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Lewin Pongs 1.0
Lewin Pongs is an advanced game of pong. more>>
Lewin Pongs is an advanced game of pong.
An advanced game of pong with lots of options. A ball bounces around the screen and you hit it with paddles.
If you miss, your opponent scores, if your opponent misses, you score.
PONG, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.
PONG was released by Atari on November 29, 1972.
PONG is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponents paddle.
PONG can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. In Ataris original PONG arcade cabinets, players controlled their paddles using one of two small paddle controllers (a knob-like input device). Contrastingly, several of the derivative table tennis simulations employed longitudinally-sliding joysticks.
<<lessAn advanced game of pong with lots of options. A ball bounces around the screen and you hit it with paddles.
If you miss, your opponent scores, if your opponent misses, you score.
PONG, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.
PONG was released by Atari on November 29, 1972.
PONG is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponents paddle.
PONG can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. In Ataris original PONG arcade cabinets, players controlled their paddles using one of two small paddle controllers (a knob-like input device). Contrastingly, several of the derivative table tennis simulations employed longitudinally-sliding joysticks.
Download (1.0MB)
Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1340 downloads
GNU/Linux Desktop Testing Project 0.8.0
GNU/Linux Desktop Testing Project is aimed at producing high quality test automation framework. more>>
GNU/Linux Desktop Testing Project (GNU/LDTP) is aimed at producing high quality test automation framework and cutting-edge tools that can be used to test GNU/Linux Desktop and improve it.
GNU/Linux Desktop Testing Project uses the "Accessibility" libraries to poke through the applications user interface. The framework has tools to generate "AppMap" by reading through the user interface components of an application. The framework also has tools to record test-cases based on user-selection on the application.
GNU/LDTP core framework uses "AppMap" and the recorded "test-cases" to test an application and gives the status of each test-case as output.
As of now, GNU/LDTP can test any GNOME application which are accessibility enabled, Mozilla, OpenOffice.org, any Java application (should have a UI based on swing) and KDE 4.0 applications based on QT 4.0 (based on the press releases by KDE).
We encourage you to join the project and help us to create robust, reliable and stable test tool/framework for Linux Desktops.
Main features:
- LDTP concepts are derived from Software Automation Framework Support
- LDTP supports verification of actions performed (GuiExist, VerifyState, etc) - API Reference
- Writing test scripts are very easy, the script writer need not know about the object hierarchy
- CPU / Memory performance monitoring of application-under-test can be measured - Class pstats
- From the XML log, we can gather HTML report using XSLT
- Group based execution, which provides precise control on the flow of test-script execution - Gldap XML
- Scripts can be written as a reusable component and for that the datas can be stored / retrieved in XML - Data XML
- User-friendly Text Editor with syntax highlighting for generating and grouping test data Howto use LDTP Editor
- Objects are identified both statically and dynamically
Enhancements:
- Now automation scripts can be written without using time.sleep.
- A particular object and its child can be remapped in a window.
- Memory leaks were fixed.
<<lessGNU/Linux Desktop Testing Project uses the "Accessibility" libraries to poke through the applications user interface. The framework has tools to generate "AppMap" by reading through the user interface components of an application. The framework also has tools to record test-cases based on user-selection on the application.
GNU/LDTP core framework uses "AppMap" and the recorded "test-cases" to test an application and gives the status of each test-case as output.
As of now, GNU/LDTP can test any GNOME application which are accessibility enabled, Mozilla, OpenOffice.org, any Java application (should have a UI based on swing) and KDE 4.0 applications based on QT 4.0 (based on the press releases by KDE).
We encourage you to join the project and help us to create robust, reliable and stable test tool/framework for Linux Desktops.
Main features:
- LDTP concepts are derived from Software Automation Framework Support
- LDTP supports verification of actions performed (GuiExist, VerifyState, etc) - API Reference
- Writing test scripts are very easy, the script writer need not know about the object hierarchy
- CPU / Memory performance monitoring of application-under-test can be measured - Class pstats
- From the XML log, we can gather HTML report using XSLT
- Group based execution, which provides precise control on the flow of test-script execution - Gldap XML
- Scripts can be written as a reusable component and for that the datas can be stored / retrieved in XML - Data XML
- User-friendly Text Editor with syntax highlighting for generating and grouping test data Howto use LDTP Editor
- Objects are identified both statically and dynamically
Enhancements:
- Now automation scripts can be written without using time.sleep.
- A particular object and its child can be remapped in a window.
- Memory leaks were fixed.
Download (0.36MB)
Added: 2007-02-22 License: LGPL (GNU Lesser General Public License) Price:
978 downloads
midi pong 0.1
midi pong is an implementation of the pong game that works as a MIDI instrument. more>>
midi pong is an implementation of the pong game that works as a MIDI instrument.
Seen it before? As a MIDI instrument? As a VST plugin? When you play pong, you play music. You can try it here as an applet, though thats not half as cute as connecting it to a nice soft-synth sound, adding a few effects (arpeggiator, anyone?) and letting it play some loops for you.
Dont believe me? Try it. If youre too chicken then listen to this sample: pong (1.4mb). Its made up of three voices played by pong - no meddling with the MIDI output, this is pure pong power!
For your incidental compositions you can choose computer, keyboard or mouse control (or gamecontroller if you get the source) for the left and right rackets. You can choose the scale that pong plays notes from when the ball is hit. You can choose the tempo of the performance. The MIDI output device. The MIDI channel. This pong uses Swing and requires Java 1.4 or newer.
Usage:
Download and run with java -jar pong.jar
<<lessSeen it before? As a MIDI instrument? As a VST plugin? When you play pong, you play music. You can try it here as an applet, though thats not half as cute as connecting it to a nice soft-synth sound, adding a few effects (arpeggiator, anyone?) and letting it play some loops for you.
Dont believe me? Try it. If youre too chicken then listen to this sample: pong (1.4mb). Its made up of three voices played by pong - no meddling with the MIDI output, this is pure pong power!
For your incidental compositions you can choose computer, keyboard or mouse control (or gamecontroller if you get the source) for the left and right rackets. You can choose the scale that pong plays notes from when the ball is hit. You can choose the tempo of the performance. The MIDI output device. The MIDI channel. This pong uses Swing and requires Java 1.4 or newer.
Usage:
Download and run with java -jar pong.jar
Download (0.036MB)
Added: 2007-04-27 License: GPL (GNU General Public License) Price:
913 downloads
Ye Olde Pong 0.2
Ye Olde Pong project is a clone of Pong. more>>
Ye Olde Pong project is a clone of Pong for the Atari 2600.
It is written entirely in C++ and draws from SDL to handle the graphics. The purpose of this program is primarily to familiarize the authors with working with outside libraries, but the SDL library in particular.
Currently, the only supported platform is Linux, though there is a Windows port in the works.
<<lessIt is written entirely in C++ and draws from SDL to handle the graphics. The purpose of this program is primarily to familiarize the authors with working with outside libraries, but the SDL library in particular.
Currently, the only supported platform is Linux, though there is a Windows port in the works.
Download (0.033MB)
Added: 2006-11-30 License: BSD License Price:
1065 downloads

3Delight for 64-bit Linux 7.0
3Delight is a renderer to produce photo-realistic images on 64-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization<<less
Download (10.1MB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads

3Delight for 32-bit Linux 7.0
3Delight is a renderer to produce photo-realistic images on 32-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization<<less
Download (11.4MB)
Added: 2009-04-11 License: Freeware Price: Free
195 downloads
PingBlog 0.2
PingBlog is a tag generator and ping tool for blog directories such as Blogalaxia, VeneBlogs, Technorati, To2Blogs and others. more>>
PingBlog is a tag generator and ping tool for blog directories such as Blogalaxia, VeneBlogs, Technorati, To2Blogs and others.
<<less Download (MB)
Added: 2007-08-09 License: GPL (GNU General Public License) Price:
806 downloads
Pim Pam PONG 0.9.1
Pim Pam PONG is a PONG clone with a new look and in future versions, new interesting features. more>>
Pim Pam PONG is a PONG clone with a new look and in future versions, new interesting features.
Pim Pam PONG is a clone of the original PONG developed in the 70s. Pim Pam PONG has been developed using the SDL libraries: SDL, SDL_image, SDL_mixer, and SDL_ttf.
This permits the portability of the game to some systems and machines. It uses the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is the same as the original. You have the control of one bar that can move up or down in the screen, and the CPU controles the other bar.
A ball is launched in a random direction, and you must score in the other part of the screen. Is similiar to Tennis and Pim Pong.
Main features:
- 800x600 resolution at 32 bits.
- Low machine requirements.
- Easy and addictive playing experience.
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- In future versions, more features will be added.
<<lessPim Pam PONG is a clone of the original PONG developed in the 70s. Pim Pam PONG has been developed using the SDL libraries: SDL, SDL_image, SDL_mixer, and SDL_ttf.
This permits the portability of the game to some systems and machines. It uses the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is the same as the original. You have the control of one bar that can move up or down in the screen, and the CPU controles the other bar.
A ball is launched in a random direction, and you must score in the other part of the screen. Is similiar to Tennis and Pim Pong.
Main features:
- 800x600 resolution at 32 bits.
- Low machine requirements.
- Easy and addictive playing experience.
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- In future versions, more features will be added.
Download (0.49MB)
Added: 2005-11-24 License: GPL (GNU General Public License) Price:
1435 downloads
Coreys Pong 1.4
Coreys Pong is a simple pong game created in C using libSDL. more>>
Coreys Pong is a simple pong game created in C using libSDL.
This game is super simple, but thats why its super awesome! Its a regular pong game, where two players face off using the controls from the same keyboard.
Player 1: uses A and Z to move up and down.
Player 2: uses UP ARROW and DOWN ARROW to move up and down.
__Where__ you hit the ball on the paddle determines the speed of the ball and direction.
There are no special moves.
This game is in dire need of a godly programmer to beef it up if you have the desire for a more advanced pong game.
<<lessThis game is super simple, but thats why its super awesome! Its a regular pong game, where two players face off using the controls from the same keyboard.
Player 1: uses A and Z to move up and down.
Player 2: uses UP ARROW and DOWN ARROW to move up and down.
__Where__ you hit the ball on the paddle determines the speed of the ball and direction.
There are no special moves.
This game is in dire need of a godly programmer to beef it up if you have the desire for a more advanced pong game.
Download (0.41MB)
Added: 2006-02-02 License: Freeware Price:
1361 downloads
MusicTree (Python Scripts) 2
MusicTree is a small collection of Python scripts that helps you manage a large collection of music files. more>>
MusicTree is a small collection of Python scripts that helps you manage a large collection of music files. The project was designed to work with Unix systems (tested only on SuSE Linux), but may also work on Windows. For normal use you also need Vorbis Tools* and rsync.
The scripts help you:
- Maintain a central collection of high-quality (typically FLAC) files.
- Backup this collection on a second disk/machine.
- Generate a parallel collection of lower-quality (but much smaller) compressed (typically Ogg) files.
- Select an arbitrary subset of the compressed files (a "playlist").
- Upload the playlist to a second machine.
The scripts do not assume any particular directory layout (except that the music files live under a single root directory - that is not really a restriction since you can always use a separate directory and links to tie various directories together). Nor do you have to use a particular format (by default the scripts assume archive files are FLAC and the compressed files are Ogg encoded, but you can operate on different formats by changing the relevant commands in the configuration file).
However, the scripts do assume a that you have a basic understanding of how to use Unix. There is no installer or GUI - you run these from the command line and combine them with other command line tools (like find and xargs).
Directories and Machines
This documentation will talk about two different computers: "server" and "client". The "server" is typically a desktop machine with a large disk (or set of disks). This machine stores the high-quality "archive" of your music - all the files, with no (lossy) compression. It may also store a backup copy on a separate disk.
The "client" is typically a laptop or portable music player with a smaller capacity. Because it has restricted space you load it with a selection of (lossy) compressed files.
Separating server and client allows you to keep a safe, "perfect quality" archive where space is available, but also listen to more songs on portable devices with restricted resources.
The scripts expect these directories on the server:
Archive
This is where the complete, high-quality collection of music is stored. For example, this might be where your CD ripping software places files (I use kAudioCreator with the default settings).
Compress
A mirror of the Archive directory with lower-quality files. This is generated from the Archive directory by running the mt-encode script.
Select
A subset of the Compress directory, containging a "playlist" that will be copied to the client.
Backup
An optional second copy of the Archive (typically on a separate disk).
Installation and Configuration:
There is no automatic install. Instead, copy the files to a suitable directory and extend your PATH to include them.
For example, to put the files in the new directory ~/musictree (assuming you use the bash shell):
> cd
> tar xvfz musictree.tgz
> export PATH="$PATH:~/musictree"
Youll want to redefine PATH in your .bashrc or equivalent.
You also need to edit the example configuration file (musictree in the distribution) and (usually) copy it to ~/.musictree.
Suggestions for how to use the various scripts (eg. running mt-encode via cron) are in the following sections.
Enhancements:
- Volume normalization is now supported either via metadata, or by directly scaling the compressed files.
<<lessThe scripts help you:
- Maintain a central collection of high-quality (typically FLAC) files.
- Backup this collection on a second disk/machine.
- Generate a parallel collection of lower-quality (but much smaller) compressed (typically Ogg) files.
- Select an arbitrary subset of the compressed files (a "playlist").
- Upload the playlist to a second machine.
The scripts do not assume any particular directory layout (except that the music files live under a single root directory - that is not really a restriction since you can always use a separate directory and links to tie various directories together). Nor do you have to use a particular format (by default the scripts assume archive files are FLAC and the compressed files are Ogg encoded, but you can operate on different formats by changing the relevant commands in the configuration file).
However, the scripts do assume a that you have a basic understanding of how to use Unix. There is no installer or GUI - you run these from the command line and combine them with other command line tools (like find and xargs).
Directories and Machines
This documentation will talk about two different computers: "server" and "client". The "server" is typically a desktop machine with a large disk (or set of disks). This machine stores the high-quality "archive" of your music - all the files, with no (lossy) compression. It may also store a backup copy on a separate disk.
The "client" is typically a laptop or portable music player with a smaller capacity. Because it has restricted space you load it with a selection of (lossy) compressed files.
Separating server and client allows you to keep a safe, "perfect quality" archive where space is available, but also listen to more songs on portable devices with restricted resources.
The scripts expect these directories on the server:
Archive
This is where the complete, high-quality collection of music is stored. For example, this might be where your CD ripping software places files (I use kAudioCreator with the default settings).
Compress
A mirror of the Archive directory with lower-quality files. This is generated from the Archive directory by running the mt-encode script.
Select
A subset of the Compress directory, containging a "playlist" that will be copied to the client.
Backup
An optional second copy of the Archive (typically on a separate disk).
Installation and Configuration:
There is no automatic install. Instead, copy the files to a suitable directory and extend your PATH to include them.
For example, to put the files in the new directory ~/musictree (assuming you use the bash shell):
> cd
> tar xvfz musictree.tgz
> export PATH="$PATH:~/musictree"
Youll want to redefine PATH in your .bashrc or equivalent.
You also need to edit the example configuration file (musictree in the distribution) and (usually) copy it to ~/.musictree.
Suggestions for how to use the various scripts (eg. running mt-encode via cron) are in the following sections.
Enhancements:
- Volume normalization is now supported either via metadata, or by directly scaling the compressed files.
Download (0.012MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
2Pong 1.0a
2Pong is a pong clone with 2 balls. more>>
2Pong is a pong clone. However, there is one visible difference from the regular pong--it is played with two balls instead of one.
2Pong is a pong clone with 2 balls.
<<less2Pong is a pong clone with 2 balls.
Download (0.25MB)
Added: 2005-11-11 License: GPL (GNU General Public License) Price:
1443 downloads
3D Pong 0.5
3D Pong project is a simple Xlib vector-based ping-pong game. more>>
3D Pong project is a simple Xlib vector-based ping-pong game.
3D Pong is is a very small and fast ping-pong or handball game for one or two players. It uses simple 3D vector graphics in Xlib.
Multiple views are possible, and red/blue separation is available for users with 3D movie glasses.
Main features:
Game Play:
- 1 player against the computer
- 1 player in "handball" mode
- 2 players, networked
- User-defined gravity level
- With or without a deflective "net"
Display Modes:
- Red/Blue split mode for true 3D using 3D glasses!!!
- Six viewing positions:
- First Person POV from behind your paddle
- "Bleacher" view from the side of the game arenta.
- Above view.
- Freely rotatable mode (using the mouse)
- A dizzying "follow the ball" mode
- Follow the paddle mode
<<less3D Pong is is a very small and fast ping-pong or handball game for one or two players. It uses simple 3D vector graphics in Xlib.
Multiple views are possible, and red/blue separation is available for users with 3D movie glasses.
Main features:
Game Play:
- 1 player against the computer
- 1 player in "handball" mode
- 2 players, networked
- User-defined gravity level
- With or without a deflective "net"
Display Modes:
- Red/Blue split mode for true 3D using 3D glasses!!!
- Six viewing positions:
- First Person POV from behind your paddle
- "Bleacher" view from the side of the game arenta.
- Above view.
- Freely rotatable mode (using the mouse)
- A dizzying "follow the ball" mode
- Follow the paddle mode
Download (0.036MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1090 downloads
WWW::Google::SiteMap::Ping 1.09
WWW::Google::SiteMap::Ping is a Perl extension for sending update pings to Google. more>>
WWW::Google::SiteMap::Ping is a Perl extension for sending update pings to Google.
SYNOPSIS
use WWW::Google::SiteMap::Ping;
my $ping = WWW::Google::SiteMap::Ping->new(
http://www.jasonkohles.com/sitemap.gz,
);
$ping->submit;
print "These pings succeeded:n";
foreach($ping->success) {
print "$_: ".$ping->status($_)."n";
}
print "These pings failed:n";
foreach($ping->failure) {
print "$_: ".$ping->status($_)."n";
}
This module makes it easy to notify Google that your sitemaps, or sitemap indexes, have been updated. See WWW::Google::SiteMap and WWW::Google::SiteMap::Index for tools to help you create sitemaps and indexes.
<<lessSYNOPSIS
use WWW::Google::SiteMap::Ping;
my $ping = WWW::Google::SiteMap::Ping->new(
http://www.jasonkohles.com/sitemap.gz,
);
$ping->submit;
print "These pings succeeded:n";
foreach($ping->success) {
print "$_: ".$ping->status($_)."n";
}
print "These pings failed:n";
foreach($ping->failure) {
print "$_: ".$ping->status($_)."n";
}
This module makes it easy to notify Google that your sitemaps, or sitemap indexes, have been updated. See WWW::Google::SiteMap and WWW::Google::SiteMap::Index for tools to help you create sitemaps and indexes.
Download (0.030MB)
Added: 2006-11-21 License: Perl Artistic License Price:
1068 downloads
Pong 3D 0.8.5
Pong 3D project is a OpenGL Pong clone. more>>
Pong 3D project is a OpenGL Pong clone.
Pong 3D is an OpenGL version of the classic paddle game Pong. This version has colorful textured 3D graphics supports multiplayer or single-player options.
<<lessPong 3D is an OpenGL version of the classic paddle game Pong. This version has colorful textured 3D graphics supports multiplayer or single-player options.
Download (0.77MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1084 downloads
Jeb Perl Ping Stats (JPPS) 1.4.5
JPPS (Jeb Perl Ping Stats) is a Perl script which extracts statistics from the output generated by the ping command. more>>
JPPS (Jeb Perl Ping Stats) is a Perl script which extracts statistics from the output generated by the ping command.
Here is an example of how the script works:
#ping -c 50 ovh.fr > ping.log
#./ping.pl ping.log
-- Ping of ovh.fr (213.186.33.6) (file ping.log) --
Ping mini: 37.795ms at ping number 20
Ping maxi: 79.198ms at ping number 47
Average: 44.18596ms
Ping lost: 0 of 50 (0%)
-- Statistique generated in 1 secondes at Fri Mar 1 23:09:04 2002 --
0-7ms : 0
7-15ms : 0
15-23ms : 0
23-31ms : 0
31-39ms : ------- 5
39-47ms : --------------------------------------------------- 35
47-55ms : -------- 6
55-63ms : -- 2
63-71ms : 0
71-79.198ms : -- 2
-- Graph generated in 0 secondes at Fri Mar 1 23:09:04 2002 --
<<lessHere is an example of how the script works:
#ping -c 50 ovh.fr > ping.log
#./ping.pl ping.log
-- Ping of ovh.fr (213.186.33.6) (file ping.log) --
Ping mini: 37.795ms at ping number 20
Ping maxi: 79.198ms at ping number 47
Average: 44.18596ms
Ping lost: 0 of 50 (0%)
-- Statistique generated in 1 secondes at Fri Mar 1 23:09:04 2002 --
0-7ms : 0
7-15ms : 0
15-23ms : 0
23-31ms : 0
31-39ms : ------- 5
39-47ms : --------------------------------------------------- 35
47-55ms : -------- 6
55-63ms : -- 2
63-71ms : 0
71-79.198ms : -- 2
-- Graph generated in 0 secondes at Fri Mar 1 23:09:04 2002 --
Download (0.002MB)
Added: 2006-07-01 License: GPL (GNU General Public License) Price:
1220 downloads
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