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Interactive Decompiler 0.2
Interactive Decompiler decompiles by the successive application of low-level refactorings, ultimately leading to high-level code more>>
Interactive Decompiler project is an interactive decompiler, where the user starts with an almost literal translation of Assembly code in C language, which he progressively decompiles by the successive application of low-level refactorings, ultimately leading to high-level C code.
Main features:
- Import Intel IA32 Assembly code, in the AT&T syntax -- the syntax normally generated by the gcc compiler for the Intel IA32 architecture.
- Visualize and export quasi-C language code.
- Provides a context-sensitive refactoring browser to a set of low-level refactorings.
- Visualize and manipulate the Control Flow Graph (CFG) and the Abstract Syntax Tree (AST).
- For developers:
- It has an extensible data type for program representation.
- It has an easily extensible architecture (new program metadata, new processors, new refactorings, or new visualizations can easily be added).
- It has an embedded language for describing refactorings and other transformation.
- It is possible to modify the refactorings while running the program.
Version restrictions:
- The IA32 instruction set is not yet fully supported, namely the floating-point and SIMD instructions are not yet translated.
- Not all refactoring are implemented, and some are only have a partial implementation.
- The data flow analysis performed in the refactorings focus only on register variables.
- The implementation of several of many necessary the refactorings is still missing due to lack of time.
<<lessMain features:
- Import Intel IA32 Assembly code, in the AT&T syntax -- the syntax normally generated by the gcc compiler for the Intel IA32 architecture.
- Visualize and export quasi-C language code.
- Provides a context-sensitive refactoring browser to a set of low-level refactorings.
- Visualize and manipulate the Control Flow Graph (CFG) and the Abstract Syntax Tree (AST).
- For developers:
- It has an extensible data type for program representation.
- It has an easily extensible architecture (new program metadata, new processors, new refactorings, or new visualizations can easily be added).
- It has an embedded language for describing refactorings and other transformation.
- It is possible to modify the refactorings while running the program.
Version restrictions:
- The IA32 instruction set is not yet fully supported, namely the floating-point and SIMD instructions are not yet translated.
- Not all refactoring are implemented, and some are only have a partial implementation.
- The data flow analysis performed in the refactorings focus only on register variables.
- The implementation of several of many necessary the refactorings is still missing due to lack of time.
Download (0.022MB)
Added: 2007-08-09 License: LGPL (GNU Lesser General Public License) Price:
857 downloads
IO::Interactive 0.0.3
IO::Interactive is a Perl module with utilities for interactive I/O. more>>
IO::Interactive is a Perl module with utilities for interactive I/O.
SYNOPSIS
use IO::Interactive qw(is_interactive interactive busy);
if ( is_interactive() ) {
print "Running interactivelyn";
}
# or...
print {interactive} "Running interactivelyn";
$fh = busy {
do_noninteractive_stuff();
}
This module provides three utility subroutines that make it easier to develop interactive applications...
is_interactive()
This subroutine returns true if *ARGV and *STDOUT are connected to the terminal. The test is considerably more sophisticated than:
-t *ARGV && -t *STDOUT
as it takes into account the magic behaviour of *ARGV.
You can also pass is_interactive a writable filehandle, in which case it requires that filehandle be connected to a terminal (instead of *STDOUT). The usual suspect here is *STDERR:
if ( is_interactive(*STDERR) ) {
carp $warning;
}
interactive()
This subroutine returns *STDOUT if is_interactive is true. If is_interactive() is false, interactive returns a filehandle that does not print.
This makes it easy to create applications that print out only when the application is interactive:
print {interactive} "Please enter a value: ";
my $value = ;
You can also pass interactive a writable filehandle, in which case it writes to that filehandle if it is connected to a terminal (instead of writinbg to *STDOUT). Once again, the usual suspect is *STDERR:
print {interactive(*STDERR)} $warning;
busy {...}
This subroutine takes a block as its single argument and executes that block. Whilst the block is executed, *ARGV is temporarily replaced by a closed filehandle. That is, no input from *ARGV is possible in a busy block. Furthermore, any attempts to send input into the busy block through *ARGV is intercepted and a warning message is printed to *STDERR. The busy call returns a filehandle that contains the intercepted input.
A busy block is therefore useful to prevent attempts at input when the program is busy at some non-interactive task.
<<lessSYNOPSIS
use IO::Interactive qw(is_interactive interactive busy);
if ( is_interactive() ) {
print "Running interactivelyn";
}
# or...
print {interactive} "Running interactivelyn";
$fh = busy {
do_noninteractive_stuff();
}
This module provides three utility subroutines that make it easier to develop interactive applications...
is_interactive()
This subroutine returns true if *ARGV and *STDOUT are connected to the terminal. The test is considerably more sophisticated than:
-t *ARGV && -t *STDOUT
as it takes into account the magic behaviour of *ARGV.
You can also pass is_interactive a writable filehandle, in which case it requires that filehandle be connected to a terminal (instead of *STDOUT). The usual suspect here is *STDERR:
if ( is_interactive(*STDERR) ) {
carp $warning;
}
interactive()
This subroutine returns *STDOUT if is_interactive is true. If is_interactive() is false, interactive returns a filehandle that does not print.
This makes it easy to create applications that print out only when the application is interactive:
print {interactive} "Please enter a value: ";
my $value = ;
You can also pass interactive a writable filehandle, in which case it writes to that filehandle if it is connected to a terminal (instead of writinbg to *STDOUT). Once again, the usual suspect is *STDERR:
print {interactive(*STDERR)} $warning;
busy {...}
This subroutine takes a block as its single argument and executes that block. Whilst the block is executed, *ARGV is temporarily replaced by a closed filehandle. That is, no input from *ARGV is possible in a busy block. Furthermore, any attempts to send input into the busy block through *ARGV is intercepted and a warning message is printed to *STDERR. The busy call returns a filehandle that contains the intercepted input.
A busy block is therefore useful to prevent attempts at input when the program is busy at some non-interactive task.
Download (0.005MB)
Added: 2007-01-16 License: Perl Artistic License Price:
1011 downloads
Orca Interactive Forum Script 1.1
Orca Interactive Forum Script is an interactive Web-based forum script that is based on AJAX technology, more>>
Orca Interactive Forum Script is an interactive Web-based forum script that is based on AJAX technology,
In the world of accelerating technologies you dont want archaic forum software. You want something new, fresh, classy, stylish and sexy - just like Orca.
Orca introduces a new approach to building online discussion boards. The main focus in Orca is given to self-moderation - it provides tools to build a community without -moderators or administrators. It gives true freedom.
Main features:
AJAXy
- AJAX is cool and trendy, but whats more important - it makes web apps work better. Orca is an AJAX forums script, using AJAX exactly where it should be used. This brings unique user experiences and considerable server load savings.
Self-ruling
- Forums need close attention to run smoothly. Orca doesnt. We built Orca as a self-moderated community script, which can work effectively without any moderators whatsoever. This is the main difference, and Orca will be getting better at it.
Integratable
- You might already have a website, and it might already have a good database of users. Orca is remarkably easy to integrate with your existing user database. You just add it to your site, and it accepts existing members with their photos and passwords.
GPL-licensed
- Free community needs a free forum script. Orca is completely free, open-source and free in terms of licensing. It is distributed under GPL license, which should uncover its potential and make it #1 forum software on the net.
Enhancements:
- This release added a live post tracker, "Sticky" topics, an advanced WYSIWYG post editor, a "Reply with quote" option, and wider support for hosting setups.
<<lessIn the world of accelerating technologies you dont want archaic forum software. You want something new, fresh, classy, stylish and sexy - just like Orca.
Orca introduces a new approach to building online discussion boards. The main focus in Orca is given to self-moderation - it provides tools to build a community without -moderators or administrators. It gives true freedom.
Main features:
AJAXy
- AJAX is cool and trendy, but whats more important - it makes web apps work better. Orca is an AJAX forums script, using AJAX exactly where it should be used. This brings unique user experiences and considerable server load savings.
Self-ruling
- Forums need close attention to run smoothly. Orca doesnt. We built Orca as a self-moderated community script, which can work effectively without any moderators whatsoever. This is the main difference, and Orca will be getting better at it.
Integratable
- You might already have a website, and it might already have a good database of users. Orca is remarkably easy to integrate with your existing user database. You just add it to your site, and it accepts existing members with their photos and passwords.
GPL-licensed
- Free community needs a free forum script. Orca is completely free, open-source and free in terms of licensing. It is distributed under GPL license, which should uncover its potential and make it #1 forum software on the net.
Enhancements:
- This release added a live post tracker, "Sticky" topics, an advanced WYSIWYG post editor, a "Reply with quote" option, and wider support for hosting setups.
Download (0.65MB)
Added: 2007-02-27 License: GPL (GNU General Public License) Price:
976 downloads
Interactive BDD Environment 1.1
Interactive BDD Environment project is a shell like utility for working with ROBDDs. more>>
Interactive BDD Environment project is a shell like utility for working with ROBDDs.
IBEN is a tool used for teaching Reduced Ordered Binary Decision Diagrams.
It allows the student to work with ROBDDs without learning a complex C or C++ interface to an ROBDD package.
One can enter the expressions interactively, and view the result as a graph or ask questions about the ROBDD, such as the number of nodes in the ROBDD.
<<lessIBEN is a tool used for teaching Reduced Ordered Binary Decision Diagrams.
It allows the student to work with ROBDDs without learning a complex C or C++ interface to an ROBDD package.
One can enter the expressions interactively, and view the result as a graph or ask questions about the ROBDD, such as the number of nodes in the ROBDD.
Download (0.10MB)
Added: 2006-10-31 License: GPL (GNU General Public License) Price:
1090 downloads
Interactive Bandwidth Monitor 1.4
Ibmonitor is an interactive Linux console application which shows bandwidth consumed on all interfaces. more>>
Ibmonitor is an interactive Linux console application which shows bandwidth consumed on all interfaces. This project is different from existing similar utilities in that it can show the values in Kbits/sec (Kbps) and Kbytes/sec (KBps) simultaneously. It also displays the total data transferred in KB/MB/GB dynamically shifting the unit to adjust available field width.Also there are command line switches which allow to choose whether to display maximum and average bandwidth.
ibmonitor responds to certain key presses while running and can dynamically change its output display format.
Main features:
- Shows received, transmitted and total bandwidth of each interface
- Calculates and displays the combined value of all interfaces
- Diplays total data transferred per interface in KB/MB/GB
- Values can be displayed in Kbits/sec(Kbps) and/or KBytes/sec(KBps)
- Can show maximum bandwidth consumed on each interface since start of utility
- Can show average bandwidth consumption on each interface since start of utility
- The output with all features (max, avg and display in Kbps and KBps) easily fits on a 80x24 console or xterm
- Can interactively change its output display format depending on key pressed by user.
Enhancements:
- The header text is now displayed immediately after starting
<<lessibmonitor responds to certain key presses while running and can dynamically change its output display format.
Main features:
- Shows received, transmitted and total bandwidth of each interface
- Calculates and displays the combined value of all interfaces
- Diplays total data transferred per interface in KB/MB/GB
- Values can be displayed in Kbits/sec(Kbps) and/or KBytes/sec(KBps)
- Can show maximum bandwidth consumed on each interface since start of utility
- Can show average bandwidth consumption on each interface since start of utility
- The output with all features (max, avg and display in Kbps and KBps) easily fits on a 80x24 console or xterm
- Can interactively change its output display format depending on key pressed by user.
Enhancements:
- The header text is now displayed immediately after starting
Download (0.016MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1112 downloads
Slackware Interactive Boot Scripts 12.0.0
Slackware Interactive Boot Scripts is an enhanced set of replacement boot scripts for the Slackware Linux distribution. more>>
slakbootIBS (Slackware Interactive Boot Scripts) is an enhanced set of replacement boot scripts for the Slackware Linux distribution.
Slackware Interactive Boot Scripts includes a set of control and dispatch tools for configuring and booting with colorized interactive scripts. The new boot process allows the operator to select or skip start-up components in realtime.
It facilitates debugging of startup problems and allows operators to maintain a common baseline to support several local configurations or multiple servers with a single set of scripts.
<<lessSlackware Interactive Boot Scripts includes a set of control and dispatch tools for configuring and booting with colorized interactive scripts. The new boot process allows the operator to select or skip start-up components in realtime.
It facilitates debugging of startup problems and allows operators to maintain a common baseline to support several local configurations or multiple servers with a single set of scripts.
Download (0.17MB)
Added: 2007-07-14 License: Free for non-commercial use Price:
832 downloads
The friendly interactive shell 1.22.3
The friendly interactive shell is a shell focused on interactive use, discoverability, and friendliness. more>>
The friendly interactive shell is a user friendly shell intended mostly for interactive use.
- If you want to see screenshots of fish in action, click here.
- If you are familiar with the basics of shells,read this page for a short introduction to fish.
- If you are dont know how to use a shell, read this page for a longer presentation on how to use fish.
<<less- If you want to see screenshots of fish in action, click here.
- If you are familiar with the basics of shells,read this page for a short introduction to fish.
- If you are dont know how to use a shell, read this page for a longer presentation on how to use fish.
Download (0.75MB)
Added: 2007-02-08 License: GPL (GNU General Public License) Price:
991 downloads
SILC Map 1.0
SILC Map is an utility which can be used to visualize the topology of a SILC network. more>>
SILC Map is an utility which can be used to visualize the topology of a SILC network. This project can create maps which indicate the exact global position of the servers and it can create HTML pages out of the information it gathers from the servers.
It is also possible to create a HTML map page which allows the user to click the servers on the map image to get more detailed information of the server. The links between the routers and servers can also be drawn on the map image.
<<lessIt is also possible to create a HTML map page which allows the user to click the servers on the map image to get more detailed information of the server. The links between the routers and servers can also be drawn on the map image.
Download (0.34MB)
Added: 2007-05-28 License: GPL (GNU General Public License) Price:
880 downloads
Plone Google Maps 0.2
Plone Google Maps is a product which enables integration of Google Maps into Plone sites. more>>
Plone Google Maps is a product which enables integration of Google Maps into Plone sites.
Plone Google Maps (qPloneGoogleMaps) is a Google Maps view product for the Plone content management system which enables integration of Google Maps into Plone sites.
Due to qPloneGoogleMaps you can set up the latitude and longitude of your site objects and have their maps exhibited on your site.
Any object with the latitude-longitude has an additional map portlet displaying this object. This portlet, in turn, has a template "Large screen". If you click on the large screen below the portlet, you will be able to see the full-size map of the page with its description.
The folders containing objects with the latitude-longitude parameters have an additional display view - "maps view", which gives an opportunity to see the full-size map with all these objects.
There is a new content type "Map" which can have other content types - "overlays". It enables the positioning of different objects on one map showing them with the markers of different colours.
Plone Google Maps Installation
Install qPloneGoogleMaps and geolocation as Zope products
Install these two products in your Plone instance with Quick Installer (Plone Control Panel ->Add/remove Products)
<<lessPlone Google Maps (qPloneGoogleMaps) is a Google Maps view product for the Plone content management system which enables integration of Google Maps into Plone sites.
Due to qPloneGoogleMaps you can set up the latitude and longitude of your site objects and have their maps exhibited on your site.
Any object with the latitude-longitude has an additional map portlet displaying this object. This portlet, in turn, has a template "Large screen". If you click on the large screen below the portlet, you will be able to see the full-size map of the page with its description.
The folders containing objects with the latitude-longitude parameters have an additional display view - "maps view", which gives an opportunity to see the full-size map with all these objects.
There is a new content type "Map" which can have other content types - "overlays". It enables the positioning of different objects on one map showing them with the markers of different colours.
Plone Google Maps Installation
Install qPloneGoogleMaps and geolocation as Zope products
Install these two products in your Plone instance with Quick Installer (Plone Control Panel ->Add/remove Products)
Download (0.042MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
945 downloads
Wolfenstein: Enemy Territory Map Packs
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (110.4MB)
Added: 2006-02-02 License: Freeware Price:
1361 downloads
Mila Ajax Map 1.2
Mila Ajax Map is an AJAX Web application that may be used with a Web browser to display a network map with monitoring functions. more>>
Mila Ajax Map is an AJAX Web application witch can be used with a Web browser to display a network map with monitoring functions.
How Install
- You need apache, python, python gadfly and cup of coffee.
- At first you need create gadfly db with create_db.py.
- You need determine x and y coordinates for your nodes.
- For each x and y determine node center, i.e x = node x + gif-image size/2. This is center of image. y has same option.
- Write now connections in map.html with jg.drawLine(x,y,x2,y2).
- Write custom tooltips for each node in map.html.
- You can use rrdtools for creating round-trip-time or traffic graffics(see demo page).
- Then copy all from "cgi-bin" and "htdocs" dirs to your apache dirs.
- Add poller.py to crontab (and script for rrd, if you use it). Open http://your.host/map.html and relax.
- You can customize scripts as you want.
Enhancements:
- Changes were made in JavaScript support.
<<lessHow Install
- You need apache, python, python gadfly and cup of coffee.
- At first you need create gadfly db with create_db.py.
- You need determine x and y coordinates for your nodes.
- For each x and y determine node center, i.e x = node x + gif-image size/2. This is center of image. y has same option.
- Write now connections in map.html with jg.drawLine(x,y,x2,y2).
- Write custom tooltips for each node in map.html.
- You can use rrdtools for creating round-trip-time or traffic graffics(see demo page).
- Then copy all from "cgi-bin" and "htdocs" dirs to your apache dirs.
- Add poller.py to crontab (and script for rrd, if you use it). Open http://your.host/map.html and relax.
- You can customize scripts as you want.
Enhancements:
- Changes were made in JavaScript support.
Download (0.11MB)
Added: 2006-03-15 License: GPL (GNU General Public License) Price:
1333 downloads
GIFgraph::Map 1.02
GIFgraph::Map can generate HTML map text. more>>
GIFgraph::Map can generate HTML map text.
SYNOPSIS
use GIFgraph::Map;
$map = new GIFgraph::Map($gr_object);
$map->set(key1 => value1, key2 => value2 ...);
$HTML_map = $map->imagemap($gr_file, @data);
Is a perl5 module to generate HTML map text for following graph objects GIFgraph::pie, GIFgraph::bars, GIFgraph::point and GIFgraph::linespoints. As a result of its work is created HTML code containing IMG and MAP tags.
You simply need to insert this code into the necessary place of your page. In the inserted thus image, its certain parts are the references and at a choice their mouse in a status line of your browser displays the additional information.(See Samples).
<<lessSYNOPSIS
use GIFgraph::Map;
$map = new GIFgraph::Map($gr_object);
$map->set(key1 => value1, key2 => value2 ...);
$HTML_map = $map->imagemap($gr_file, @data);
Is a perl5 module to generate HTML map text for following graph objects GIFgraph::pie, GIFgraph::bars, GIFgraph::point and GIFgraph::linespoints. As a result of its work is created HTML code containing IMG and MAP tags.
You simply need to insert this code into the necessary place of your page. In the inserted thus image, its certain parts are the references and at a choice their mouse in a status line of your browser displays the additional information.(See Samples).
Download (0.009MB)
Added: 2006-07-31 License: Perl Artistic License Price:
1193 downloads
Invade Earth Map Editor 2.7.9
Invade Earth Map Editor is a map editor for Invade Earth game. more>>
Invade Earth Map Editor is a map editor for Invade Earth game.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
<<lessMain features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
Download (MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1179 downloads
TMHarvest 0.1 Pre1
TMHarvest provides a tool which harvests topicmaps from structured datasources. more>>
TMHarvest provides a tool which harvests topicmaps from structured datasources.
The TMHarvest library is based on TM4J and provides a convenient way to automatically generate topic maps from different data sources. A rules files with embedded templates (written in XML) defines from which data sources topic map constructs should be taken into account, as well how new or existent topics should be associated.
Main features:
- TMHarvest creates topic maps from existing data sources. Currently it supports the following source-types: SQL-Databases, CSV-Files, XPath-Queries. In addition it is possible to integrate custom model-providers, written in Java. See for details.
- The harvesting is driven by a model-file. The model may be processed as often as you like. Since the data sources are queried at processing time, it is possible to build topic paps periodically in order to reflect changing content.
- The model-file has a modular setup. The resulting topic map is populated step by step from distinct templateActions. The static parts of the topic map (the structural parts, for example the topics that define the ontology of the topic map) may be merged from static files and therefore seperated from the actual harvest.
Pros and Cons
The process which creates the topic map is serialized in the model-file. Once the process is defined, it runs as often as you like. This enables the creation of topic maps, that are refreshed periodically in an automated way.
Working with the templates leads to a certain interactive experience. Shaping the model, letting TMHarvest run, revisiting the results, reshape the model... let you converge the final form
The fact that the model-file must be written by hand, excludes many users, which lack the necessary technical affinity. The development of graphical interfaces or wizards would be really helpful.
<<lessThe TMHarvest library is based on TM4J and provides a convenient way to automatically generate topic maps from different data sources. A rules files with embedded templates (written in XML) defines from which data sources topic map constructs should be taken into account, as well how new or existent topics should be associated.
Main features:
- TMHarvest creates topic maps from existing data sources. Currently it supports the following source-types: SQL-Databases, CSV-Files, XPath-Queries. In addition it is possible to integrate custom model-providers, written in Java. See for details.
- The harvesting is driven by a model-file. The model may be processed as often as you like. Since the data sources are queried at processing time, it is possible to build topic paps periodically in order to reflect changing content.
- The model-file has a modular setup. The resulting topic map is populated step by step from distinct templateActions. The static parts of the topic map (the structural parts, for example the topics that define the ontology of the topic map) may be merged from static files and therefore seperated from the actual harvest.
Pros and Cons
The process which creates the topic map is serialized in the model-file. Once the process is defined, it runs as often as you like. This enables the creation of topic maps, that are refreshed periodically in an automated way.
Working with the templates leads to a certain interactive experience. Shaping the model, letting TMHarvest run, revisiting the results, reshape the model... let you converge the final form
The fact that the model-file must be written by hand, excludes many users, which lack the necessary technical affinity. The development of graphical interfaces or wizards would be really helpful.
Download (1.7MB)
Added: 2007-02-16 License: The Apache License Price:
980 downloads
Normal/Displacement Map Generator 1.5
Normal/Displacement Map Generator is a tool designed to help you create Geometry Normal Maps. more>>
Normal/Displacement Map Generator is a tool designed to help you create Geometry Normal Maps. Such maps are used in high-end Games to fool the Player into believing that a Low Resolution Mesh does have much more detail than it actually does.
Those kind of Normal Maps are best generated using a High Resolution Mesh from which the Normal Informations is extracted and projected onto the Low Resolution Mesh. This tool provides exactly this functionality. A known tool to do the same is ORB but it is windows only and impracticable to use for developing a game on a Linux system.
Besides generating a Geometry Normal Map this tool can also apply a Detail Normal Map onto of the generated Geometry Normal Map. Such Normal Maps are easily created using Normal-Plugins for 2D Graphic Applications like The GIMP. Those Normal Informations are then used to enhance the generated Normal Map. This process can be repeated many times.
Also generated is a Displacement or Height Map. Those maps can be used for Offset Mapping or with never Pixel Shader version to render a Low Resolution Mesh with much more detail by creating Vertices and Faces on the fly during rendering displacing them using such a Displacement Map. This map can also be used as a pure Height Map for Terrain Generators.
<<lessThose kind of Normal Maps are best generated using a High Resolution Mesh from which the Normal Informations is extracted and projected onto the Low Resolution Mesh. This tool provides exactly this functionality. A known tool to do the same is ORB but it is windows only and impracticable to use for developing a game on a Linux system.
Besides generating a Geometry Normal Map this tool can also apply a Detail Normal Map onto of the generated Geometry Normal Map. Such Normal Maps are easily created using Normal-Plugins for 2D Graphic Applications like The GIMP. Those Normal Informations are then used to enhance the generated Normal Map. This process can be repeated many times.
Also generated is a Displacement or Height Map. Those maps can be used for Offset Mapping or with never Pixel Shader version to render a Low Resolution Mesh with much more detail by creating Vertices and Faces on the fly during rendering displacing them using such a Displacement Map. This map can also be used as a pure Height Map for Terrain Generators.
Download (0.14MB)
Added: 2006-12-23 License: GPL (GNU General Public License) Price:
1086 downloads
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