jager bomb glass
Aurora-Glass 0.1
Aurora-Glass 0.1 provides you with another nice Aurora-based theme for GNOME users. more>>
GNOME is an international effort to build a complete desktop environment the graphical user interface which sits on top of a computer operating system entirely from free software. This goal covers creating software development frameworks, selecting application software for the desktop, and working on the programs which manage application launching, file handling, and window and task management.
GNOME is part of the GNU Project and can be used with various Unix-like operating systems, most notably Linux, and as part of Java Desktop System in Solaris.
Enhancements:
- Added transparent glass scrollbars
Requirements:
- Aurora Gtk Engine
- Patched pixbuf engine
Domino blue glass 0.8
Domino blue glass is a glass-like darkblue scheme for the Domino KDE-style. more>>
Its my first style Ive made, so I hope you like it.
Mad Bomber 0.2.5
Mad Bomber project is a SDL-based clone of Activisions 2600 game. more>>
Mad Bomber is a clone of Activisions 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level.
One or two players can play, using keyboard or mouse.
There is also a "versus" mode where player two controls the Mad Bomber.
Main features:
- Runs on a variety of platforms, including PDAs!
- Controlled with mouse or keyboard.
- One- and two-player modes, including two-player versus.
- On desktop systems, Mad Bomber can be run in a window or fullscreen, in 640x480 resolution.
- Mad Bomber optionally supports stereo sound, and includes music. Volume settings can be changed in the options screen.
- You can choose to play either with an attractive photo-realistic background, or with a plain (zen) Kaboom!-style background.
- A handicap can be set for either or both player, reducing the width of their bucket to half-size.
- High score and options are saved.
Enhancements:
- Now takes advantage of SDL_mixers left/right stereo panning support. (For splashes and explosions.)
Dark Glass Icons 2.72
Dark Glass Icons is a KDE theme based on OS-K icons. more>>
Instructions:
- Installation - full pack
-
- Download the archive, uncompress and copy to /usr/share/icons
- then choose Dark-Glass icons from the KDE control center.
- Installation - script version
-
- Download the zip file
- Extract the zip file
- cd into the Dark-Glass-scripted folder
- Open a terminal there
- Run ./buildset
- Install the icon theme in KDE Control Panel
Enhancements:
- Some correction on open folder
- Folder locked, favorites.
- Added aMule icon and other actions.
- Changed Firefox, Opera, Konqueror icons and some color retouch in apps icons.
Looking Glass 1.0
Looking Glass is a project that allows creating an innovative 3D desktop environment for Linux. more>>
Looking Glass is programmed in the Java language using the Java 3D system to remain platform independent. Despite the use of graphics acceleration features, the desktop explores the use of 3D windowing capabilities for both existing application programs and ones specifically designed for Looking Glass.
The project is still in early development. The prototype is now working on Suns Java Desktop System.[citation needed]
One of its most notable features is the creation of reversible windows. This capability can be used for features like allowing the user to write notes and comments on the windows backs, or displaying application dialogs without risking them being detached from the application they relate to.
All windows start by looking like a normal 2D or 2.5D window, but can be manipulated as thin slate-like 3D objects which can be set at any angle or turned completely around by the user.
Other features include provision of a panning virtual desktop, icons that reflect the live status of the window they represent and zooming of a window when it receives focus.
Glossy-Glass 0.5.1
Glossy-Glass provides an icon theme inspired by glass itself. more>>
I have got the exact look that I wanted for this icon set, each icon has been payed special attention to its look.
If I was not happy with a icon then it was redesigned until I was perfectly happy, and this will containue. All going well I will release this icon set on Monday.
Enhancements:
- Added icons for gnome menu cataguries
- Added lots of mimetypes, over 40.
- Added extras directory for some alternative folder colours and some cool misc icons.
- Added emblems
- Added gtk icons
Slime Bomber 0.0.2
Slime Bomber is a fun little game where you drop slime bombs on buildings. more>>
Slime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
Bomb 1.26
Bomb is a visual-musical instrument. more>>
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
libGlass 0.7.1
libGlass is a scalable set of components that can be used by applications to perform distributed computing. more>>
The Glass framework is a scalable set of components that can be used by applications to perform distributed computing. Applications are built reusing the available components as needed.
One of the major goals of libGlass is to be a user-friendly framework, not only suitable for new applications, but also for legacy code.
This is an important feature, as most available solutions for distributed computing require a substantial amount of rewrite of legacy code; some of them require a complete change of the application design.
libGlass was designed to achieve the following goals:
- User transparency: the library must be as transparent as possible. Any tasks that are repetitive or that can be done automatically should be done by the library, without user intervention.
The API (Application Programmers Interface) should be simple and intuitive, with a smooth learning curve and provide high level primitives that can be easily used to solve any problems. Legacy code should be easy to port.
- Extensibility: the library must be easily extensible, requiring no recompilation or any other modification to support new features; they must work as plug-ins.
- Performance and efficiency: since the library is for distributed computing, it has to be efficient, consuming as little processing time as possible.
- Network protocol independence: an abstraction layer makes it possible to change the underlying network protocols easily. The application can use the network protocol most efficient for its needs.
- Portability and interoperability: heterogeneous clusters and grid computing being every day more common, the library must be not only portable, but allow different architectures to interoperate seamlessly, something that is not true for most implementations of distributed computing solutions.
- Scalability: there is no use for a distributed solution that does not scale well. Glass has to work well in all sorts of environments, from small clusters to huge grids, and be able to adapt itself to achieve best results.
- Reconfigurable network architecture: most existing solutions are based on a fixed network architecture, usually Master/Slave or Client/Server.
Given the requirements of scalability and performance, and the fact that peer-to-peer applications are everyday more common, its unreasonable to fix the network architecture: the developer should be free to define how nodes will connect with each other.
- Reliability and fault tolerance: distributed computing often requires reliability. Its not acceptable that the misbehavior or crash of a single node crashes the entire computation.
As clusters grow in size and grid computing becomes more common, the MTBF (Mean Time Between Failures) shrinks to a point that it cannot be ignored.
libGlass must be able to handle node crashes gracefully, keeping the application running and avoiding deadlocks and other problems that could arise from the node crash. Nodes should be allowed to join or leave at anytime.
- Thread support: the library must be completely thread-safe.
With clusters of symmetric multiprocessors (SMP) computers becoming more common and new technologies such as HyperThreadingTM, its unacceptable for a distributed computing framework to have thread issues.
Main features:
Plugins:
- Synchronous shared memory
- Distributed asynchronous events
- Synchronization barriers
- Remote aliases
Protocols:
- TCP/IP
- UDP/IP (unfinished)
Architectures:
- Client/Server
- Pure peer to peer (planned)
- Hierarchical (planned)
- Anonymous peer to peer (planned)
Bindings for:
- Java (mostly finished)
Enhancements:
- Fixed packaging problems that could abort compilation
XBomb 2.1
XBomb project is a minesweeper game with triangular, square and hexagonal grids. more>>
The simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
Airbus A340 Glass Cockpit 0.3-1
Airbus A340 Glass Cockpit project is an Airbus A340 glass cockpit based on libGC. more>>
The Airbus A340 Glass Cockpit project is an intiative of the IRADIS foundation. It uses the glass cockpit library libGC developed for this project, which provides an open interface to the rest of the flight simulator and contains a framework designed for easy development of a glass cockpit.
glass xmms
glass xmms is an xmms control SuperKaramba theme. more>>
Functions:
- Play
- FFW
- REW
- Stop
- Pauze
- Eject
Dark-Excelsior & Dark Glass Emerald 0.1
Dark-Excelsior & Dark Glass Emerald is a small mod of the default Excelsior dark theme with an Emerald theme that suits it well. more>>
Dark-Excelsior & Dark Glass Emerald 0.1 is yet another excellent theme for your Gnome desktop. It is actually a small mod of the default Excelsior dark theme with an Emerald theme that suits it well.
Requirements:
- GTK 2.x
- GNOME 2.x
Virtual Magnifying Glass 3.3
Virtual Magnifying Glass is a free, open source, screen magnifier, for Windows, Linux and FreeBSD. more>>
Enhancements:
- An experimental Dynamic Mode is available on this version on Windows. Please read the PDF documentation that ships together with the magnifier for detailed information about how to use it.
- A plugin system was introduced. It should now be possible to write plugins that change dramatically how the magnifier works. We would like to encourage users with the adequate knowledge to write plugins to extend the functions of the magnifier. The first plugin created adds the experimental dynamic mode on Windows.
- The menu sometimes would get stuck when the glass opens. This is fixed.
- Fixed the keeping of the values of magnification and other options
- Added option to control if you wish the magnifier to show automatically when executed
- On Linux the command to execute the magnifier changed to vmg, to avoid incompatibilities with other tools
- On Linux the mouse cursor is now hidden, but this requires a very latest Lazarus, and the packages are compiled with the latest stable (0.9.22). If you download a subversion Lazarus (or 0.9.24 or superior when they are released). Build lazarus, and then use it to build the magnifier. The bug will be solved
- Updated the RPM packages to reflect that we no longer need ImageMagick
- Updated the build scripts
- Separated translations on a new file, called translations.pas, so they are more isolated from the code.
- Added German translation
- Lots and lots of minor bug fixes