invaders
Open Invaders 0.2
Open Invaders is a GPL version of Space Invaders. more>>
nInvaders 0.1.1
nInvaders project is a Space Invaders clone for ncurses. more>>
Ever wanted to play space invaders when you cant find a GUI? Now you can!
Enhancements:
- added timer - now playable under irix, windows, some redhat-versions
- added title-screen
- removed bug: shooting last alien sometimes freezed game
Love Invaders 1.0k
Love Invaders project is a fun chunky retro game. more>>
Love Invaders is a free retro game in which you may re-enact the famous "battle of 78" in space with your alien friends. It is simple to play, in classic style.
Love Invaders supports systems with correctly-configured OpenGL.
ascii-invaders 0.1b
ascii-invaders project is a clone of Space Invaders which uses the curses library. more>>
t compiles and runs on MacOS X, GNU/Linux and probably any other system with a curses implementation. I tried to reproduce the way the aliens move in the real game (which you can play on the MAME emulator on a modern computer system). It looks better than it plays however.
I wrote it some time ago in a fit of the-way-computers-were-nostalgia. Perhaps Ill have a go at insulting another classic game in the same way soon.
While writing the game I was inspired to write a deranged rant about the joy of terminals, command lines, Unix, curses and vi.
If you need to change Ascii Invaders to build it on another platform, Id be grateful for patch or instructions so I can include them. Likewise, fixes and improvements to the ascii-art or the code are very welcome. Id also love to hear whether its actually usable on a real serial terminal :-)
Enhancements:
- fixed time() call
XInvaders 3D 1.3.6
XInvaders 3D project is a 3D Space Invaders clone for X11. more>>
You are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
Triplex Invaders 1.08
Triplex Invaders is a classic Alien Invaders style game with 3d graphics. more>>
In Triplex Invaders, the player pilots a spaceship against never ending hoards of enemy ships. It has psychedelic 3d graphics (but 2d gameplay).
It is written in Python so it should run on Linux, Windows, and OSX. pyOpenGL is used for hardware-accelerated OpenGL graphics. PyGame is used for getting input and stuff. Because Python is a little slow (and my code is unoptimized), you might get low framerates on older computers. Nonetheless, my 1.8Ghz Pentium M laptop is more than fast enough. It doesnt tax the GPU much (but you do need hardware graphics acceleration). If you have psyco installed, Invaders will take advantage of it and run a little faster.
Features include: Motion blur, Particle effects, Randomly generated weapons/enemies.
Triplex Invaders was originally written by three freshmen for the CS102 class at Johns Hopkins University. I (Arthur Danskin) am still working on it.
Please feel free to contribute anything cool. Models are in wavefront .obj format. The code is very object oriented and modular, so it should be very easy to add a new weapon or enemy type (if you know python).
The Million Musician Challenge 0.821 (Valkyrie Invaders)
The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
Invasion 3D 1.0.3
Invasion 3D is a free multi-platform 3D arcade game, based on OpenGL and SDL and available for Windows and Linux. more>>
The idea for Invasion 3D came during the summer of 2004, when I was working in New Jersey. I had been playing a lot of old arcade games on the MAME arcade emulator.
I had fun playing the original Taito Space Invaders game, but I was frustrated with the inability to shoot more than a single bullet at once with this game. I decided it would be fun to play a modern, 3-D version of Space Invaders with some serious weapons which would allow for massive alien destruction, as it should be.
At first I thought of using my Jax3D engine to render this game, but in the end I decided to learn something new and use OpenGL. I got started by looking at NeHes OpenGL Tutorials and wrote this game in my spare time during April and May of 2005.
Main features:
- Realistic physics simulation
- Challenging and fun gameplay
- Stunning visual effects
- Multiple weapons
- Massive Destruction
- Hidden bonuses
- 20 Waves with over 2,000 invaders
- Both Windows and Linux versions
- Free to Distribute to Anyone!
OilWar 1.2.1
OilWar is a game where an evil army is attacking your country and tries to steal your oil. more>>
Your mission is to waste the invaders, protect the oil and save your property.
Story
Evil army is attacking your land and tries to steal your oil.
Mission
Waste the invaders, protect the oil, protect the mother land...
Controls
Left mouse button: Shoot rifle
Right mouse button: Shoot grenade
F10: Screenshot
F11: Toggle fullscreen
Sounds
Sounds can be disabled with --disable-sound configure flag.
Notes
The highscore file is saved (if the game is "make install":ed) to /var/games/oilwar.scores and its world writable.
Enhancements:
- Better Highscore loading & saving
UFO: Alien Invasion 2.1.1
UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
La Ranisima 0.96a
La Ranisima is an Space Invaders-alike game totally written with DHTML. more>>
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
Aliens 2001.05.18
Aliens project is a slide at the bottom shooting game written for the Agenda VR3 Linux-based PDA. more>>
It is played with the Agenda held in a sideways position. The PgUp/PgDn buttons (on the side of the Agenda) move the ship left and right, and the Left or Right arrow buttons (on the front) are used for shooting.
Since its an X-Window program, it also runs on Linux and Unix desktops, and should be trivial to port to other Linux-based PDAs, like the iPaq or the Zaurus (running X-Window).
Main features:
- Two gameplay modes:
- "Swooping" - Similar to the arcade game "Galaxian." The aliens hang around at the top of the screen and occasionally swoop down to attack you.
- "Marching" - Similar to the arcade game "Space Invaders." The aliens march back and forth across the screen and come down towards you as a group.
- Built-in help
- Explains the gameplay, scoring, and controls
- Sound effects
- Buzzer-based sound effects
- Source included
- Aliens is an Open Source product, released under the GNU General Public License (GPL).
- Now part of Agenda!
- The folks from Agenda Computing liked it so much that it shipped with the Agenda VR3 PDA!

Titan Attacks! 1.9
An arcade game where you have to defend the Solar System from Evil Alien Invaders! more>>
Titan Attacks! 1.9 will provide hours of entertainment for everyone. This is designed as an arcade game where you have to defend the Solar System from Evil Alien Invaders!
The Earth is under attack from evil aliens from Titan! Only you can save us all using a hired space ship. Upgrade your ship with bounty money and drive back the Titans across the Solar System, and defeat them on their homeworld.
Titan Attacks has the same easy-to-learn and addictive gameplay of the classic arcade shoot 'em up, but is packed full of extras - new features, new strategies, and stylish neo-retro visuals. Battle swarms of alien fighters, bombers and giant boss motherships, over 5 unique worlds and 100 levels of frantic action! Earn bounty money and upgrade your ship with extra cannon, rockets and lasers!
You can destroy falling wrecks, dodge hurtling asteroids and capture escaping aliens - or blast them from the skies! Win prizes in sharp-shooter challenge stages and compete on the online hiscores table!
Major Features:
- 100 levels of frantic shooter action
- 5 giant boss motherships
- Upgrade your ship with extra cannon, rockets and lasers
- Challenge stages with prizes
- Online hiscore table
Requirements:
- Java 2 Standard Edition Runtime Environment
Kent Retargettable Occam Compiler 1.4.1-pre6
Kent Retargettable Occam Compiler is a multi-platform Occam 2.1 compiler. more>>
KRoC, the Kent Retargettable occam-pi Compiler, is a collection of programs/libraries which facilitates the execution of occam-pi programs on various platforms. The version on this page is only for i386 compatible processors running Linux (although it has been reported to work on FreeBSD systems too). The main components are:
- occ21, the Inmos occam compiler
- tranx86, a translator from extended transputer code (ETC) to intel i386 object code
- CCSP, the run-time kernel, providing the virtual transputer
Enhancements:
- The occSDL library has been added. Documentation errors have been fixed.
- There are minor bugfixes to the compiler, wrappers, and examples.
- New examples have been added, including the classic Adventure Game and Space Invaders.
Global Assassin 2.0
Global Assassin is a text-based action game. more>>
The Global Assassin game is a multiplayer, shoot-em-up game set in the first person, and yet its text-based.
The year is 2035, and robots have taken over the Earth. Most humans died during the invasion or were forced to flee the planet. You are part of a small resistance that has managed to survive underground and is now prepared to strike back.
As a trained assassin, your objective is to return to the Earths surface, stealthily move through the worlds major cities, and systematically rid the planet of its invaders.
The details of the game are as follows.
The battlefield consists of 20 cities around the globe.
These cities have been connected for your mission by an ellaborate portal system.
Use the portals to move between cities as you search for and destroy the robots.
You are armed with a gun, bullets, and grenades.
To successfully strike an invader, you and your target must occupy the same city at the precise moment you attack.
You can lay a mine in a given city, and the very next player to enter that city trips the mine.
You remain alive as long as you have health points.
Over time, you automatically earn back health points, bullets, and grenades.
This is a multiplayer game. You may or may not be the only assassin on the planet!
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