indoor fountains
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Imager::Fountain 0.54
Imager::Fountain is a class for building fountain fills suitable for use by the fountain filter. more>>
Imager::Fountain is a class for building fountain fills suitable for use by the fountain filter.
SYNOPSIS
use Imager::Fountain;
my $f1 = Imager::Fountain->read(gimp=>$filename);
$f->write(gimp=>$filename);
my $f1 = Imager::Fountain->new;
$f1->add(start=>0, middle=>0.5, end=>1.0,
c0=>Imager::Color->new(...),
c1=>Imager::Color->new(...),
type=>$trans_type, color=>$color_trans_type);
Provide an interface to build arrays suitable for use by the Imager fountain filter. These can be loaded from or saved to a GIMP gradient file or you can build them from scratch.
<<lessSYNOPSIS
use Imager::Fountain;
my $f1 = Imager::Fountain->read(gimp=>$filename);
$f->write(gimp=>$filename);
my $f1 = Imager::Fountain->new;
$f1->add(start=>0, middle=>0.5, end=>1.0,
c0=>Imager::Color->new(...),
c1=>Imager::Color->new(...),
type=>$trans_type, color=>$color_trans_type);
Provide an interface to build arrays suitable for use by the Imager fountain filter. These can be loaded from or saved to a GIMP gradient file or you can build them from scratch.
Download (0.83MB)
Added: 2006-09-20 License: Perl Artistic License Price:
1129 downloads
Fight Win Prevail 0.0.8
Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter. more>>
Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter. Fight Win Prevail is set in an imaginary universe where fearless pilots fight to the death with their futuristic vehicles.
Gameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known from Quake 3.
Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too.
Main features:
- Good graphics, physics, sound, and gameplay (for a hobbyist game)
- Multiplayer over TCP/IP
- 3 types of vehicles with individual characteristics (mechs, hovercrafts, and helicopter-like aircrafts)
- Distinct weapon types (classical projectile weapons, beam weapons, ballistic weapons, etc.)
- Distinct map types (from close combat indoor maps to large landscapes)
- An extendable set of vehicles, weapons, and maps
- 4 game modes (deathmatch, team deathmatch, sole survivor, team survivor)
<<lessGameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known from Quake 3.
Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too.
Main features:
- Good graphics, physics, sound, and gameplay (for a hobbyist game)
- Multiplayer over TCP/IP
- 3 types of vehicles with individual characteristics (mechs, hovercrafts, and helicopter-like aircrafts)
- Distinct weapon types (classical projectile weapons, beam weapons, ballistic weapons, etc.)
- Distinct map types (from close combat indoor maps to large landscapes)
- An extendable set of vehicles, weapons, and maps
- 4 game modes (deathmatch, team deathmatch, sole survivor, team survivor)
Download (16.8MB)
Added: 2006-05-17 License: GPL (GNU General Public License) Price:
1261 downloads
CannaGrower 0.1.0
CannaGrower is a freeware enabling cannabis grower to manage and retrieve statistics about culture, tools included aim helping to grow indoor cannabis... more>> <<less
Download (3549KB)
Added: 2009-04-16 License: Freeware Price: Free
199 downloads
PyZOE 1.0a
ZOE (formerly OGLE) is a simple OpenGL graphics engine written entirely in Python. more>>
ZOE (formerly OGLE) is a simple OpenGL graphics engine written entirely in Python.Its primary focus is rapid prototyping and experimentation, so it only supports the barest essentials, with focus on wire frames.
Some familiarity with OpenGL is expected, although when exploiting the particle system abstractions no specific OpenGL knowledge is required.
Demos included are the obligatory spinning polyhedra, static views of conic sections and the Solar System, a 3D surface plotter, a fountain of sparks, a swarming behavior model, a random walk example, a whirpool effect using gravity and drag, and an example of chaos theory and sensitivity to initial conditions.
ZOE is a very simple OpenGL-based graphics engine. OpenGL describes the primitives for doing 3D graphics; a graphics engine assists in organizing these primitives into higher-level abstractions. Some basic familiarity with OpenGL is expected to be able to use ZOE.
ZOE has five primary abstractions, in the form of classes. The first is the engine, which encapsulates the functioning window system. The second is the object, which encapsulates individual objects moving and interacting in the system. A subclass of an object is a group, a collection of objects that move in unison, possibly with some transformations applied before and undone afterward. Third, a camera encapsulates the transformations involved in placing and manipulating the view. Fourth, an interface encapsulates all the user interface controls (keystrokes and mouse manipulation) so that they can be exploited by the system.
ZOE also has some support for particle systems; that is, a group of non-interacting particles that behave according to the same rules. A particle is a special form of object that is merely represented with a point, and an optional trail (to make its motion more prominent), and a system is a group object which contains and manages a collection of non-interacting particles.
<<lessSome familiarity with OpenGL is expected, although when exploiting the particle system abstractions no specific OpenGL knowledge is required.
Demos included are the obligatory spinning polyhedra, static views of conic sections and the Solar System, a 3D surface plotter, a fountain of sparks, a swarming behavior model, a random walk example, a whirpool effect using gravity and drag, and an example of chaos theory and sensitivity to initial conditions.
ZOE is a very simple OpenGL-based graphics engine. OpenGL describes the primitives for doing 3D graphics; a graphics engine assists in organizing these primitives into higher-level abstractions. Some basic familiarity with OpenGL is expected to be able to use ZOE.
ZOE has five primary abstractions, in the form of classes. The first is the engine, which encapsulates the functioning window system. The second is the object, which encapsulates individual objects moving and interacting in the system. A subclass of an object is a group, a collection of objects that move in unison, possibly with some transformations applied before and undone afterward. Third, a camera encapsulates the transformations involved in placing and manipulating the view. Fourth, an interface encapsulates all the user interface controls (keystrokes and mouse manipulation) so that they can be exploited by the system.
ZOE also has some support for particle systems; that is, a group of non-interacting particles that behave according to the same rules. A particle is a special form of object that is merely represented with a point, and an optional trail (to make its motion more prominent), and a system is a group object which contains and manages a collection of non-interacting particles.
Download (0.44MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1195 downloads
Irrlicht Engine 1.3.1
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
<<lessIrrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
Cube 2005-08-29
Cube is an open source multiplayer and singleplayer first person shooter game. more>>
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine.
Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows.
Doesnt need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
<<lessCube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows.
Doesnt need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
Download (29MB)
Added: 2005-10-06 License: GPL (GNU General Public License) Price:
1510 downloads
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