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Bomb ô Bomb project is a high-speed clone of bomberman .
Bomb ô Bomb is a clone of bomberman which features a graphical setup, and many cute little extras (like Tux running across the screen randomly).
Bomb ô Bomb is the first game using the Addon technology that enables anybody to change and complete the game easily. The powerful engine of the game ties interpreted solutions to core-modification ability, so non-programmers can modify their game in any way they can imagine, and C++ programmers can complete the core without knowing all the sources.
For example, a level can be created in less than 20 minutes with an image found on the net, or an addon (
Bomb ô Bomb is a clone of bomberman which features a graphical setup, and many cute little extras (like Tux running across the screen randomly).
Bomb ô Bomb is the first game using the Addon technology that enables anybody to change and complete the game easily. The powerful engine of the game ties interpreted solutions to core-modification ability, so non-programmers can modify their game in any way they can imagine, and C++ programmers can complete the core without knowing all the sources.
For example, a level can be created in less than 20 minutes with an image found on the net, or an addon (
Bomb is a visual-musical instrument. It uses alife, and is alife. It runs on your PC and produces animated organic graphics in response to the keyboard, audio music, or on its own. You can download it from this web site, and run it on your PC.
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Whats New in This Release:
· automatically failover from ESD to nosound.
· add quicktime output (on control-v).
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Whats New in This Release:
· automatically failover from ESD to nosound.
· add quicktime output (on control-v).
Bomberman for Java is an original 2D "5 player on one computer" (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game.
Features include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Here are some key features of "Bomberman for Java":
· fast: your player runs incredible fast
· slow: your player walks very slow
· reverse controls: you go right when you press left, ...
· invisibility: you are invisible, though not invinsible
· auto bomb putting: you put your bombs automatically
· immediate bomb explosion: your bombs explode within a second
· fart: like the item
· autoblock putting: you leave a trail of rocks behind yourself
· invisible bombs: your bombs are invisible, can be very handy
· bomb constipation: you cant lay bombs
· level editor, random level chooser, specific level chooser
· small and medium levels
· adjustable
· screen size, sound on or off, player names
· bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
· fire lifetime, nr of blocks, block reappearance speed
· adjustable bonus and disease probabilities
· full dynamic control setup
· joystick support for two players
· mouse support for one player
· two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
· keeping track of the wins of every player, resetable via the options menu
· when a player dies, some items are created around his position.
· different background colors
· removed background music and sound effects, added other sound effects
· bomb stop item
· portals
· bomb stripper
· mirrors: reflects fire
Features include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Here are some key features of "Bomberman for Java":
· fast: your player runs incredible fast
· slow: your player walks very slow
· reverse controls: you go right when you press left, ...
· invisibility: you are invisible, though not invinsible
· auto bomb putting: you put your bombs automatically
· immediate bomb explosion: your bombs explode within a second
· fart: like the item
· autoblock putting: you leave a trail of rocks behind yourself
· invisible bombs: your bombs are invisible, can be very handy
· bomb constipation: you cant lay bombs
· level editor, random level chooser, specific level chooser
· small and medium levels
· adjustable
· screen size, sound on or off, player names
· bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
· fire lifetime, nr of blocks, block reappearance speed
· adjustable bonus and disease probabilities
· full dynamic control setup
· joystick support for two players
· mouse support for one player
· two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
· keeping track of the wins of every player, resetable via the options menu
· when a player dies, some items are created around his position.
· different background colors
· removed background music and sound effects, added other sound effects
· bomb stop item
· portals
· bomb stripper
· mirrors: reflects fire
BomberMaze project is a bomberman clone.
It is a multiplayer action game in which players run around a square-grid maze while dropping bombs and collecting power-ups.
The bombs explode after a short time delay, taking out any nearby bricks and players.
Here are some key features of "BomberMaze":
· Support for 2 to 4 players
· 5 different power-ups: Extra Bomb, Extra Blast Radius, Trigger Bomb, Kick Bomb, and Extra Speed
· Configurable mazes and randomizable mazes
· Configurable key controls
· Theme support (ie., configurable tiles and sprites)
Whats New in This Release:
· New translations: Danish, German, Spanish, Italian, Norwegian, Russian, and Ukrainian (da, de, es, it, no, ru, uk).
It is a multiplayer action game in which players run around a square-grid maze while dropping bombs and collecting power-ups.
The bombs explode after a short time delay, taking out any nearby bricks and players.
Here are some key features of "BomberMaze":
· Support for 2 to 4 players
· 5 different power-ups: Extra Bomb, Extra Blast Radius, Trigger Bomb, Kick Bomb, and Extra Speed
· Configurable mazes and randomizable mazes
· Configurable key controls
· Theme support (ie., configurable tiles and sprites)
Whats New in This Release:
· New translations: Danish, German, Spanish, Italian, Norwegian, Russian, and Ukrainian (da, de, es, it, no, ru, uk).
Bomb them down to the ground with one finger
Gnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
· To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
· Keys: press any key to drop a bomb. Thats it.
· Objective: bomb all the buildings down to the ground. Thats it.
Whats New in This Release:
· linc
Whats New in This Release:
· A new level set using real photos of London was created.
· The capability to control the heights of buildings was introduced.
· The user can now create n
Gnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
· To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
· Keys: press any key to drop a bomb. Thats it.
· Objective: bomb all the buildings down to the ground. Thats it.
Whats New in This Release:
· linc
Whats New in This Release:
· A new level set using real photos of London was created.
· The capability to control the heights of buildings was introduced.
· The user can now create n
Run through a maze, dropping bombs and blowing up the other players.
BomberClone is a Bomberman like game. You have to drop bombs which will be explode after a while. With this bombs you have to try to kill the other players. If you are the last player in the game you have won.
Its very easy to play.
You can find some powerups to get more range for your bombs and to drop more as just one bomb.
BomberClone is a Bomberman like game. You have to drop bombs which will be explode after a while. With this bombs you have to try to kill the other players. If you are the last player in the game you have won.
Its very easy to play.
You can find some powerups to get more range for your bombs and to drop more as just one bomb.
Epiphany project is a multiplatform clone of the game Boulderdash.
It is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
It is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
apricots project is a 2D plane dogfighting game.
Apricots is a quick, fun, and delightful 2D plane dogfighting game. It supports 1 or 2 players with possible computer AI opponents.
Players shoot enemy planes and bomb targets with the aim of attaining the highest score.
Apricots is a quick, fun, and delightful 2D plane dogfighting game. It supports 1 or 2 players with possible computer AI opponents.
Players shoot enemy planes and bomb targets with the aim of attaining the highest score.
Paratim is the abbreviation of Paratrooper improved.
Paratim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
Paratim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
Bomber Instinct project is a multiplayer Bomberman-like game in a maze.
Bomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Whats New in This Release:
· Now the game seems to be stable. Levels of various sizes can be created/played.
· Also the nive editor semms to be stale with many features improved.
· Unfortunately there are some reasons why this is not a alfa release.
Bomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Whats New in This Release:
· Now the game seems to be stable. Levels of various sizes can be created/played.
· Also the nive editor semms to be stale with many features improved.
· Unfortunately there are some reasons why this is not a alfa release.
Mail Avenger is a highly-configurable, MTA-independent SMTP server daemon. Mail Avenger lets users run messages through filters like ClamAV and SpamAssassin during SMTP transactions, so the server can reject mail before assuming responsibility for its delivery.
Other unique features include TCP SYN fingerprint and network route recording, verification of sender addresses through SMTP callbacks, SPF (sender policy framework) as a general policy language, qmail-style control over both SMTP-level behavior and local delivery of extension addresses, mail-bomb protection, integration with kernel firewalls, and more.
Whats New in This Release:
· Several minor bugs were fixed.
· The SMTPCB configuration directive was changed to give more options.
· An InsecureSASL configuration option was added by request of users.
Other unique features include TCP SYN fingerprint and network route recording, verification of sender addresses through SMTP callbacks, SPF (sender policy framework) as a general policy language, qmail-style control over both SMTP-level behavior and local delivery of extension addresses, mail-bomb protection, integration with kernel firewalls, and more.
Whats New in This Release:
· Several minor bugs were fixed.
· The SMTPCB configuration directive was changed to give more options.
· An InsecureSASL configuration option was added by request of users.
Atomorun project is an OpenGL Jump&Run clone.
In Atomorun, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!
It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)
Whats New in This Release:
· Forgot to put the body in a displaylist also...
· The glasses are black again (ooops)
· It is now possible to leave the "game over"-screen with a press on ENTER
· The level is now generated randomly and a little bit larger. Makes it much more difficult :)
· Redesigned the menu.
· Some code cleanup
· Added the acid fog, from which Atomio has to run away.
· Fixed bug, where you could change the direction of Atomio in the menu.
· Sound support added. (New dependency: SDL_mixer with ogg support)
· Textures are now stored in smaller and better PNGs. (New dependency: SDL_image with png support)
· If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
· Fixed menu bug. It was possible to press Escape in the menu after playing the game.
· Its now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.
In Atomorun, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!
It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)
Whats New in This Release:
· Forgot to put the body in a displaylist also...
· The glasses are black again (ooops)
· It is now possible to leave the "game over"-screen with a press on ENTER
· The level is now generated randomly and a little bit larger. Makes it much more difficult :)
· Redesigned the menu.
· Some code cleanup
· Added the acid fog, from which Atomio has to run away.
· Fixed bug, where you could change the direction of Atomio in the menu.
· Sound support added. (New dependency: SDL_mixer with ogg support)
· Textures are now stored in smaller and better PNGs. (New dependency: SDL_image with png support)
· If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
· Fixed menu bug. It was possible to press Escape in the menu after playing the game.
· Its now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. Think dodgeball with a grenade!
The generated environment can be used to bounce, corner, and surprise foes.
Here are some key features of "Hot Potato Online":
· Up to 4 players
· Team play
· 3 match types fully configurable
· Single player training "bot"
· 4 types of tiles (ground, solid, bounce, holes)
· Lobby and in-game "emotes"
· Last game and total results
· Potato deflection
· Overtime for first position
· Fullscreen / Window options
· In-game music and sounds
Whats New in This Release:
· Players can join games in progress
· Button clicks can be cancelled
· Updated version system
· MSVCP71.DLL part of installation
· Fixed bug where we could not click buttons in the lobby
· Music can again be turned off (was broken since v. 1.1.0)
· Players will see a black screen while waiting for other players.
· Fixed number of "Killed-KilledBy" when playing in teams.
· Linux specific updates
· Statically linked freeglut and glpng
· Ability to change from fullscreen to window mode and vice versa,
· Fixed crash on clients when the server leaves the game,
· Cursor can be moved while loading the lobby.
The generated environment can be used to bounce, corner, and surprise foes.
Here are some key features of "Hot Potato Online":
· Up to 4 players
· Team play
· 3 match types fully configurable
· Single player training "bot"
· 4 types of tiles (ground, solid, bounce, holes)
· Lobby and in-game "emotes"
· Last game and total results
· Potato deflection
· Overtime for first position
· Fullscreen / Window options
· In-game music and sounds
Whats New in This Release:
· Players can join games in progress
· Button clicks can be cancelled
· Updated version system
· MSVCP71.DLL part of installation
· Fixed bug where we could not click buttons in the lobby
· Music can again be turned off (was broken since v. 1.1.0)
· Players will see a black screen while waiting for other players.
· Fixed number of "Killed-KilledBy" when playing in teams.
· Linux specific updates
· Statically linked freeglut and glpng
· Ability to change from fullscreen to window mode and vice versa,
· Fixed crash on clients when the server leaves the game,
· Cursor can be moved while loading the lobby.
FX-Repton project is a portable Repton 3 clone game.
t uses the portable FOX Toolkit library. The original Repton 3 game was produced on the BBC Micro and was the third hit Repton game for Superior Software.
This game is available with sources for UNIX and Windows.
The only keys you need to use are the four arrow keys. The objective of the game is to collect all the diamonds (in the Repton 3 episodes, in the others the objects may change) and get the bomb before the time out.
The key bindings
Key Description
F2 Restart the level
P Pause the game
ESC Minimize the game
Alt-X Quit the game
Up Move Repton up
Down Move Repton down
Left Move Repton left
Right Move Repton right
Hints:
· If you wish to know what a single object is, you might find a brief description in the Legend Window, from the Help ? menu.
· The Map Window may give you some help during playing (in the Help ? menu, too).
· Please remember to annotate the password, once you have finished a level.
· If you do not like the graphics of a certain episode and/or you are more familiar with another scheme, during playing you can load the graphics from another episode by choosing it from the Episodes menu while keeping down the SHIFT key.
t uses the portable FOX Toolkit library. The original Repton 3 game was produced on the BBC Micro and was the third hit Repton game for Superior Software.
This game is available with sources for UNIX and Windows.
The only keys you need to use are the four arrow keys. The objective of the game is to collect all the diamonds (in the Repton 3 episodes, in the others the objects may change) and get the bomb before the time out.
The key bindings
Key Description
F2 Restart the level
P Pause the game
ESC Minimize the game
Alt-X Quit the game
Up Move Repton up
Down Move Repton down
Left Move Repton left
Right Move Repton right
Hints:
· If you wish to know what a single object is, you might find a brief description in the Legend Window, from the Help ? menu.
· The Map Window may give you some help during playing (in the Help ? menu, too).
· Please remember to annotate the password, once you have finished a level.
· If you do not like the graphics of a certain episode and/or you are more familiar with another scheme, during playing you can load the graphics from another episode by choosing it from the Episodes menu while keeping down the SHIFT key.
Slime Bomber is a fun little game where you drop slime bombs on buildings.
Slime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
Slime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
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