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Jet Set Willy X 20061231
Jet Set Willy X is a game for Sinclair ZX Spectrum computer, playable on emulators. more>>
Jet Set Willy X is a game for Sinclair ZX Spectrum computer, playable on emulators. Jet Set Willy X is heavily inspired by Jet Set Willy.
There are no guardians and ropes, but the animation is twice as fast, absolutely smooth, and there is a 2-channel background tune.
The rooms are 20 characters high instead of 16, and can have a more complicated combination of graphics characters. There are 69 rooms and over 390 items to collect.
Differences from Jet Set Willy
- There are no guardians, however there are places where you are probably going to swear even without them.
- The guy walks twice as fast, the animation is smooth 50Hz instead of 25Hz, the guy has twice as much positions and the sprites are a bit different
- There are no ropes
- There is a 2-channel tune instead of 1-channel
- The guy can fall through a 1-character hole
- The rooms are 20 chars high instead of 16
- There are much more available different characters in one room
- The attributes in the room are not used to encode meaning of the characters, they can be set arbitrarily
- What happens after the game is completed is a bit more fun
- The jump looks a bit different
- When the guy enters a room from sideways, he doesnt start 1 character away from the edge, but at the edge
- The kill and collect sounds are different
- The kill and collect events generate an effect in the border
- The main voice of the tune continues playing during the kill or collect sound
- The initial scrolling of text is pixel-smooth
- There are 69 rooms and over 390 items to collect
The screenshot and the description are released under the terms of GFDL license.
<<lessThere are no guardians and ropes, but the animation is twice as fast, absolutely smooth, and there is a 2-channel background tune.
The rooms are 20 characters high instead of 16, and can have a more complicated combination of graphics characters. There are 69 rooms and over 390 items to collect.
Differences from Jet Set Willy
- There are no guardians, however there are places where you are probably going to swear even without them.
- The guy walks twice as fast, the animation is smooth 50Hz instead of 25Hz, the guy has twice as much positions and the sprites are a bit different
- There are no ropes
- There is a 2-channel tune instead of 1-channel
- The guy can fall through a 1-character hole
- The rooms are 20 chars high instead of 16
- There are much more available different characters in one room
- The attributes in the room are not used to encode meaning of the characters, they can be set arbitrarily
- What happens after the game is completed is a bit more fun
- The jump looks a bit different
- When the guy enters a room from sideways, he doesnt start 1 character away from the edge, but at the edge
- The kill and collect sounds are different
- The kill and collect events generate an effect in the border
- The main voice of the tune continues playing during the kill or collect sound
- The initial scrolling of text is pixel-smooth
- There are 69 rooms and over 390 items to collect
The screenshot and the description are released under the terms of GFDL license.
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1028 downloads
wmjiface 1.7cb
wmjiface is a simple text based network device status monitor. more>>
wmjiface is a simple text based network device status monitor.
It shows a weighted average of the traffic for the past several seconds. The average includes the overhead packets.
<<lessIt shows a weighted average of the traffic for the past several seconds. The average includes the overhead packets.
Download (0.025MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1089 downloads
CLARAty 0.10 Beta
CLARAty application is a coupled layer architecture for robotic autonomy. more>>
CLARAty application is a coupled layer architecture for robotic autonomy.
CLARAty stands for Coupled-Layer Architecture for Robotic Autonomy. It is a collaborative effort among four institutions: Jet Propulsion Laboratory, NASA Ames Research Center, Carnegie Mellon, and the University of Minnesota.
CLARAty is a framework that promotes reusable robotic software. It was designed to support heterogeneous robotic platforms and integrate advanced robotic capabilities from multiple institutions. Consequently, its design had to be portable, modular, flexible and extendable.
We are in the process of releasing most of the CLARAty infrastructure and several of its algorithms that have been approved for public release. Our objective is to engage the robotic community in the development and advancement of surface mobility and robotic control algorithms for challenging environments.
Vision:
- To provide a flexible and reusable robotic software framework to support the development and integration of advanced robotic technologies under the Mars Technology Program and other NASA programs. CLARAty also promotes the interoperability of components and algorithms on heterogeneous robotic platforms.
Mission:
- Establish a working group of roboticists from NASA and partnering universities.
- Capture requirements for robotic capabilities
- Develop and document a flexible framework to support advanced technologies on multiple robots.
- Prototype proposed framework to demonstrate improved capability over legacy systems
- Adapt to a number of robotic platforms and capture lessons learned
- Revise, improve, and document the framework
- Disseminate to the robotics community and engage for future enhancements.
<<lessCLARAty stands for Coupled-Layer Architecture for Robotic Autonomy. It is a collaborative effort among four institutions: Jet Propulsion Laboratory, NASA Ames Research Center, Carnegie Mellon, and the University of Minnesota.
CLARAty is a framework that promotes reusable robotic software. It was designed to support heterogeneous robotic platforms and integrate advanced robotic capabilities from multiple institutions. Consequently, its design had to be portable, modular, flexible and extendable.
We are in the process of releasing most of the CLARAty infrastructure and several of its algorithms that have been approved for public release. Our objective is to engage the robotic community in the development and advancement of surface mobility and robotic control algorithms for challenging environments.
Vision:
- To provide a flexible and reusable robotic software framework to support the development and integration of advanced robotic technologies under the Mars Technology Program and other NASA programs. CLARAty also promotes the interoperability of components and algorithms on heterogeneous robotic platforms.
Mission:
- Establish a working group of roboticists from NASA and partnering universities.
- Capture requirements for robotic capabilities
- Develop and document a flexible framework to support advanced technologies on multiple robots.
- Prototype proposed framework to demonstrate improved capability over legacy systems
- Adapt to a number of robotic platforms and capture lessons learned
- Revise, improve, and document the framework
- Disseminate to the robotics community and engage for future enhancements.
Download (MB)
Added: 2007-06-25 License: Free for non-commercial use Price:
851 downloads
Rekall 2.2.6
Rekall is the database front-end for KDE and the Web. more>>
Rekall is a database front-end, somewhat in the style of MicroSoft Access. However, Rekall is not itself a database, and does not include a database.
By this we mean that data is stored somewhere else in an SQL server, and Rekall is fundementaly just a tool to extract, display and update that data (of course, it does lots more than that, it does forms and reports and scripting and .... you get the idea).
It is database agnostic, and does not have any preferred database in the sense that Access(tm) uses the Jet. database engine (although the Windows version can use the Jet database engine via an ODBC driver).
Rekall can do lots of the things that you would expect of a database front-end (or if it cant, let us know!). You can design and use forms and reports, you can construct database queries, and you can import and export data (actually, you can copy data, import is just copy file to table, and export is just copy table to file). You can also create reusable components which you can use in forms and reports, to reduce application development time.
Rekall can be scripted using the the Python language. You can arrange that a script is executed when various events occur (for instance, when the user changes the value of a control).
Scripts can be associated directly with the event, but you can also store scripts in script modules for more general use. And, of course, you have full access to all the modules that are available for Python. Plus, Rekall has an integrated Python debugger with syntax highlighting.
RekallRevealed is run as a community website to support the GPL version of Rekall. Rekall is being included by some of the Linux distributions, and commercial components and support are available from TotalRekall and from theKompany.
Enhancements:
Dynamic Layouts
- Dynamic layouts allow you to create forms where controls automatically resize depending on settings such as font sizes, and as the user resizes the form. This is based on QTs layout engine, althougn only a restricted set of functions are available.
Tool Boxes
- Personally, the author is not a fan of tool boxes, but they seem to be popular, so Rekall now supports them. If you still prefer the old context menu mechanism, you can turn tool boxes off.
Wizards
- Lots of the controls now have control wizards which prompt you for the important settings. Hopefully wizards will be avaialble for all controls by the time 2.3.x becomes 2.4.0
Stock Databases
- Stock databases. Rekall will come with some stock databases (actually there is only one at present, the demo database, but more will be added over time) which can be used to create your own database. In addition, you can download stock databases from the web. See the Rekall section on downloading the database that runs this website!
Manual
- The manual can now be accessed via a dedicated manual viewer (loosely modelled on QTs assistant program).
Other stuff
- Lots of bug fixes, lots of other smaller additions.
Enhancements:
- 2.2.6 is the now latest stable release.
- Mostly bug fixes since 2.2.4, particularly a problem related (I believe) to the default style used by Fedora Core 4
<<lessBy this we mean that data is stored somewhere else in an SQL server, and Rekall is fundementaly just a tool to extract, display and update that data (of course, it does lots more than that, it does forms and reports and scripting and .... you get the idea).
It is database agnostic, and does not have any preferred database in the sense that Access(tm) uses the Jet. database engine (although the Windows version can use the Jet database engine via an ODBC driver).
Rekall can do lots of the things that you would expect of a database front-end (or if it cant, let us know!). You can design and use forms and reports, you can construct database queries, and you can import and export data (actually, you can copy data, import is just copy file to table, and export is just copy table to file). You can also create reusable components which you can use in forms and reports, to reduce application development time.
Rekall can be scripted using the the Python language. You can arrange that a script is executed when various events occur (for instance, when the user changes the value of a control).
Scripts can be associated directly with the event, but you can also store scripts in script modules for more general use. And, of course, you have full access to all the modules that are available for Python. Plus, Rekall has an integrated Python debugger with syntax highlighting.
RekallRevealed is run as a community website to support the GPL version of Rekall. Rekall is being included by some of the Linux distributions, and commercial components and support are available from TotalRekall and from theKompany.
Enhancements:
Dynamic Layouts
- Dynamic layouts allow you to create forms where controls automatically resize depending on settings such as font sizes, and as the user resizes the form. This is based on QTs layout engine, althougn only a restricted set of functions are available.
Tool Boxes
- Personally, the author is not a fan of tool boxes, but they seem to be popular, so Rekall now supports them. If you still prefer the old context menu mechanism, you can turn tool boxes off.
Wizards
- Lots of the controls now have control wizards which prompt you for the important settings. Hopefully wizards will be avaialble for all controls by the time 2.3.x becomes 2.4.0
Stock Databases
- Stock databases. Rekall will come with some stock databases (actually there is only one at present, the demo database, but more will be added over time) which can be used to create your own database. In addition, you can download stock databases from the web. See the Rekall section on downloading the database that runs this website!
Manual
- The manual can now be accessed via a dedicated manual viewer (loosely modelled on QTs assistant program).
Other stuff
- Lots of bug fixes, lots of other smaller additions.
Enhancements:
- 2.2.6 is the now latest stable release.
- Mostly bug fixes since 2.2.4, particularly a problem related (I believe) to the default style used by Fedora Core 4
Download (4.9MB)
Added: 2005-09-28 License: GPL (GNU General Public License) Price:
1497 downloads
OpenChange 0.4
OpenChange is an implementation of Microsoft Exchange under Unix platforms. more>>
Openchange project intends to provide an Open-Source implementation of Microsoft Exchange Server 2003 under Unix Platforms.
The Openchange Project is developed in C language under the BSD license, and will primary work on NetBSD, OpenBSD, FreeBSD and Linux platforms. The project time line has been defined to approximatively one year, and we believe the project will be in a complete stable state at this time.
Openchange wishes to integrate the enterprise working environment and to substitute to an Exchange Server in a transparent way, so final users may continue to use Outlook, or any other mail client.
We also intend to provide to network administrators an easy solution to migrate Exchange databases into Openchange ones and reversely. And last but not least, we work so developers may reuse our sources in a smart way.
The project is divided into 4 parts :
- The OpenChange Library
- The OpenReverse Library
- The Documentation Framework
- The Openchange specifications
The OpenChange Library
This library includes all the requests managing the identification process, the data flow, and all the other requirements needed to permit the communication between an Outlook client and an Exchange Server. It can be used either to develop another Exchange-like server or client.
The OpenReverse Library
Due to legal restriction, the Openchange Server wont reuse the Microsoft Jet Database file format. Instead, we provide a library making easy to parse headers, retrieve the data, calculate checksum and more generally to offer a abstract migration tool to other user defined backends. This library can also be used for basics to develop a repair database tool.
The Documentation Framework
In the documentation framework, you will find all our research results. The subjects may concern the Exchange Internals or treat of a related subject. We wants to provide the most valuable information so our work can be shared with developers community.
The OpenChange Specifications
At last, we will provide the complete specifications of OpenChange in a printable way. This major document of the OpenChange team will help new developers to understand how Exchange Server works, how we implemented our APIs to make OpenChange, Exchange compatible. Around this main development, you will find several modules:
- OpenUtils Library
- OpenSniff
- OpenEDB
Enhancements:
- This release fixes limitations from the previous release (0.2) and adds a set of new features.
- Sending email messages to external recipients is now possible.
- It can also fetch and create appointments, contacts, and tasks in their respective default folder.
- Experimental NEWMAIL notification support is also available.
- The openchangeclient command line messaging tool has been improved and exchange2mbox has been introduced.
- It provides a way to synchronize an Exchange mailbox with an mbox file, supports MIME types, and is able to reflect changes back to Exchange.
<<lessThe Openchange Project is developed in C language under the BSD license, and will primary work on NetBSD, OpenBSD, FreeBSD and Linux platforms. The project time line has been defined to approximatively one year, and we believe the project will be in a complete stable state at this time.
Openchange wishes to integrate the enterprise working environment and to substitute to an Exchange Server in a transparent way, so final users may continue to use Outlook, or any other mail client.
We also intend to provide to network administrators an easy solution to migrate Exchange databases into Openchange ones and reversely. And last but not least, we work so developers may reuse our sources in a smart way.
The project is divided into 4 parts :
- The OpenChange Library
- The OpenReverse Library
- The Documentation Framework
- The Openchange specifications
The OpenChange Library
This library includes all the requests managing the identification process, the data flow, and all the other requirements needed to permit the communication between an Outlook client and an Exchange Server. It can be used either to develop another Exchange-like server or client.
The OpenReverse Library
Due to legal restriction, the Openchange Server wont reuse the Microsoft Jet Database file format. Instead, we provide a library making easy to parse headers, retrieve the data, calculate checksum and more generally to offer a abstract migration tool to other user defined backends. This library can also be used for basics to develop a repair database tool.
The Documentation Framework
In the documentation framework, you will find all our research results. The subjects may concern the Exchange Internals or treat of a related subject. We wants to provide the most valuable information so our work can be shared with developers community.
The OpenChange Specifications
At last, we will provide the complete specifications of OpenChange in a printable way. This major document of the OpenChange team will help new developers to understand how Exchange Server works, how we implemented our APIs to make OpenChange, Exchange compatible. Around this main development, you will find several modules:
- OpenUtils Library
- OpenSniff
- OpenEDB
Enhancements:
- This release fixes limitations from the previous release (0.2) and adds a set of new features.
- Sending email messages to external recipients is now possible.
- It can also fetch and create appointments, contacts, and tasks in their respective default folder.
- Experimental NEWMAIL notification support is also available.
- The openchangeclient command line messaging tool has been improved and exchange2mbox has been introduced.
- It provides a way to synchronize an Exchange mailbox with an mbox file, supports MIME types, and is able to reflect changes back to Exchange.
Download (0.70MB)
Added: 2007-06-01 License: BSD License Price:
877 downloads
LSF::Hosts 0.01
LSF::Hosts is a Perl module to retrieve information about LSF hosts. more>>
LSF::Hosts is a Perl module to retrieve information about LSF hosts.
SYNOPSIS
use LSF::Hosts;
use LSF::Hosts RaiseError => 0, PrintError => 1, PrintOutput => 0;
($hinfo) = LSF::Hosts->new( [HOST_NAME] );
@hosts = LSF::Hosts->new();
LSF::Hosts is a wrapper arround the LSF bhosts command used to obtain information about lsf hosts. The hash keys of the object are LSF bhosts header values. See the bhosts man page for more information.
CONSTRUCTOR
new( [ [HOST_NAME] ] );
With a valid hostname, creates a new LSF::Hosts object. Without a hostname returns a list of LSF::Hosts objects for all the hosts in the system. Takes no arguments (jet).
<<lessSYNOPSIS
use LSF::Hosts;
use LSF::Hosts RaiseError => 0, PrintError => 1, PrintOutput => 0;
($hinfo) = LSF::Hosts->new( [HOST_NAME] );
@hosts = LSF::Hosts->new();
LSF::Hosts is a wrapper arround the LSF bhosts command used to obtain information about lsf hosts. The hash keys of the object are LSF bhosts header values. See the bhosts man page for more information.
CONSTRUCTOR
new( [ [HOST_NAME] ] );
With a valid hostname, creates a new LSF::Hosts object. Without a hostname returns a list of LSF::Hosts objects for all the hosts in the system. Takes no arguments (jet).
Download (0.003MB)
Added: 2007-04-17 License: Perl Artistic License Price:
920 downloads
MDB Tools 0.6pre1
MDB Tools is a set of tools for reading Microsoft Access MDB files. more>>
The MDB Tools project is a effort to document the MDB file format used in Microsofts Access database package, and to provide a set of tools and applications to make that data available on other platforms.
Specifically, MDB Tools includes programs to export schema and data to other databases such as MySQL, Oracle, Sybase, PostgreSQL, and others.
Also, included is a SQL engine for performing simple SQL queries. The 0.5 release includes an updated GUI interface (screenshot is available here). A sparse but functional ODBC driver is included as well.
MDB Tools currently has read-only support for Access 97 (Jet 3) and Access 2000/2002 (Jet 4) formats. Access 2000 support is a recent addition and may not be as complete as Jet 3 support.
Write support is currently being worked on and the first cut is expected to be included in the 0.6 release.
<<lessSpecifically, MDB Tools includes programs to export schema and data to other databases such as MySQL, Oracle, Sybase, PostgreSQL, and others.
Also, included is a SQL engine for performing simple SQL queries. The 0.5 release includes an updated GUI interface (screenshot is available here). A sparse but functional ODBC driver is included as well.
MDB Tools currently has read-only support for Access 97 (Jet 3) and Access 2000/2002 (Jet 4) formats. Access 2000 support is a recent addition and may not be as complete as Jet 3 support.
Write support is currently being worked on and the first cut is expected to be included in the 0.6 release.
Download (0.60MB)
Added: 2005-04-21 License: LGPL (GNU Lesser General Public License) Price:
1695 downloads
Primate Plunge 1.1
Primate Plunge is a platform game where you help Monkey navigate his way down through treacherous jungles. more>>
Primate Plunge is a platform game where you help Monkey navigate his way down through treacherous jungles, canyons, towering waterfalls, into the heart of a volcano, and through the driving rain of a cold industrial city.
Monkey will find help along the way in the form of powerups, including parachutes and jet packs.
Primate Plunge originally competed in uDevGame2003, the annual Mac game competition hosted by iDevGames.com. Primate Plunge game is therefore being distributed for free.
Main features:
- Multiple scrolling layers of beautiful hand-drawn backgrounds.
- 5 worlds of intense monkey action, each uniquely challenging.
- Special powerups such as the parachute, and the jumping bean!
- Top score for each world - how deep can you go?
- Star rating for each world - can you get 5 stars in all of them?
- And lots more!
<<lessMonkey will find help along the way in the form of powerups, including parachutes and jet packs.
Primate Plunge originally competed in uDevGame2003, the annual Mac game competition hosted by iDevGames.com. Primate Plunge game is therefore being distributed for free.
Main features:
- Multiple scrolling layers of beautiful hand-drawn backgrounds.
- 5 worlds of intense monkey action, each uniquely challenging.
- Special powerups such as the parachute, and the jumping bean!
- Top score for each world - how deep can you go?
- Star rating for each world - can you get 5 stars in all of them?
- And lots more!
Download (5.0MB)
Added: 2006-01-05 License: Freeware Price:
1388 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Monkeys Memory 0.1.2
Monkeys Memory is an implementation of the classic game om memory. more>>
Monkeys Memory is an implementation of the classic game of memory. Classic Game of Memory written in mono where you can play against other people (on the same computer, network game is not implemented jet) or against Computer (there is 2 type of computer player).
There is more level of game from tiny level to very big one.
<<lessThere is more level of game from tiny level to very big one.
Download (0.18MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
854 downloads
Pachi el marciano 1.2
Pachi el marciano project is a platforms game. more>>
Pachi el marciano project is a platforms game.
Pachi el marciano is a platforms game inspired by games like Manic Miner and Jet Set Willy.
The goal is to collect all the objects on each level; when this is done, the exit gate to the next stage will appear.
Pachi is a comics character created by Nicolas Radeff in 2001.
<<lessPachi el marciano is a platforms game inspired by games like Manic Miner and Jet Set Willy.
The goal is to collect all the objects on each level; when this is done, the exit gate to the next stage will appear.
Pachi is a comics character created by Nicolas Radeff in 2001.
Download (0.41MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
gLabels 2.0.4 / 2.1.4
gLabels is a lightweight program for creating labels and business cards. more>>
gLabels is a lightweight program for creating labels and business cards for the GNOME desktop environment.
gLabels project is designed to work with various laser/ink-jet peel-off label and business card sheets that youll find at most office supply stores.
Whats New in 2.0.4 Stable Release:
- This release primarily fixes a couple of crashes when built on GNOME 2.12.
Whats New in 2.1.4 Development Release:
- This development release features a large overhaul of some of the underlying technologies.
- This includes migrating to GtkPrintOperation, Cairo, and Pango.
<<lessgLabels project is designed to work with various laser/ink-jet peel-off label and business card sheets that youll find at most office supply stores.
Whats New in 2.0.4 Stable Release:
- This release primarily fixes a couple of crashes when built on GNOME 2.12.
Whats New in 2.1.4 Development Release:
- This development release features a large overhaul of some of the underlying technologies.
- This includes migrating to GtkPrintOperation, Cairo, and Pango.
Download (1.9MB)
Added: 2006-05-28 License: GPL (GNU General Public License) Price:
1253 downloads
PyNOVAS 0.1b2
PyNOVAS allows you to calculate the position and movement of the sun, moon, planets, and stars with great precision using Python more>>
PyNOVAS allows you to calculate the position and movement of the sun, moon, planets, and stars with great precision using Python.
PyNOVAS software is based on the NOVAS software used by United States Naval Office (USNO) to produce the Astronomical Almanac and MICA. Ephemerides are supplied by the Jet Propulsion Laboratory (JPL).
You can use this software for Celestial Navigation, and also as a basis for controlling astronomical equipment.
Enhancements:
- This beta release is based on swig 1.3.24 or higher and Python 2.3 or higher.
- It has more examples, including test.py, eclipse.py, and almanac.py
<<lessPyNOVAS software is based on the NOVAS software used by United States Naval Office (USNO) to produce the Astronomical Almanac and MICA. Ephemerides are supplied by the Jet Propulsion Laboratory (JPL).
You can use this software for Celestial Navigation, and also as a basis for controlling astronomical equipment.
Enhancements:
- This beta release is based on swig 1.3.24 or higher and Python 2.3 or higher.
- It has more examples, including test.py, eclipse.py, and almanac.py
Download (2.0MB)
Added: 2006-01-26 License: GPL (GNU General Public License) Price:
1368 downloads
Warsow 0.31
Warsow is a fast paced FPS game. more>>
Warsow is a standalone first person shooter for Windows and Linux.
It offers eSport oriented FPS, fast-paced gameplay focused on trix (trick jumps) and the art of move. It offers a complete Power-up System including Weak and Strong fire mode for each weapon.
The graphics are in a cartoonish style with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching the action full of fun and speed. The game got some of its inspiration from titles like Quakeworld, Quake3 CPMA, Jet Set Radio or Speedball.
Main features:
- Standalone game for Windows and Linux ;
- 3D Engine based on Qfusion (a modification of Quake 2 GPL engine) ;
- eSport oriented FPS ;
- Fast-paced gameplay focused on trix (trick jumps) and art of move ;
- Complete Power-up System including Weak and Strong fire mode for each weapon ;
- Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed ;
- References : Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.
Enhancements:
- While the main focus of this release was to fix several bad bugs, there have also been some adjustments to maps, as well as several new features and engine enhancements.
<<lessIt offers eSport oriented FPS, fast-paced gameplay focused on trix (trick jumps) and the art of move. It offers a complete Power-up System including Weak and Strong fire mode for each weapon.
The graphics are in a cartoonish style with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching the action full of fun and speed. The game got some of its inspiration from titles like Quakeworld, Quake3 CPMA, Jet Set Radio or Speedball.
Main features:
- Standalone game for Windows and Linux ;
- 3D Engine based on Qfusion (a modification of Quake 2 GPL engine) ;
- eSport oriented FPS ;
- Fast-paced gameplay focused on trix (trick jumps) and art of move ;
- Complete Power-up System including Weak and Strong fire mode for each weapon ;
- Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed ;
- References : Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.
Enhancements:
- While the main focus of this release was to fix several bad bugs, there have also been some adjustments to maps, as well as several new features and engine enhancements.
Download (76.5MB)
Added: 2007-06-30 License: GPL (GNU General Public License) Price:
854 downloads
Kiax 0.8.51
Kiax is an IAX client application (a so called Softphone) which allows PC users to make ordinary VoIP calls to Asterisk servers. more>>
Kiax is an IAX client application (a so called Softphone) which allows PC users to make ordinary VoIP calls to Asterisk servers, the same way as they do it with their hardware telephone.
Kiax aims to provide a simple and user-friendly graphical interface and desktop integration for calling, contact list, call register management and easy configuration. That is - a simple to use IAX Client.
VoIP has become a hot topic and already is a part of our life. Different standards and platforms are already in development and use: H.323 and SIP are only some of the most famous used VoIP protocols. A marvellous piece of software called Asterisk PBX (http://www.asterisk.org), developed by Mark Spenser from Digium Inc. (http://www.digium.com) proved again that the Open Source CAN PRODUCE QUALITATIVE SOFTWARE for the business and can save money with its full set of features of an advanced PBX.
In the process of the development of Asterisk a new protocol has gathered the attention among the VoIP users - the Inter-Asterisk eXchange, or IAX (TM), Protocol, used as a the native communication protocol between Asterisk PBX Servers. What is particularly good in it is that it requires only one UDP port per endpoint to create a successful communication channel for VoIP calls. This makes it much friendlier for users behind NAT, which is not the case with SIP and H.323 - they required specific router configurations for their channel establishment, thus hindering faster spread of VoIP on the home and corporate desktop.
The IAX protocol is already adopted by major VoIP providers and Telcos. If you register in Free World Dialup (http://www.fwdnet.net), IAXTel (http://www.iaxtel.com) or Freshtel (http://www.freshtel.net) or any other VoIP termination service like VoIPUser.org (http://www.voipuser.org) or PSTN Termination Provider like VoIP Jet (http://www.voipjet.com) then you may be interested in using Kiax.
<<lessKiax aims to provide a simple and user-friendly graphical interface and desktop integration for calling, contact list, call register management and easy configuration. That is - a simple to use IAX Client.
VoIP has become a hot topic and already is a part of our life. Different standards and platforms are already in development and use: H.323 and SIP are only some of the most famous used VoIP protocols. A marvellous piece of software called Asterisk PBX (http://www.asterisk.org), developed by Mark Spenser from Digium Inc. (http://www.digium.com) proved again that the Open Source CAN PRODUCE QUALITATIVE SOFTWARE for the business and can save money with its full set of features of an advanced PBX.
In the process of the development of Asterisk a new protocol has gathered the attention among the VoIP users - the Inter-Asterisk eXchange, or IAX (TM), Protocol, used as a the native communication protocol between Asterisk PBX Servers. What is particularly good in it is that it requires only one UDP port per endpoint to create a successful communication channel for VoIP calls. This makes it much friendlier for users behind NAT, which is not the case with SIP and H.323 - they required specific router configurations for their channel establishment, thus hindering faster spread of VoIP on the home and corporate desktop.
The IAX protocol is already adopted by major VoIP providers and Telcos. If you register in Free World Dialup (http://www.fwdnet.net), IAXTel (http://www.iaxtel.com) or Freshtel (http://www.freshtel.net) or any other VoIP termination service like VoIPUser.org (http://www.voipuser.org) or PSTN Termination Provider like VoIP Jet (http://www.voipjet.com) then you may be interested in using Kiax.
Download (0.40MB)
Added: 2006-06-08 License: GPL (GNU General Public License) Price:
1244 downloads
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