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Suffix tree implementation library 1.2
Suffix tree implementation library is a C library, an implementation of the suffix trees algorithm to store/retrieve key/data pa more>>
Suffix tree implementation library is a C library, an implementation of the suffix trees algorithm to store/retrieve key/data pairs.
The main advantages are a linear indexing time, little memory usage, and very fast retrieving.
It has been developped on FreeBSD/gcc but should be fairly portable.
The source code "testsfx.c" show an example of how to use the library both for inserting, retrieving, and deleting data. There arent many functions and comments should be enough to give you an idea of how to use the library. (read the header of the source file)
You should edit sfxdisk.h to suit your needs: you can change the alphabet size and the offset type. It should be OK to use "long long" 64 bits ints instead of long, in fact I tested it succesfully but havent gone to the point of filling more than 2 GB of data (needless to say you need a 64 bits filesystem).
Two "tools" come with the library (new with version 1.2): dumpsfx and loadsfx. dumpsfx is used to dump the database: dumpsfx [-s separator] if you want to output the result as readable text or dumpsfx < file.sfx > -h to output it for reloading with loadsfx.
dumpsfx outputs on stdout and loadsfx reads from stdin. loadsfx < suffix tree file to create > < dumped_file
Enhancements:
- removed an useless offset incrementation in STwritenode
<<lessThe main advantages are a linear indexing time, little memory usage, and very fast retrieving.
It has been developped on FreeBSD/gcc but should be fairly portable.
The source code "testsfx.c" show an example of how to use the library both for inserting, retrieving, and deleting data. There arent many functions and comments should be enough to give you an idea of how to use the library. (read the header of the source file)
You should edit sfxdisk.h to suit your needs: you can change the alphabet size and the offset type. It should be OK to use "long long" 64 bits ints instead of long, in fact I tested it succesfully but havent gone to the point of filling more than 2 GB of data (needless to say you need a 64 bits filesystem).
Two "tools" come with the library (new with version 1.2): dumpsfx and loadsfx. dumpsfx is used to dump the database: dumpsfx [-s separator] if you want to output the result as readable text or dumpsfx < file.sfx > -h to output it for reloading with loadsfx.
dumpsfx outputs on stdout and loadsfx reads from stdin. loadsfx < suffix tree file to create > < dumped_file
Enhancements:
- removed an useless offset incrementation in STwritenode
Download (0.015MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1189 downloads
Fast MD5 Implementation in Java 2.6.1
Fast MD5 Implementation in Java is a heavily optimized implementation of the MD5 hashing algorithm written in Java. more>>
Fast MD5 Implementation in Java is a heavily optimized implementation of the MD5 hashing algorithm written in Java.
Fast MD5 Implementation in Java includes an optional native method for even greater speed improvements.
How Fast Is It?
Short answer:Much faster than any other Java implementation that I have tested and (surprisingly) even faster than the native, non-Java MD5 implementation on some systems.
Long answer:First of all, it is important to note that the term "fast" is used here in relative terms. The implementation of the MD5 message digest algorithm available on this page is written in Java and is fast compared with other implementations written in Java, both because it is heavily optimized by itself and because there is an optional native method that makes it even faster when the platform supports it. How it compares to a sensible implementation written in a language, such as C, that is compiled directly to machine code, is heavily dependent upon how good of a job the JIT compiler in your JVM does in compiling the code or whether you are able to use the optional native method.
Enhancements:
- Martin West contributed a bug fix and some code refactoring to make all targets work out of the box in the Ant build file. Previously, the "dist" target did not work if the "docs" directory was not present.
<<lessFast MD5 Implementation in Java includes an optional native method for even greater speed improvements.
How Fast Is It?
Short answer:Much faster than any other Java implementation that I have tested and (surprisingly) even faster than the native, non-Java MD5 implementation on some systems.
Long answer:First of all, it is important to note that the term "fast" is used here in relative terms. The implementation of the MD5 message digest algorithm available on this page is written in Java and is fast compared with other implementations written in Java, both because it is heavily optimized by itself and because there is an optional native method that makes it even faster when the platform supports it. How it compares to a sensible implementation written in a language, such as C, that is compiled directly to machine code, is heavily dependent upon how good of a job the JIT compiler in your JVM does in compiling the code or whether you are able to use the optional native method.
Enhancements:
- Martin West contributed a bug fix and some code refactoring to make all targets work out of the box in the Ant build file. Previously, the "dist" target did not work if the "docs" directory was not present.
Download (0.073MB)
Added: 2006-03-06 License: LGPL (GNU Lesser General Public License) Price:
1350 downloads
Bellagio OpenMAX IL Implementation 0.3.1
Bellagio is a sample implementation of OpenMAX IL for Linux. more>>
Bellagio is a sample implementation of OpenMAX IL for Linux.
It enables software developers and ISVs to familiarize themselves with the OpenMAX IL API and to develop their own OpenMAX multimedia and streaming media components for mobile devices, including codecs, video I/O, and audio mixers.
Included sample components comply with the OpenMAX base and interoperability profiles and can be tunnelled together.
Main features:
- a shared library with the IL core and a "reference" OpenMAX component
- a number of OpenMAX components which pass Khronos conformance tests
- a set of GStreamer plugins that use the IL API (not available yet)
Enhancements:
New video components:
- ffmpeg based MPEG4/H.264 decoder
- color converter component YUV -> RGB
- video renderer based on devFB
New audio component:
- audio file reader based on ffmpeg audio format
- volume component
Fixed known bugs:
- FFMPEG audio decoder now works on FC6 and other distributions with the latest ffmpeg release (0.4.9-0.35.20070204)
Known pending bugs:
- some ogg streams can not be decoded properly
- the tunneling between file reader, mp3 dec based on ffmpeg - alsa sink ends in a deadlock sometimes.
- This behavior has been detected some times using FC6 and UBUNTU, not with the FC4
Full list of components:
Audio:
- ogg decoder based on libvorbis (stand alone components, and multiple roles component)
- mp3 decoder based on mad decoder
- mp3 decoder based on ffmpeg (multiple roles component)
- volume component
- alsa audio sink
- ffmpeg audio file reader (to be used with mp3 ffmpeg decoder)
Video:
- MPEG4 decoder based on ffmpeg (multiple roles component)
- H.264 decoder based on ffmpeg (multiple roles component)
- Color converter based on ffmpeg
- video renderer based on devFB
- Major additions to the 0.2
- New port classes
The components are:
- multiple formats audio decoder component that supports mp3 and ogg audio formats
- alsa sink component
- all the other components are NOT compatible with the new architecture.
- They have been removed and will be ported to the new architecture in a further delivery
<<lessIt enables software developers and ISVs to familiarize themselves with the OpenMAX IL API and to develop their own OpenMAX multimedia and streaming media components for mobile devices, including codecs, video I/O, and audio mixers.
Included sample components comply with the OpenMAX base and interoperability profiles and can be tunnelled together.
Main features:
- a shared library with the IL core and a "reference" OpenMAX component
- a number of OpenMAX components which pass Khronos conformance tests
- a set of GStreamer plugins that use the IL API (not available yet)
Enhancements:
New video components:
- ffmpeg based MPEG4/H.264 decoder
- color converter component YUV -> RGB
- video renderer based on devFB
New audio component:
- audio file reader based on ffmpeg audio format
- volume component
Fixed known bugs:
- FFMPEG audio decoder now works on FC6 and other distributions with the latest ffmpeg release (0.4.9-0.35.20070204)
Known pending bugs:
- some ogg streams can not be decoded properly
- the tunneling between file reader, mp3 dec based on ffmpeg - alsa sink ends in a deadlock sometimes.
- This behavior has been detected some times using FC6 and UBUNTU, not with the FC4
Full list of components:
Audio:
- ogg decoder based on libvorbis (stand alone components, and multiple roles component)
- mp3 decoder based on mad decoder
- mp3 decoder based on ffmpeg (multiple roles component)
- volume component
- alsa audio sink
- ffmpeg audio file reader (to be used with mp3 ffmpeg decoder)
Video:
- MPEG4 decoder based on ffmpeg (multiple roles component)
- H.264 decoder based on ffmpeg (multiple roles component)
- Color converter based on ffmpeg
- video renderer based on devFB
- Major additions to the 0.2
- New port classes
The components are:
- multiple formats audio decoder component that supports mp3 and ogg audio formats
- alsa sink component
- all the other components are NOT compatible with the new architecture.
- They have been removed and will be ported to the new architecture in a further delivery
Download (0.49MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
895 downloads
Procinfo NG 2.0.113 (C++ Implementation)
Procinfo NG is a ground-up rewrite of the procinfo program. more>>
Procinfo NG is a ground-up rewrite of the procinfo program. Procinfo NGs goal is to make the code more readable (and reusable) and to restore broken functionality of the original program.
The original program was written for Linux 1.0, and updated through 2.2. This version is for 2.6.
Enhancements:
- Updates were made to match what some Linux distributions have done to procinfo-18.
- Support for MSI and XEN interrupts were added.
- Some non-x86 architectures are handled.
- Assorted bugs and 80-character console nonsense were fixed.
<<lessThe original program was written for Linux 1.0, and updated through 2.2. This version is for 2.6.
Enhancements:
- Updates were made to match what some Linux distributions have done to procinfo-18.
- Support for MSI and XEN interrupts were added.
- Some non-x86 architectures are handled.
- Assorted bugs and 80-character console nonsense were fixed.
Download (0.041MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
805 downloads
Other version of Procinfo NG
License:GPL (GNU General Public License)
Blackjack basic strategy calculator 2.4
Blackjack basic strategy calculator project is a Monte Carlo basic strategy calculator. more>>
Blackjack basic strategy calculator project is a Monte Carlo basic strategy calculator.
bsc finds the Blackjack strategy through the Monte Carlo method.
It analyzes each situation with adaptive depth, and is generally optimized for speed.
The rules are hard coded for the authors local casino; adding others or changing them is left for others to do.
It seems to find the correct strategy, but the house edge appears a bit wrong.
Main features:
- no double after split
- double only 9..11
- split as often as you want
- European no hole card
- no surrender
- dealer stands on soft 17
- perfect continous shuffle machine (CSM)
- 6 decks
<<lessbsc finds the Blackjack strategy through the Monte Carlo method.
It analyzes each situation with adaptive depth, and is generally optimized for speed.
The rules are hard coded for the authors local casino; adding others or changing them is left for others to do.
It seems to find the correct strategy, but the house edge appears a bit wrong.
Main features:
- no double after split
- double only 9..11
- split as often as you want
- European no hole card
- no surrender
- dealer stands on soft 17
- perfect continous shuffle machine (CSM)
- 6 decks
Download (0.054MB)
Added: 2006-10-23 License: GPL (GNU General Public License) Price:
1107 downloads
Objective Modula-2 1.00 (Reference Implementation)
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2. more>>
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2 based on the object model and runtime of Objective-C.
The design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
Objective Modula-2s scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Enhancements:
- This code is used to verify ideas and concepts which come up in the course of defining the language.
- It is in an early stage, incomplete and subject to frequent changes.
<<lessThe design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
Objective Modula-2s scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Enhancements:
- This code is used to verify ideas and concepts which come up in the course of defining the language.
- It is in an early stage, incomplete and subject to frequent changes.
Download (0.019MB)
Added: 2007-07-21 License: (FDL) GNU Free Documentation License Price:
825 downloads
Custom Strategy Role Playing Game 0.15
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
<<lessTwo players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
IronPython 1.0 Final
IronPython is an implementation of Python running on Microsoft .NET / Mono. more>>
IronPython is an implementation of Python running on Microsoft .NET / Mono. It supports an interactive interpreter with fully dynamic compilation.
IronPython is well integrated with the rest of the framework and makes all .NET libraries easily available to Python programmers.
<<lessIronPython is well integrated with the rest of the framework and makes all .NET libraries easily available to Python programmers.
Download (MB)
Added: 2006-09-06 License: Other/Proprietary License Price:
1148 downloads
XML::Atom 0.19
XML::Atom is an Atom feed and API implementation. more>>
XML::Atom is an Atom feed and API implementation.
SYNOPSIS
use XML::Atom;
Atom is a syndication, API, and archiving format for weblogs and other data. XML::Atom implements the feed format as well as a client for the API.
<<lessSYNOPSIS
use XML::Atom;
Atom is a syndication, API, and archiving format for weblogs and other data. XML::Atom implements the feed format as well as a client for the API.
Download (0.058MB)
Added: 2006-06-30 License: Perl Artistic License Price:
1211 downloads
Cannon Smash 0.6.6
Cannon Smash project is a 3D tabletennis game. more>>
Cannon Smash project is a 3D tabletennis game.
The goal of this project is to represent various strategy of tabletennis on computer game.
<<lessThe goal of this project is to represent various strategy of tabletennis on computer game.
Download (2.5MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1082 downloads
Smalltalk YX 0.1.4
Smalltalk YX is an open source Smalltalk-80 implementation. more>>
Smalltalk YX software is an open source Smalltalk-80 implementation.
Main features:
- Readable code
- Flexibility trough easy creation of plugins
- Portable to most important platforms
- Optimized
- Modern
- Embeddable in C applications
- Easy to use, powerful and well-structured environment
- Small
<<lessMain features:
- Readable code
- Flexibility trough easy creation of plugins
- Portable to most important platforms
- Optimized
- Modern
- Embeddable in C applications
- Easy to use, powerful and well-structured environment
- Small
Download (0.077MB)
Added: 2007-08-01 License: MIT/X Consortium License Price:
817 downloads
Statistics::Smoothing::SGT 2.1.2
Statistics::Smoothing::SGT is a Simple Good-Turing (SGT) smoothing implementation. more>>
Statistics::Smoothing::SGT is a Simple Good-Turing (SGT) smoothing implementation.
SYNOPSIS
Basic Usage
use Statistics::Smoothing::SGT
my $sgt = new Statistics::Smoothing::SGT($frequencyClasses, $total);
$sgt->calculateValues();
$probabilities = $sgt->getProbabilities();
$newFrequencies = $sgt->getNewFrequencies();
$nBar = $sgt->getNBar();
<<lessSYNOPSIS
Basic Usage
use Statistics::Smoothing::SGT
my $sgt = new Statistics::Smoothing::SGT($frequencyClasses, $total);
$sgt->calculateValues();
$probabilities = $sgt->getProbabilities();
$newFrequencies = $sgt->getNewFrequencies();
$nBar = $sgt->getNBar();
Download (0.019MB)
Added: 2007-05-22 License: Perl Artistic License Price:
888 downloads
Daikon 4.3.1
Daikon is an implementation of dynamic detection of likely invariants. more>>
Daikon is an implementation of dynamic detection of likely invariants. An invariant is a property (such as "x=2*y+5" or "this.next.prev = this" or "myarray is sorted by<<less
Download (3.3MB)
Added: 2007-08-04 License: Open Software License Price:
813 downloads
LGeneral 1.2 Beta12
LGeneral is a turn-based strategy engine heavily inspired by Panzer General. more>>
LGeneral is a turn-based strategy engine heavily inspired by Panzer General. With LGeneral you play single scenarios or whole campaigns turn by turn against a human player or the AI.
Entrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game.
The engine itself has no playable data but there is a converter for Panzer General (DOS version).
<<lessEntrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game.
The engine itself has no playable data but there is a converter for Panzer General (DOS version).
Download (1.2MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1246 downloads
GEMpire 0.11
GEMpire is a turn based multiplayer strategy game in Java. more>>
GEMpire project is a turn based multiplayer strategy game in Java.
GEMpire is a simple turn based multiplayer strategy game, written in java, designed to be played over the internet in client-server fashion.
It is a generalization of the commercial game Empire Deluxe for the PC.
It consists mainly of a server, a client, a map editor, and a random map generator.
<<lessGEMpire is a simple turn based multiplayer strategy game, written in java, designed to be played over the internet in client-server fashion.
It is a generalization of the commercial game Empire Deluxe for the PC.
It consists mainly of a server, a client, a map editor, and a random map generator.
Download (0.26MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1015 downloads
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