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JasperReports 2.0.0
JasperReports is a Java reporting library. more>>
JasperReports is a powerful open source Java reporting tool that has the ability to deliver rich content onto the screen, to the printer or into PDF, HTML, XLS, CSV and XML files.
It is entirely written in Java and can be used in a variety of Java enabled applications, including J2EE or Web applications, to generate dynamic content.
JasperReports is main purpose is to help creating page oriented, ready to print documents in a simple and flexible manner.
Main features:
- Report Design
- Header Sections
- Footer Sections
- Columns
- Groups
- Calculations
- Text format
- Images
Enhancements:
- This version introduces support for external style templates, a new report section for better control over empty reports, an enhanced XLS exporter, and various bugfixes and improvements.
<<lessIt is entirely written in Java and can be used in a variety of Java enabled applications, including J2EE or Web applications, to generate dynamic content.
JasperReports is main purpose is to help creating page oriented, ready to print documents in a simple and flexible manner.
Main features:
- Report Design
- Header Sections
- Footer Sections
- Columns
- Groups
- Calculations
- Text format
- Images
Enhancements:
- This version introduces support for external style templates, a new report section for better control over empty reports, an enhanced XLS exporter, and various bugfixes and improvements.
Download (1.3MB)
Added: 2007-08-14 License: LGPL (GNU Lesser General Public License) Price:
640 downloads
Derbrill Tutorials
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.
The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
<<lessThe tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
Download (4.2MB)
Added: 2005-10-17 License: Freeware Price:
1470 downloads
Sub::Exporter::Tutorial 0.970
Sub::Exporter::Tutorial is a friendly guide to exporting with Sub::Exporter. more>>
Sub::Exporter::Tutorial is a friendly guide to exporting with Sub::Exporter.
Whats an Exporter?
When you use a module, first it is required, then its import method is called. The Perl documentation tells us that the following two lines are equivalent:
use Module LIST;
BEGIN { require Module; Module->import(LIST); }
The import method is the modules exporter.
The Basics of Sub::Exporter
Sub::Exporter builds a custom exporter which can then be installed into your module. It builds this method based on configuration passed to its setup_exporter method.
A very basic use case might look like this:
package Addition;
use Sub::Exporter;
Sub::Exporter::setup_exporter({ exports => [ qw(plus) ]});
sub plus { my ($x, $y) = @_; return $x + $y; }
This would mean that when someone used your Addition module, they could have its plus routine imported into their package:
use Addition qw(plus);
my $z = plus(2, 2); # this works, because now plus is in the main package
That syntax to set up the exporter, above, is a little verbose, so for the simple case of just naming some exports, you can write this:
use Sub::Exporter -setup => { exports => [ qw(plus) ] };
...which is the same as the original example -- except that now the exporter is built and installed at compile time. Well, that and you typed less.
Using Export Groups
You can specify whole groups of things that should be exportable together. These are called groups. Exporter calls these tags. To specify groups, you just pass a groups key in your exporter configuration:
package Food;
use Sub::Exporter -setup => {
exports => [ qw(apple banana beef fluff lox rabbit) ],
groups => {
fauna => [ qw(beef lox rabbit) ],
flora => [ qw(apple banana) ],
}
};
Now, to import all that delicious foreign meat, your consumer needs only to write:
use Food qw(:fauna);
use Food qw(-fauna);
Either one of the above is acceptable. A colon is more traditional, but barewords with a leading colon cant be enquoted by a fat arrow. Well see why that matters later on.
Groups can contain other groups. If you include a group name (with the leading dash or colon) in a group definition, it will be expanded recursively when the exporter is called. The exporter will not recurse into the same group twice while expanding groups.
There are two special groups: all and default. The all group is defined by default, and contains all exportable subs. You can redefine it, if you want to export only a subset when all exports are requested. The default group is the set of routines to export when nothing specific is requested. By default, there is no default group.
<<lessWhats an Exporter?
When you use a module, first it is required, then its import method is called. The Perl documentation tells us that the following two lines are equivalent:
use Module LIST;
BEGIN { require Module; Module->import(LIST); }
The import method is the modules exporter.
The Basics of Sub::Exporter
Sub::Exporter builds a custom exporter which can then be installed into your module. It builds this method based on configuration passed to its setup_exporter method.
A very basic use case might look like this:
package Addition;
use Sub::Exporter;
Sub::Exporter::setup_exporter({ exports => [ qw(plus) ]});
sub plus { my ($x, $y) = @_; return $x + $y; }
This would mean that when someone used your Addition module, they could have its plus routine imported into their package:
use Addition qw(plus);
my $z = plus(2, 2); # this works, because now plus is in the main package
That syntax to set up the exporter, above, is a little verbose, so for the simple case of just naming some exports, you can write this:
use Sub::Exporter -setup => { exports => [ qw(plus) ] };
...which is the same as the original example -- except that now the exporter is built and installed at compile time. Well, that and you typed less.
Using Export Groups
You can specify whole groups of things that should be exportable together. These are called groups. Exporter calls these tags. To specify groups, you just pass a groups key in your exporter configuration:
package Food;
use Sub::Exporter -setup => {
exports => [ qw(apple banana beef fluff lox rabbit) ],
groups => {
fauna => [ qw(beef lox rabbit) ],
flora => [ qw(apple banana) ],
}
};
Now, to import all that delicious foreign meat, your consumer needs only to write:
use Food qw(:fauna);
use Food qw(-fauna);
Either one of the above is acceptable. A colon is more traditional, but barewords with a leading colon cant be enquoted by a fat arrow. Well see why that matters later on.
Groups can contain other groups. If you include a group name (with the leading dash or colon) in a group definition, it will be expanded recursively when the exporter is called. The exporter will not recurse into the same group twice while expanding groups.
There are two special groups: all and default. The all group is defined by default, and contains all exportable subs. You can redefine it, if you want to export only a subset when all exports are requested. The default group is the set of routines to export when nothing specific is requested. By default, there is no default group.
Download (0.034MB)
Added: 2006-10-16 License: Perl Artistic License Price:
1104 downloads
Apache::PAR::tutorial 0.30
Apache::PAR::tutorial is a Perl module with information on getting Apache::PAR up and running. more>>
Apache::PAR::tutorial is a Perl module with information on getting Apache::PAR up and running.
Apache::PAR is a framework for including Perl ARchive files in a mod_perl (1.x or 2.x) environment. It allows an author to package up a web application, including configuration, static files, Perl modules, and Registry and PerlRun scripts to include in a single file. This archive can then be moved to other locations on the same system or distributed and loaded with a single set of configuration options in the Apache configuration.
These modules are based on PAR.pm by Autrijus Tang and Archive::Zip by Ned Konz as well as the mod_perl modules. They extend the concept of PAR files to mod_perl, similar to how WAR archives work for Java. An archive (which is really a zip file), contains one or more elements which can be served to clients making requests to an Apache web server. Scripts, modules, and static content should then be able to be served from within the .par archive without modifications.
For the package developer
For the package developer, Apache::PAR allows for easy package management, which frees the author from the task of creating a full Perl package. Apache::PAR allows the package developer to set the required Apache configuration directly in a package which greatly simplifies the install process for the end user and gives the the developer the ability to assign URLs which remain the same on all systems that the package is installed on. It is possible to decompress the contents of the PAR file during startup, which allows the use of code which relies on outside content (templating systems, etc)
For the package user
Once Apache::PAR is installed, it can be configured in an Apache configuration file with as little as two lines. Once setup, to add a new .par package to the system a user only has to place the package in the directory specified in the Apache configuration and restart Apache. All other configuration needs are provided by the module itself.
<<lessApache::PAR is a framework for including Perl ARchive files in a mod_perl (1.x or 2.x) environment. It allows an author to package up a web application, including configuration, static files, Perl modules, and Registry and PerlRun scripts to include in a single file. This archive can then be moved to other locations on the same system or distributed and loaded with a single set of configuration options in the Apache configuration.
These modules are based on PAR.pm by Autrijus Tang and Archive::Zip by Ned Konz as well as the mod_perl modules. They extend the concept of PAR files to mod_perl, similar to how WAR archives work for Java. An archive (which is really a zip file), contains one or more elements which can be served to clients making requests to an Apache web server. Scripts, modules, and static content should then be able to be served from within the .par archive without modifications.
For the package developer
For the package developer, Apache::PAR allows for easy package management, which frees the author from the task of creating a full Perl package. Apache::PAR allows the package developer to set the required Apache configuration directly in a package which greatly simplifies the install process for the end user and gives the the developer the ability to assign URLs which remain the same on all systems that the package is installed on. It is possible to decompress the contents of the PAR file during startup, which allows the use of code which relies on outside content (templating systems, etc)
For the package user
Once Apache::PAR is installed, it can be configured in an Apache configuration file with as little as two lines. Once setup, to add a new .par package to the system a user only has to place the package in the directory specified in the Apache configuration and restart Apache. All other configuration needs are provided by the module itself.
Download (0.025MB)
Added: 2006-10-12 License: Perl Artistic License Price:
1107 downloads
Imager::Tutorial 0.54
Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.
Before you start
If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.
Hello Boxes! - A Simple Start
As with any perl program its useful to start with a #! line, and to enable strict mode:
#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;
These lines will be omitted in further examples.
As with any module, you need to load it:
use Imager;
Now create a image to draw on:
my $image = Imager->new(xsize => 100, ysize => 100);
and draw a couple of filled rectangles on it:
$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
Since the first box fills the whole image, it can be simplified to:
$image->box(filled => 1, color => blue);
and save it to a file:
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
So our completed program is:
use Imager;
my $image = Imager->new(xsize => 100, ysize => 100);
$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
<<lessBefore you start
If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.
Hello Boxes! - A Simple Start
As with any perl program its useful to start with a #! line, and to enable strict mode:
#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;
These lines will be omitted in further examples.
As with any module, you need to load it:
use Imager;
Now create a image to draw on:
my $image = Imager->new(xsize => 100, ysize => 100);
and draw a couple of filled rectangles on it:
$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
Since the first box fills the whole image, it can be simplified to:
$image->box(filled => 1, color => blue);
and save it to a file:
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
So our completed program is:
use Imager;
my $image = Imager->new(xsize => 100, ysize => 100);
$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
Download (0.83MB)
Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
PDF::Reuse::Tutorial 0.11
PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse. more>>
PDF::Reuse::Tutorial is a Perl module that will teach you how to produce PDF-files with PDF::Reuse.
In this tutorial I will show some aspects of PDF::Reuse, so you should be able to use it in your own programs. Most important is how to produce and reuse PDF-code, and then if you are interested, you can look at Graphics and JavaScript, so you can to do special things.
Reusing code:
You can take advantage of what has been done before, it is not necessary to start from scratch every time you create a PDF-file. You use old PDF-files as a source for forms, images, fonts and texts. The components are taken as they are, or rearranged, and you add your own texts and you produce new output.
If you dont care too much about the size of your templates, you should make them with a commercial, visual tool, thats most practical; and then you should use PDF::Reuse to mass produce your files. In this tutorial I show in many places how create single files with PDF::Reuse. That is possible, but more of an exception. I do it here to show the technique. You will anyway need it to add texts and graphics to your templates.
Graphics:
With this module you get a good possibility to program directly with the basic graphic operators of PDF. This is perhaps an advanced level, and you can avoid it if you want. On the other hand, it is not very difficult, and if you take advantage of it, your possibilities to manage text and graphics increase very much. You should look at the "PDF-reference manual" which probably is possible to download from http://partners.adobe.com/asn/developer/acrosdk/docs.html. Look especially at chapter 4 and 5, Graphics and Text, and the Operator summary.
Whenever the function prAdd() is used in this tutorial, you can probably get more explanations in the "PDF-reference manual". The code, you add to the content stream with prAdd(), has to follow the PDF syntax completely.
JavaScript:
You can add JavaScript to your PDF-file programmatically. This works with Acrobat Reader 5.0.5 or Acrobat 5.0 and higher versions.
You should have the "Acrobat JavaScript Object Specification" by hand. If you havent got Acrobat, you can probably download it from http://partners.adobe.com/asn/developer/technotes/acrobatpdf.html. It is technical note # 5186. JavaScript for HTML and PDF differs so much that you need the manual, even if you know JavaScript very well.
<<lessIn this tutorial I will show some aspects of PDF::Reuse, so you should be able to use it in your own programs. Most important is how to produce and reuse PDF-code, and then if you are interested, you can look at Graphics and JavaScript, so you can to do special things.
Reusing code:
You can take advantage of what has been done before, it is not necessary to start from scratch every time you create a PDF-file. You use old PDF-files as a source for forms, images, fonts and texts. The components are taken as they are, or rearranged, and you add your own texts and you produce new output.
If you dont care too much about the size of your templates, you should make them with a commercial, visual tool, thats most practical; and then you should use PDF::Reuse to mass produce your files. In this tutorial I show in many places how create single files with PDF::Reuse. That is possible, but more of an exception. I do it here to show the technique. You will anyway need it to add texts and graphics to your templates.
Graphics:
With this module you get a good possibility to program directly with the basic graphic operators of PDF. This is perhaps an advanced level, and you can avoid it if you want. On the other hand, it is not very difficult, and if you take advantage of it, your possibilities to manage text and graphics increase very much. You should look at the "PDF-reference manual" which probably is possible to download from http://partners.adobe.com/asn/developer/acrosdk/docs.html. Look especially at chapter 4 and 5, Graphics and Text, and the Operator summary.
Whenever the function prAdd() is used in this tutorial, you can probably get more explanations in the "PDF-reference manual". The code, you add to the content stream with prAdd(), has to follow the PDF syntax completely.
JavaScript:
You can add JavaScript to your PDF-file programmatically. This works with Acrobat Reader 5.0.5 or Acrobat 5.0 and higher versions.
You should have the "Acrobat JavaScript Object Specification" by hand. If you havent got Acrobat, you can probably download it from http://partners.adobe.com/asn/developer/technotes/acrobatpdf.html. It is technical note # 5186. JavaScript for HTML and PDF differs so much that you need the manual, even if you know JavaScript very well.
Download (0.13MB)
Added: 2007-06-21 License: Perl Artistic License Price:
863 downloads
Array::Each::Tutorial 0.02
Array::Each::Tutorial - POD giving various examples how to use Array::Each. more>>
Array::Each::Tutorial - POD giving various examples how to use Array::Each.
SYNOPSIS
man Array::Each
man Array::Each::Tutorial
or
perldoc Array::Each
perldoc Array::Each::Tutorial
Overview
This tutorial contains only POD, so dont do this:
use Array::Each::Tutorial; # dont do this
Rather, simply read the POD (as you are doing). But first, please read the docs for Array::Each, because the whole scoop is there.
This tutorial is intended to augment those docs with examples showing situations where you might want to use Array::Each instead of other techniques.
EXAMPLES
Parallel Arrays vs. Using a Hash
First of all, use a hash. Its almost always the best solution if you want to associate a "key" with a "value". And there are modules available that will let you do wonderful things with hashes, like keeping the keys sorted or keeping them in the order they were added.
So given a hash, you might at some point want to do this:
my %h = ( a=>1, b=>2, c=>3, d=>4, e=>5 );
while( my( $k, $v ) = each %h ) {
# ... do something with $k and $v ...
}
On the other hand, if parallel arrays better implement your algorithm, then you may find you want to do something like this:
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
for my $i ( 0 .. $#k ) {
my( $k, $v ) = ( $k[$i], $v[$i] );
# ... do something with $k and $v (and maybe $i) ...
}
Using Array::Each, you could do the same thing this way:
use Array::Each;
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my $obj = Array::Each->new( @k, @v );
while( my( $k, $v, $i ) = $obj->each ) {
# ... do something with $k and $v (and maybe $i) ...
}
If you dont need $i at all, you can leave it out, e.g.,
while( my( $k, $v ) = $obj->each ) {
# ... do something with $k and $v ...
}
If you have more than two parallel arrays, include them all in the call to new() and add as many "capture" variables as you need, e.g.,
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my @p = qw( - + ~ = : );
my $obj = Array::Each->new( @k, @v, @p );
while( my( $k, $v, $p, $i ) = $obj->each ) {
# ... do something with $k, $v, and $p (and maybe $i) ...
}
<<lessSYNOPSIS
man Array::Each
man Array::Each::Tutorial
or
perldoc Array::Each
perldoc Array::Each::Tutorial
Overview
This tutorial contains only POD, so dont do this:
use Array::Each::Tutorial; # dont do this
Rather, simply read the POD (as you are doing). But first, please read the docs for Array::Each, because the whole scoop is there.
This tutorial is intended to augment those docs with examples showing situations where you might want to use Array::Each instead of other techniques.
EXAMPLES
Parallel Arrays vs. Using a Hash
First of all, use a hash. Its almost always the best solution if you want to associate a "key" with a "value". And there are modules available that will let you do wonderful things with hashes, like keeping the keys sorted or keeping them in the order they were added.
So given a hash, you might at some point want to do this:
my %h = ( a=>1, b=>2, c=>3, d=>4, e=>5 );
while( my( $k, $v ) = each %h ) {
# ... do something with $k and $v ...
}
On the other hand, if parallel arrays better implement your algorithm, then you may find you want to do something like this:
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
for my $i ( 0 .. $#k ) {
my( $k, $v ) = ( $k[$i], $v[$i] );
# ... do something with $k and $v (and maybe $i) ...
}
Using Array::Each, you could do the same thing this way:
use Array::Each;
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my $obj = Array::Each->new( @k, @v );
while( my( $k, $v, $i ) = $obj->each ) {
# ... do something with $k and $v (and maybe $i) ...
}
If you dont need $i at all, you can leave it out, e.g.,
while( my( $k, $v ) = $obj->each ) {
# ... do something with $k and $v ...
}
If you have more than two parallel arrays, include them all in the call to new() and add as many "capture" variables as you need, e.g.,
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my @p = qw( - + ~ = : );
my $obj = Array::Each->new( @k, @v, @p );
while( my( $k, $v, $p, $i ) = $obj->each ) {
# ... do something with $k, $v, and $p (and maybe $i) ...
}
Download (0.020MB)
Added: 2007-07-14 License: Perl Artistic License Price:
832 downloads
IPTables-tutorial 1.2.2
IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.
The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!
If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.
<<lessThe tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!
If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.
Download (9.0MB)
Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
669 downloads
PAR::Tutorial 0.941
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR. more>>
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR.
SYNOPSIS
This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.
On Deploying Perl Applications
% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.
Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway
<<lessSYNOPSIS
This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.
On Deploying Perl Applications
% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.
Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway
Download (0.19MB)
Added: 2006-07-20 License: Perl Artistic License Price:
1194 downloads
MARC::Doc::Tutorial 2.00
MARC::Doc::Tutorial is a documentation-only module for new users of MARC::Record. more>>
MARC::Doc::Tutorial is a documentation-only module for new users of MARC::Record.
SYNOPSIS
perldoc MARC::Doc::Tutorial
What is MARC?
The MAchine Readable Cataloging format was designed by the Library of Congress in the late 1960s in order to allow libraries to convert their card catalogs into a digital format. The advantages of having computerized card catalogs were soon realized, and now MARC is being used by all sorts of libraries around the world to provide computerized access to their collections. MARC data in transmission format is optimized for processing by computers, so its not very readable for the normal human. For more about the MARC format, visit the Library of Congress at http://www.loc.gov/marc/
What is this Tutorial?
The document you are reading is a beginners guide to using Perl to processing MARC data, written in the cookbook style. Inside, you will find recipes on how to read, write, update and convert MARC data using the MARC::Record CPAN package. As with any cookbook, you should feel free to dip in at any section and use the recipe you find interesting.
If you are new to Perl, you may want to read from the beginning.
The document you are reading is distributed with the MARC::Record package, however in case you are reading it somewhere else, you can find the latest version at CPAN: http://www.cpan.org/modules/by-module/MARC/. Youll notice that some sections arent filled in yet, which is a result of this document being a work in progress. If you have ideas for new sections please make a suggestion to perl4lib: http://www.rice.edu/perl4lib/.
<<lessSYNOPSIS
perldoc MARC::Doc::Tutorial
What is MARC?
The MAchine Readable Cataloging format was designed by the Library of Congress in the late 1960s in order to allow libraries to convert their card catalogs into a digital format. The advantages of having computerized card catalogs were soon realized, and now MARC is being used by all sorts of libraries around the world to provide computerized access to their collections. MARC data in transmission format is optimized for processing by computers, so its not very readable for the normal human. For more about the MARC format, visit the Library of Congress at http://www.loc.gov/marc/
What is this Tutorial?
The document you are reading is a beginners guide to using Perl to processing MARC data, written in the cookbook style. Inside, you will find recipes on how to read, write, update and convert MARC data using the MARC::Record CPAN package. As with any cookbook, you should feel free to dip in at any section and use the recipe you find interesting.
If you are new to Perl, you may want to read from the beginning.
The document you are reading is distributed with the MARC::Record package, however in case you are reading it somewhere else, you can find the latest version at CPAN: http://www.cpan.org/modules/by-module/MARC/. Youll notice that some sections arent filled in yet, which is a result of this document being a work in progress. If you have ideas for new sections please make a suggestion to perl4lib: http://www.rice.edu/perl4lib/.
Download (0.77MB)
Added: 2007-07-10 License: GPL (GNU General Public License) Price:
836 downloads
Prima::tutorial 1.20
Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.
Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.
Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
<<lessProgramming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.
Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
Download (1.4MB)
Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
Task::Catalyst::Tutorial 0.03
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst. more>>
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst.
SYNOPSIS
Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.
<<lessSYNOPSIS
Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.
Download (0.073MB)
Added: 2007-03-26 License: Perl Artistic License Price:
945 downloads
Webmasters Tools
Webmasters Tools is a set of free open-source tools to do the work of the webmaster, under the OSS licence. more>>
Webmasters Tools is a set of free open-source tools to do the work of the webmaster,
under the OSS licence.
Programs included:
metagen Program to generate meta-tags for your web pages.
metarep Report meta-tags and links in web pages.
updater Copy a part of a web page to all others.
outline Build a tutorial from simple unformatted text files.
makelist Build a page made of the list of links from a directory.
Web tools are free software; you can redistribute the archive and/or modify the programs under the terms of the OSS licence.
<<lessunder the OSS licence.
Programs included:
metagen Program to generate meta-tags for your web pages.
metarep Report meta-tags and links in web pages.
updater Copy a part of a web page to all others.
outline Build a tutorial from simple unformatted text files.
makelist Build a page made of the list of links from a directory.
Web tools are free software; you can redistribute the archive and/or modify the programs under the terms of the OSS licence.
Download (0.37MB)
Added: 2005-12-02 License: Open Software License Price:
1422 downloads
RiveScript::Tutorial 1.02
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.
This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!
Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.
A Simple RiveScript Interpreter
Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.
#!/usr/bin/perl -w
use strict;
use warnings;
use RiveScript;
# Create the RiveScript interpreter.
my $rive = new RiveScript();
# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");
# Sort them.
$rive->sortReplies;
# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;
# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}
<<lessThis tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!
Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.
A Simple RiveScript Interpreter
Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.
#!/usr/bin/perl -w
use strict;
use warnings;
use RiveScript;
# Create the RiveScript interpreter.
my $rive = new RiveScript();
# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");
# Sort them.
$rive->sortReplies;
# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;
# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}
Download (0.20MB)
Added: 2006-12-06 License: Perl Artistic License Price:
1064 downloads
XML::Smart::Tutorial 1.6.9
XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart. more>>
XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart.
SYNOPSIS
This document is a tutorial for XML::Smart and shows some examples of usual things.
<<lessSYNOPSIS
This document is a tutorial for XML::Smart and shows some examples of usual things.
Download (0.049MB)
Added: 2006-09-12 License: GPL (GNU General Public License) Price:
1144 downloads
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