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Derbrill Tutorials

Derbrill Tutorials


Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.

The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:

* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
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Added: 2005-10-17 License: Freeware Price:
1470 downloads
Gantry::Docs::Tutorial 3.40

Gantry::Docs::Tutorial 3.40


Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial. more>>
Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial.

Gantry is a mature web framework, released in late 2005 onto an unsuspecting world. For more information on the framework, its features and history, see Gantry::Docs::About.
Here we will explore the basic workings of Gantry by constructing a very simple application. Dont let the simplicity of this example fool you -- this framework has extreme flexibility in delivering applications with web and scripted components. The example in this document is only to get you started.

This document begins by describing a simple one-table management application. It walks through the process of building the application. Then, it shows a tool -- called Bigtop -- which can be used to build the application from a relatively small configuration file. Finally, it shows how to add another table and regenerate the app via Bigtop.

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Added: 2006-09-26 License: Perl Artistic License Price:
1123 downloads
Rose::DB::Object::Tutorial 0.765

Rose::DB::Object::Tutorial 0.765


Rose::DB::Object::Tutorial is a guided tour of the basics of Rose::DB::Object. more>>
Rose::DB::Object::Tutorial is a guided tour of the basics of Rose::DB::Object.

INTRODUCTION

This document provides a step-by-step introduction to the Rose::DB::Object module distribution. It demonstrates all of the important features using a semi-realistic example database. This tutorial does not replace the actual documentation for each module, however. The "reference" documentation found in each ".pm" file is still essential, and contains some good examples of its own.

This tutorial provides a gradual introduction to Rose::DB::Object. It also describes "best practices" for using Rose::DB::Object in the most robust, maintainable manner. If youre just trying to get a feel for whats possible, you can skip to the end and take a look at the completed example database and associated Perl code. But I recommend reading the tutorial from start to finish at least once.

The examples will start simple and get progressively more complex. You, the developer, have to decide which level of complexity or abstraction is appropriate for your particular task.

CONVENTIONS

Some of the examples in this tutorial will use the fictional My:: namespace prefix. Some will use no prefix at all. Your code should use whatever namespace you deem appropriate. Usually, it will be something like MyCorp::MyProject:: (i.e., your corporation, organization, and/or project). Ive chosen to use My:: or to omit the prefix entirely simply because this produces shorter class names, which will help this tutorial stay within an 80-column width.

For the sake of brevity, the use strict directive and associated "my" declarations have also been omitted from the example code. Needless to say, you should always use strict in your actual code.

Similarly, the traditional "1;" true value used at the end of each ".pm" file has been omitted from the examples. Dont forget to add this to the end of your actual Perl module files.

Although most of the examples in this tutorial use the base.pm module to set up inheritance, directly modifying the @ISA package variable usually works just as well. In situations where there are circular relationships between classes, the use base ... form may be preferable because it runs at compile-time, whereas @ISA modification happens at run-time. In either case, its a good idea to set up inheritance as early as possible in each module.

package Product;

# Set up inheritance first
use base qw(Rose::DB::Object);

# Then do other stuff...
...

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Added: 2007-08-14 License: Perl Artistic License Price:
801 downloads
MARC::Doc::Tutorial 2.00

MARC::Doc::Tutorial 2.00


MARC::Doc::Tutorial is a documentation-only module for new users of MARC::Record. more>>
MARC::Doc::Tutorial is a documentation-only module for new users of MARC::Record.

SYNOPSIS

perldoc MARC::Doc::Tutorial

What is MARC?

The MAchine Readable Cataloging format was designed by the Library of Congress in the late 1960s in order to allow libraries to convert their card catalogs into a digital format. The advantages of having computerized card catalogs were soon realized, and now MARC is being used by all sorts of libraries around the world to provide computerized access to their collections. MARC data in transmission format is optimized for processing by computers, so its not very readable for the normal human. For more about the MARC format, visit the Library of Congress at http://www.loc.gov/marc/

What is this Tutorial?

The document you are reading is a beginners guide to using Perl to processing MARC data, written in the cookbook style. Inside, you will find recipes on how to read, write, update and convert MARC data using the MARC::Record CPAN package. As with any cookbook, you should feel free to dip in at any section and use the recipe you find interesting.

If you are new to Perl, you may want to read from the beginning.
The document you are reading is distributed with the MARC::Record package, however in case you are reading it somewhere else, you can find the latest version at CPAN: http://www.cpan.org/modules/by-module/MARC/. Youll notice that some sections arent filled in yet, which is a result of this document being a work in progress. If you have ideas for new sections please make a suggestion to perl4lib: http://www.rice.edu/perl4lib/.

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Added: 2007-07-10 License: GPL (GNU General Public License) Price:
836 downloads
Task::Catalyst::Tutorial 0.03

Task::Catalyst::Tutorial 0.03


Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst. more>>
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst.

SYNOPSIS

Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.

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Added: 2007-03-26 License: Perl Artistic License Price:
945 downloads
RiveScript::Tutorial 1.02

RiveScript::Tutorial 1.02


RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.

This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!

Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.

A Simple RiveScript Interpreter

Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.

#!/usr/bin/perl -w

use strict;
use warnings;
use RiveScript;

# Create the RiveScript interpreter.
my $rive = new RiveScript();

# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");

# Sort them.
$rive->sortReplies;

# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;

# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}

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Added: 2006-12-06 License: Perl Artistic License Price:
1064 downloads
Imager::Tutorial 0.54

Imager::Tutorial 0.54


Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.

Before you start

If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.

Hello Boxes! - A Simple Start

As with any perl program its useful to start with a #! line, and to enable strict mode:

#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;

These lines will be omitted in further examples.

As with any module, you need to load it:

use Imager;

Now create a image to draw on:

my $image = Imager->new(xsize => 100, ysize => 100);

and draw a couple of filled rectangles on it:

$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

Since the first box fills the whole image, it can be simplified to:

$image->box(filled => 1, color => blue);

and save it to a file:

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

So our completed program is:

use Imager;

my $image = Imager->new(xsize => 100, ysize => 100);

$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

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Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
Array::Each::Tutorial 0.02

Array::Each::Tutorial 0.02


Array::Each::Tutorial - POD giving various examples how to use Array::Each. more>>
Array::Each::Tutorial - POD giving various examples how to use Array::Each.

SYNOPSIS

man Array::Each
man Array::Each::Tutorial

or

perldoc Array::Each
perldoc Array::Each::Tutorial

Overview

This tutorial contains only POD, so dont do this:

use Array::Each::Tutorial; # dont do this

Rather, simply read the POD (as you are doing). But first, please read the docs for Array::Each, because the whole scoop is there.

This tutorial is intended to augment those docs with examples showing situations where you might want to use Array::Each instead of other techniques.

EXAMPLES

Parallel Arrays vs. Using a Hash

First of all, use a hash. Its almost always the best solution if you want to associate a "key" with a "value". And there are modules available that will let you do wonderful things with hashes, like keeping the keys sorted or keeping them in the order they were added.

So given a hash, you might at some point want to do this:

my %h = ( a=>1, b=>2, c=>3, d=>4, e=>5 );
while( my( $k, $v ) = each %h ) {
# ... do something with $k and $v ...
}

On the other hand, if parallel arrays better implement your algorithm, then you may find you want to do something like this:

my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
for my $i ( 0 .. $#k ) {
my( $k, $v ) = ( $k[$i], $v[$i] );
# ... do something with $k and $v (and maybe $i) ...
}

Using Array::Each, you could do the same thing this way:

use Array::Each;
my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my $obj = Array::Each->new( @k, @v );
while( my( $k, $v, $i ) = $obj->each ) {
# ... do something with $k and $v (and maybe $i) ...
}

If you dont need $i at all, you can leave it out, e.g.,

while( my( $k, $v ) = $obj->each ) {
# ... do something with $k and $v ...
}

If you have more than two parallel arrays, include them all in the call to new() and add as many "capture" variables as you need, e.g.,

my @k = qw( a b c d e );
my @v = qw( 1 2 3 4 5 );
my @p = qw( - + ~ = : );
my $obj = Array::Each->new( @k, @v, @p );
while( my( $k, $v, $p, $i ) = $obj->each ) {
# ... do something with $k, $v, and $p (and maybe $i) ...
}

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Added: 2007-07-14 License: Perl Artistic License Price:
832 downloads
OpenInteract2::Manual::Tutorial 1.99_06

OpenInteract2::Manual::Tutorial 1.99_06


OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package. more>>
OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package.

SYNOPSIS

This tutorial will show you the different methods for creating a package and how to maintain them.

CREATING THE PACKAGE

A word on the example

For our example were going to create a book package. This will keep track of all our books and allow us to search our library, add new books, update existing ones and remove old ones. It wont be the backbone for a massive e-commerce website to make you lots of money. It does not attempt to best model the relationships for all the data about a book.

Looking for shortcuts?

If you want to get something running in the fastest manner possible we can generate a simple CRUDS application for you. (CRUDS: CReate Update Delete Search) Just run something like the following:

$ oi2_manage easy_app --package=book --table=book
--dsn=DBI:Pg:dbname=mylibrary --username=foo --password=bar

This will create a simple application built off a table book with templates and objects for searching, creating, updating and removing objects. (More at OpenInteract2::Manage::Package::CreatePackageFromTable.)
Since this is a tutorial well assume you want to read to learn, so on we go.

Generating the skeleton

OpenInteract comes with tools to create a skeleton package -- we dont want to do all this from scratch! The skeleton package has the directory structure, metadata and a number of files to get you going on your new package. Heres how to create one -- be sure to first go to the directory under which the package will be created:

$ oi2_manage create_package --package=book

And heres what youll see:

PROGRESS: Starting task
PROGRESS: Task complete
ACTION: Create package book
OK: Package book created ok in /path/to/my/book

And now lets see what it created:

$ find book/
book/
book/conf
book/conf/spops.ini
book/conf/action.ini
book/data
book/doc
book/doc/book.pod
book/struct
book/template
book/template/sample.tmpl
book/script
book/html
book/html/images
book/OpenInteract2
book/OpenInteract2/Action
book/OpenInteract2/Action/Book.pm
book/OpenInteract2/SQLInstall
book/OpenInteract2/SQLInstall/Book.pm
book/package.ini
book/MANIFEST.SKIP
book/Changes
book/MANIFEST

These files and directories are explained in OpenInteract2::Manual::Packages.

You will normally need to edit/add the following:

book/package.ini # Add name, version, author information
book/MANIFEST # Add names of distribution files
book/conf/spops.ini # Describe the objects your package uses
book/conf/action.ini # Map URLs to handlers in your package
book/data # Specify the initial data and security
book/struct # Describe the tables used to store your objects
book/template # HTML to display and manipulate your objects
book/OpenInteract2 # Optional Perl modules defining object behavior
book/OpenInteract2/Action # Manipulate objects for desired functionality
book/OpenInteract2/SQLInstall # Tell the installer about your tables, data, security
book/doc/book.pod # Last but not least, tell the world about it

Short sidebar: Creating a MANIFEST

Notice that we create a MANIFEST file for you when the package is created. As you add more files to your package youll need to add them to your book/MANIFEST. Fortunately, it can be created automatically:

$ cd /path/to/mypackage
$ perl -MExtUtils::Manifest -e ExtUtils::Manifest::mkmanifest()

Thats it! If you have an old MANIFEST file in the directory it will be copied to MANIFEST.bak. Also note that files matching patterns in the book/MANIFEST.SKIP file will not be included.

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Added: 2007-07-27 License: Perl Artistic License Price:
819 downloads
KDE Simple Programming Tutorial 1.2

KDE Simple Programming Tutorial 1.2


KDE Simple Programming Tutorial is a tutorial for developing a KDE application. more>>
KDE Simple Programming Tutorial is a tutorial for developing a KDE application.

With the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.

Theres also a spanish and a romanian version of the documentation.
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Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1121 downloads
Tkx::Tutorial 1.04

Tkx::Tutorial 1.04


Tkx::Tutorial Perl module contains a tutorial about how to use Tkx. more>>
Tkx::Tutorial Perl module contains a tutorial about how to use Tkx.

Tk is a toolkit that allows you to create applications with graphical interfaces for Windows, Mac OS X and X11. The Tk toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability has made it the GUI toolkit of choice for many other dynamic languages as well.

Tkx is a Perl module that makes the Tk toolkit available to Perl programs. By loading the Tkx module Perl programs can create windows and fill them with text, images, buttons and other controls that make up the user interface of the application.

Hello World

Lets start with the mandatory exercise of creating an application that greats the world. Here we make the application window contain a single button which will shut down the application if clicked. The code to make this happen is:

use Tkx;

Tkx::button(".b",
-text => "Hello, world",
-command => sub { Tkx::destroy("."); },
);
Tkx::pack(".b");

Tkx::MainLoop()

Save this to a file called hello.pl and then run perl hello.pl to start up the application. A window with the text "Hello, world" should appear on your screen.
After the Tkx module has been loaded by the use Tkx statement the application will show an empty window called ".". We create a button with the name ".b" and tell the window to display the button with the call to Tkx::pack(). After the layout of the window has been set up we need to pass control back to Tk so that it can draw the window and invoke our callback if the button is clicked. This is achieved by the Tkx::MainLoop() call at the end. Clicking the button will invoke the subroutine registered with the -command option of the button. In this case the callback simply destroys the window, which in turn will terminate the application.

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Added: 2007-07-21 License: Perl Artistic License Price:
836 downloads
Prima::tutorial 1.20

Prima::tutorial 1.20


Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.

Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.

Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).

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Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
Bigtop::Docs::Tutorial 0.12

Bigtop::Docs::Tutorial 0.12


Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop. more>>
Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop.
Many (not all) applications are mostly data managers. That is, they are really intermediaries between users and various tables in a database. A bigtop file is meant to be a single place to describe all (or practically all) facits of the data in an application. This includes at least:
- The name and special features of each controller.
- The name of each table in the database.
- A description of each column (field) in each table in the database. This includes at least:
- its name and SQL type
- the label the user sees for it when it appears on the screen
- what type of html form element the user uses to enter or update it
- how the data is validated and filtered on its way into and out of the database (filtering yet supported)
- which table the field refers to if it is a foreign key
- etc.
All of these things, and more, are described in a Bigtop file. That file can be given to bigtop to build the application. Once it is built, it can be safely rebuilt so that only the generated bits are changed (this is accomplished by maintaining a clean separation between generated and hand edited files, and by config options in the bigtop file).
Notice that nothing in the above has committed you or me to any particular web application framework, data modeling scheme, templating system, or web server. Bigtop is neutral (think big tent), at least for Perl apps delivered via the web.
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Added: 2006-06-08 License: Perl Artistic License Price:
1233 downloads
Template::Tutorial 2.15

Template::Tutorial 2.15


Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.

This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.

Template::Tutorial::Web

Generating Web Content Using the Template Toolkit

This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.

Template::Tutorial::Datafile

Creating Data Output Files Using the Template Toolkit

This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).

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Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
IPTables-tutorial 1.2.2

IPTables-tutorial 1.2.2


IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.

The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!

If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.

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Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
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