i survived a japanese game show
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A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Exodus Arcade Game 1.5
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics. more>>
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics.
Exodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
<<lessExodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
Download (3.1MB)
Added: 2006-11-17 License: Freely Distributable Price:
1075 downloads
Got Word Database Maker 1.3
Bible trivia game that is a cross between the TV game show Who Wants to be a Millionaire? more>>
Hello! Thank you for donating your knowledge and time to our cause. Pariahware, Inc. is currently working on a Bible trivia game that is a cross between the TV game show "Who Wants to be a Millionaire?" and the electronic game series "You Dont Know Jack!" As one might imagine, this can be a daunting task.
That is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
<<lessThat is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
Download (1.3MB)
Added: 2006-04-21 License: Freeware Price:
1283 downloads
Japanese Flashcards 0.5
Japanese Flashcards is a set of flashcards for those learning Japanese. more>>
Japanese Flashcards is a set of flashcards for those learning Japanese. To use it scroll up to reveal the english translation. If you scroll back it will hide it and if you middle click a menu to change chapters will appear.
This theme is far from perfect. It will follows the vocabulary from the text book Nakama 1 by Seiichi Makino.
<<lessThis theme is far from perfect. It will follows the vocabulary from the text book Nakama 1 by Seiichi Makino.
Download (0.088MB)
Added: 2006-06-28 License: GPL (GNU General Public License) Price:
1218 downloads
Bit-mapped Japanese font parser 2.0
Bit-mapped Japanese font parser is a font parser. more>>
Bit-mapped Japanese font parser is a font parser. Note, this package doesnt include the actual font data. To get the font data you need to download it from the download section in the left.
Then move *.jfr into the directory where you unpacked this parser, and follow with the quick instructions.
Quick instructions:
Complete parse requires about 4 megabytes of free disk space. This is a huge improvement over the original version which required almost 45 megabytes.
1. make
2. make parse
3. watch the progress indicator
4. mv *.pcf.gz /usr/X11R/lib/X11R6/fonts/misc
5. make clean
6. HUP your font server if you use one
7. xset fp rehash
8. xlsfonts | grep kanji
/usr/X11R/lib/X11R6/fonts/misc is the standard location for all sorts of random bit-mapped fonts, but you might have a special location. Substitute that in step 4.
About:
I came across a number of these "raster fonts" a while ago. Quick look inside the files proved that they are bit-mapped fonts, and the format looked pretty straight-forward. I wrote the original parser for these just guessing the values, basically by experimenting and playing around. Later on I came across some docs on the subject - looks like these fonts were used in Windows 3.1 Japanese edition to substitute back-then low quality Japanese TTF fonts at small point sizes. These were designed using full-scale 16 bit programming techniques.
Quick info about the font format, there are some headers, then follows a "segment table" which is basically a table with pointers inside the font file where to locate a particular chunk of data. Because the 16 bit way of accessing memory is by using 65k "segments", each file is virtually split into < 65k segments which get loaded into separate memory areas, and then there is a algorithm how to assemble whatever character by using the segment number and offset. Anyway, with 32 bit access all of that doesnt really matter. In my implementation I just mmap the whole file and read it all out of memory.
Generating table.h was a LOT of work! First, I took the codearea table out of one of the jfr files (this maps shift-jis code to the character number inside the font file), and extracted the number ranges. These were shift-jis, of course, and X uses jis0208. There is no converter from a shift
jis byte into jis0208. So I had to write one. Taking iconv, and some tables from glibc 2.1.93, I hacked together something which converted the shift-jis data into ucs4 (unicode, I guess) and then from that into jis0208. The code to the converter is about 500k thanks to the huge jis->unicode->jis conversion tables, and you wont need it unless you get a jfr font with a different encoding table (unlikely). Anyway. After I got the font format figured out and converted the character table, everything else was pretty easy. Note some bit hackery in the bitmapXX() functions which was necessary to present the font data in a usable format. Also notice cool use of function pointers to select a conversion function at runtime.
Enhancements:
- This version uses correct JISX0208 tables, and is much faster.
<<lessThen move *.jfr into the directory where you unpacked this parser, and follow with the quick instructions.
Quick instructions:
Complete parse requires about 4 megabytes of free disk space. This is a huge improvement over the original version which required almost 45 megabytes.
1. make
2. make parse
3. watch the progress indicator
4. mv *.pcf.gz /usr/X11R/lib/X11R6/fonts/misc
5. make clean
6. HUP your font server if you use one
7. xset fp rehash
8. xlsfonts | grep kanji
/usr/X11R/lib/X11R6/fonts/misc is the standard location for all sorts of random bit-mapped fonts, but you might have a special location. Substitute that in step 4.
About:
I came across a number of these "raster fonts" a while ago. Quick look inside the files proved that they are bit-mapped fonts, and the format looked pretty straight-forward. I wrote the original parser for these just guessing the values, basically by experimenting and playing around. Later on I came across some docs on the subject - looks like these fonts were used in Windows 3.1 Japanese edition to substitute back-then low quality Japanese TTF fonts at small point sizes. These were designed using full-scale 16 bit programming techniques.
Quick info about the font format, there are some headers, then follows a "segment table" which is basically a table with pointers inside the font file where to locate a particular chunk of data. Because the 16 bit way of accessing memory is by using 65k "segments", each file is virtually split into < 65k segments which get loaded into separate memory areas, and then there is a algorithm how to assemble whatever character by using the segment number and offset. Anyway, with 32 bit access all of that doesnt really matter. In my implementation I just mmap the whole file and read it all out of memory.
Generating table.h was a LOT of work! First, I took the codearea table out of one of the jfr files (this maps shift-jis code to the character number inside the font file), and extracted the number ranges. These were shift-jis, of course, and X uses jis0208. There is no converter from a shift
jis byte into jis0208. So I had to write one. Taking iconv, and some tables from glibc 2.1.93, I hacked together something which converted the shift-jis data into ucs4 (unicode, I guess) and then from that into jis0208. The code to the converter is about 500k thanks to the huge jis->unicode->jis conversion tables, and you wont need it unless you get a jfr font with a different encoding table (unlikely). Anyway. After I got the font format figured out and converted the character table, everything else was pretty easy. Note some bit hackery in the bitmapXX() functions which was necessary to present the font data in a usable format. Also notice cool use of function pointers to select a conversion function at runtime.
Enhancements:
- This version uses correct JISX0208 tables, and is much faster.
Download (0.020MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1101 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Epiphany Game 0.6.1
Epiphany project is a multiplatform clone of the game Boulderdash. more>>
Epiphany project is a multiplatform clone of the game Boulderdash.
It is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
<<lessIt is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
Download (1.4MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
856 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
3D Python OpenGL Chess Game 1.0
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.
3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
<<less3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
Download (0.013MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
Japanese Vocabulary 0.6
Japanese Vocabulary is, not surprisingly, an application for studying Japanese vocabulary. more>>
Japanese Vocabulary is, not surprisingly, an application for studying Japanese vocabulary. It consists of a set of cards, each with 3 pieces of information on them. The 3 pieces of information are the kanji spelling, kana reading, and English (or other language) meaning.
It uses the Leitner system for managing the cards, which means that you see the cards you know well less often than you see the ones that you dont know very well. This allows you to focus on learning those words which you are having trouble with.
The kanji representation of a word (or the kana representation if there is no corresponding kanji for that word) is shown first, and then the user can choose to show the kana and meaning for the word if he/she wants to. The user then decides if he/she got the word right or not, and the card is either moved into a higher deck (where it will be seen less often) or a lower deck (where it will be seen more often.)
Enhancements:
- Several stability enhancements were made.
- The way that cards are chosen was cleaned up.
- The ability to set which piece of data (kanji, kana, or meaning) gets shown by default when a new card is shown was added.
<<lessIt uses the Leitner system for managing the cards, which means that you see the cards you know well less often than you see the ones that you dont know very well. This allows you to focus on learning those words which you are having trouble with.
The kanji representation of a word (or the kana representation if there is no corresponding kanji for that word) is shown first, and then the user can choose to show the kana and meaning for the word if he/she wants to. The user then decides if he/she got the word right or not, and the card is either moved into a higher deck (where it will be seen less often) or a lower deck (where it will be seen more often.)
Enhancements:
- Several stability enhancements were made.
- The way that cards are chosen was cleaned up.
- The ability to set which piece of data (kanji, kana, or meaning) gets shown by default when a new card is shown was added.
Download (0.15MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
983 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Custom Strategy Role Playing Game 0.15
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
<<lessTwo players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
WebSwf Slide Show Creator 1.0
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. more>>
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. WebSwf Slide Show Creator is a multi-user application with a client-server architecture. SWF generation is done with PHPs Ming extensions.
Main features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
<<lessMain features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
Download (MB)
Added: 2006-02-22 License: GPL (GNU General Public License) Price:
1362 downloads
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