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Custom Strategy Role Playing Game 0.15
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
<<lessTwo players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Online Cardgame System 0.9.0
Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
<<lessOCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Untahris Common Playground 2.0
Untahris Common Playground - you can play several classic fun, simple arcade games. more>>
Untahris Common Playground - you can play several classic fun, simple arcade games. But playing alone is not fun, and you can play them in multiplayer mode (on one computer, local network, or maybe Internet).
Now, Untahris has an original experimental feature, which makes it more than just a bundle of these games! In multiplayer mode each player can play a different game --- however, they play all on the same board. This may lead to funny interactions, battles or alliances between them.
The games in Untahris have been modified to make them better interact with each other. Thus, in each game you are allowed to shoot and collect bonuses, even if it was not a part of the original game.
Enhancements:
- The graphics were improved.
- Balls can kill bombers now.
- Worms, initial world selection, and sound were added.
- The homepage was made prettier.
<<lessNow, Untahris has an original experimental feature, which makes it more than just a bundle of these games! In multiplayer mode each player can play a different game --- however, they play all on the same board. This may lead to funny interactions, battles or alliances between them.
The games in Untahris have been modified to make them better interact with each other. Thus, in each game you are allowed to shoot and collect bonuses, even if it was not a part of the original game.
Enhancements:
- The graphics were improved.
- Balls can kill bombers now.
- Worms, initial world selection, and sound were added.
- The homepage was made prettier.
Download (1.0MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
905 downloads
Catch the Furball 1.0.3
Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.
It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
<<lessIt features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
Download (1.7MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
Lost Labyrinth 2.9.0
Lost Labyrinth is a so-called roguelike RPG playing computer game. more>>
Lost Labyrinth is a so-called "roguelike" RPG playing computer game.
Main features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
<<lessMain features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
Download (3.7MB)
Added: 2007-07-12 License: Freeware Price:
511 downloads
Teeny Weeny Microgame Engine 2005.02.27
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
<<lessThe Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
Download (0.077MB)
Added: 2007-01-12 License: Public Domain Price:
597 downloads
Java3D chess 0.1
Java3D chess is a Java applet that allows you to play chess. more>>
Java3D chess project is a Java applet that allows you to play chess.
Java 3D Chess is a chess program with uses Java 3D. You can play the game on any computer capable of using Java.
You can play Java 3D Chess agains yourself or a friend (on the same computer).
Maybe inthe near future you can play against other as well.
<<lessJava 3D Chess is a chess program with uses Java 3D. You can play the game on any computer capable of using Java.
You can play Java 3D Chess agains yourself or a friend (on the same computer).
Maybe inthe near future you can play against other as well.
Download (0.12MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1057 downloads
Build Order Analyzer 2.0
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. more>>
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Many sites go to great lengths to explain Build Orders, but the Build Order Analyzer is the first tool to actually allow players the ability to define a Build Order and then compare it to other Build Orders over time.
Key Facts to know about the Build Order Analyzer:
Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software
The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.
The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!
<<lessKey Facts to know about the Build Order Analyzer:
Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software
The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.
The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!
Download (0.002MB)
Added: 2006-07-24 License: Freeware Price:
1188 downloads
Invade Earth Server 2.7.9
Invade Earth Server is a server for the Invade Earth game, for network play. more>>
Invade Earth Server is a server for the Invade Earth game, for network play.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
<<lessMain features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
Download (MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1173 downloads
Attal 1.0 RC1
Attal: Lords of Doom is a strategy game still in development. more>>
Attal: Lords of Doom is a strategy game still in development.
Its a turn-based strategy game, that can be played alone (against AI) or against other through a network (local or internet). Attal is available under Linux and Windows.
<<lessIts a turn-based strategy game, that can be played alone (against AI) or against other through a network (local or internet). Attal is available under Linux and Windows.
Download (2.1MB)
Added: 2007-06-11 License: GPL (GNU General Public License) Price:
866 downloads
GNU Chess 5.07
GNU Chess project is a computer program which plays the Game of Chess. more>>
GNU Chess project is a computer program which plays the Game of Chess.
GNU Chess lets most modern computers play a full game of chess.
It has a plain terminal interface but supports visual interfaces such as X-Windows "xboard" and Windows-for-PC "winboard" as well as a full 3-dimensional wooden chess-board protocol for the Novag Chess board enabling one to be relatively free of the computer itself.
Enhancements:
- Minor ScoreDev code tidy
- ensure gnuchessx included in EXTRA_DIST
- Fix to Posix thread for readline
- Fix to ensure "HARD" is default
- Improve Posix thread handling
- Portability fix IsTrustedPlayer
- Portability fix to lexpgn.l
- Changes to lexpgn.l to handle some special cases
- Fix trailing "/" in FEN causes buffer overflow issues.
- Portability fix to lexpgn.l
<<lessGNU Chess lets most modern computers play a full game of chess.
It has a plain terminal interface but supports visual interfaces such as X-Windows "xboard" and Windows-for-PC "winboard" as well as a full 3-dimensional wooden chess-board protocol for the Novag Chess board enabling one to be relatively free of the computer itself.
Enhancements:
- Minor ScoreDev code tidy
- ensure gnuchessx included in EXTRA_DIST
- Fix to Posix thread for readline
- Fix to ensure "HARD" is default
- Improve Posix thread handling
- Portability fix IsTrustedPlayer
- Portability fix to lexpgn.l
- Changes to lexpgn.l to handle some special cases
- Fix trailing "/" in FEN causes buffer overflow issues.
- Portability fix to lexpgn.l
Download (0.22MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
641 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Five Chess 1.05
Five Chess is a connect-five board game. more>>
Five Chess is a connect-five board game. Five Chess is released under the terms of GNU General Public License version 2.
It was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
<<lessIt was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
Download (0.033MB)
Added: 2007-02-23 License: Freeware Price:
1064 downloads
KnoppiXMAME 1.3 beta 19
KnoppiXMAME is a bootable CD/DVD image with hardware automatic probing and configuration for playing MAME games. more>>
KnoppiXMAME is a bootable CD/DVD image with hardware automatic probing and configuration for playing MAME games.
No games are included, but they can be added to the ISO image, as well as new versions of X-MAME, gxmame, and the Linux kernel.
<<lessNo games are included, but they can be added to the ISO image, as well as new versions of X-MAME, gxmame, and the Linux kernel.
Download (116MB)
Added: 2005-05-19 License: GPL (GNU General Public License) Price:
1621 downloads
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