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Html Code Convert 3.3
Speed up the conversion of HTML code into different format more>>
HTML Code Convert helps speed up the conversion of HTML code into different format including Java Script, JavaServer Pages, Microsoft ASP, PHP, Perl, Python, and the UNIX Shell. It is particularly useful in CGI scripting.
Enhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
<<lessEnhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
Download (184KB)
Added: 2009-04-29 License: Freeware Price:
198 downloads
PHP Active Code Library 0.10
PHP Active Code Library (ACL) is a PHP 5 class used to store and call PHP files that are stored in a database. more>>
PHP Active Code Library (ACL) is a PHP 5 class used to store and call PHP files that are stored in a database.
The files are stored in a plain text field and not a binary field. PHP ACL also takes care of include/require calls.
If a file includes another file stored in the database, PHP ACL takes care of getting, generating, and including that file.
<<lessThe files are stored in a plain text field and not a binary field. PHP ACL also takes care of include/require calls.
If a file includes another file stored in the database, PHP ACL takes care of getting, generating, and including that file.
Download (0.013MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1191 downloads
Stripes Barcode Generator 0.2.1
Stripes Barcode Generator is a set of tools to produce barcodes. more>>
Stripes Barcode Generator is a set of tools to produce barcodes, using a graphical tool, a command line, and a library (that can be used to integrate the engine with your application).
Enhancements:
- This first public release includes a basic set of tools to produce and integrate barcodes into other applications.
- It includes a library, a command line tool, and a graphical tool.
- At this moment, it is only supported one codebar format: CODE39.
<<lessEnhancements:
- This first public release includes a basic set of tools to produce and integrate barcodes into other applications.
- It includes a library, a command line tool, and a graphical tool.
- At this moment, it is only supported one codebar format: CODE39.
Download (0.41MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1084 downloads
Resistor Color Code Calculator 1.0
Resistor Color Code Calculator calculates the value of a resistor (an electronic component). more>>
Resistor Color Code Calculator project calculates the value of a resistor (an electronic component).
The colors on the resistor are input into the program, and the result displays the resistance value of the resistor.
This is much easier than memorizing rhymes to remember colors.
<<lessThe colors on the resistor are input into the program, and the result displays the resistance value of the resistor.
This is much easier than memorizing rhymes to remember colors.
Download (0.87MB)
Added: 2006-06-09 License: Free for non-commercial use Price:
1256 downloads
Pretty Code Web 1.00
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the Web. more>>
Pretty Code Web is a syntax highlighter for publishing code, written in any programming language, to the web.
Written in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
<<lessWritten in php it uses syntax files separate from the main code to highlight a specified language.
Main features:
- Syntax highlighting for (potentially) any language.
- User defined syntax files.
- User defined colors
- Separate colors for:
- 6 Keyword Groups
- Text Strings
- Operators
- Block and Line Comments
- Bracket Characters
Download (0.024MB)
Added: 2005-10-20 License: Free for non-commercial use Price:
1470 downloads
GNU barcode 0.98 Beta
GNU Barcode is a tool to convert text strings to printed bars. more>>
GNU Barcode is a tool to convert text strings to printed bars. GNU barcode supports a variety of standard codes to represent the textual strings and creates postscript output.
Main features:
- Available as both a library and an executable program
- Supports UPC, EAN, ISBN, CODE39 and other encoding standards
- Postscript and Encapsulated Postscript output
- Accepts sizes and positions as inches, centimeters, millimeters
- Can create tables of barcodes (to print labels on sticker pages)
<<lessMain features:
- Available as both a library and an executable program
- Supports UPC, EAN, ISBN, CODE39 and other encoding standards
- Postscript and Encapsulated Postscript output
- Accepts sizes and positions as inches, centimeters, millimeters
- Can create tables of barcodes (to print labels on sticker pages)
Download (0.32MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1240 downloads
GD::Barcode 1.15
GD::Barcode is a Perl module to create barcode image with GD. more>>
SYNOPSIS
ex. CGI
use GD::Barcode::UPCE;
binmode(STDOUT);
print "Content-Type: image/pngnn";
print GD::Barcode->new(EAN13, 123456789012)->plot->png;
with Error Check
my $oGdBar = GD::Barcode->new(EAN13, 12345678901);
die $GD::Barcode::errStr unless($oGdBar); #Invalid Length
$oGdBar->plot->png;
GD::Barcode is a subclass of GD and allows you to create barcode image with GD. This module based on "Generate Barcode Ver 1.02 By Shisei Hanai 97/08/22".
From 1.14, you can use this module even if no GD (except plot method).
new
$oGdBar = GD::Barcode::UPCE->new($sType, $sTxt);
Constructor. Creates a GD::Barcode::$sType object for $sTxt.
plot()
$oGd = $oGdBar->plot([Height => $iHeight, NoText => 0 | 1]);
creates GD object with barcode image for the $sTxt specified at new method. $iHeight is height of the image. If NoText is 1, the image has no text image of $sTxt.
ex.
my $oGdB = GD::Barcode->new(EAN13, 123456789012);
my $oGD = $oGdB->plot(NoText=>1, Height => 20);
# $sGD is a GD image with Height=>20 pixels, with no text.
barcode()
$sPtn = $oGdBar->barcode();
returns a barcode pattern in string with 1 and 0. 1 means black, 0 means white.
ex.
my $oGdB = GD::Barcode->new(UPCE, 123456789012);
my $sPtn = $oGdB->barcode();
# $sPtn = ;
$errStr
$GD::Barcode::errStr
has error message.
$text
$oGdBar->{$text}
has barcode text based on $sTxt specified in new method.
Download (0.87MB)
Added: 2007-04-24 License: Perl Artistic License Price:
925 downloads
Autotorrent 0.6.1
Autotorrent is an Amarok script adds a Download this album menu item. more>>
Autotorrent is an Amarok script adds a "Download this album" menu item that when clicked, searches mininova.org for the album and starts Azureus with the Magnet URI.
Right now the code only has support for Mininova but Id definitely accept code for other sites if people are willing to code it.
<<lessRight now the code only has support for Mininova but Id definitely accept code for other sites if people are willing to code it.
Download (0.004MB)
Added: 2007-04-22 License: GPL (GNU General Public License) Price:
547 downloads

Audacity Linux Source Code 1..2.4b
Audacity Linux Source Code free software for recording editing sounds. more>> Audacity Linux Source Code is a free, easy-to-use audio editor and recorder for Linux, and other operating systems. You can use Audacity to:
Record live audio.
Convert tapes and records into digital recordings or CDs.
Edit Ogg Vorbis, MP3, and WAV sound files.
Cut, copy, splice, and mix sounds together.
Change the speed or pitch of a recording.
And more! See the complete list of features.
This editor can record and play sounds and import and export WAV, AIFF, MP3, and OGG files. Edit your sounds using cut, copy, and paste features (with unlimited undo functionality), mix tracks, or apply effects to your recordings. The program also has a built-in amplitude-envelope editor, a customizable spectrogram mode, and a frequency-analysis window for audio-analysis applications. Built-in effects include bass boost, wah wah, and noise removal, and the program also supports VST plug-in effects. This program is open-source, and this version adds tool tips, keyboard shortcuts, and OGG exporting and fixes some bugs.
Version 1.2.4b has a Meter Toolbar added for monitoring volume levels during playback and recording, allows you to export multiple files at once, attempts to automatically correct latency in full-duplex recordings, and contains some bug fixes.<<less
Download (4.29MB)
Added: 2009-04-03 License: Freeware Price: Free
203 downloads
PDF::Reuse::Barcode 0.05
PDF::Reuse::Barcode is a Perl module that can create barcodes for PDF documents with PDF::Reuse. more>>
PDF::Reuse::Barcode is a Perl module that can create barcodes for PDF documents with PDF::Reuse.
SYNOPSIS
use PDF::Reuse;
use PDF::Reuse::Barcode;
use strict;
prFile(bars.pdf);
PDF::Reuse::Barcode::ITF (x => 70,
y => 530,
value => 0123456789,
prolong => 2.96);
prEnd();
This is a sub-module to PDF::Reuse. It creates barcode "images" to be used in PDF documents. It uses GD::Barcode and its sub-modules: GD::Barcode::Code39, COOP2of5, EAN13 and so on, to calculate the barcode pattern. For Code128 it uses Barcode::Code128.
Normally the barcodes are displayed on a white background and with the characters under the bars.
You can rotate the "image", make it smaller or bigger, prolong the bars and change the background. (But then, dont forget to test that your barcode scanner still understands it.)
If you dont change the size of the "image", the bars are approximately 24 pixels high (the guard bars a few pixels longer) and the box/background is 38 pixels high and something like 20 pixels wider than the barcodes. The text under the bars are 10 pixels high.
The barcodes are generated using a Type3 font by default. Ghostscript and xpdf donthave support for Type3 fonts. If you want to target engines that dont handle Type3 fonts properly, see the "mode" parameter.
<<lessSYNOPSIS
use PDF::Reuse;
use PDF::Reuse::Barcode;
use strict;
prFile(bars.pdf);
PDF::Reuse::Barcode::ITF (x => 70,
y => 530,
value => 0123456789,
prolong => 2.96);
prEnd();
This is a sub-module to PDF::Reuse. It creates barcode "images" to be used in PDF documents. It uses GD::Barcode and its sub-modules: GD::Barcode::Code39, COOP2of5, EAN13 and so on, to calculate the barcode pattern. For Code128 it uses Barcode::Code128.
Normally the barcodes are displayed on a white background and with the characters under the bars.
You can rotate the "image", make it smaller or bigger, prolong the bars and change the background. (But then, dont forget to test that your barcode scanner still understands it.)
If you dont change the size of the "image", the bars are approximately 24 pixels high (the guard bars a few pixels longer) and the box/background is 38 pixels high and something like 20 pixels wider than the barcodes. The text under the bars are 10 pixels high.
The barcodes are generated using a Type3 font by default. Ghostscript and xpdf donthave support for Type3 fonts. If you want to target engines that dont handle Type3 fonts properly, see the "mode" parameter.
Download (0.007MB)
Added: 2006-07-31 License: Perl Artistic License Price:
1182 downloads
MyDBO Code Generator 2.1
MyDBO is a powerful object-oriented code generator for PHP/MySQL Web application developers. more>>
MyDBO is a powerful object-oriented code generator for PHP/MySQL Web application developers.
It is designed to remove the hassle of implementing familiar database operations (select, update, insert, etc) over and over again when creating Web applications. MyDBO Code Generator creates code for accessing your database tables without you having to worry about connections or SQL queries.
It also allows you to approach your database in an object-oriented fashion, thus giving you real flexibility. It uses templates to generate code, so it is also possible to create your own templates.
Main features:
- Forget about accessing your database with SQL queries.
- Use the far more flexible object-oriented approach.
- Create logic foreign key links between your tables and navigate between your objects.
- Map the default MySQL date type to whatever you want.
- Create your own templates for unlimited possibilities.
- Fast and reliable.
- Should your database structure change, just re-generate the code.
- Easy to generate with the generation wizard.
- The generated code has standard comments for each class and functions.
- Free for personal and commercial use (GNU), Open source.
- Clean and tested code.
Enhancements:
- Boolean return values were added in API methods.
- A LIMIT argument was added in the tableCollector of the businessAPI plugin.
- The number of queries to execute when using Collector was reduced to 1.
- The use of database connections was optimized, and $DB is now a global variable.
- Memory is allowed increased to 16M.
- The ADOdb installation was customized to be minimal.
- instantAdmin was updated with a new API.
- Collector classes can now return the number of results only.
<<lessIt is designed to remove the hassle of implementing familiar database operations (select, update, insert, etc) over and over again when creating Web applications. MyDBO Code Generator creates code for accessing your database tables without you having to worry about connections or SQL queries.
It also allows you to approach your database in an object-oriented fashion, thus giving you real flexibility. It uses templates to generate code, so it is also possible to create your own templates.
Main features:
- Forget about accessing your database with SQL queries.
- Use the far more flexible object-oriented approach.
- Create logic foreign key links between your tables and navigate between your objects.
- Map the default MySQL date type to whatever you want.
- Create your own templates for unlimited possibilities.
- Fast and reliable.
- Should your database structure change, just re-generate the code.
- Easy to generate with the generation wizard.
- The generated code has standard comments for each class and functions.
- Free for personal and commercial use (GNU), Open source.
- Clean and tested code.
Enhancements:
- Boolean return values were added in API methods.
- A LIMIT argument was added in the tableCollector of the businessAPI plugin.
- The number of queries to execute when using Collector was reduced to 1.
- The use of database connections was optimized, and $DB is now a global variable.
- Memory is allowed increased to 16M.
- The ADOdb installation was customized to be minimal.
- instantAdmin was updated with a new API.
- Collector classes can now return the number of results only.
Download (0.12MB)
Added: 2006-02-17 License: LGPL (GNU Lesser General Public License) Price:
791 downloads
IPSquad Documentation 0.8
IPSquad Documentation is an XML-based documentation system similar to DocBook. more>>
IPSquad Documentation is an XML-based documentation system similar to DocBook.
IPSDoc is a documentation system which uses XML.
Its goal is to provide a system which is like DocBook, but is simpler and more customizable.
It is currently possible to convert IPSDoc documents into PostScript, PDF, or RTF by using the included XSL:FO style sheets.
<<lessIPSDoc is a documentation system which uses XML.
Its goal is to provide a system which is like DocBook, but is simpler and more customizable.
It is currently possible to convert IPSDoc documents into PostScript, PDF, or RTF by using the included XSL:FO style sheets.
Download (0.065MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1115 downloads
Call Of Duty 2 Linux Multiplayer Server Code 1.0a
Call Of Duty 2 Linux Multiplayer Server Code is a COD2 linux server. more>>
Call Of Duty 2 Linux Multiplayer Server Code is a COD2 linux server.
!! IMPORTANT !!
Call of Duty 2 Linux Server is NOT SUPPORTED by Activision Customer Support. Please do not call with any questions related to this free beta product. There are other channels to aid you listed at the bottom of this document.
Introduction
This document explains how to install the Call of Duty 2 Linux server version 1.0. Installation from scratch and upgrading an existing installation are both covered.
Usage is very similar to Call of Duty and United Offensive... many of the console commands, command lines, and cvars are identical, so if you are comfortable maintaining dedicated servers for those games, you will find this process familiar.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this package. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. When installing or upgrading a server, if problems or unexpected behavior arise, your first step in troubleshooting should be to do a clean install with the original data files.
IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...
(This is a frequent-enough problem to merit discussion in the introduction.)
If you are reading this, its probably because you tried to start your Linux server and saw this message:
./cod2_lnxded: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory
COD2 is a C++ program built with gcc 3.3.4, which means it needs a system library specific to gcc 3.3. Older Linux systems wont have this installed, and were starting to see newer Linux distributions that dont have this either, since they are supplying an incompatible gcc 3.4 version. The good news is that you can drop the needed library into your system without breaking anything else.
Here is the library you need, if your Linux distribution doesnt supply it:
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
You want to unpack that somewhere that the dynamic linker will see it (if you are sure it wont overwrite any files, you can even use /lib).
The brave can put it in the same directory as the game and run the server like this:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./cod2_lnxded
Now the server will start.
Upgrading from 1.0 to Linux 1.0a.
Just stop the game server, replace cod2_lnxded on your server with the version included in this package, and restart the game server. 1.0a is just a minor hotfix and requires no other code changes.
As the hotfix is Linux-specific there is no Windows version of 1.0a.
Installation From Scratch
- Get the retail Call of Duty 2 disc(s) (there may be multiple discs depending on what edition of the game you have obtained, or perhaps a single DVD-ROM disc).
- Copy the contents of disc ones "Setup/Data" directory to wherever you want to install the Call of Duty 2 Linux server. There should be a "localization.txt" file in the root of this directory, and a "Main" Subdirectory. Each additional disc should be opened and the contents of each "Data" folder should be copied over to the existing Main folder. When you have copied everything, the final installation size is around 3.5 gigabytes.
- Alternately, you may install on Windows and copy the installed game to your Linux system, but many will opt to skip this step since the data files are uncompressed and easily accessible on the discs. Final installation size is around 3.5 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so "cod2_lnxded" is in the same directory as "localization.txt". Unlike the original Call of Duty, there are not seperate .so files like "game.mp.i386.so", so dont be concerned when you dont see them.
- Now, run the server:
cd /where/i/copied/callofduty2
./cod2_lnxded
- When you see "--- Common Initialization Complete ---", the game server has started, but you need to start a map before the server will accept connections. At this point, type:
map mp_leningrad
("mp_leningrad" being a given maps name).
- Now you should see your server in the in-game browser. You will now want to customize your server, but that is beyond the scope of this document.
<<less!! IMPORTANT !!
Call of Duty 2 Linux Server is NOT SUPPORTED by Activision Customer Support. Please do not call with any questions related to this free beta product. There are other channels to aid you listed at the bottom of this document.
Introduction
This document explains how to install the Call of Duty 2 Linux server version 1.0. Installation from scratch and upgrading an existing installation are both covered.
Usage is very similar to Call of Duty and United Offensive... many of the console commands, command lines, and cvars are identical, so if you are comfortable maintaining dedicated servers for those games, you will find this process familiar.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this package. These modifications are not supported by Activision and may not be compatible with some of the new features that are included. When installing or upgrading a server, if problems or unexpected behavior arise, your first step in troubleshooting should be to do a clean install with the original data files.
IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...
(This is a frequent-enough problem to merit discussion in the introduction.)
If you are reading this, its probably because you tried to start your Linux server and saw this message:
./cod2_lnxded: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory
COD2 is a C++ program built with gcc 3.3.4, which means it needs a system library specific to gcc 3.3. Older Linux systems wont have this installed, and were starting to see newer Linux distributions that dont have this either, since they are supplying an incompatible gcc 3.4 version. The good news is that you can drop the needed library into your system without breaking anything else.
Here is the library you need, if your Linux distribution doesnt supply it:
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
You want to unpack that somewhere that the dynamic linker will see it (if you are sure it wont overwrite any files, you can even use /lib).
The brave can put it in the same directory as the game and run the server like this:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./cod2_lnxded
Now the server will start.
Upgrading from 1.0 to Linux 1.0a.
Just stop the game server, replace cod2_lnxded on your server with the version included in this package, and restart the game server. 1.0a is just a minor hotfix and requires no other code changes.
As the hotfix is Linux-specific there is no Windows version of 1.0a.
Installation From Scratch
- Get the retail Call of Duty 2 disc(s) (there may be multiple discs depending on what edition of the game you have obtained, or perhaps a single DVD-ROM disc).
- Copy the contents of disc ones "Setup/Data" directory to wherever you want to install the Call of Duty 2 Linux server. There should be a "localization.txt" file in the root of this directory, and a "Main" Subdirectory. Each additional disc should be opened and the contents of each "Data" folder should be copied over to the existing Main folder. When you have copied everything, the final installation size is around 3.5 gigabytes.
- Alternately, you may install on Windows and copy the installed game to your Linux system, but many will opt to skip this step since the data files are uncompressed and easily accessible on the discs. Final installation size is around 3.5 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so "cod2_lnxded" is in the same directory as "localization.txt". Unlike the original Call of Duty, there are not seperate .so files like "game.mp.i386.so", so dont be concerned when you dont see them.
- Now, run the server:
cd /where/i/copied/callofduty2
./cod2_lnxded
- When you see "--- Common Initialization Complete ---", the game server has started, but you need to start a map before the server will accept connections. At this point, type:
map mp_leningrad
("mp_leningrad" being a given maps name).
- Now you should see your server in the in-game browser. You will now want to customize your server, but that is beyond the scope of this document.
Download (0.40MB)
Added: 2005-12-09 License: Freeware Price:
799 downloads
Template::Magic 1.39
Template::Magic is a Perl module for magic merger of runtime values with templates. more>>
Template::Magic is a Perl module for magic merger of runtime values with templates.
SYNOPSIS
Just add these 2 magic lines to your code...
use Template::Magic;
Template::Magic->new->print( /path/to/template );
to have all your variable and subroutines merged with the template file, or set one or more constructor array to customize the output generation as you need:
use Template::Magic qw( -compile );
$tm = new Template::Magic
paths => [ qw(/any/path /any/other/path) ] ,
markers => [ qw( < / > ) ] ,
lookups => [ %my_hash, $my_obj, main ] ,
zone_handlers => [ &my_zone_handler, _EVAL_ ] ,
value_handlers => [ DEFAULT, &my_value_handler ] ,
text_handlers => sub {print lc $_[1]} ,
output_handlers => sub {print uc $_[1]} ,
post_handlers => &my_post_handler ,
options => no_cache ;
$tm->nprint( template => /path/to/template
lookups => %my_special_hash );
<<lessSYNOPSIS
Just add these 2 magic lines to your code...
use Template::Magic;
Template::Magic->new->print( /path/to/template );
to have all your variable and subroutines merged with the template file, or set one or more constructor array to customize the output generation as you need:
use Template::Magic qw( -compile );
$tm = new Template::Magic
paths => [ qw(/any/path /any/other/path) ] ,
markers => [ qw( < / > ) ] ,
lookups => [ %my_hash, $my_obj, main ] ,
zone_handlers => [ &my_zone_handler, _EVAL_ ] ,
value_handlers => [ DEFAULT, &my_value_handler ] ,
text_handlers => sub {print lc $_[1]} ,
output_handlers => sub {print uc $_[1]} ,
post_handlers => &my_post_handler ,
options => no_cache ;
$tm->nprint( template => /path/to/template
lookups => %my_special_hash );
Download (0.045MB)
Added: 2007-07-11 License: Perl Artistic License Price:
839 downloads
Barcode::Code128 2.01
Barcode::Code128 is a Perl module that can generate CODE 128 bar codes. more>>
Barcode::Code128 is a Perl module that can generate CODE 128 bar codes.
SYNOPSIS
use Barcode::Code128;
$code = new Barcode::Code128;
EXPORTS
By default, nothing. However there are a number of constants that represent special characters used in the CODE 128 symbology that you may wish to include. For example if you are using the EAN-128 or UCC-128 code, the string to encode begins with the FNC1 character. To encode the EAN-128 string "00 0 0012345 555555555 8", you would do the following:
use Barcode::Code128 FNC1;
$code = new Barcode::Code128;
$code->text(FNC1.00000123455555555558);
To have this module export one or more of these characters, specify them on the use statement or use the special token :all instead to include all of them. Examples:
use Barcode::Code128 qw(FNC1 FNC2 FNC3 FNC4 Shift);
use Barcode::Code128 qw(:all);
Here is the complete list of the exportable characters. They are assigned to high-order ASCII characters purely arbitrarily for the purposes of this module; the values used do not reflect any part of the CODE 128 standard. Warning: Using the CodeA, CodeB, CodeC, StartA, StartB, StartC, and Stop codes may cause your barcodes to be invalid, and be rejected by scanners. They are inserted automatically as needed by this module.
CodeA 0xf4 CodeB 0xf5 CodeC 0xf6
FNC1 0xf7 FNC2 0xf8 FNC3 0xf9
FNC4 0xfa Shift 0xfb StartA 0xfc
StartB 0xfd StartC 0xfe Stop 0xff
Barcode::Code128 generates bar codes using the CODE 128 symbology. It can generate images in PNG or GIF format using the GD package, or it can generate a text string representing the barcode that you can render using some other technology if desired.
The intended use of this module is to create a web page with a bar code on it, which can then be printed out and faxed or mailed to someone who will scan the bar code. The application which spurred its creation was an expense report tool, where the employee submitting the report would print out the web page and staple the receipts to it, and the Accounts Payable clerk would scan the bar code to indicate that the receipts were received.
The default settings for this module produce a large image that can safely be FAXed several times and still scanned easily. If this requirement is not important you can generate smaller image using optional parameters, described below.
If you wish to generate images with this module you must also have the GD.pm module (written by Lincoln Stein, and available from CPAN) installed. Version 1.20 or higher of GD generates a PNG file, due to issues with the GIF patent. If you want to create a GIF, you must use version 1.19 or earlier of GD. However, most browsers have no trouble with PNG files.
If the GD module is not present, you can still use the module, but you will not be able to use its functions for generating images. You can use the barcode() method to get a string of "#" and " " (hash and space) characters, and use your own image-generating routine with that as input.
To use the the GD module, you will need to install it along with this module. You can obtain it from the CPAN (Comprehensive Perl Archive Network) repository of your choice under the directory authors/id/LDS. Visit http://www.cpan.org/ for more information about CPAN. The GD home page is: http://stein.cshl.org/WWW/software/GD/GD.html
<<lessSYNOPSIS
use Barcode::Code128;
$code = new Barcode::Code128;
EXPORTS
By default, nothing. However there are a number of constants that represent special characters used in the CODE 128 symbology that you may wish to include. For example if you are using the EAN-128 or UCC-128 code, the string to encode begins with the FNC1 character. To encode the EAN-128 string "00 0 0012345 555555555 8", you would do the following:
use Barcode::Code128 FNC1;
$code = new Barcode::Code128;
$code->text(FNC1.00000123455555555558);
To have this module export one or more of these characters, specify them on the use statement or use the special token :all instead to include all of them. Examples:
use Barcode::Code128 qw(FNC1 FNC2 FNC3 FNC4 Shift);
use Barcode::Code128 qw(:all);
Here is the complete list of the exportable characters. They are assigned to high-order ASCII characters purely arbitrarily for the purposes of this module; the values used do not reflect any part of the CODE 128 standard. Warning: Using the CodeA, CodeB, CodeC, StartA, StartB, StartC, and Stop codes may cause your barcodes to be invalid, and be rejected by scanners. They are inserted automatically as needed by this module.
CodeA 0xf4 CodeB 0xf5 CodeC 0xf6
FNC1 0xf7 FNC2 0xf8 FNC3 0xf9
FNC4 0xfa Shift 0xfb StartA 0xfc
StartB 0xfd StartC 0xfe Stop 0xff
Barcode::Code128 generates bar codes using the CODE 128 symbology. It can generate images in PNG or GIF format using the GD package, or it can generate a text string representing the barcode that you can render using some other technology if desired.
The intended use of this module is to create a web page with a bar code on it, which can then be printed out and faxed or mailed to someone who will scan the bar code. The application which spurred its creation was an expense report tool, where the employee submitting the report would print out the web page and staple the receipts to it, and the Accounts Payable clerk would scan the bar code to indicate that the receipts were received.
The default settings for this module produce a large image that can safely be FAXed several times and still scanned easily. If this requirement is not important you can generate smaller image using optional parameters, described below.
If you wish to generate images with this module you must also have the GD.pm module (written by Lincoln Stein, and available from CPAN) installed. Version 1.20 or higher of GD generates a PNG file, due to issues with the GIF patent. If you want to create a GIF, you must use version 1.19 or earlier of GD. However, most browsers have no trouble with PNG files.
If the GD module is not present, you can still use the module, but you will not be able to use its functions for generating images. You can use the barcode() method to get a string of "#" and " " (hash and space) characters, and use your own image-generating routine with that as input.
To use the the GD module, you will need to install it along with this module. You can obtain it from the CPAN (Comprehensive Perl Archive Network) repository of your choice under the directory authors/id/LDS. Visit http://www.cpan.org/ for more information about CPAN. The GD home page is: http://stein.cshl.org/WWW/software/GD/GD.html
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Added: 2007-07-24 License: Perl Artistic License Price:
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