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JAFS 0.9.10

JAFS 0.9.10


JAFS short from Just Another Ftp Server is an enterprise class FTP RFC implementation written in Java. more>> <<less
Download (7.9MB)
Added: 2006-02-28 License: Other/Proprietary License with Source Price:
1337 downloads
Kanjisaver 0.9.10

Kanjisaver 0.9.10


Kanjisaver is a screensaver that displays characters from a set of those commonly found on the JLPT. more>>
Kanjisaver is a screensaver that displays characters from a set of those commonly found on the JLPT, the Japanese Language Profiency Test. Kanjisaver can also display the on and kun readings of the kanji as well as their English meanings.
You should install a font with Japanese character support before using Kanjisaver.
You might also be interested in Kannasaver, which is also available here on KDE-Apps.org, and upon which Kanjisaver is based.
Enhancements:
- New support for data overload, allowing you to display both readings with or without romaji and translations.
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Download (0.70MB)
Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1200 downloads
Tefinch 0.9.10

Tefinch 0.9.10


Tefinch is a discussion forum similar to the one found on Heise Online. more>>
Tefinch project is a discussion forum that can be integrated into your website.

Tefinch is a clone of the Heise Online discussion forum. It uses a threaded layout in an attempt to avoid some of the limitations of flat forums.

Tefinchs development focus is on cloning the design of Heise Online as closely as possible, while keeping it very performant and scalable.

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Download (0.026MB)
Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1320 downloads
rbot 0.9.10

rbot 0.9.10


rbot is a ruby IRC bot. more>>
rbot is a ruby IRC bot. Think of him as a ruby bot framework with a highly modular design based around plugins. It is somekind of a infobot. See more RbotFeatures, or perhaps an ExampleSession.
Main features:
- Runtime configuration via irc chat
- User authentication and access levels for using different bot features
- Built in infobot-style keywords. See example session below.
- Support for underlying fact database (infobot fact files), which can be overridden or supplemented by runtime keyword controls
- Multi-language support - comes with english, dutch and german definitions so far - more translations welcome
- Powerful plugin architecture, comes with plugins for:
- DNS queries
- Babelfish translation
- Google searching
- Excuse generation
- Insult generation
- Karma
- Checking the weather
- Querying slashdot
- Doing Math
- Per-channel quote storage, searching and retrieval
- Reminders
- rot13 translation
- Check the spelling of a word
- Webserver Server: header examination
- RPG dice rolling
- larting people
- conversation stats
- more...
Enhancements:
- Many new and updated plugins, including one to poll RSS feeds.
- A first step towards a better auth system (total revamp due in 0.9.11).
- Improvements to network and server code, which should provide greater stability.
- A new message queueing mechanism with bit rate throttling.
- A new logging framework for debugging and tracing the activities of the bot.
- A new split-db registry system for better performance and transactional usage of bdb for resilience.
- More integration with Nickserv where available, including optional automatic ghost-killing.
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Download (0.10MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1176 downloads
WPKG 0.9.10

WPKG 0.9.10


WPKG is a Samba add-on that will help distribute software to many clients. more>>
WPKG is an automated software deployment, upgrade and removal script for Windows.
WPKG can be used to push/pull software packages, such as Service Packs, hotfixes, or program installations from a central server (for example, Samba) to a number of workstations.
It can run as a service to install software in the background, without user interaction.
It can install MSI, InstallShield, PackagefortheWeb etc. packages, and all other packages using repackaging or some batch scripting (see FAQ for details).
Package definitions are stored in packages.xml, profile definitions in profiles.xml, and hostnames and associated profiles in hosts.xml.
A package is a software entity that can be installed and removed by running a series of command lines. All of those commands must be successful, either by returning a zero exit code, or by returning an exit code listed for the command.
The system keeps track of what versions of what packages are currently installed and what version are available in order to decide weither to install, remove, or upgrade a package.
Profiles denote a certain "class" of workstations, such as departments. Profiles can depend on other profiles, the end result being they inherit all the dependent packages.
Installation consists of copying the wpkg.js, packages.xml, profiles.xml and hosts.xml files to a centralized folder on a file server. The administrator would then define his/her packages in packages.xml, and then define his/her profile structure in profiles.xml. Each workstation would need to be configured to run the wpkg.js command in order to install/update/remove packages from itself.
Logs are reported to the Windows Event Log. These can be retrieved in anyway appropiate for the network.
If you dont like editing XML files by hand, you can use a WPKG web interface.
Considering you are running Samba on Linux, *BSD, Unix or any other Unix-like system, you might have noticed that Windows-administraton things like Active Directory, Group Policies / GPO / Group Policy Objects, RIS, SUS, IntelliMirror, SMS etc. are not available on these platforms.
Software installation / upgrade, or distributing / deploying software to many Windows clients can become painful without some of these Windows-tools.
Once its installed on the clients, and its configuration is kept on a central fileserver (like Samba), you can easily deploy software / packages / changes etc. to many Windows clients - without the need of doing this manually, that is going from one workstation to another.
You just configure the software which should be installed on a given machine or a group of machines - and next time these Windows workstations are booted, the software you specified is installed automatically.
Enhancements:
- fixed bug 8
- fixed bug 28
- fixed bug 29
- fixed bug 31
- fixed reboot="true" doesnt work for upgrade and remove cmd
- lots of code cleanup
Thanks to Falko Trojahn and Gordon Klimm for patches
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Download (0.028MB)
Added: 2006-07-11 License: GPL (GNU General Public License) Price:
1206 downloads
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
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Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Prelude LML 0.9.10.1

Prelude LML 0.9.10.1


Prelude-LML is a signature-based log analyzer monitoring your log file and received syslog messages for suspicious activity. more>>
Prelude-LML is a signature-based log analyzer monitoring your log file and received syslog messages for suspicious activity.
It handle events generated by a large set of components, including but not limited to: APC Emu, BigIP, Cisco PIX, Clamav, Dell-OM, Grsecurity, Honeyd, ipchains, Netfilter, ipfw, Nokia ipso, Apache ModSecurity, Ms-SQL, Nagios, Norton Antivirus Corporate Edition, NTsyslog, Pam, Portsentry, Postfix, Proftpd, SSH, and others.
Enhancements:
- SSH rules are now IPv6 compliant, allowing you to merge old IPv6 only rules with IPv4 rules.
- Incorrect target user assignment has been fixed in SSH rule, as well as incorrect PCRE reference in assessment.impact.description.
- CISCO router acl lists can now use names instead of numbers (this made rule id=500 in cisco-router.rules fail to alert on packet denys on newer cisco devices).
- Apache formatting when Apache logname or user is set has been fixed, as has invalid user.user_id(0).name assignment in SSH rule 1913.
- Various other bugfixes and minor improvements were also made.
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Download (0.49MB)
Added: 2007-08-09 License: GPL (GNU General Public License) Price:
813 downloads
XML-RPC Client/Server C Library 0.9.10

XML-RPC Client/Server C Library 0.9.10


XML-RPC Client/Server C Library supports persistent HTTP/1.1 conenctions over SSL. more>>
XML-RPC Client/Server C Library is a cross-platform software written in C that supports persistent HTTP/1.1 conenctions over SSL and comes with XML-RPC interface description language and client/server code compiler. Libxr depends on glib2 and libxml2.
Main features:
- Persistent connections over HTTP/1.1
- SSLv3/TLSv1 using OpenSSL.
- XML-RPC interface description language (XDL).
- XML-RPC client stubs/servlet skels compiler.
- Multiple servlets per server.
- Servlet lifetime (init -- call -- call -- fini).
- Multiplatform (linux, mingw32 on windows).
- IPV6 as soon as OpenSSL 0.9.9 is released.
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Download (0.40MB)
Added: 2007-05-19 License: LGPL (GNU Lesser General Public License) Price:
894 downloads
Group Shell 0.2

Group Shell 0.2


Group Shell is a tool to aggregate several remote shells into one. more>>
Group Shell is a tool to aggregate several remote shells into one. It is used to launch an interactive remote shell on many machines at once. Group Shell is written in Python and requires Python ≥ 2.4.

There is a control shell accessible with Ctrl-C that is used to list some information about the current remote shells. It also allows common terminal manipulations like sending a Ctrl-C, Ctrl-Z, Ctrl-D …

The prompt shows the number of listening shells and the number of active shell. A shell is said to be listening if its prompt has returned and it is accepting commands, active shells are those whose connection is still alive. Shells can be individually enabled and disabled.

Here is the transcript of a sample session:

[g ~/gsh]$ ./gsh.py machine{0-9}

[10/10]> date

machine4: ven nov 10 23:26:36 CET 2006
machine7: ven nov 10 23:26:36 CET 2006
machine3: ven nov 10 23:26:36 CET 2006
machine5: ven nov 10 23:26:36 CET 2006
machine9: ven nov 10 23:26:36 CET 2006
machine0: ven nov 10 23:26:36 CET 2006
machine2: ven nov 10 23:26:36 CET 2006
machine1: ven nov 10 23:26:37 CET 2006
machine6: ven nov 10 23:26:37 CET 2006
machine8: ven nov 10 23:26:37 CET 2006
[10/10]>
Now, Ctrl-C is pressed, it triggers the control shell.
(Cmd) help

Documented commands (type help < topic >):

EOF enable list send_eof set_print_first
continue get_print_first quit send_sigint unset_print_first
disable help reconnect send_sigtstp

(Cmd) list
machine0 fd:3 r:3 w:0 active:True enabled:True idle
machine1 fd:4 r:3 w:0 active:True enabled:True idle
machine2 fd:5 r:3 w:0 active:True enabled:True idle
machine3 fd:6 r:3 w:0 active:True enabled:True idle
machine4 fd:7 r:3 w:0 active:True enabled:True idle
machine5 fd:8 r:3 w:0 active:True enabled:True idle
machine6 fd:9 r:3 w:0 active:True enabled:True idle
machine7 fd:10 r:3 w:0 active:True enabled:True idle
machine8 fd:11 r:3 w:0 active:True enabled:True idle
machine9 fd:12 r:3 w:0 active:True enabled:True idle

10 active shells, 0 dead shells, total: 10
(Cmd) quit
[g ~/gsh]$

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Download (0.024MB)
Added: 2007-08-02 License: GPL (GNU General Public License) Price:
813 downloads
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