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Samoth World Editor 0.11

Samoth World Editor 0.11


Samoth World Editor project consists of medieval/fantasy universe RPG. more>>
Samoth World Editor project consists of medieval/fantasy universe RPG.
Main features:
- Map loading/creation/saving (the last one almost done, physics still to do)
- Real-time scene viewing
- Scene tree edition
- Node, light, skybox, fog edition
- Physics creation (from mesh) : done, but useless, since they cannot be saved yet.
Enhancements:
- First draw : map editor available, even if not finished.
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Download (17.8MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1031 downloads
World Domination 0.3

World Domination 0.3


World Domination is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. more>>
World Domination is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine.
World Domination will emphasize strategy and not "see who can build the most units the fastest." Resources are not gathered like in other RTSs, rather they are distributed after a fixed interval of time based on how much land a player occupies.
Enhancements:
- Added support for AI.
- Fixed may bugs and desyncs so you should be able to finish a network game without it crashing.
- New Graphics.
- Some new Maps
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Download (3.3MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1348 downloads
CSound Front-End 3.2.2

CSound Front-End 3.2.2


CSound Front-End is a clean and efficient CSound GUI. more>>
The CSound Front-End provides CSound users with a GUI with a clean and efficient layout.

The main window has been redesigned. The engine input frame is a mutant widget that can accomodate different styles of input selection (in the picture we have orc/sco pair, all-in-one .csd file and orc/generator) as well as most kinds of orc/sco pre-processing.

At the moment you switch from between the input frames using the +/- buttons (ugly!). Settings are saved separately for each frame. From the programmers point of view, writing a pre-processing plug-in now means to write a new engine input frame class.

The option window is still the same. As general GUI design guide line, Im trying to use few complex windows instead of 10s of little windows.

As side effect of the routing re-design, the logger window as been simplified. From the only menu available you can still start an external generator, assigning the logged engine as default route.
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Download (0.15MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1628 downloads
World of Padman 1.1

World of Padman 1.1


World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base. more>>
World of Padman is a multiplayer Fun Action Shooter at Q3 Engine base.

World of Padman was a popular total conversation mod for the quake 3 engine.

Since the release of the gpled sourcecode, their team-members are worked hard to brush up the maps, models and the whole bunch of other things that belongs to a superior mod. They Invented new weapons, gaming goals on so on.

Today it is the day to proudly anounce the availibility of WoP for Linux, MacOsX and Windows, also.

The standalone game is an funshooter at its best! Come and try it for free, you have nothing to invest but your download time.

The game comes absolutly free as in beer. For details for the copyrighted graphics read at the project site http://worldofpadman.com.

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Download (550.2MB)
Added: 2007-04-02 License: Freeware Price:
943 downloads
Console Xine Front End 0.9.2

Console Xine Front End 0.9.2


Console Xine Front End (CXFE) is an extremely simple front end for Xine. more>>
Console Xine Front End (CXFE) is an extremely simple front end for Xine. It is meant to be comfortable for people used to MPlayer.

So why not just use MPlayer?

While MPlayer is an excellent movie player, its dvd playback capabilties has been lacking for a long time. Besides, choice is a good thing :-) To tell the truth, CXFE was mainly created as another movie player for MMS.

Current command line parameters:

-vo < driver > Set video out driver (dxr3/xv/xshm/fb)
-ao < driver > Set audio out driver (alsa/oss)
-i < driver > Set control driver (lirc) Keyboard is enabled at all times)
-fs Start cxfe in fullscreen
< mrl > Valid xine MRL (ex: dvd:/) Up to 1000 MRLs are allowed
-v Prints cxfe version and exits
-d Start cxfe with deinterlacing plugins on
-p Specify custom deinterlacing plugin to use
--help Prints this help

Example: cxfe -vo xv -ao alsa -i lirc -dev /dev/dvd dvd:/)
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Download (0.075MB)
Added: 2007-07-30 License: GPL (GNU General Public License) Price:
820 downloads
Rails History Plugin 0.2

Rails History Plugin 0.2


Rails History Plugin is a Ruby on Rails plugin that stores user actions (i.e. URLs that the user has recently visited). more>>
Rails History Plugin is a Ruby on Rails plugin that stores user actions (i.e. URLs that the user has recently visited).
It avoids storage of POST and AJAX requests, and it provides a manual way to specify which actions not to store.
Installation:
Unpack into the vendor/plugin and that should be it.
Usage:
In your app/controllers/application_controller.rb, add a history line like this:
class ApplicationController < ActionController::Base
history :default => "http://default.url.com/",
:max => 10
end
The history function accepts a hash of options
:default, the default URL to redirect
:max, the maximum locations to remember (five by defaults).
None of the parameters are required. If somebody knows of a better way to obtain the default URL, he is welcomed to tell me how.
You can use the method history_skip in your controller if you want to avoid certain location to be stored in the history. By default, action resulting from a POST, PUT, DELETE request or an Ajax request are not stored in the history.
class FooController < ApplicationController
history_skip :action_to_skip
def action_to_skip
# I will not be stored in the history
end
end
In your actions, you can then use the following methods:
last_location: returns the last visited location, can be used with one numeric argument precising how many locations to go back in the history (1 by default),
peek_last_location: like last_location but dont remove it from the history,
redirect_back: redirect the user to the last location in history, it takes the same arguments as last_location,
store_location(force = false): stores the current location in the history, set force parameter to true to store location even if it would be skipped.
Note that if you want to use the plugin to create a "back" link on a page, you must go back two times. For example, using this controller
class HistoryController < ApplicationController
def foo
end
def bar
end
def back
redirect_back(2)
end
end
Ill try to explain clearly why. Lets say that in your bar view, you create a back link wich links to the back action. Now a user visits foo then bar. What you want is your user being redirected to foo when clicking your "back" link. Now your user hits the link. The controller will call the back action. From its point of view, you are in the back action so going back one time would take you to the bar action.
Enhancements:
- This release fixes a bug where a user variable was stored in a class variable instead of a session one, so a user going back would make another one skip a page in its history.
- The plugin no longer stores PUT and DELETE requests.
- A peek_last_location method was added to look at the history without modifying it, and a "force" parameter was added to the store_location method to force storing of a location even if it would normally be skipped.
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Download (0.011MB)
Added: 2006-06-29 License: MIT/X Consortium License Price:
1213 downloads
Hell World 0.1.5

Hell World 0.1.5


Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
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Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Tile World 1.2.2

Tile World 1.2.2


Tile World is an emulator of Chips Challenge. more>>
Tile World is an emulation of the game "Chips Challenge". "Chips Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).

Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.

"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.

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Download (1.0MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
778 downloads
The Mana World 0.0.23

The Mana World 0.0.23


The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. more>>
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. The Mana World project is licensed under the GPL, making sure this game cant ever run away from you.

The project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.

The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.

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Download (3.5MB)
Added: 2007-06-07 License: GPL (GNU General Public License) Price:
869 downloads
Defend the Kingdom 0.1

Defend the Kingdom 0.1


Defend the Kingdom project is a real-time strategy based game. more>>
Defend the Kingdom project is a real-time strategy based game.

Defend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.

Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.

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Download (1.9MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
TRONimation 20041229

TRONimation 20041229


TRONimation is a 3-D editing and animation program that aims to be compact and easy to use. It is written in C, and requies the more>>
TRONimation is a 3-D editing and animation program that aims to be compact and easy to use. It is written in C, and requies the installation only of GL, GLU, and GLUT.

One of my goals in writing this program is to make it as easy for using as much as possible. At the moment, I am rather focused on the console segment of the UI. Currently, almost all commands are accessed through the keyboard interface. When you start, the program show a blank background with the consoles main menu at the top left. On to bottom of the console, all commands possible from the current menu are listed. Above that is general, program-wide information and on top (usually blank) is specific information about any current events. The mouse can be used to jump right to the save/open menu and close/open the console with a left click, and change the program-wide output and render option with a right click.

I am soon going to write some documentation on how to use Tronimation online. I think most people could move about, but editing could pose a problem (In particular object types!). If you arent afraid of C source code, read DrawingRoutines.c to find out what the values are. In short, 0 = no object, 1 = cube, 2 = pyramid, 3 = cylinder, 4 = triangular prism, 5 = recognizer. If you try to use the recognizer, beware: Its nothing but a copy-paste job from a previous demo program I wrote. It wont change size and it isnt complete!

When you want to open a file, you can either enter the absolute directory (like /home/foo/bar/tronimation/data/world.dat) or use a relative directory which starts wherever you started tronimation from (From /home/foo, you could type bar/tronimation/data/world.dat). If you enter the wrong name, the program will simply flash an error message. Eventually, I will probably get around to listing and navigating directories.
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Download (0.053MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
Safe::World 0.14

Safe::World 0.14


Safe::World can create multiple virtual instances of a Perl interpreter that can be assembled together. more>>
Safe::World can create multiple virtual instances of a Perl interpreter that can be assembled together.

SYNOPSIS

See USE section for complexer example and the test.pl script.

use Safe::World ;

my $world = Safe::World->new(
stdout => $stdout , ## - redirect STDOUT to this scalar.
stderr => $stderr , ## - redirect STDERR to this scalar.
flush => 1 , ## - output is flushed, soo dont need to wait exit to
## have all the data inside $stdout.
) ;

## Evaluate some code:
$world->eval(q`
use Data::Dumper ;
print Dumper( {a => 1 , b => 2} ) ;
`);

$world->close ; ## ensure that everything is finished and flushed.

die($stderr) if $stderr ;

print $stdout ;

$world = undef ; ## Destroy the world. Here the compartment is cleanned.

Note that in this example, inside the World is loaded Data::Dumper, but Data::Dumper was loaded only inside of it, keeping the outside normal.

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Download (0.034MB)
Added: 2007-08-15 License: Perl Artistic License Price:
802 downloads
WorldForge::Mason 0.3

WorldForge::Mason 0.3


Mason is a game system being developed by WorldForge. more>>
WorldForge::Mason is the second game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together or splitting items into component parts.
Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
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Download (4.5MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
1423 downloads
XO World 0.1

XO World 0.1


XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board. more>>
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board.

You play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.

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Download (0.13MB)
Added: 2007-02-19 License: Freeware Price:
978 downloads
MyBook World Edition Packages 0.0

MyBook World Edition Packages 0.0


MyBook World Edition Packages project collection provides pre-compiled packages for hacking Western Digital MyBook World Edition more>>
MyBook World Edition Packages project collection provides pre-compiled packages for hacking Western Digital MyBook World Edition, to improve performance and add new features.

At least intermediate Linux experience is required for playing with MyBook. Please, if you do not meet this requirement, ask someone experienced to help you. Otherwise there is a risk that you will brick your MyBook!
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Download (MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
865 downloads
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