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Daemon Shield 0.4.0

Daemon Shield 0.4.0


Daemon Shield is a Linux intrusion prevention daemon that scans for brute force break-in attacks in real time. more>>
Find IPs of crackers and kiddies attempting to break in. Creates iptables rules to block attackers IPs for a specified period of time.
It works by using handlers which are created to watch for attacks against a given service, such as ssh, telnet, ftp, etc. The handlers can be enabled or disabled on a case-by-case basis.
Each handler defines its logfile, search pattern, trigger threshold, and method of determing attacking IPs. When a list of IPs to be dropped is created, it uses a customizable iptables rule to block those IPs from any type of connection to the host.
After the given blocktime, the iptable rule is deleted. The handlers only looks at the logfiles lines that are within a given window of time, from the present till a user-definable amount of seconds back in time.
Currently, ssh and pam modules are functional and enabled by default. The pam handler watches for any "authentication failure" lines and operates accordingly, so it should block any attacks against pam-enabled service.
Main features:
- Creates iptables log & reject rules against attackers IPs.
- Background daemon continuously watches logfiles for activity.
- Logs to syslog.
- Modular attack monitors, easy to extend to other services.
- Block rules expire after specified period of time.
- Blocklist file also serves as log for blocklist activity.
- Email notification for IP block rule creation.
- Retains blocklists from one process to the next.
- Iptable rules are dynamic. They dissappear when the daemon stops and are reloaded when the daemon restarts.
- Only 1 instance of daemonshield will run at one time.
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Download (0.044MB)
Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1576 downloads
OSSP ex 1.0.5

OSSP ex 1.0.5


OSSP ex is a small ISO-C++ style exception handling library for use in the ISO-C language. more>>
OSSP ex is a small ISO-C++ style exception handling library for use in the ISO-C language. It allows you to use the paradigm of throwing and catching exceptions in order to reduce the amount of error handling code without making your program less robust.

This is achieved by directly transferring exceptional return codes (and the program control flow) from the location where the exception is raised (throw point) to the location where it is handled (catch point) -- usually from a deeply nested sub-routine to a parent routine.

All intermediate routines no longer have to make sure that the exceptional return codes from sub-routines are correctly passed back to the parent.

The OSSP ex facility also provides advanced exception handling features like shielded and deferred exceptions. Additionally, OSSP ex allows you to choose the used underlying machine context switching facility and optionally support multi-threading environments by allowing you to store the exception catching stack in a thread-safe way.
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Download (0.30MB)
Added: 2005-10-03 License: MIT/X Consortium License Price:
1481 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
Thrust 0.89f

Thrust 0.89f


Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS. more>>
Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS.
The object of the game is to lift the Klystron Pod from the bottom of a cave and return it safely to space. The Pod is very heavy (compared to the ship), and this makes it tougher than it may seem.
You must be careful not to run out of fuel, crash into the cave walls, nor let the enemy artillary outposts shoot you down.
Main features:
Implemented :
- Startup menu.
- Levels 1 through 6.
- Game engine (scrolling, shooting, explosions, shield, etc).
- Reversed gravity when the final level is completed.
- Scoring and a high-score list.
- The sliding doors operated by the small buttons.
- Stages within a level.
- Demo if the game isnt touched for a while.
- Configurable keys.
- Support for GGI (the 8 bpp limitation finally gone through the use of display-palemu).
- Support for X. 8 bpp PseudoColor required. MIT shared memory used if found.
To be implemented :
- Rewrite of the scrolling routines (the current routine consumes bandwidth).
- Support for non 8 bpp pseudocolor visuals (X version).
- The stars should blink.
- Steering with joystick.
Enhancements:
- GGI support was added, which finally takes Thrust out of the 8-bits-per-pixel jail.
- Various improvements were made in the graphics, making it even closer to the original.
- Keyboard configuration changes are now saved in .thrustrc.
- Automake is used for building.
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Download (0.36MB)
Added: 2006-01-30 License: GPL (GNU General Public License) Price:
1422 downloads
Gtk2::Ex::MindMapView::HotSpot 0.000001

Gtk2::Ex::MindMapView::HotSpot 0.000001


Gtk2::Ex::MindMapView::HotSpot is a base class for grips and toggles. more>>
Gtk2::Ex::MindMapView::HotSpot is a base class for grips and toggles.

SYNOPSIS

use base Gtk2::Ex::MindMapView::HotSpot;

This module is internal to Gtk2::Ex::MindMapView. Four Gtk2::Ex::MindMapView::HotSpots are created for each Gtk2::Ex::MindMapView::Item. The hotspots are areas on a mind map item that when clicked, cause an action to be performed on an item. These hotspots allow the user to expand/collapse the items in the mind map, or to resize an item.

INTERFACE

Properties

Use the set method to set these properties. Accessing them directly will only cause you trouble.
item (Gtk2::Ex::MindMapView::Item)

Items and hotspots are rather fond of each other. This item is the one this hotspot is attached to.

enabled (boolean)

If enabled, this hotspot is ready for action. The type of action depends on whether it is a grip or a toggle. Grips are used to resize an item. Toggles are used to expand or collapse paths on the mind map graph.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Toggles normally have a visible outline, while grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item)

Instantiates a hotspot that is associated with the Gtk2::Ex::MindMapView::Item.

This module connects to the Gnome2::Canvas::Item "event" event, and depending on the event type will call back to its Gtk2::Ex::MindMapView::Item.

hotspot_adjust_event_handler

This method must be overridden. It handles the "hotspot_adjust" event.

hotspot_button_press

This method may optionally be overridden to handle the "button-press" event.

hotspot_button_release

This method may optionally be overridden to handle the "button-release" event.

hotspot_engaged

This method may optionally be overridden to set the "engaged" flag in a non-standard way.

hotspot_enter_notify

This method may optionally be overridden to handle the "enter-notify" event.

hotspot_get_image()

This method must be overridden. It is used to instantiate a hotspot toggle or grip.

hotspot_leave_notify

This method may optionally be overridden to handle the "leave-notify" event.

hotspot_motion_notify

This method may optionally be overridden to handle the "motion-notify" event.

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Download (0.049MB)
Added: 2007-02-08 License: Perl Artistic License Price:
989 downloads
Silver Shield PM Control for Linux 2.4b

Silver Shield PM Control for Linux 2.4b


Silver Shield PM Control for Linux is an application enabling the use of the GEMBIRD SiS-PM device under Linux. more>>
Silver Shield PM Control for Linux (formerly known as sispm_ctl) is an application enabling the use of the GEMBIRD SiS-PM device under Linux.

The SiS-PM is an itelligent advanced surge protector with unique features: 4 sockets are manageable from the PC via USB port (GEMBIRD LTD).

Silver Shield PM Control for Linux software comes with ABSOLUTELY NO WARRANTY; for details see the LICENCE file. This is free software, and you are welcome to redistribute it under certain conditions; see the LICENCE file for details.

Thanks go out to Gembird for the kind support, the libusb project, the USB snoopy team, Andreas Neuper and the other contributors.

This software is also included in the driver package from Gembird and available from the Gentoo/Portage tree (courtesy Wolfram Schlich).

Installation:

You need libusb-0.15 or newer installed on your system (if you have an older version of libusb it MIGHT work, youll have to tweak configure.in though and call scripts/bootstrap. Nevermind if this is just glibberish for you.

sis_pmctl is only available as sourcecode distribution. To install on your system run:

tar xzvf sispm_ctl-2.1.tar.gz
cd sispm_ctl-2.1
./configure
make
make install

Note: The compiled application is named sispmctl since 2.0 without the underscore!

This installs the applicationsis pmctl in /usr/local/bin. If you want to install the application to a different directory,

call ./configure --prefix=/your/preferred/dir.

The web-interface skins are installed under $prefix/httpd/sispm_ctl/skin?; the default skin is pre-selected with the doc symbolic link in the $prefix/httpd/sispm_ctl directory.

Options:

-h Print usage information
-s Scan all universal serial buses for devices with the ID 04B4:FD11.

-l stay listening on network port for http protocol.

-p IP network port (default: 2638) for listener. There is no authentication implemented yet.

-u give the directory path where pages lay, that are served (default: /usr/local/httpd/pmctl ). The Web path component is completely ignored for security reasons.

-b switch the buzzer on and off (I was not able to test it, mine does not hat it)

-o switch the named outlet to "ON"

-f switch the named outlet to "OFF"

-g show the status of the named outlet

-d Choose not the first but the named one in the sequence of detected devices (see scan option)

-n do not print "ON" and "OFF", but "1" and "0" instead

-q do neither print explanations nor disclaimers except it is requested

-v print version & copyright
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Download (0.15MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1090 downloads
Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound 0.000001

Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound 0.000001


Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound is a Perl module to manage a round grip type hot spot on a ellipse item. more>>
Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound is a Perl module to manage a round grip type "hot spot" on a ellipse item. This grip differs from the standard grip with respect to where it is placed on the Gtk2::Ex::MindMapView::Item.

SYNOPSIS

use Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound;

The Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound is a round grip that may be used to resize a Gtk2::Ex::MindMapView::Border::Ellipse.

This special grip positions itself differently from the other grips.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item this grip is attached to.

enabled (boolean)

If enabled, this grip is ready for action.

side (string)

The side on which to attach the grip. May be left or right.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item)

Instantiates a Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound hotspot.

hotspot_adjust_event_handler

Positions the grip at the lower left or right corner of the rectangle defined by the insets. This will change for the next release.

hotspot_get_image

Returns a circle (Gnome2::Canvas::Ellipse) as grip image.

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Download (0.049MB)
Added: 2007-01-22 License: Perl Artistic License Price:
1005 downloads
OthBase 1.8.1

OthBase 1.8.1


OthBase is an Othello game. more>>
As an Othello player I have used since 1988 several tools and programs for improving my game play. The most often used tools have been: Thor, Cassio and WZebra. Those programs are very interesting tools for studying Othello but they have all the same drawback: you are locked to one OS platform.
The OthBase project has started beginning of November 2002 based on the following constatations:
- there was no cross platform Othello database program that was available on several platforms; you needed for example to use Cassio for MacOS 9.X, or use WZebra for Windows if you wanted to study tournament level games
- there was no Othello database program available on the Java platform nor Linux (sorry LZebra was not very well supported on Linux)
- there was always the need to update manually the database when using Cassio or WZebra; this task should have been done automatically via the program itself
Ajax and Cyrano, two good Othello programs written in Java, have shown that we can have strong and interesting Othello programs written on the Java platform
As an early Java adopter (since the first JDK 1.0 beta release in 1996!) and Othello addict, I decided on November 2002 to start this project as the Java platform is now very popular and really more mature than a couple of years ago. The JFC/SWING GUI library is now at a good level and JVM performances are increasing each year. Check for example infos about HotSpot. Moreover the Java developers community is really alive and responsive. You can check at Apache Jakarta Project and at JavaDesktop.
My main goals are:
- to promote Othello thru the use of a database program for studying games of tournament players
- to develop an Othello database program in Java that will be the same on Windows, MacOSX or Linux
- to support the Thor database format and other popular game file formats (e.g. XOF, SGF, PGN, Cassio)
- to implement a database feature set identical at minimum to Cassios one
- to allow an easy installation and update of the program
- to allow an easy update of the FFO game database available in the Thor database format
- to add new cool extra features that are needed by Othello players in a responsive way
- to allow developers to add some plugins into the program to add new features
Main features:
Database Formats Support
- XOF database files
- Thor database (.WTH / .JOU / .TRN files)
- PGN database files (Kurnik and VOG)
- GGF (old GGS server)
- Yahoo! Japan logs from Uniyma (text export format)
Database Management
- Create / Read / Import / Save XOF database files
- Read / Import Thor database directory
- Clean Thor database directory
- Synchronize manually / autimatically a Thor database directory with a FTP server
- Read / Import PGN database files
- Read / Import GGF database files
- Read / Import TXT database files from Uniyma logs
- In memory Database Merge thru import
- In memory Database export to XOF
- Add game to In memory Database
- Delete game(s) from In memory Database
- MRU support (most recently used database files)
- In memory Database filtering on Tournament (name, date), player name with support of complex boolean filters
- On the fly computed statistics for In memory Database depending on the moves played and filter
- Set / Unset Games bookmark
- Manage Games bookmarks
- Go to bookmarked game
Game Management
- Play game with backward/forward/go to start/go to end
- Mouse wheel support for fast move forward / backward
- Enter game as sequence of move on board
- Enter a game as a diagram
- Copy move list / position / diagram
- Paste move list
- Drag and drop a game from game list to Othello board
- Show game diagram
- Goto Move: by clicking on a move in diagram mode
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Download (MB)
Added: 2006-03-16 License: Freeware Price:
748 downloads
Stendhal 0.61

Stendhal 0.61


Stendhal is a multiplayer online adventure game. more>>
Stendhal project is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.
Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!
Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.
This game is marked as BETA. This implies it is still under construction and may contain bugs or be feature incomplete, however it may still be playable so please have a go!
Enhancements:
- Houses in Kobold City (Wofol) have opened their doors, and include a weapons trader and a mountain dwarf who needs errands run.
- Ados Barracks buys good armor, shields, and legs, and Ados haunted house has a basement and a resident ghost who wants to know about other spirits.
- The quartermaster of the Mithrilbourgh army requires boots and helmets.
- A GM /gag command has been added to silence players (it works like /jail), and Push has been added to push players, creatures, etc.
- You can make a wish at Wishing Wells, to get money, gold nuggets, gems, wood, etc.
- Several new creatures for levels 30-90 have been added.
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Download (MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
854 downloads
Gtk2::Ex::MindMapView::ItemHotSpot 0.000001

Gtk2::Ex::MindMapView::ItemHotSpot 0.000001


Gtk2::Ex::MindMapView::ItemHotSpot is a Perl module to manage a hot spot on a view item. more>>
Gtk2::Ex::MindMapView::ItemHotSpot is a Perl module to manage a "hot spot" on a view item.

SYNOPSIS

use Gtk2::Ex::MindMapView::ItemHotSpot;

Four Gtk2::Ex::MindMapView::ItemHotSpots are created for each Gtk2::Ex::MindMapView::Item. The hotspots are areas on the mind map, that when clicked, cause an action to be performed on an item. These hotspots allow the user to expand/collapse the items in the mind map, or to resize an item.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item that this hotspot belongs to.

enabled

If true, the toggle is receiving events and may act on them. Otherwise it is not receiving events.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill the toggle.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Toggles normally have a visible outline, while grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item)

Instantiates a hotspot. The following properties may be passed: item, enabled, fill_color_gdk, outline_color_gdk, hotspot_color_gdk.

hotspot_adjust_event_handler

Overrides method defined in Gtk2::Ex::MindMapView::HotSpot. This method sets the proper state of the toggle when a "hotspot_adjust" event occurs.

hotspot_get_image

Overrides method defined in Gtk2::Ex::MindMapView::HotSpot. Returns a circle (Gnome2::Canvas::Ellipse) image.

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Gtk2::Ex::MindMapView::HotSpot::Grip::Round 0.000001

Gtk2::Ex::MindMapView::HotSpot::Grip::Round 0.000001


Gtk2::Ex::MindMapView::HotSpot::Grip::Round is a Perl module to manage a round grip type hot spot on a view item. more>>
Gtk2::Ex::MindMapView::HotSpot::Grip::Round is a Perl module to manage a round grip type "hot spot" on a view item.

SYNOPSIS

use Gtk2::Ex::MindMapView::HotSpot::Grip::Round;

The Gtk2::Ex::MindMapView::HotSpot::Grip::Round is a round grip that may be used to resize a Gtk2::Ex::MindMapView::Item.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item this grip is attached to.

enabled (boolean)

If enabled, this grip is ready for action.

side (string)

The side on which to attach the grip. May be left or right.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item)

Instantiates a Gtk2::Ex::MindMapView::HotSpot::Grip::Round hotspot.

hotspot_adjust_event_handler

Positions the grip at the lower left or right corner of the rectangle defined by the insets. This will change for the next release.

hotspot_get_image

Returns a circle (Gnome2::Canvas::Ellipse) as grip image.

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Gtk2::Ex::MindMapView::HotSpot::Grip 0.000001

Gtk2::Ex::MindMapView::HotSpot::Grip 0.000001


Gtk2::Ex::MindMapView::HotSpot::Grip is a Perl module to manage a grip type hot spot on a view item. more>>
Gtk2::Ex::MindMapView::HotSpot::Grip is a Perl module to manage a grip type "hot spot" on a view item.

SYNOPSIS

use base Gtk2::Ex::MindMapView::HotSpot::Grip;

The Gtk2::Ex::MindMapView::HotSpot::Grip defined grip type hotspots. This kind of hot spot is used to resize Gtk2::Ex::MindMapView::Items.

INTERFACE

Properties

x (double)

The x-coordinate of the mouse location when resizing an item.

y (double)

The y-coordinate of the mouse location when resizing an item.

x_prime (double)

The x-coordinate of the previous mouse location when resizing an item.

y_prime (double)

The y-coordinate of the previous mouse location when resizing an item.

Methods

new (item=>$item)

Instantiates a grip type hotspot.

hotspot_button_press

Overrides method defined in Gtk2::Ex::MindMapView::HotSpot. This method records the position of the cursor when the mouse is first pressed.

hotspot_button_release

Overrides method defined in Gtk2::Ex::MindMapView::HotSpot. This method signals that the mind map should be redrawn.

hotspot_motion_notify

Overrides method defined in Gtk2::Ex::MindMapView::HotSpot. This method actually resizes the Gtk2::Ex::MindMapView::Item.

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Gtk2::Ex::MindMapView::HotSpot::Grip::Lentil 0.000001

Gtk2::Ex::MindMapView::HotSpot::Grip::Lentil 0.000001


Gtk2::Ex::MindMapView::HotSpot::Grip::Lentil is a Perl module to manage a lentil shaped grip hot spot on a view item. more>>
Gtk2::Ex::MindMapView::HotSpot::Grip::Lentil is a Perl module to manage a lentil shaped grip "hot spot" on a view item.

SYNOPSIS

use Gtk2::Ex::MindMapView::HotSpot::Grip::Lentil;

A LentilGrip hotspot may be used to resize a Gtk2::Ex::MindMapView::Item. Normally, this grip will be used with an Gtk2::Ex::MindMapView::Border:RoundedRect.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item this grip is attached to.

enabled (boolean)

If enabled, this grip is ready for action.

side (string)

The side of the item on which to attach the grip. May be left or right.

fill_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot.

outline_color_gdk (Gtk2::Gdk::Color)

The color with which to fill in the hotspot outline. Grips usually have the outline set to the same color as the item fill color.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the hotspot once it is engaged. A hotspot becomes engaged when the mouse is placed close to it.

Methods

new (item=>$item, side=>left)

Instantiates a hotspot. The following properties may be passed: item, side, visible, enabled, fill_color_gdk, outline_color_gdk, hotspot_color_gdk.

hotspot_adjust_event_handler

Positions the grip at the lower left or right corner of the rectangle defined by the insets. This will change for the next release.

hotspot_get_image

Returns a right triangle shaped grip image.

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Added: 2007-01-27 License: Perl Artistic License Price:
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Charon 0.5

Charon 0.5


Charon aims to make it easy to start reselling Internet access via WiFi access point. more>>
Charon aims to make it easy to start reselling Internet access via WiFi access point.
Charon installs onto a Linksys WiFi access point (or similar Linux device) and manages automatic price and access negotiation with local wireless customers, charging them via the mikolaj.cx settlement/micropayment system.
It will ultimately provide secure and fraud-resistant access by utilizing cash-based settlement, reputation tracking, and PKI-based non-repudiable contracts, to protect both the end-user and the access provider.
Enhancements:
- Cash prepayment support: prospective users can now pay with either cash or a credit card, at the option of the provider.
- Funds are transferred direct into their mikolaj.cx account and can be used at any Charon hotspot.
- Real-time balance query and account transaction history for the provider are now available from the administrative Web pages.
- PayPals Akamaized IP addresses are now detected and added to the firewall at every upstream reconnect, which should make Charons credit card payments usable out of the box anywhere in the world.
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Added: 2006-12-27 License: GPL (GNU General Public License) Price:
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Gtk2::Ex::MindMapView::HotSpot::GripFactory 0.000001

Gtk2::Ex::MindMapView::HotSpot::GripFactory 0.000001


Gtk2::Ex::MindMapView::HotSpot::GripFactory is the maker of standard grips. more>>
Gtk2::Ex::MindMapView::HotSpot::GripFactory is the maker of standard grips.

SYNOPSIS

use Gtk2::Ex::MindMapView::HotSpot::GripFactory;

This factory makes grips that are used to resize Gtk2::Ex::MindMapView::Items.
The following types of grips are supported:

Gtk2::Ex::MindMapView::HotSpot::Grip::Round - A circular grip.
Gtk2::Ex::MindMapView::HotSpot::Grip::Lentil - A lentil shaped grip.
Gtk2::Ex::MindMapView::HotSpot::Grip::RightAngle - A right triangle shaped grip.
Gtk2::Ex::MindMapView::HotSpot::Grip::EllipseRound - A special round grip for ellipses.

This factory is used by the Gtk2::Ex::MindMapView::ItemFactory.

INTERFACE

Properties

item (Gtk2::Ex::MindMapView::Item)

The item to attach the grip to.

border (Gtk2::Ex::MindMapView::Border)

The border that is used to determine the type of grip to create.

side (string)

The side of the item to attach to. May be: left or right.

fill_color_gdk (Gtk2::Gdk::Color)

The color of the grip.

hotspot_color_gdk (Gtk2::Gdk::Color)

The color of the grip when it is engaged.

Methods

new ( ...)

Constructor for the grip factory.

create_grip (item=>$item, border=>$border, side=>$side, ...)

Creates a new Gtk2::Ex::MindMapView::HotSpot::Grip given the Gtk2::Ex::MindMapView::Item that the grip will attach to. The Gtk2::Ex::MindMapView::Border is used to determine what grip to return to the caller. The side may be left or right.

DIAGNOSTICS

Invalid item. Item must be a Gtk2::Ex::MindMapView::Item

You must pass in a Gtk2::Ex::MindMapView::Item argument.

Invalid side. Must be right or left

You must set the side to be either: left or right.

Unexpected border: $border

You must give one of the known border types at this time.

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Added: 2007-01-18 License: Perl Artistic License Price:
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