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HLA Adventure 3.35
HLA Adventure is an adventure game that was written in Randy Hydes HLA language. more>>
HLA Adventure is an adventure game that was written in Randy Hydes HLA language.
It features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
Enhancements:
- Bugfixes were made to a couple of rooms, including the cave under the forest and near the mansion.
<<lessIt features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
Enhancements:
- Bugfixes were made to a couple of rooms, including the cave under the forest and near the mansion.
Download (0.64MB)
Added: 2005-10-26 License: GPL (GNU General Public License) Price:
2640 downloads
Fuzzy adventure 0.3
Fuzzy adventure is a fun 2D platform game. more>>
Fuzzy adventure is a fun 2D platform game.
This is a fun 2D platform game I am working on. It is in alpha stage, so expect bugs and bad maps, etc.
There is no story yet, but the general thought is that you play as a rabbit called fuzzy combating evil in some nice fantasy land. It is very similar to other platform games with some plans for some cool extras later. The major focus for me is to get the game to look good and polished.
There are a long todo list on things todo, so if you feel you like to help with graphics, levels, code or anything else, please join the project on sourceforge, or read in this thread I would really like some help with designing some 20-30 good and fun levels!
To run it on windows, download the .zip file, extract it somewhere and run the .bat file representing the suitable resolution for you. (default is 1280).
To run the game in Linux, just grab the latest source from CVS and compile!
How to play: Control the character with the arrow keys, use enter or control to select a level. Use control to run. Remember to give feedback!
<<lessThis is a fun 2D platform game I am working on. It is in alpha stage, so expect bugs and bad maps, etc.
There is no story yet, but the general thought is that you play as a rabbit called fuzzy combating evil in some nice fantasy land. It is very similar to other platform games with some plans for some cool extras later. The major focus for me is to get the game to look good and polished.
There are a long todo list on things todo, so if you feel you like to help with graphics, levels, code or anything else, please join the project on sourceforge, or read in this thread I would really like some help with designing some 20-30 good and fun levels!
To run it on windows, download the .zip file, extract it somewhere and run the .bat file representing the suitable resolution for you. (default is 1280).
To run the game in Linux, just grab the latest source from CVS and compile!
How to play: Control the character with the arrow keys, use enter or control to select a level. Use control to run. Remember to give feedback!
Download (MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1048 downloads
KAdventure 0.2.1
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. more>>
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. The player is presented with a 2D view from above a playing field, where he has to move his player to the exit.
To get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
<<lessTo get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
Download (0.71MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
Adventure Money 1.0
Adventure Money project quickly calculate money shared each month between multiple people for multiple bills. more>>
Since I am the person who manages the money for our house, I need an efficient way to keep track of our expenses and an easy way to calculate who owes what to whom at the end of the month. There are lots of good free software utilities for managing money like GnuCash, KMyMoney and the wonderful Gnumeric spreadsheet. I had been using Gnumeric to manage the money for the last 8 months, but now that we have some people staying at the house for just the summer, and other leaving and coming back in September, the spreadsheet was not able to adjust to these irregular circumstances.
The reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
<<lessThe reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
Download (0.023MB)
Added: 2007-05-16 License: GPL (GNU General Public License) Price:
900 downloads
New Adventure Shell 1.85.3
New Adventure Shell is an adventure shell script. more>>
New Adventure Shell project is an adventure shell script.
The New Adventure Shell is a script that turns your shell into a text adventure game.
It ought to pose as little restrictions on normal shell use as possible, and allows as many adventure commands as possible.
The script is intended to pose as little restrictions on the normal use of the shell as possible, while allowing as many adventure commands as possible, and is written for maximum portability to other Unices.
No libraries or modules are needed to run the script; start it with:
# . nadvsh
Enhancements:
- Added stow away, wear and wield commands
- Added emote, cal and put commands
- Added unique colors for teleporter objects
- Added npc descriptions
- Implemented faint from exhaustion
- Implemented money objects (take, drop, examine and sell)
- Implemented displaying of chargecount in descriptions
- Fixed handling of cardinal numbers in item names
- Fixed problematic bugs in d_buy concerning armor and clothing
- Fixed Usage: lines
- Fixed singular/plural currency form
- Fixed several small bugs
- Code cleanup and optimizations
- Moved manual page to section 6
<<lessThe New Adventure Shell is a script that turns your shell into a text adventure game.
It ought to pose as little restrictions on normal shell use as possible, and allows as many adventure commands as possible.
The script is intended to pose as little restrictions on the normal use of the shell as possible, while allowing as many adventure commands as possible, and is written for maximum portability to other Unices.
No libraries or modules are needed to run the script; start it with:
# . nadvsh
Enhancements:
- Added stow away, wear and wield commands
- Added emote, cal and put commands
- Added unique colors for teleporter objects
- Added npc descriptions
- Implemented faint from exhaustion
- Implemented money objects (take, drop, examine and sell)
- Implemented displaying of chargecount in descriptions
- Fixed handling of cardinal numbers in item names
- Fixed problematic bugs in d_buy concerning armor and clothing
- Fixed Usage: lines
- Fixed singular/plural currency form
- Fixed several small bugs
- Code cleanup and optimizations
- Moved manual page to section 6
Download (0.069MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1048 downloads
Underworld Adventures 0.9-mojito
Underworld Adventures is a project that tries to recreate Ultima Underworld 1. more>>
Underworld Adventures is a project that tries to recreate Ultima Underworld 1.
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems (e.g., Win32, Linux, or MacOS), using the original game files. It uses OpenGL for 3D graphics, the SDL library for platform specific tasks, and Lua for scripting.
<<lessUnderworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems (e.g., Win32, Linux, or MacOS), using the original game files. It uses OpenGL for 3D graphics, the SDL library for platform specific tasks, and Lua for scripting.
Download (0.74MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1028 downloads
Create Your Own Adventure 0.4 Beta
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. more>>
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. When the user reaches the end of the adventure, the user will be given the option to continue writing the next part of the adventure.
The user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
<<lessThe user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
Download (0.014MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
851 downloads
Barbie Seahorse Adventures Deluxe 1.0
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. more>>
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. This is a retro-side scroller game. It won the teams category in pyweek 4. Includes original soundtrack, graphics, and 15 levels!
<<less Download (2.1MB)
Added: 2007-04-23 License: Freeware Price:
920 downloads
Head Over Heels 1.0.1
Head Over Heels is a spanky new remake of the classic Jon Ritman & Bernie Drummand isometric adventure. more>>
Head Over Heels is a spanky new remake of the classic Jon Ritman & Bernie Drummand isometric adventure.
Head Over Heels was released, um, a while ago. Around about 1987 if I recall correctly and it was immediately praised in the press as being quite the bestest thing ever. Not only was it a huge game for its time, it also had great graphics and was very addictive - if somewhat punishing in its difficulty level.
The variety in the locations was amazing and the challenges brilliantly designed. Quite rightly it was awarded with pretty much every accolade that could be bestowed upon it by the various magazines. Even today it still stands as a brilliantly designed title and has never really been bettered in the isometric adventure genre.
This version is a pretty darn faithful remake of the Speccy original except with a few spanking extra bits grafted on like a save system and subliminal flashes of erotic art (if I have my way!). I should perhaps tell you a bit about the team whos making the game. Im the one responsible for the graphics (apart from the lovely logo which you see adorning this site) and Im Graham Goring.
The programming is by the very talented Tomaz Kac (who only wrote this game because of a hastily scrawled diagram posted on the Retrospec mailing list about how you cant properly sort isometric games without complex masking), the excellent music is by Dorian Black (who I understand has a picture of an old man in his loft - ha ha ha!) and this website and the games logo is by Pierre Jovanovic.
Other contributors are James Curry, Kakarot, Milos Babovic, Metka Jostl and Sir Dave-O whose beta testing has been invaluable in both ironing out the programming bugs and also refining the layout of some of the rooms due to the handling being ever so slightly different to the Spectrum version.
On a personal note Ive also been encouraged by all the lovely people at the pixelation forum (pixelation.swoo.net) and of course the other members of Retrospec who have now grudgingly accepted that I can actually draw fairly good graphics.
<<lessHead Over Heels was released, um, a while ago. Around about 1987 if I recall correctly and it was immediately praised in the press as being quite the bestest thing ever. Not only was it a huge game for its time, it also had great graphics and was very addictive - if somewhat punishing in its difficulty level.
The variety in the locations was amazing and the challenges brilliantly designed. Quite rightly it was awarded with pretty much every accolade that could be bestowed upon it by the various magazines. Even today it still stands as a brilliantly designed title and has never really been bettered in the isometric adventure genre.
This version is a pretty darn faithful remake of the Speccy original except with a few spanking extra bits grafted on like a save system and subliminal flashes of erotic art (if I have my way!). I should perhaps tell you a bit about the team whos making the game. Im the one responsible for the graphics (apart from the lovely logo which you see adorning this site) and Im Graham Goring.
The programming is by the very talented Tomaz Kac (who only wrote this game because of a hastily scrawled diagram posted on the Retrospec mailing list about how you cant properly sort isometric games without complex masking), the excellent music is by Dorian Black (who I understand has a picture of an old man in his loft - ha ha ha!) and this website and the games logo is by Pierre Jovanovic.
Other contributors are James Curry, Kakarot, Milos Babovic, Metka Jostl and Sir Dave-O whose beta testing has been invaluable in both ironing out the programming bugs and also refining the layout of some of the rooms due to the handling being ever so slightly different to the Spectrum version.
On a personal note Ive also been encouraged by all the lovely people at the pixelation forum (pixelation.swoo.net) and of course the other members of Retrospec who have now grudgingly accepted that I can actually draw fairly good graphics.
Download (14MB)
Added: 2005-09-05 License: GPL (GNU General Public License) Price:
1791 downloads
Heart of The Alien Redux 1.2.2
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien. more>>
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien.
This game was rewritten modern computers and consoles.
Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.
This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.
<<lessThis game was rewritten modern computers and consoles.
Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.
This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.
Download (MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1064 downloads
LinuxRogue 0.3.4
LinuxRogue is a cleaned up version of the Rogue port to Linux. more>>
LinuxRogue project is a cleaned up version of the Rogue port to Linux.
LinuxRogue is based on the original Rogue 5.3 Clone P12. It is a turn-based dungeon adventure game with a text-mode interface.
LinuxRogue is based on the original Rogue 5.3 Clone P12. The original work for this was by Tim Stoehr on UNIX. It was ported to Linux by Steve Wilson. Alan Cox maintained LinuxRogue for prehistoric Linux kernels. After that no one touched it for years. After getting hooked to Nethack some years back, I wanted to try its progenitor Rogue. Thats how I met LinuxRogue. I found the sources to be extremely old and needing many changes. And so started this project.
I can only work on LinuxRogue in my free time during weekends. The intention is not to add any new challenges or improve the difficulty or such. For those purposes there are already many other spinoffs of Rogue. I only intend to maintain this Rogue 5.3 clone on Linux clean, updated and bugfree.
Enhancements:
- Enabling LinuxRogue to run multi user:
- Instructions file at: /usr/local/share/games/rogue/rogue.instr
- Score file at: /var/games/RogueScores
- malloc compilation problem in machdep.c fixed.
<<lessLinuxRogue is based on the original Rogue 5.3 Clone P12. It is a turn-based dungeon adventure game with a text-mode interface.
LinuxRogue is based on the original Rogue 5.3 Clone P12. The original work for this was by Tim Stoehr on UNIX. It was ported to Linux by Steve Wilson. Alan Cox maintained LinuxRogue for prehistoric Linux kernels. After that no one touched it for years. After getting hooked to Nethack some years back, I wanted to try its progenitor Rogue. Thats how I met LinuxRogue. I found the sources to be extremely old and needing many changes. And so started this project.
I can only work on LinuxRogue in my free time during weekends. The intention is not to add any new challenges or improve the difficulty or such. For those purposes there are already many other spinoffs of Rogue. I only intend to maintain this Rogue 5.3 clone on Linux clean, updated and bugfree.
Enhancements:
- Enabling LinuxRogue to run multi user:
- Instructions file at: /usr/local/share/games/rogue/rogue.instr
- Score file at: /var/games/RogueScores
- malloc compilation problem in machdep.c fixed.
Download (0.056MB)
Added: 2007-01-04 License: Freely Distributable Price:
1025 downloads
Balazar 0.3
Balazar is an adventure role-playing game where youll have to find your way through the 7 worlds. more>>
Balazar is an adventure role-playing game where youll have to find your way through the 7 worlds.
More than a thousand years ago, the three Gods that have created the world were became too powerful for the poor mortals. Then the Elves forged three magical scepters to control the Gods, and the Gods were imprisoned in the magical crystal of Arkanae.
This story have been telled in the first episode of Arkanae.
Though the secret of the Elven forgers has not been lost as time goes on. Today, monsters and powers are coming back. New scepters have been reforged, giving birth to new Gods. But who can find the scepters and imprison les Dieux in the Arkanae or free them for ever by dropping the scepters in the Abyss ? Who can judge the Gods ?
Youll have to find your way through the 7 worlds : the Echassian village, the Pompon forest, the great cathedral, the ice desert, the Arkanae citadel, the Abyss swamp and finally the Elven Forge, to find the scepters and to write a new destiny for the Universe !
7 gigantic worlds full of bloody monsters, vicious traps et and marvellous treasures!
a random map generator, for an infinite gaming!
incredible graphics thanks to the 3D engine Soya!
play in solo or multiplayer mode, or play on-line on balazar.nekeme.net, thanks to the network engine Tofu!
Balazar is a Free Software, available under the GNU GPL licence, coded in Python language and OpenGL. A great adventure game you should never miss!
<<lessMore than a thousand years ago, the three Gods that have created the world were became too powerful for the poor mortals. Then the Elves forged three magical scepters to control the Gods, and the Gods were imprisoned in the magical crystal of Arkanae.
This story have been telled in the first episode of Arkanae.
Though the secret of the Elven forgers has not been lost as time goes on. Today, monsters and powers are coming back. New scepters have been reforged, giving birth to new Gods. But who can find the scepters and imprison les Dieux in the Arkanae or free them for ever by dropping the scepters in the Abyss ? Who can judge the Gods ?
Youll have to find your way through the 7 worlds : the Echassian village, the Pompon forest, the great cathedral, the ice desert, the Arkanae citadel, the Abyss swamp and finally the Elven Forge, to find the scepters and to write a new destiny for the Universe !
7 gigantic worlds full of bloody monsters, vicious traps et and marvellous treasures!
a random map generator, for an infinite gaming!
incredible graphics thanks to the 3D engine Soya!
play in solo or multiplayer mode, or play on-line on balazar.nekeme.net, thanks to the network engine Tofu!
Balazar is a Free Software, available under the GNU GPL licence, coded in Python language and OpenGL. A great adventure game you should never miss!
Download (8.3MB)
Added: 2006-07-22 License: GPL (GNU General Public License) Price:
1190 downloads
Added: 2009-02-17 License: GPL v3 Price: FREE
1 downloads
Excalibur: Morganas Revenge 3.0
Excalibur: Morganas Revenge is a first-person action adventure game using the Aleph One (Marathon) engine. more>>
Excalibur: Morganas Revenge (EMR) is a unique scenario based upon the Aleph One (Marathon) engine. It is a first-person action adventure game, featuring an epic and in-depth story line. As a Federation Marine resting after your last mission, you start aboard the exploration class Starship Kronos where you learn that your real mission has yet to begin. You are re-acquainted with the AI Merlin, who introduces you to Kronos time traveling technology, and reveals your new mission: to save mankind from the clutches of Morgana and her minions. Through untamed raptor-infested jungles, castle arenas, and war-torn streets of the future, you will wield weapons from all time periods - including the Sword of Power, Excalibur - in an effort to thwart the diabolical plot that unfolds. The EMR adventure, spread across 42 solo levels, weaves a tale of truth and honor, knighthood and bravery, and darkness and treachery. EMR also delivers 27 adrenaline pumped network levels. EMR immerses you in an amazing new world, creating an addictive, fun and unique gaming experience.
For those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time. Using the Aleph One engine, EMR now sports loads of new special features using Aleph Ones MML and Lua scripting languages. Please note that the AlephOne engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Do not expect the latest state-of-the-art graphics engine, but you can expect an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting sound effects.
Whats New in This Release:
<<lessFor those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time. Using the Aleph One engine, EMR now sports loads of new special features using Aleph Ones MML and Lua scripting languages. Please note that the AlephOne engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Do not expect the latest state-of-the-art graphics engine, but you can expect an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting sound effects.
Whats New in This Release:
- Levels with fog and mist
- Persistent effects such as poison, earthquakes, fire storm spell, and timed grenades
- Original MP3 music
- 12 unique weapons, including a new Dragon Flamer and T9000 Railgun
- New spells for your wand, including fire storm, teleportation, and raise the
dead
- Beautifully rendered OpenGL textures and landscapes
- New graphics for Morgana, the Trex, raven, and Jurassic bug
- A huge variety of new hi-res scenery items
- New holodeck programs, including driving a Flintstone mobile through Bedrock!
- Blood Gulch style net map with 8 simulated net players and a huge battlefield
- A basketball court netmap where grenades in a basket win points for your team
- A beautiful new future level that lets you drive a Hoverbike!
- A total of 5 brand new solo maps and 4 new net maps
- Lots of updated maps with new areas, new tasks, new features, and new secrets
- New powerups, such as apples, bananas, health kits, emergency kits, and finally
a use for all those magic scrolls!
- And much, much, more...
Download (227.1MB)
Added: 2007-06-03 License: GPL (GNU General Public License) Price:
877 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
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