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K3DSurf 0.6.2

K3DSurf 0.6.2


K3DSurf is a program who generate 3D surfaces with Mathematical formulas. more>>
K3DSurf is a program who generate 3D surfaces with Mathematical formulas ( Parameter or Explicit equations).
A more advanced version is under construction so all your comments are welcome. K3DSurf program was made just for fun, to pass time and to learn some basic 3D drawing technics(without OpenGL).
If you cant run Linux, You can find an applet Java here : http://www.wintonet.com/java/j3dsurf.html. Its called J3DSurf...I hope also to finish a Gtk an Xwindow version soon(G3DSurf and X3DSurf).
Main features:
- Interactive visualization with mouse events (Right: Rotate, Middle: translate and left: Scale).
- Real time animation (rotation) and morph (by the introduction of t_time variable). Animation and morph can also be monitored by controls that affect the CPU usage and t_time step.
- Create screenshots by copying the draw window or by using the best ray tracer on the net: Povray.
- Create movie scene is also supported
- Generate Mesh files that describe the shape of the mathematical model.
- Supported formats are:
- 1. Povscript : Povray is the best ray tracer available on the net...and its free.
- 2. VRML2: to use with the majority of current browsers via an appropriate plug-in.
- 3. OBJ: a well-known file format supported by the majority of 3D applications (Blender, MAYA and Moray...).
Enhancements:
- General:
1) New GUI interface, with menus and toolbar.
2) Possibility to save a config file to store infos about colors and isosurfaces resolution.
- Isosurface:
1) The OpenGL viewer has the possibility to go as height as 10MTriangles/Grid 500 (such objects however require more than 15G of RAM or more than 1G of hard drive space for the equivalent .OBJ file).
2) Add possibility to export the "Minimal topology" as an .OBJ file: A new table for the Marching Cube algorithm was made from scratch (released under the GPL licence, we dont think such table is available on the net) that can generate a small amount of polygons compared to the original one.
3) Add Possibility to show more than one Isosurface.
4) Possibility to store/load/delete Isosurfaces formulas.
5) Possibility to turn ON/OF the new parser for fast math calculations.
5) New examples.
- Parametric:
Possibility to store/load parametric formulas.
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Download (0.56MB)
Added: 2007-06-14 License: GPL (GNU General Public License) Price:
863 downloads
POV-Ray 3.6

POV-Ray 3.6


POV-Ray is a high-quality tool for creating 3D graphics. more>>
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file.
The Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
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Download (8.8MB)
Added: 2005-05-04 License: GPL (GNU General Public License) Price:
4144 downloads
Brabosphere 1.0.0

Brabosphere 1.0.0


Brabosphere is an OpenSource program for the 3D visualisation of molecular systems and their properties. more>>
Brabosphere is an OpenSource program for the 3D visualisation of molecular systems and their properties. Brabospheres name is derived from the quantum mechanical program package BRABO (developed at the Structural Chemistry Group of the University of Antwerp) for which it acts as a graphical frontend.
It can also be used for the analysis and visualisation of the data resulting from this type of calculations. In that respect, results from some other quantum mechanical applications will also be accepted.
For quick viewing of molecular structures, the program CrdView is being developed, acting as a replacement for Xmol and allowing command line conversion between a multitude of coordinate file formats.
Main features:
- Molecule builder:
- Atoms can be added and positioned using absolute or relative cartesian coordinates and internal coordinates.
- They can, of course, also be deleted
- Atoms or groups of atoms can be moved using mouse/keyboard or by giving the exact values.
- Groups of atoms can be rotated around their center of mass.
- Bonds, valence angles and torsion angles can be altered using the mouse/keyboard. Calculating torsion potentials has never been easier!
- The following properties can be visualised in the 3D windows:
- Element type and index
- Mulliken or stockholders charges
- Atomic forces
- An unlimited number of 3D density isosurfaces with different colors and transparency settings
- Calculations are saved in the Chemical Markup Language (CML) format, the XML-based chemistry format of the future.
- The following types of BRABO calculations can be set up:
- Single point energy
- Energy and forces
- Geometry optimization
- The calculation settings can be changed in extreme detail with an interface allowing the addition of new keywords and options. Generated input files can be reviewed before execution.
- An easy interface is provided for showing all output files created by a calculation.
- 2D electron density map files created by BRABOs Potdicht program can be visualized in high quality in a variety of ways. Regions can be analyzed for extrema in the density.
- 3D hydrogen-like orbitals can be calculated analytically for all elements and visualized using isodensity and scatter plots.
- MDI: Brabosphere can open an unlimited number of calculations and present them in the native Multiple Document Interface of each platform. One can switch between the Windows MDI mode, the UNIX Toplevel mode and the tabpage mode, even while the application is running.
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Download (2.8MB)
Added: 2006-05-22 License: GPL (GNU General Public License) Price:
1252 downloads
ParaView 2.6.0

ParaView 2.6.0


ParaView project is an application designed with the need to visualize large data sets in mind. more>>
ParaView project is an application designed with the need to visualize large data sets in mind. The goals of the ParaView project include the following:
- Develop an open-source, multi-platform visualization application.
- Support distributed computation models to process large data sets.
- Create an open, flexible, and intuitive user interface.
- Develop an extensible architecture based on open standards.
ParaView runs on distributed and shared memory parallel as well as single processor systems and has been succesfully tested on Windows, Linux and various Unix workstations and clusters. Under the hood, ParaView uses the Visualization Toolkit as the data processing and rendering engine and has a user interface written using a unique blend of Tcl/Tk and C++. Please go here for a detailed list of features.
ParaView was created by Kitware in conjunction with Jim Ahrens of the Advanced Computing Laboratory at Los Alamos National Laboratory (LANL). Contributors and developers of ParaView currently include: Kitware, LANL, Sandia National Laboratories, and Army Research Laboratory. ParaView is funded by the US Department of Energy ASCI Views program as part of a three-year contract awarded to Kitware, Inc. by a consortium of three National Labs - Los Alamos, Sandia, and Livermore. The goal of the project is to develop scalable parallel processing tools with an emphasis on distributed memory implementations. The project includes parallel algorithms, infrastructure, I/O, support, and display devices. One significant feature of the contract is that all software developed is to be delivered open source. Hence ParaView is available as an open-source system.
Main features:
- Handles structured (uniform rectilinear, non-uniform rectilinear, and curvilinear grids), unstructured, polygonal and image data.
- All processing operations (filters) produce datasets. This allows the user to either further process or save as a data file the result of every operation. For example, the user can extract a cut surface, reduce the number of points on this surface by masking, and apply glyphs (for example, vector arrows) to the result.
- Contours and isosurfaces can be extracted from all data types using scalars or vector components. The results can be colored by any other variable or processed further. When possible, structured data contours/isosurfaces are extracted with fast and efficient algorithms which make use of the special data layout.
- Vectors fields can be inspected by applying glyphs (arrows, cones, lines, spheres, and various 2D glyphs) to the points in a dataset. The glyphs can be scaled by scalars, vector component or vector magnitude and can be oriented using a vector field.
- A sub-region of a dataset can be extracted by cutting or clipping with an arbitrary plane (all data types), specifying a threshold criteria to exclude cells (all data types) and/or specifying a VOI (volume of interest - structured data types only)
- Streamlines can be generated using constant step or adaptive integrators. The results can be displayed as points, lines, tubes, ribbons, etc., and can be processed by a multitude of filters.
- The points in a dataset can be warped (displaced) with scalars (given a user defined displacement vector) or with vectors (unavailable for non-linear rectilinear grids).
- With the array calculator, new variables can be computed using existing point or cell field arrays. A multitude of scalar and vector operations are supported.
- Data can be probed at a point or along a line. The results are displayed either graphically or as text and can be exported for further analysis.
- ParaView provides many other data sources and filters by default (edge extraction, surface extraction, reflection, decimation, extrusion, smoothing...) and any VTK filter can be added by providing a simple XML description (VTK provides hundreds of sources and filters, see VTK documentation for a complete list).
Enhancements:
- This release adds parallel uniform rectilinear grid volume rendering (vtkImageData).
- It introduces new algorithms for parallel unstructured grid volume rendering.
- Support for hardware accelerated offscreen rendering using OpenGL framebuffers.
- Improved multi-block support.
- Improved AMR support.
- Animation saving with ffmpeg.
- Filters have been added for FLUENT, OpenFOAM, MFIX, LSDyna, and AcuSolve.
- A gradient filter for unstructured data.
- Many other enhancements and bugfixes.
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Download (29.3MB)
Added: 2007-03-19 License: GPL (GNU General Public License) Price:
958 downloads
Zhu3D 3.0.0

Zhu3D 3.0.0


Zhu3D can help you view and animate up to three functions in 3D-space in a completely interactive manner. more>>
With Zhu3D you interactively can view and animate functions, isosurfaces and a further independent parametric system. Numerical solutions of an equation system can be found with a precise and reliable adaptive random search. The OpenGL-viewer supports zooming, scaling, rotating and translating as well as filed lightning or surface properties. Special effects are transparency, textures, fog and motion blur.
You have up to eight independent lights or spotlights, background settings, miscellaneous wire-modes or global illumination models. Pictures are rendered as PNG, JPG, PDF or PostScript and can be of arbitrary size. For textures Zhu3D recognizes nine common formats. Isosurfaces you can be visualized with different volume-based algorithms.
Zhu3D runs under Linux/Unix, Windows 98-XP and Mac OS X and is localized for English, German and Spanish. It supports different CPUs as well as different APIs like KDE, Motiv, Gnome or Windows. All settings can be changed dynamically at runtime. The application comes with extended help-files and a lot of examples.
COMPILING:
All you need is Qt 4.1 or later and support for OpenGL 1.2, what can be a software implementation like Mesa. The qmake easily can be taylored for special needs, what supports packagers.
HARDWARE:
For basic viewings even an old and slow PC without hardware accelerated OpenGL is sufficient. However, enabling goddies like animation, big textures and especially motion blur is a challenge for every GPU out there. On the other hand isosurfaces with dense meshes need a lot of CPU-power.
VERSIONS:
Whatever ends with an odd number, is considered as "pre". Those versions are not intended to be unfinished or buggy, but my testing capabilities are limited to my own HW/SW-configurations. So especially packagers may wait for an even number. This happens after a significant amount of downloads and no major problems reported. A complete Windows version is available - special thanks to Victor Fernandez, who is hosting this!
Enhancements:
- When wire-mode was on, the xyz-legends rendered incorrect. Fixed
- Small optimization in the "Special editor" ui-form for nicer view
- Slightly polishing startup file and some examples
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Download (0.74MB)
Added: 2007-08-10 License: GPL v3 Price:
840 downloads
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