select an alternate
installation directory in the configuration phase; for example, to install
it on /usr/bin, do
$ ./config.sh --prefix=/usr/bin
Enhancements:
- This new release features a new complete action, that asks for completion on the current word using any of the words found in the same document, a new redo action, to revert undo operations, the global configuration file `/etc/mp.mpsl is also executed, in the replace action, the substitution string can contain the special character and , that will be replaced by the matched string (as in the `sed command line tool), and more documentation.
Download (0.25MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
830 downloads
Dominion 2.8.2
Dominion is a multi-playerworld simulation and role-playing game. more>>
Dominion is a multi-playerworld simulation and role-playing game. Each user controls a nation, making economic, political and military decisions for it.
This is a world simulation game developed initially by students at SUNY at Stony Brook, and then by students at Stony Brook and other universities. The intention is to write a game which offers the role playing potential and complexity of relations found in conquer (written by Ed Barlow, then picked up by Adam Bryant). The plan is to
extend the game by offering general descriptions of many features (such as races, magic spells, armies, spirits and technology powers). For example, the races of the world are not limited to 4 hard-coded races, but are described in a file which can be modified at any point in the game by the Game Master. The same goes for army and spirit types.
Dominion is *not* another version of conquer; things work quite differently, and we have *never* looked at the conquer source. Still, we acknowledge this most creative game which gave us our inspiration. In September 1990, the author of conquer version 5 has heard of many of the features of dominion, and has included them in conquer version 5. He has acknowledged that these ideas come from Dominion.
The Game Master is given a nation, but this nation is sort of "fragile", since it has no sectors, and such stuff. We should make it more solid, but meanwhile it is to be used mostly for its [E] command, which allows the Game Master (who logs into the game as "Gamemaster") to change the properties of a sector or of a nation.
Dominion development started in the spring of 1990, when Mark Galassi was running a game of conquer for graduate and undergraduate students at at Stony Brook. After the data file kept crashing, and a whole lot of inconsistencies were discovered, and we found that the source was too complex to be fixed, we decided to write our own replacement. Ed Barlow did a great job with conquer, and it is a great game, but it
was his first C program, and people who added to it kept the endless case statements, and the special cases, and worked on new features rather than re-writing. The original name of Dominion was Stony Brook World (sbw), but it has been named Dominion since version 1.02.
In many ways Dominion was a teaching project intended to teach many Stony Brook undergraduate CS majors to work on a large software development project. Once the project reached a certain size, people from other universities joined in the development.
One goal of dominion is that the ruler of a nation should always have many choices available on how to invest resources, each one presenting strong but distinct advantages. Conquer contains both a good and a bad example of this: you can invest metal in cities, ships or armies. Either way you get advantages, and you have to choose. On the other hand, jewels are really not used for much else than getting magic powers. You can also use them to support monsters, but that is a different order of magnitude, and few players get the monsters. In dominion, there should be several decisions you can make to invest all your resources.
Kevin Hart has been working on the CN code which allows the computer to play various nations. Starting with version 1.05, the computer-played CNs have begun posing a real challenge in the game.
<<lessThis is a world simulation game developed initially by students at SUNY at Stony Brook, and then by students at Stony Brook and other universities. The intention is to write a game which offers the role playing potential and complexity of relations found in conquer (written by Ed Barlow, then picked up by Adam Bryant). The plan is to
extend the game by offering general descriptions of many features (such as races, magic spells, armies, spirits and technology powers). For example, the races of the world are not limited to 4 hard-coded races, but are described in a file which can be modified at any point in the game by the Game Master. The same goes for army and spirit types.
Dominion is *not* another version of conquer; things work quite differently, and we have *never* looked at the conquer source. Still, we acknowledge this most creative game which gave us our inspiration. In September 1990, the author of conquer version 5 has heard of many of the features of dominion, and has included them in conquer version 5. He has acknowledged that these ideas come from Dominion.
The Game Master is given a nation, but this nation is sort of "fragile", since it has no sectors, and such stuff. We should make it more solid, but meanwhile it is to be used mostly for its [E] command, which allows the Game Master (who logs into the game as "Gamemaster") to change the properties of a sector or of a nation.
Dominion development started in the spring of 1990, when Mark Galassi was running a game of conquer for graduate and undergraduate students at at Stony Brook. After the data file kept crashing, and a whole lot of inconsistencies were discovered, and we found that the source was too complex to be fixed, we decided to write our own replacement. Ed Barlow did a great job with conquer, and it is a great game, but it
was his first C program, and people who added to it kept the endless case statements, and the special cases, and worked on new features rather than re-writing. The original name of Dominion was Stony Brook World (sbw), but it has been named Dominion since version 1.02.
In many ways Dominion was a teaching project intended to teach many Stony Brook undergraduate CS majors to work on a large software development project. Once the project reached a certain size, people from other universities joined in the development.
One goal of dominion is that the ruler of a nation should always have many choices available on how to invest resources, each one presenting strong but distinct advantages. Conquer contains both a good and a bad example of this: you can invest metal in cities, ships or armies. Either way you get advantages, and you have to choose. On the other hand, jewels are really not used for much else than getting magic powers. You can also use them to support monsters, but that is a different order of magnitude, and few players get the monsters. In dominion, there should be several decisions you can make to invest all your resources.
Kevin Hart has been working on the CN code which allows the computer to play various nations. Starting with version 1.05, the computer-played CNs have begun posing a real challenge in the game.
Download (0.47MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1239 downloads
DOSBox 0.71
DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms. more>>
DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms. DOSBox has already been ported to many different platforms, such as Windows, BeOS, Linux, MacOS X...
DOSBox also emulates CPU:286/386 realmode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games...
You can "re-live" the good old days with the help of DOSBox, it can run plenty of the old classics that dont run on your new computer!
DOSBox is totally free of charge and OpenSource.
Enhancements:
- Add a new recompiling cpu core, which should be easier to port.
- Add 64 bit version of the recompiling core.
- Add mipsel 32 bit version of the recompiling core.
- Fix a few small problems with FCBs. (fixes Jewels of darkness and cyrus chess)
- Raise some more exceptions. (fixes vbdos)
- Fix a few problems with the dynamic core. (fixes Inner Words, Archmimedean Dynasty and others)
- Improve/Fix fallback code for certain graphics cards.
- Fix a few cd audio related bugs.
- Add an undocumented MSCDEX feature. (Fixes Ultimate Domain)
- Fix some pcspeaker mode. (fixes Test Drive and similar games)
- Improve dos keyinput handling. (fixes Wing Commander 3 exit dialog)
- Remove Exit condition on fully nested mode. (fixes some demo)
- Add image file size detection.
- Add/Fix some ansi codes. (fixes PC Larn and certain versions of infocom games)
- Several general DOS fixes. (fixes nba95, hexit and various other games)
- Add some valid input checks. (fixes 3d body adventure and similar games)
- Fix digital joystick centering problem.
- Reenable textmode 54 and 55.
- Fix a pelmask problem with univbe 5.0 lite. (fixes Panzer General)
- Fix minor mixer underflow.
- Some general image and bios disk emulation fixes.
- Hopefully fix compilation on BSD and darwin.
- Try using ioctl cdrom access by default if possible.
- Fix some svga detection routine. (fixes Grandest Fleet 2 and Bobby Fischer Teaches Chess)
- You can now close DOSBox using the status window in win32.
- Add support for NX enabled systems.
- Fix a casting error which only showed with certain compilers. (fixes various games under mac os x and 64 bit linux)
- Improve timer and add gate 2 support. (fixes various games and joystick problems)
- Improve mouse. Add undocumented backdoor. (fixes Last half of Darkness, PC-BLOX and others)
- Add/improve support for ~ and ~username in all commands.
- Fix a font problem with the pcjr/tandy. (fixes personal deskmate 2)
- Change dma routine a bit. (fixes ticks in sound in various games)
- Allow read-only diskimages to be booted. (fixes various booter games)
- Add basic hidden file support on cdrom images. (fixes Player Manager 2)
- Add some rarely used functionality to the int10 mode setup. (fixes WW2 Battles of the South pacific)
- Add ability to force scaler usage.
- Speed up flag generation and make it more 386-like.
- Some colourful feedback in the mapper.
- General code cleanup.
<<lessDOSBox also emulates CPU:286/386 realmode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games...
You can "re-live" the good old days with the help of DOSBox, it can run plenty of the old classics that dont run on your new computer!
DOSBox is totally free of charge and OpenSource.
Enhancements:
- Add a new recompiling cpu core, which should be easier to port.
- Add 64 bit version of the recompiling core.
- Add mipsel 32 bit version of the recompiling core.
- Fix a few small problems with FCBs. (fixes Jewels of darkness and cyrus chess)
- Raise some more exceptions. (fixes vbdos)
- Fix a few problems with the dynamic core. (fixes Inner Words, Archmimedean Dynasty and others)
- Improve/Fix fallback code for certain graphics cards.
- Fix a few cd audio related bugs.
- Add an undocumented MSCDEX feature. (Fixes Ultimate Domain)
- Fix some pcspeaker mode. (fixes Test Drive and similar games)
- Improve dos keyinput handling. (fixes Wing Commander 3 exit dialog)
- Remove Exit condition on fully nested mode. (fixes some demo)
- Add image file size detection.
- Add/Fix some ansi codes. (fixes PC Larn and certain versions of infocom games)
- Several general DOS fixes. (fixes nba95, hexit and various other games)
- Add some valid input checks. (fixes 3d body adventure and similar games)
- Fix digital joystick centering problem.
- Reenable textmode 54 and 55.
- Fix a pelmask problem with univbe 5.0 lite. (fixes Panzer General)
- Fix minor mixer underflow.
- Some general image and bios disk emulation fixes.
- Hopefully fix compilation on BSD and darwin.
- Try using ioctl cdrom access by default if possible.
- Fix some svga detection routine. (fixes Grandest Fleet 2 and Bobby Fischer Teaches Chess)
- You can now close DOSBox using the status window in win32.
- Add support for NX enabled systems.
- Fix a casting error which only showed with certain compilers. (fixes various games under mac os x and 64 bit linux)
- Improve timer and add gate 2 support. (fixes various games and joystick problems)
- Improve mouse. Add undocumented backdoor. (fixes Last half of Darkness, PC-BLOX and others)
- Add/improve support for ~ and ~username in all commands.
- Fix a font problem with the pcjr/tandy. (fixes personal deskmate 2)
- Change dma routine a bit. (fixes ticks in sound in various games)
- Allow read-only diskimages to be booted. (fixes various booter games)
- Add basic hidden file support on cdrom images. (fixes Player Manager 2)
- Add some rarely used functionality to the int10 mode setup. (fixes WW2 Battles of the South pacific)
- Add ability to force scaler usage.
- Speed up flag generation and make it more 386-like.
- Some colourful feedback in the mapper.
- General code cleanup.
Download (0.63MB)
Added: 2007-07-30 License: GPL (GNU General Public License) Price:
851 downloads
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